/** * @file wlfloaterwindlightsend.cpp * @brief WLFloaterWindLightSend class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llfloaterwindlight.h" #include "pipeline.h" #include "llsky.h" #include "llsliderctrl.h" #include "llmultislider.h" #include "llmultisliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" #include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llfloaterdaycycle.h" #include "lltabcontainer.h" #include "llboost.h" #include "llagent.h" #include "llinventorymodel.h" #include "llviewerinventory.h" #include "v4math.h" #include "llviewerdisplay.h" #include "llviewercontrol.h" #include "llviewerwindow.h" #include "llsavedsettingsglue.h" #include "llwlparamset.h" #include "llwlparammanager.h" #include "llwaterparammanager.h" #include "llpostprocess.h" #include "hippolimits.h" #include "wlfloaterwindlightsend.h" #include "llviewerregion.h" #undef max WLFloaterWindLightSend* WLFloaterWindLightSend::sWindLight = NULL; WLFloaterWindLightSend::WLFloaterWindLightSend() : LLFloater(std::string("windlight send floater")) { LLUICtrlFactory::getInstance()->buildFloater(this, "floater_windlight_remote_save.xml"); // load it up initCallbacks(); } WLFloaterWindLightSend::~WLFloaterWindLightSend() { } void WLFloaterWindLightSend::initCallbacks(void) { // help buttons initHelpBtn("fade_help", "HelpBlueHorizon"); initHelpBtn("override_parcel_default_help", "HelpHazeHorizon"); initHelpBtn("override_parcel_help", "HelpBlueDensity"); initHelpBtn("max_altitude_help", "HelpHazeDensity"); initHelpBtn("min_altitude_help", "HelpDensityMult"); childSetAction("button_region_send_to_server", onSaveRegionPreset, this); childSetAction("button_parcel_send_to_server", onSaveParcelPreset, this); } void WLFloaterWindLightSend::onClickHelp(void* data) { LLFloaterWindLight* self = LLFloaterWindLight::instance(); const std::string xml_alert = *(std::string*)data; LLNotifications::instance().add(self->contextualNotification(xml_alert)); } void WLFloaterWindLightSend::initHelpBtn(const std::string& name, const std::string& xml_alert) { childSetAction(name, onClickHelp, new std::string(xml_alert)); } // static WLFloaterWindLightSend* WLFloaterWindLightSend::instance() { if (!sWindLight) { sWindLight = new WLFloaterWindLightSend(); sWindLight->open(); sWindLight->setFocus(TRUE); } return sWindLight; } void WLFloaterWindLightSend::show() { if (!sWindLight) { WLFloaterWindLightSend::instance(); } else { if (sWindLight->getVisible()) { sWindLight->close(); } else { sWindLight->open(); } } } bool WLFloaterWindLightSend::isOpen() { if (sWindLight != NULL) { return true; } return false; } // virtual void WLFloaterWindLightSend::onClose(bool app_quitting) { if (sWindLight) { sWindLight->setVisible(FALSE); } } void WLFloaterWindLightSend::onSaveRegionPreset(void* userData) { int RegionType = 0; SendSettings(false, RegionType, WLFloaterWindLightSend::instance()->childGetValue("override_parcel"), LLWLParamManager::instance()->mCurParams, LLWaterParamManager::instance()->mCurParams, WLFloaterWindLightSend::instance()->childGetValue("Fade"), WLFloaterWindLightSend::instance()->childGetValue("min_altitude"), WLFloaterWindLightSend::instance()->childGetValue("max_altitude"), LLWaterParamManager::instance()->getNormalMapID()); } void WLFloaterWindLightSend::onSaveParcelPreset(void* userData) { int ParcelType = 1; SendSettings(false, ParcelType, false, LLWLParamManager::instance()->mCurParams, LLWaterParamManager::instance()->mCurParams, WLFloaterWindLightSend::instance()->childGetValue("Fade"), WLFloaterWindLightSend::instance()->childGetValue("min_altitude"), WLFloaterWindLightSend::instance()->childGetValue("max_altitude"), LLWaterParamManager::instance()->getNormalMapID()); } void WLFloaterWindLightSend::SendSettings(bool remove, int type, bool overrideParcels, LLWLParamSet mSky, LLWaterParamSet mWater, LLSD fade, LLSD minAlt, LLSD