/** * @file wlfloaterwindlightsend.h * @brief WLFloaterWindLightSend class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ /* * Menu for adjusting the atmospheric settings of the world */ #include "llfloater.h" #include #include "llwlparamset.h" #include "llwaterparamset.h" #include "llsd.h" struct WLColorControl; struct WLFloatControl; /// Menuing system for all of windlight's functionality class WLFloaterWindLightSend : public LLFloater { public: WLFloaterWindLightSend(); virtual ~WLFloaterWindLightSend(); /// initialize all void initCallbacks(void); /// one and one instance only static WLFloaterWindLightSend* instance(); // help button stuff static void onClickHelp(void* data); void initHelpBtn(const std::string& name, const std::string& xml_alert); static void onSaveParcelPreset(void* userData); static void onSaveRegionPreset(void* userData); //// menu management /// show off our menu static void show(); /// return if the menu exists or not static bool isOpen(); /// stuff to do on exit virtual void onClose(bool app_quitting); static void SendSettings(bool remove, int type, bool overrideParcel, LLWLParamSet mSky, LLWaterParamSet mWater, LLSD Fade, LLSD minAlt, LLSD maxAlt, LLUUID normalMap); private: // one instance on the inside static WLFloaterWindLightSend* sWindLight; };