/** * @file wlfloaterwindlightsend.h * @brief WLFloaterWindLightSend class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /* * Menu for adjusting the atmospheric settings of the world */ #ifndef WINDLIGHTSETTINGSMANAGER_H #define WINDLIGHTSETTINGSMANAGER_H #include #include "llwlparamset.h" #include "llwaterparamset.h" #include "lluuid.h" class LLSD; class LLTimer; class LLUUID; class LLWaterParamSet; class LLWLParamSet; /// Menuing system for all of windlight's functionality class WLSettingsManager { public: static LLTimer* wlIgnoreTimer; static bool wlIgnoreRegion; // Called after the user has entered a new region, to reset the // "ignore while in this region" state. static void wlresetRegion(); static void Apply( LLWLParamSet* Sky, LLWaterParamSet* Water, LLUUID* WaterNormal ); // Callback when the user interacts with the notification. static bool wlapplyCallback(const LLSD& notification, const LLSD& response); static LLWaterParamSet* mWater; static LLWLParamSet* mSky; static LLUUID* mWaterNormal; private: static void Apply(); // The name of the water preset where the region settings are stored. static const std::string wlWaterPresetName; // The name of the sky preset where the region settings are stored. static const std::string wlSkyPresetName; // Restart the timer for temporarily ignoring settings. static void wlrestartIgnoreTimer(); // Returns true if the ignore timer has expired (i.e. new settings // should not be ignored anymore). static bool wlignoreTimerHasExpired(); }; #endif