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/**
* @file llapp.cpp
* @brief Implementation of the LLApp class.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2008, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "linden_common.h"
#include "llapp.h"
#include "llcommon.h"
#include "llapr.h"
#include "llerrorcontrol.h"
#include "llerrorthread.h"
#include "llframetimer.h"
#include "llmemory.h"
#include "lltimer.h"
//
// Signal handling
//
// Windows uses structured exceptions, so it's handled a bit differently.
//
#if LL_WINDOWS
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop);
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType);
#else
#include <unistd.h> // for fork()
void setup_signals();
void default_unix_signal_handler(int signum, siginfo_t *info, void *);
const S32 LL_SMACKDOWN_SIGNAL = SIGUSR1;
#endif
// the static application instance
LLApp* LLApp::sApplication = NULL;
// Local flag for whether or not to do logging in signal handlers.
//static
BOOL LLApp::sLogInSignal = FALSE;
// static
LLApp::EAppStatus LLApp::sStatus = LLApp::APP_STATUS_STOPPED; // Keeps track of application status
LLAppErrorHandler LLApp::sErrorHandler = NULL;
BOOL LLApp::sErrorThreadRunning = FALSE;
#if !LL_WINDOWS
LLApp::child_map LLApp::sChildMap;
LLAtomicU32* LLApp::sSigChildCount = NULL;
LLAppChildCallback LLApp::sDefaultChildCallback = NULL;
#endif
LLApp::LLApp() : mThreadErrorp(NULL)
{
// Set our status to running
setStatus(APP_STATUS_RUNNING);
LLCommon::initClass();
#if !LL_WINDOWS
// This must be initialized before the error handler.
sSigChildCount = new LLAtomicU32(0);
#endif
// Setup error handling
setupErrorHandling();
// initialize the options structure. We need to make this an array
// because the structured data will not auto-allocate if we
// reference an invalid location with the [] operator.
mOptions = LLSD::emptyArray();
LLSD sd;
for(int i = 0; i < PRIORITY_COUNT; ++i)
{
mOptions.append(sd);
}
// Make sure we clean up APR when we exit
// Don't need to do this if we're cleaning up APR in the destructor
//atexit(ll_cleanup_apr);
// Set the application to this instance.
sApplication = this;
}
LLApp::~LLApp()
{
#if !LL_WINDOWS
delete sSigChildCount;
sSigChildCount = NULL;
#endif
setStopped();
// HACK: wait for the error thread to clean itself
ms_sleep(20);
if (mThreadErrorp)
{
delete mThreadErrorp;
mThreadErrorp = NULL;
}
LLCommon::cleanupClass();
}
// static
LLApp* LLApp::instance()
{
return sApplication;
}
LLSD LLApp::getOption(const std::string& name) const
{
LLSD rv;
LLSD::array_const_iterator iter = mOptions.beginArray();
LLSD::array_const_iterator end = mOptions.endArray();
for(; iter != end; ++iter)
{
rv = (*iter)[name];
if(rv.isDefined()) break;
}
return rv;
}
bool LLApp::parseCommandOptions(int argc, char** argv)
{
LLSD commands;
std::string name;
std::string value;
for(int ii = 1; ii < argc; ++ii)
{
if(argv[ii][0] != '-')
{
llinfos << "Did not find option identifier while parsing token: "
<< argv[ii] << llendl;
return false;
}
int offset = 1;
if(argv[ii][1] == '-') ++offset;
name.assign(&argv[ii][offset]);
if(((ii+1) >= argc) || (argv[ii+1][0] == '-'))
{
// we found another option after this one or we have
// reached the end. simply record that this option was
// found and continue.
