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# -*- cmake -*-
# The copy_win_libs folder contains file lists and a script used to
# copy dlls, exes and such needed to run the SecondLife from within
# VisualStudio.
include(CMakeCopyIfDifferent)
set(vivox_src_dir "${CMAKE_SOURCE_DIR}/newview/vivox-runtime/i686-win32")
set(vivox_files
tntk.dll
libeay32.dll
SLVoice.exe
ssleay32.dll
SLVoiceAgent.exe
srtp.dll
vivoxsdk.dll
ortp.dll
wrap_oal.dll
)
set(debug_src_dir "${CMAKE_SOURCE_DIR}/../libraries/i686-win32/lib/debug")
set(debug_files
alut.dll
freebl3.dll
gksvggdiplus.dll
js3250.dll
nspr4.dll
nss3.dll
nssckbi.dll
openal32.dll
openjpegd.dll
plc4.dll
plds4.dll
smime3.dll
softokn3.dll
ssl3.dll
xpcom.dll
xul.dll
windbgdlg.exe
)
copy_if_different(
${debug_src_dir}
"${CMAKE_CURRENT_BINARY_DIR}/Debug"
out_targets
${debug_files}
)
set(all_targets ${all_targets} ${out_targets})
copy_if_different(
${vivox_src_dir}
"${CMAKE_CURRENT_BINARY_DIR}/Debug"
out_targets
${vivox_files}
)
set(all_targets ${all_targets} ${out_targets})
set(release_src_dir "${CMAKE_SOURCE_DIR}/../libraries/i686-win32/lib/release")
set(release_files
alut.dll
freebl3.dll
gksvggdiplus.dll
js3250.dll
nspr4.dll
nss3.dll
nssckbi.dll
openal32.dll
openjpeg.dll
plc4.dll
plds4.dll
smime3.dll
softokn3.dll
ssl3.dll
xpcom.dll
xul.dll
)
copy_if_different(
${release_src_dir}
"${CMAKE_CURRENT_BINARY_DIR}/Release"
out_targets
${release_files}
)
set(all_targets ${all_targets} ${out_targets})
copy_if_different(
${vivox_src_dir}
"${CMAKE_CURRENT_BINARY_DIR}/Release"
out_targets
${vivox_files}
)
set(all_targets ${all_targets} ${out_targets})
copy_if_different(
${release_src_dir}
"${CMAKE_CURRENT_BINARY_DIR}/RelWithDebInfo"
out_targets
${release_files}
)
set(all_targets ${all_targets} ${out_targets})
copy_if_different(
${vivox_src_dir}
"${CMAKE_CURRENT_BINARY_DIR}/RelWithDebInfo"
out_targets
${vivox_files}
)
set(all_targets ${all_targets} ${out_targets})
# Copy MS C runtime dlls, required for packaging.
# *TODO - Adapt this to support VC9
if (MSVC80)
FIND_PATH(debug_msvc8_redist_path msvcr80d.dll
PATHS
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\8.0\\Setup\\VC;ProductDir]/redist/Debug_NonRedist/x86/Microsoft.VC80.DebugCRT
)
if(EXISTS ${debug_msvc8_redist_path})
set(debug_msvc8_files
msvcr80d.dll
msvcp80d.dll
Microsoft.VC80.DebugCRT.manifest
)
copy_if_different(
${debug_msvc8_redist_path}
"${CMAKE_CURRENT_BINARY_DIR}/Debug"
out_targets
${debug_msvc8_files}
)
set(all_targets ${all_targets} ${out_targets})
endif (EXISTS ${debug_msvc8_redist_path})
FIND_PATH(release_msvc8_redist_path msvcr80.dll
PATHS
[HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\8.0\\Setup\\VC;ProductDir]/redist/x86/Microsoft.VC80.CRT
)
if(EXISTS ${release_msvc8_redist_path})
set(release_msvc8_files
msvcr80.dll
msvcp80.dll
Microsoft.VC80.CRT.manifest
)
copy_if_different(
${release_msvc8_redist_path}
"${CMAKE_CURRENT_BINARY_DIR}/Release"
out_targets
${release_msvc8_files}
)
set(all_targets ${all_targets} ${out_targets})
copy_if_different(
${release_msvc8_redist_path}
"${CMAKE_CURRENT_BINARY_DIR}/RelWithDebInfo"
out_targets
${release_msvc8_files}
)
set(all_targets ${all_targets} ${out_targets})
endif (EXISTS ${release_msvc8_redist_path})
endif (MSVC80)
add_custom_target(copy_win_libs ALL DEPENDS ${all_targets})
|