1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
|
/**
* @file llsd.h
* @brief LLSD flexible data system.
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2007, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLSD_NEW_H
#define LL_LLSD_NEW_H
#include <map>
#include <string>
#include <vector>
#include "stdtypes.h"
#include "lldate.h"
#include "lluri.h"
#include "../llmath/lluuid.h"
/**
LLSD provides a flexible data system similar to the data facilities of
dynamic languages like Perl and Python. It is created to support exchange
of structured data between loosly coupled systems. (Here, "loosly coupled"
means not compiled together into the same module.)
Data in such exchanges must be highly tollerant of changes on either side
such as:
- recompilation
- implementation in a different langauge
- addition of extra parameters
- execution of older versions (with fewer parameters)
To this aim, the C++ API of LLSD strives to be very easy to use, and to
default to "the right thing" whereever possible. It is extremely tollerant
of errors and unexpected situations.
The fundimental class is LLSD. LLSD is a value holding object. It holds
one value that is either undefined, one of the scalar types, or a map or an
array. LLSD objects have value semantics (copying them copies the value,
though it can be considered efficient, due to shareing.), and mutable.
Undefined is the singular value given to LLSD objects that are not
initialized with any data. It is also used as the return value for
operations that return an LLSD,
The sclar data types are:
- Boolean - true or false
- Integer - a 32 bit signed integer
- Real - a 64 IEEE 754 floating point value
- UUID - a 128 unique value
- String - a sequence of zero or more Unicode chracters
- Date - an absolute point in time, UTC,
with resolution to the second
- URI - a String that is a URI
- Binary - a sequence of zero or more octets (unsigned bytes)
A map is a dictionary mapping String keys to LLSD values. The keys are
unique within a map, and have only one value (though that value could be
an LLSD array).
An array is a sequence of zero or more LLSD values.
@nosubgrouping
*/
class LLSD
{
public:
LLSD(); ///< initially Undefined
~LLSD(); ///< this class may NOT be subclassed
/** @name Copyable and Assignable */
//@{
LLSD(const LLSD&);
void assign(const LLSD& other);
LLSD& operator=(const LLSD& other) { assign(other); return *this; }
//@}
void clear(); ///< resets to Undefined
/** @name Scalar Types
The scalar types, and how they map onto C++
*/
//@{
typedef bool Boolean;
typedef S32 Integer;
typedef F64 Real;
typedef std::string String;
typedef LLUUID UUID;
typedef LLDate Date;
typedef LLURI URI;
typedef std::vector<U8> Binary;
//@}
/** @name Scalar Constructors */
//@{
LLSD(Boolean);
LLSD(Integer);
LLSD(Real);
LLSD(const String&);
LLSD(const UUID&);
LLSD(const Date&);
LLSD(const URI&);
LLSD(const Binary&);
//@}
/** @name Convenience Constructors */
//@{
LLSD(F32); // F32 -> Real
//@}
/** @name Scalar Assignment */
//@{
void assign(Boolean);
void assign(Integer);
void assign(Real);
void assign(const String&);
void assign(const UUID&);
void assign(const Date&);
void assign(const URI&);
void assign(const Binary&);
LLSD& operator=(Boolean v) { assign(v); return *this; }
LLSD& operator=(Integer v) { assign(v); return *this; }
LLSD& operator=(Real v) { assign(v); return *this; }
LLSD& operator=(const String& v) { assign(v); return *this; }
LLSD& operator=(const UUID& v) { assign(v); return *this; }
LLSD& operator=(const Date& v) { assign(v); return *this; }
LLSD& operator=(const URI& v) { assign(v); return *this; }
LLSD& operator=(const Binary& v) { assign(v); return *this; }
//@}
/**
@name Scalar Accessors
@brief Fetch a scalar value, converting if needed and possible
Conversion among the basic types, Boolean, Integer, Real and String, is
fully defined. Each type can be converted to another with a reasonable
interpretation. These conversions can be used as a convenience even
when you know the data is in one format, but you want it in another. Of
course, many of these conversions lose information.
Note: These conversions are not the same as Perl's. In particular, when
converting a String to a Boolean, only the empty string converts to
false. Converting the String "0" to Boolean results in true.
Conversion to and from UUID, Date, and URI is only defined to and from
String. Conversion is defined to be information preserving for valid
values of those types. These conversions can be used when one needs to
convert data to or from another system that cannot handle these types
natively, but can handle strings.
Conversion to and from Binary isn't defined.
Conversion of the Undefined value to any scalar type results in a
reasonable null or zero value for the type.
*/
//@{
Boolean asBoolean() const;
Integer asInteger() const;
Real asReal() const;
String asString() const;
UUID asUUID() const;
Date asDate() const;
URI asURI() const;
Binary asBinary() const;
operator Boolean() const { return asBoolean(); }
operator Integer() const { return asInteger(); }
operator Real() const { return asReal(); }
operator String() const { return asString(); }
operator UUID() const { return asUUID(); }
operator Date() const { return asDate(); }
operator URI() const { return asURI(); }
operator Binary() const { return asBinary(); }
// This is needed because most platforms do not automatically
// convert the boolean negation as a bool in an if statement.
bool operator!() const {return !asBoolean();}
//@}
/** @name Character Pointer Helpers
These are helper routines to make working with char* the same as easy as
working with strings.