commands[name] = true;
continue;
}
++ii;
value.assign(argv[ii]);
commands[name] = value;
}
setOptionData(PRIORITY_COMMAND_LINE, commands);
return true;
}
bool LLApp::setOptionData(OptionPriority level, LLSD data)
{
if((level < 0)
|| (level >= PRIORITY_COUNT)
|| (data.type() != LLSD::TypeMap))
{
return false;
}
mOptions[level] = data;
return true;
}
LLSD LLApp::getOptionData(OptionPriority level)
{
if((level < 0) || (level >= PRIORITY_COUNT))
{
return LLSD();
}
return mOptions[level];
}
void LLApp::stepFrame()
{
LLFrameTimer::updateFrameTime();
LLEventTimer::updateClass();
mRunner.run();
}
void LLApp::setupErrorHandling()
{
// Error handling is done by starting up an error handling thread, which just sleeps and
// occasionally checks to see if the app is in an error state, and sees if it needs to be run.
#if LL_WINDOWS
// Windows doesn't have the same signal handling mechanisms as UNIX, thus APR doesn't provide
// a signal handling thread implementation.
// What we do is install an unhandled exception handler, which will try to do the right thing
// in the case of an error (generate a minidump)
// Disable this until the viewer gets ported so server crashes can be JIT debugged.
//LPTOP_LEVEL_EXCEPTION_FILTER prev_filter;
//prev_filter = SetUnhandledExceptionFilter(default_windows_exception_handler);
// This sets a callback to handle w32 signals to the console window.
// The viewer shouldn't be affected, sicne its a windowed app.
SetConsoleCtrlHandler( (PHANDLER_ROUTINE) ConsoleCtrlHandler, TRUE);
#else
//
// Start up signal handling.
//
// There are two different classes of signals. Synchronous signals are delivered to a specific
// thread, asynchronous signals can be delivered to any thread (in theory)
//
setup_signals();
#endif
//
// Start the error handling thread, which is responsible for taking action
// when the app goes into the APP_STATUS_ERROR state
//
llinfos << "LLApp::setupErrorHandling - Starting error thread" << llendl;
mThreadErrorp = new LLErrorThread();
mThreadErrorp->setUserData((void *) this);
mThreadErrorp->start();
}
void LLApp::setErrorHandler(LLAppErrorHandler handler)
{
LLApp::sErrorHandler = handler;
}
// static
void LLApp::runErrorHandler()
{
if (LLApp::sErrorHandler)
{
LLApp::sErrorHandler();
}
//llinfos << "App status now STOPPED" << llendl;
LLApp::setStopped();
}
// static
void LLApp::setStatus(EAppStatus status)
{
sStatus = status;
}
// static
void LLApp::setError()
{
setStatus(APP_STATUS_ERROR);
}
// static
void LLApp::setQuitting()
{
if (!isExiting())
{
// If we're already exiting, we don't want to reset our state back to quitting.
llinfos << "Setting app state to QUITTING" << llendl;
setStatus(APP_STATUS_QUITTING);
}
}
// static
void LLApp::setStopped()
{
setStatus(APP_STATUS_STOPPED);
}
// static
bool LLApp::isStopped()
{
return (APP_STATUS_STOPPED == sStatus);
}
// static
bool LLApp::isRunning()
{
return (APP_STATUS_RUNNING == sStatus);
}
// static
bool LLApp::isError()
{
return (APP_STATUS_ERROR == sStatus);
}
// static
bool LLApp::isQuitting()
{
return (APP_STATUS_QUITTING == sStatus);
}
bool LLApp::isExiting()
{
return isQuitting() || isError();
}
#if !LL_WINDOWS
// static
U32 LLApp::getSigChildCount()
{
if (sSigChildCount)
{
return U32(*sSigChildCount);
}
return 0;
}
// static
void LLApp::incSigChildCount()
{
if (sSigChildCount)
{
(*sSigChildCount)++;
}
}
#endif
// static
int LLApp::getPid()
{
#if LL_WINDOWS
return 0;
#else
return getpid();
#endif
}
#if LL_WINDOWS
LONG WINAPI default_windows_exception_handler(struct _EXCEPTION_POINTERS *exception_infop)
{
// Translate the signals/exceptions into cross-platform stuff
// Windows implementation
// Make sure the user sees something to indicate that the app crashed.