maxAlt, LLUUID normalMap) { LLSD body; std::string url = gAgent.getRegion()->getCapability("DispatchWindLightSettings"); if (!url.empty()) { bool error; body["type"] = type; body["remove"] = remove; body["fade"] = fade; body["maxEffectiveAltitude"] = maxAlt; body["minEffectiveAltitude"] = minAlt; if(overrideParcels == true || overrideParcels == false) body["overrideParcels"] = overrideParcels; LLVector4 v = mSky.getVector("ambient", error); body["ambientX"] = v[0] / 3.0; body["ambientY"] = v[1] / 3.0; body["ambientZ"] = v[2] / 3.0; body["ambientW"] = v[3] / 3.0; body["eastAngle"] = mSky.getEastAngle(); body["sunMoonPosition"] = mSky.getSunAngle(); v = mSky.getVector("sunlight_color",error); body["sunMoonColorX"] = v[0] / 3.0; body["sunMoonColorY"] = v[1] / 3.0; body["sunMoonColorZ"] = v[2] / 3.0; body["sunMoonColorW"] = v[3] / 3.0; v = mSky.getVector("blue_horizon",error); body["horizonX"] = v[0] / 2.0; body["horizonY"] = v[1] / 2.0; body["horizonZ"] = v[2] / 2.0; body["horizonW"] = v[3] / 2.0; v = mSky.getVector("blue_density",error); body["blueDensityX"] = v[0]; body["blueDensityY"] = v[1]; body["blueDensityZ"] = v[2]; v = mSky.getVector("haze_horizon",error); body["hazeHorizon"] = v[0]; body["hazeDensity"] = mSky.getFloat("haze_density",error); body["cloudCoverage"] = mSky.getFloat("cloud_shadow",error); body["densityMultiplier"] = mSky.getFloat("density_multiplier",error) * 1000; body["distanceMultiplier"] = mSky.getFloat("distance_multiplier",error); body["maxAltitude"] = mSky.getFloat("max_y",error); v = mSky.getVector("cloud_color",error); body["cloudColorX"] = v[0]; body["cloudColorY"] = v[1]; body["cloudColorZ"] = v[2]; body["cloudColorW"] = v[3]; v = mSky.getVector("cloud_pos_density1",error); body["cloudXYDensityX"] = v[0]; body["cloudXYDensityY"] = v[1]; body["cloudXYDensityZ"] = v[2]; v = mSky.getVector("cloud_pos_density2",error); body["cloudDetailXYDensityX"] = v[0]; body["cloudDetailXYDensityY"] = v[1]; body["cloudDetailXYDensityZ"] = v[2]; v = mSky.getVector("glow",error); body["sunGlowSize"] = -((v[0]/ 20) - 2); body["sunGlowFocus"] = -v[2] / 5; body["cloudScale"] = mSky.getFloat("cloud_scale",error); body["sceneGamma"] = mSky.getFloat("gamma",error); body["cloudScrollX"] = mSky.getCloudScrollX() - 10; body["cloudScrollY"] = mSky.getCloudScrollY() - 10; body["cloudScrollXLock"] = !mSky.getEnableCloudScrollX(); body["cloudScrollYLock"] = !mSky.getEnableCloudScrollY(); body["starBrightness"] = mSky.getStarBrightness(); body["drawClassicClouds"] = gHippoLimits->skyUseClassicClouds; body["classicCloudHeight"] = gSavedSettings.getF32("ClassicCloudHeight"); body["classicCloudRange"] = gSavedSettings.getF32("ClassicCloudRange"); LLVector3 vvv = mWater.getVector3("normScale",error); body["reflectionWaveletScaleX"] = vvv[0]; body["reflectionWaveletScaleY"] = vvv[1]; body["reflectionWaveletScaleZ"] = vvv[2]; v = mWater.getVector4("waterFogColor",error); body["waterColorX"] = v[0] * 256.0; body["waterColorY"] = v[1] * 256.0; body["waterColorZ"] = v[2] * 256.0; body["waterColorW"] = v[3] * 256.0; body["waterFogDensityExponent"] = mWater.getFloat("waterFogDensity", error); body["underwaterFogModifier"] = mWater.getFloat("underWaterFogMod", error); body["fresnelScale"] = mWater.getFloat("fresnelScale", error); body["fresnelOffset"] = mWater.getFloat("fresnelOffset", error); body["refractScaleAbove"] = mWater.getFloat("scaleAbove", error); body["refractScaleBelow"] = mWater.getFloat("scaleBelow", error); body["blurMultiplier"] = mWater.getFloat("blurMultiplier", error); LLVector2 vv = mWater.getVector2("wave1Dir",error); body["littleWaveDirectionX"] = vv[0]; body["littleWaveDirectionY"] = vv[1]; vv = mWater.getVector2("wave2Dir",error); body["bigWaveDirectionX"] = vv[0]; body["bigWaveDirectionY"] = vv[1]; body["normalMapTexture"] = normalMap; LLHTTPClient::post(url, body, new LLHTTPClient::Responder()); } }