<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <!-- This file contains strings that used to be hardcoded in the source. It is only for those strings which do not belong in a floater. For example, the strings used in avatar chat bubbles, and strings that are returned from one component and may appear in many places--> <strings> <!-- Imprudence-specific strings --> <string name="landmark_created">You created a landmark at</string> <string name="new_home_page">Your new Home Page is</string> <string name="server_version_changed_chat">The region you have entered is running a different simulator version: [SERVER_VERSION_INFO]</string> <string name="hippo_label_free">free</string> <string name="hippo_label_week">week</string> <string name="StatBarDaysOfWeek"> Sunday:Monday:Tuesday:Wednesday:Thursday:Friday:Saturday </string> <string name="StatBarMonthsOfYear"> January:February:March:April:May:June:July:August:September:October:November:December </string> <string name="TitleBarMultiple"> [FIRST_NAME] [LAST_NAME] on [GRID_NAME] </string> <string name="copy_obj_key_info"> Copied key(s) for: </string> <string name="TeleportOfferMaturity"> [NAME] is offering a TP to [DESTINATION] </string> <string name="TeleportLureMaturity"> [NAME]'s teleport lure is to [DESTINATION] </string> <!-- Login --> <string name="LoginInProgress">Logging in. [APP_NAME] may appear frozen. Please wait.</string> <string name="LoginAuthenticating">Authenticating</string> <string name="LoginMaintenance">Performing account maintenance...</string> <string name="LoginAttempt">Previous login attempt failed. Logging in, attempt [NUMBER]</string> <string name="LoginPrecaching">Loading world...</string> <string name="LoginInitializingBrowser">Initializing embedded web browser...</string> <string name="LoginInitializingMultimedia">Initializing multimedia...</string> <string name="LoginVerifyingCache">Verifying cache files (can take 60-90 seconds)...</string> <string name="LoginProcessingResponse">Processing Response...</string> <string name="LoginInitializingWorld">Initializing World...</string> <string name="LoginDecodingImages">Decoding images...</string> <string name="LoginInitializingQuicktime">Initializing QuickTime...</string> <string name="LoginQuicktimeNotFound">QuickTime not found - unable to initialize.</string> <string name="LoginQuicktimeOK">QuickTime initialized successfully.</string> <string name="LoginWaitingForRegionHandshake">Waiting for region handshake...</string> <string name="LoginConnectingToRegion">Connecting to region...</string> <string name="LoginDownloadingClothing">Downloading clothing...</string> <!-- Disconnection --> <string name="AgentLostConnection">This region may be experiencing trouble. Please check your connection to the Internet.</string> <!-- Tooltip, llhoverview.cpp --> <string name="TooltipPerson">Person</string> <!-- Object under mouse pointer is an avatar --> <string name="TooltipNoName">(no name)</string> <!-- No name on an object --> <string name="TooltipOwner">Owner:</string> <!-- Owner name follows --> <string name="TooltipPublic">Public</string> <!-- Public permissions on an object --> <string name="TooltipIsGroup">(Group)</string> <!-- The name before this text is that of a group --> <string name="TooltipFlagScript">Script</string> <string name="TooltipFlagPhysics">Physics</string> <string name="TooltipFlagTouch">Touch</string> <string name="TooltipFlagDropInventory">Drop Inventory</string> <string name="TooltipFlagPhantom">Phantom</string> <string name="TooltipFlagTemporary">Temporary</string> <string name="TooltipFlagRightClickMenu">(Right-click for menu)</string> <string name="TooltipFreeToCopy">Free to copy</string> <string name="TooltipForSaleL$">For Sale: [CURRENCY][AMOUNT]</string> <!-- L$ version --> <string name="TooltipForSaleMsg">For Sale: [MESSAGE]</string> <!-- Message (RetrievingData) --> <string name="TooltipFlagGroupBuild">Group Build</string> <string name="TooltipFlagNoBuild">No Build</string> <string name="TooltipFlagNoEdit">Group Build</string> <string name="TooltipFlagNotSafe">Not Safe</string> <!-- damage area --> <string name="TooltipFlagNoFly">No Fly</string> <string name="TooltipFlagGroupScripts">Group Scripts</string> <string name="TooltipFlagNoScripts">No Scripts</string> <string name="TooltipLand">Land:</string> <string name="TooltipMustSingleDrop">Only a single item can be dragged here</string> <!-- Indicates that an avatar name or other similar datum is being retrieved. General usage. --> <string name="RetrievingData">Retrieving...</string> <string name="ReleaseNotes">Release Notes</string> <!-- Indicates something is being loaded. Maybe should be merged with RetrievingData --> <string name="LoadingData">Loading...</string> <!-- namecache --> <!-- Avatar name: text shown for LLUUID::null --> <string name="AvatarNameNobody">(nobody)</string> <!-- Avatar name: text shown while fetching name --> <string name="AvatarNameWaiting">(waiting)</string> <!-- Avatar name: text shown as an alternative to AvatarNameFetching, easter egg. --> <string name="AvatarNameHippos">(hippos)</string> <!-- Group name: text shown for LLUUID::null --> <string name="GroupNameNone">(none)</string> <!