struct M7Color3{ M7Color3(){}; M7Color3(F32 pRed, F32 pGreen, F32 pBlue) { red=pRed; green=pGreen; blue=pBlue; } F32 red; F32 green; F32 blue; }; struct M7Vector3 { M7Vector3(){} M7Vector3(F32 pX, F32 pY, F32 pZ) { X=pX; Y=pY; Z=pZ; } F32 X; F32 Y; F32 Z; }; struct M7Vector2{ M7Vector2(){} M7Vector2(F32 pX, F32 pY) { X=pX; Y=pY; } F32 X; F32 Y; }; struct M7Color4 { M7Color4(){} M7Color4(F32 pRed, F32 pGreen, F32 pBlue, F32 pAlpha) { red=pRed; green=pGreen; blue=pBlue; alpha=pAlpha; } F32 red; F32 green; F32 blue; F32 alpha; }; struct Meta7WindlightPacket { Meta7WindlightPacket(){} M7Color3 waterColor; F32 waterFogDensityExponent; F32 underwaterFogModifier; M7Vector3 reflectionWaveletScale; F32 fresnelScale; F32 fresnelOffset; F32 refractScaleAbove; F32 refractScaleBelow; F32 blurMultiplier; M7Vector2 littleWaveDirection; M7Vector2 bigWaveDirection; LLUUID normalMapTexture; M7Color4 horizon; F32 hazeHorizon; M7Color4 blueDensity; F32 hazeDensity; F32 densityMultiplier; F32 distanceMultiplier; M7Color4 sunMoonColor; F32 sunMoonPosiiton; M7Color4 ambient; F32 eastAngle; F32 sunGlowFocus; F32 sunGlowSize; F32 sceneGamma; F32 starBrightness; M7Color4 cloudColor; M7Vector3 cloudXYDensity; F32 cloudCoverage; F32 cloudScale; M7Vector3 cloudDetailXYDensity; F32 cloudScrollX; F32 cloudScrollY; unsigned short maxAltitude; char cloudScrollXLock; char cloudScrollYLock; char drawClassicClouds; };