aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/linden/indra/llcommon/llmortician.cpp
blob: 9341dc1ebf8c862cf1193f82737079a2bac7e5f7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/** 
 * @file llmortician.cpp
 *
 * $LicenseInfo:firstyear=2005&license=viewergpl$
 * 
 * Copyright (c) 2005-2008, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlife.com/developers/opensource/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlife.com/developers/opensource/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "linden_common.h"
#include "llmortician.h"

#include <list>

std::list<LLMortician*> gGraveyard;

BOOL LLMortician::sDestroyImmediate = FALSE;

LLMortician::~LLMortician() 
{
	gGraveyard.remove(this);
}

void LLMortician::updateClass() 
{
	while (!gGraveyard.empty()) 
	{
		LLMortician* dead = gGraveyard.front();
		delete dead;
	}
}

void LLMortician::die() 
{
	// It is valid to call die() more than once on something that hasn't died yet
	if (sDestroyImmediate)
	{
		// *NOTE: This is a hack to ensure destruction order on shutdown.
		mIsDead = TRUE;
		delete this;
		return;
	}
	else if (!mIsDead)
	{
		mIsDead = TRUE;
		gGraveyard.push_back(this);
	}
}

// static
void LLMortician::setZealous(BOOL b)
{
	sDestroyImmediate = b;
}