LONG retval;
if (LLApp::isError())
{
llwarns << "Got another fatal signal while in the error handler, die now!" << llendl;
retval = EXCEPTION_EXECUTE_HANDLER;
return retval;
}
// Flag status to error, so thread_error starts its work
LLApp::setError();
// Block in the exception handler until the app has stopped
// This is pretty sketchy, but appears to work just fine
while (!LLApp::isStopped())
{
ms_sleep(10);
}
//
// Generate a minidump if we can.
//
// TODO: This needs to be ported over form the viewer-specific
// LLWinDebug class
//
// At this point, we always want to exit the app. There's no graceful
// recovery for an unhandled exception.
//
// Just kill the process.
retval = EXCEPTION_EXECUTE_HANDLER;
return retval;
}
// Win32 doesn't support signals. This is used instead.
BOOL ConsoleCtrlHandler(DWORD fdwCtrlType)
{
switch (fdwCtrlType)
{
case CTRL_BREAK_EVENT:
case CTRL_LOGOFF_EVENT:
case CTRL_SHUTDOWN_EVENT:
case CTRL_CLOSE_EVENT: // From end task or the window close button.
case CTRL_C_EVENT: // from CTRL-C on the keyboard
// Just set our state to quitting, not error
if (LLApp::isQuitting() || LLApp::isError())
{
// We're already trying to die, just ignore this signal
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
}
return TRUE;
}
LLApp::setQuitting();
return TRUE;
default:
return FALSE;
}
}
#else //!LL_WINDOWS
void LLApp::setChildCallback(pid_t pid, LLAppChildCallback callback)
{
LLChildInfo child_info;
child_info.mCallback = callback;
LLApp::sChildMap[pid] = child_info;
}
void LLApp::setDefaultChildCallback(LLAppChildCallback callback)
{
LLApp::sDefaultChildCallback = callback;
}
pid_t LLApp::fork()
{
pid_t pid = ::fork();
if( pid < 0 )
{
int system_error = errno;
llwarns << "Unable to fork! Operating system error code: "
<< system_error << llendl;
}
else if (pid == 0)
{
// Sleep a bit to allow the parent to set up child callbacks.
ms_sleep(10);
// We need to disable signal handling, because we don't have a
// signal handling thread anymore.
setupErrorHandling();
}
else
{
llinfos << "Forked child process " << pid << llendl;
}
return pid;
}
void setup_signals()
{
//
// Set up signal handlers that may result in program termination
//
struct sigaction act;
act.sa_sigaction = default_unix_signal_handler;
sigemptyset( &act.sa_mask );
act.sa_flags = SA_SIGINFO;
// Synchronous signals
sigaction(SIGABRT, &act, NULL);
sigaction(SIGALRM, &act, NULL);
sigaction(SIGBUS, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGHUP, &act, NULL);
sigaction(SIGILL, &act, NULL);
sigaction(SIGPIPE, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGSYS, &act, NULL);
// Asynchronous signals that are normally ignored
sigaction(SIGCHLD, &act, NULL);
sigaction(SIGUSR2, &act, NULL);
// Asynchronous signals that result in attempted graceful exit
sigaction(SIGHUP, &act, NULL);
sigaction(SIGTERM, &act, NULL);
sigaction(SIGINT, &act, NULL);
// Asynchronous signals that result in core
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
sigaction(SIGQUIT, &act, NULL);
}
void clear_signals()
{
struct sigaction act;
act.sa_handler = SIG_DFL;
sigemptyset( &act.sa_mask );
act.sa_flags = SA_SIGINFO;
// Synchronous signals
sigaction(SIGABRT, &act, NULL);
sigaction(SIGALRM, &act, NULL);
sigaction(SIGBUS, &act, NULL);
sigaction(SIGFPE, &act, NULL);
sigaction(SIGHUP, &act, NULL);
sigaction(SIGILL, &act, NULL);
sigaction(SIGPIPE, &act, NULL);
sigaction(SIGSEGV, &act, NULL);
sigaction(SIGSYS, &act, NULL);
// Asynchronous signals that are normally ignored
sigaction(SIGCHLD, &act, NULL);
// Asynchronous signals that result in attempted graceful exit
sigaction(SIGHUP, &act, NULL);
sigaction(SIGTERM, &act, NULL);
sigaction(SIGINT, &act, NULL);
// Asynchronous signals that result in core
sigaction(SIGUSR2, &act, NULL);
sigaction(LL_SMACKDOWN_SIGNAL, &act, NULL);
sigaction(SIGQUIT, &act, NULL);
}
void default_unix_signal_handler(int signum, siginfo_t *info, void *)
{
// Unix implementation of synchronous signal handler
// This runs in the thread that threw the signal.