-- Asset errors. Used in llassetstorage.cpp, translation from error code to error message. --> <string name="AssetErrorNone">No error</string> <string name="AssetErrorRequestFailed">Asset request: failed</string> <string name="AssetErrorNonexistentFile">Asset request: non-existent file</string> <string name="AssetErrorNotInDatabase">Asset request: asset not found in database</string> <string name="AssetErrorEOF">End of file</string> <string name="AssetErrorCannotOpenFile">Cannot open file</string> <string name="AssetErrorFileNotFound">File not found</string> <string name="AssetErrorTCPTimeout">File transfer timeout</string> <string name="AssetErrorCircuitGone">Circuit gone</string> <string name="AssetErrorPriceMismatch">Viewer and server do not agree on price</string> <string name="AssetErrorUnknownStatus">Unknown status</string> <!-- llvoavatar. Displayed in the avatar chat bubble --> <string name="AvatarEditingApparance">(Editing Appearance)</string> <string name="AvatarAway">Away</string> <string name="AvatarBusy">Busy</string> <string name="AvatarMuted">Muted</string> <!-- animations --> <string name="anim_express_afraid">Afraid</string> <string name="anim_express_anger">Angry</string> <string name="anim_away">Away</string> <string name="anim_backflip">Backflip</string> <string name="anim_express_laugh">Belly Laugh</string> <string name="anim_express_toothsmile">BigSmile</string> <string name="anim_blowkiss">Blow Kiss</string> <string name="anim_express_bored">Bored</string> <string name="anim_bow">Bow</string> <string name="anim_clap">Clap</string> <string name="anim_courtbow">Court Bow</string> <string name="anim_express_cry">Cry</string> <string name="anim_dance1">Dance 1</string> <string name="anim_dance2">Dance 2</string> <string name="anim_dance3">Dance 3</string> <string name="anim_dance4">Dance 4</string> <string name="anim_dance5">Dance 5</string> <string name="anim_dance6">Dance 6</string> <string name="anim_dance7">Dance 7</string> <string name="anim_dance8">Dance 8</string> <string name="anim_express_disdain">Disdain</string> <string name="anim_drink">Drink</string> <string name="anim_express_embarrased">Embarrassed</string> <string name="anim_angry_fingerwag">Finger Wag</string> <string name="anim_fist_pump">Fist Pump</string> <string name="anim_yoga_float">Floating Yoga</string> <string name="anim_express_frown">Frown</string> <string name="anim_impatient">Impatient</string> <string name="anim_jumpforjoy">Jump For Joy</string> <string name="anim_kissmybutt">Kiss My Butt</string> <string name="anim_express_kiss">Kiss</string> <string name="anim_laugh_short">Laugh</string> <string name="anim_musclebeach">Muscle Beach</string> <string name="anim_no_unhappy">No (Unhappy)</string> <string name="anim_no_head">No</string> <string name="anim_nyanya">Nya-nya-nya</string> <string name="anim_punch_onetwo">One-Two Punch</string> <string name="anim_express_open_mouth">Open Mouth</string> <string name="anim_peace">Peace</string> <string name="anim_point_you">Point at Other</string> <string name="anim_point_me">Point at Self</string> <string name="anim_punch_l">Punch Left</string> <string name="anim_punch_r">Punch Right</string> <string name="anim_rps_countdown">RPS count</string> <string name="anim_rps_paper">RPS paper</string> <string name="anim_rps_rock">RPS rock</string> <string name="anim_rps_scissors">RPS scissors</string> <string name="anim_express_repulsed">Repulsed</string> <string name="anim_kick_roundhouse_r">Roundhouse Kick</string> <string name="anim_express_sad">Sad</string> <string name="anim_salute">Salute</string> <string name="anim_shout">Shout</string> <string name="anim_express_shrug">Shrug</string> <string name="anim_express_smile">Smile</string> <string name="anim_smoke_idle">Smoke Idle</string> <string name="anim_smoke_inhale">Smoke Inhale</string> <string name="anim_smoke_throw_down">Smoke Throw Down</string> <string name="anim_express_surprise">Surprise</string> <string name="anim_sword_strike_r">Sword Strike</string> <string name="anim_angry_tantrum">Tantrum</string> <string name="anim_express_tongue_out">TongueOut</string> <string name="anim_hello">Wave</string> <string name="anim_whisper">Whisper</string> <string name="anim_whistle">Whistle</string> <string name="anim_express_wink">Wink</string> <string name="anim_wink_hollywood">Wink (Hollywood)</string> <string name="anim_express_worry">Worry</string> <string name="anim_yes_happy">Yes (Happy)</string> <string name="anim_yes_head">Yes</string> <string name="texture_loading">Loading...</string> <string name="worldmap_offline">Offline</string> <!-- Chat --> <string name="whisper">whispers:</string> <string name="shout">shouts:</string> <!-- Sim Access labels --> <string name="SIM_ACCESS_PG">PG</string> <string name="SIM_ACCESS_MATURE">Mature</string> <string name="SIM_ACCESS_ADULT">Adult</string> <string name="SIM_ACCESS_DOWN">Offline</string> <string name="SIM_ACCESS_MIN">Unknown</string> <!-- For use when we do not have land type back from the server --> <string name="land_type_unknown">(unknown)</string> <!-- Covenant info --> <string name="covenant_never_modified">Last Modified: (never)</string> <string name="covenant_modified">Last Modified: </string> <!-- File load/save dialogs --> <string name="all_files">All Files</string> <string name="sound_files">Sounds</string> <string name="animation_files">Animations</string> <string name="image_files">Images</string> <string name="save_file_verb">Save</string> <string name="load_file_verb">Load</string> <string name="targa_image_files">Targa Images</string> <string name="bitmap_image_files">Bitmap Images</string> <string name="avi_movie_file">AVI Movie File</string> <string name="xaf_animation_file">XAF Anim File</string> <string name="xml_file">XML File</string> <string name="raw_file">RAW File</string> <string name="compressed_image_files">Compressed Images</string> <string name="load_files">Load Files</string> <string name="choose_the_directory">Choose Directory</string> </strings>