*/
//@{
LLSD(const char*);
void assign(const char*);
LLSD& operator=(const char* v) { assign(v); return *this; }
//@}
/** @name Map Values */
//@{
static LLSD emptyMap();
bool has(const String&) const;
LLSD get(const String&) const;
void insert(const String&, const LLSD&);
void erase(const String&);
LLSD& operator[](const String&);
LLSD& operator[](const char* c) { return (*this)[String(c)]; }
const LLSD& operator[](const String&) const;
const LLSD& operator[](const char* c) const { return (*this)[String(c)]; }
//@}
/** @name Array Values */
//@{
static LLSD emptyArray();
LLSD get(Integer) const;
void set(Integer, const LLSD&);
void insert(Integer, const LLSD&);
void append(const LLSD&);
void erase(Integer);
const LLSD& operator[](Integer) const;
LLSD& operator[](Integer);
//@}
/** @name Iterators */
//@{
int size() const;
typedef std::map<String, LLSD>::iterator map_iterator;
typedef std::map<String, LLSD>::const_iterator map_const_iterator;
map_iterator beginMap();
map_iterator endMap();
map_const_iterator beginMap() const;
map_const_iterator endMap() const;
typedef std::vector<LLSD>::iterator array_iterator;
typedef std::vector<LLSD>::const_iterator array_const_iterator;
array_iterator beginArray();
array_iterator endArray();
array_const_iterator beginArray() const;
array_const_iterator endArray() const;
//@}
/** @name Type Testing */
//@{
enum Type {
TypeUndefined,
TypeBoolean,
TypeInteger,
TypeReal,
TypeString,
TypeUUID,
TypeDate,
TypeURI,
TypeBinary,
TypeMap,
TypeArray
};
Type type() const;
bool isUndefined() const { return type() == TypeUndefined; }
bool isDefined() const { return type() != TypeUndefined; }
bool isBoolean() const { return type() == TypeBoolean; }
bool isInteger() const { return type() == TypeInteger; }
bool isReal() const { return type() == TypeReal; }
bool isString() const { return type() == TypeString; }
bool isUUID() const { return type() == TypeUUID; }
bool isDate() const { return type() == TypeDate; }
bool isURI() const { return type() == TypeURI; }
bool isBinary() const { return type() == TypeBinary; }
bool isMap() const { return type() == TypeMap; }
bool isArray() const { return type() == TypeArray; }
//@}
/** @name Automatic Cast Protection
These are not implemented on purpose. Without them, C++ can perform
some conversions that are clearly not what the programmer intended.
If you get a linker error about these being missing, you have made
mistake in your code. DO NOT IMPLEMENT THESE FUNCTIONS as a fix.
All of thse problems stem from trying to support char* in LLSD or in
std::string. There are too many automatic casts that will lead to
using an arbitrary pointer or scalar type to std::string.
*/
//@{
LLSD(const void*); ///< construct from aribrary pointers
void assign(const void*); ///< assign from arbitrary pointers
LLSD& operator=(const void*); ///< assign from arbitrary pointers
bool has(Integer) const; ///< has only works for Maps
//@}
/** @name Implementation */
//@{
public:
class Impl;
private:
Impl* impl;
//@}
/** @name Unit Testing Interface */
//@{
public:
static U32 allocationCount(); ///< how many Impls have been made
static U32 outstandingCount(); ///< how many Impls are still alive
//@}
};
struct llsd_select_bool : public std::unary_function<LLSD, LLSD::Boolean>
{
LLSD::Boolean operator()(const LLSD& sd) const
{
return sd.asBoolean();
}
};
struct llsd_select_integer : public std::unary_function<LLSD, LLSD::Integer>
{
LLSD::Integer operator()(const LLSD& sd) const
{
return sd.asInteger();
}
};
struct llsd_select_real : public std::unary_function<LLSD, LLSD::Real>
{
LLSD::Real operator()(const LLSD& sd) const
{
return sd.asReal();
}
};
struct llsd_select_float : public std::unary_function<LLSD, F32>
{
F32 operator()(const LLSD& sd) const
{
return (F32)sd.asReal();
}
};
struct llsd_select_uuid : public std::unary_function<LLSD, LLSD::UUID>
{
LLSD::UUID operator()(const LLSD& sd) const
{
return sd.asUUID();
}
};
struct llsd_select_string : public std::unary_function<LLSD, LLSD::String>
{
LLSD::String operator()(const LLSD& sd) const
{
return sd.asString();
}
};
/** QUESTIONS & TO DOS
- Would Binary be more convenient as usigned char* buffer semantics?
- Should Binary be convertable to/from String, and if so how?
- as UTF8 encoded strings (making not like UUID<->String)
- as Base64 or Base96 encoded (making like UUID<->String)
- Conversions to std::string and LLUUID do not result in easy assignment
to std::string, LLString or LLUUID due to non-unique conversion paths
*/
#endif // LL_LLSD_NEW_H
|