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/**
* @file llkeyframefallmotion.h
* @brief Implementation of LLKeframeWalkMotion class.
*
* Copyright (c) 2001-2007, Linden Research, Inc.
*
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlife.com/developers/opensource/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at http://secondlife.com/developers/opensource/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
*/
#ifndef LL_LLKeyframeFallMotion_H
#define LL_LLKeyframeFallMotion_H
//-----------------------------------------------------------------------------
// Header files
//-----------------------------------------------------------------------------
#include "llkeyframemotion.h"
#include "llcharacter.h"
//-----------------------------------------------------------------------------
// class LLKeyframeFallMotion
//-----------------------------------------------------------------------------
class LLKeyframeFallMotion :
public LLKeyframeMotion
{
public:
// Constructor
LLKeyframeFallMotion(const LLUUID &id);
// Destructor
virtual ~LLKeyframeFallMotion();
public:
//-------------------------------------------------------------------------
// functions to support MotionController and MotionRegistry
//-------------------------------------------------------------------------
// static constructor
// all subclasses must implement such a function and register it
static LLMotion *create(const LLUUID &id) { return new LLKeyframeFallMotion(id); }
public:
//-------------------------------------------------------------------------
// animation callbacks to be implemented by subclasses
//-------------------------------------------------------------------------
virtual LLMotionInitStatus onInitialize(LLCharacter *character);
virtual BOOL onActivate();
virtual F32 getEaseInDuration();
virtual BOOL onUpdate(F32 activeTime, U8* joint_mask);
protected:
//-------------------------------------------------------------------------
// Member Data
//-------------------------------------------------------------------------
LLCharacter* mCharacter;
F32 mVelocityZ;
LLJointState* mPelvisStatep;
LLQuaternion mRotationToGroundNormal;
};
#endif // LL_LLKeyframeFallMotion_H
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