// We do the somewhat sketchy operation of blocking in here until the error handler
// has gracefully stopped the app.
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Got signal " << signum << " - " << apr_signal_description_get(signum) << llendl;
}
switch (signum)
{
case SIGALRM:
case SIGPIPE:
case SIGUSR2:
// We don't care about these signals, ignore them
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Ignoring this signal" << llendl;
}
return;
case SIGCHLD:
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Got SIGCHLD from " << info->si_pid << llendl;
}
// Check result code for all child procs for which we've
// registered callbacks THIS WILL NOT WORK IF SIGCHLD IS SENT
// w/o killing the child (Go, launcher!)
// TODO: Now that we're using SIGACTION, we can actually
// implement the launcher behavior to determine who sent the
// SIGCHLD even if it doesn't result in child termination
if (LLApp::sChildMap.count(info->si_pid))
{
LLApp::sChildMap[info->si_pid].mGotSigChild = TRUE;
}
LLApp::incSigChildCount();
return;
case SIGABRT:
// Abort just results in termination of the app, no funky error handling.
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Got SIGABRT, terminating" << llendl;
}
clear_signals();
raise(signum);
return;
case LL_SMACKDOWN_SIGNAL: // Smackdown treated just like any other app termination, for now
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Handling smackdown signal!" << llendl;
}
else
{
// Don't log anything, even errors - this is because this signal could happen anywhere.
LLError::setDefaultLevel(LLError::LEVEL_NONE);
}
// Change the signal that we reraise to SIGABRT, so we generate a core dump.
signum = SIGABRT;
case SIGBUS:
case SIGSEGV:
case SIGQUIT:
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Handling fatal signal!" << llendl;
}
if (LLApp::isError())
{
// Received second fatal signal while handling first, just die right now
// Set the signal handlers back to default before handling the signal - this makes the next signal wipe out the app.
clear_signals();
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Got another fatal signal while in the error handler, die now!" << llendl;
}
raise(signum);
return;
}
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Flagging error status and waiting for shutdown" << llendl;
}
// Flag status to ERROR, so thread_error does its work.
LLApp::setError();
// Block in the signal handler until somebody says that we're done.
while (LLApp::sErrorThreadRunning && !LLApp::isStopped())
{
ms_sleep(10);
}
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - App is stopped, reraising signal" << llendl;
}
clear_signals();
raise(signum);
return;
case SIGINT:
case SIGHUP:
case SIGTERM:
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Got SIGINT, HUP, or TERM, exiting gracefully" << llendl;
}
// Graceful exit
// Just set our state to quitting, not error
if (LLApp::isQuitting() || LLApp::isError())
{
// We're already trying to die, just ignore this signal
if (LLApp::sLogInSignal)
{
llinfos << "Signal handler - Already trying to quit, ignoring signal!" << llendl;
}
return;
}
LLApp::setQuitting();
return;
default:
if (LLApp::sLogInSignal)
{
llwarns << "Signal handler - Unhandled signal, ignoring!" << llendl;
}
}
}
#endif // !WINDOWS
|