/** * @file llworldmapview.cpp * @brief LLWorldMapView class implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llworldmapview.h" #include "indra_constants.h" #include "llui.h" #include "llmath.h" // clampf() #include "llregionhandle.h" #include "lleventflags.h" #include "llrender.h" #include "llagent.h" #include "llcallingcard.h" #include "llcolorscheme.h" #include "llviewercontrol.h" #include "llcylinder.h" #include "llfloaterdirectory.h" #include "llfloatermap.h" #include "llfloaterworldmap.h" #include "llfocusmgr.h" //#include "llmutelist.h" info not being sent #include "lltextbox.h" #include "lltextureview.h" #include "lltracker.h" #include "llviewercamera.h" #include "llviewerimage.h" #include "llviewerimagelist.h" #include "llviewermenu.h" #include "llviewerparceloverlay.h" #include "llviewerregion.h" #include "llviewerwindow.h" #include "llworldmap.h" #include "llappviewer.h" // Only for constants! #include "lltrans.h" #include "llglheaders.h" const F32 GODLY_TELEPORT_HEIGHT = 200.f; const S32 SCROLL_HINT_WIDTH = 65; const F32 BIG_DOT_RADIUS = 5.f; BOOL LLWorldMapView::sHandledLastClick = FALSE; LLUIImagePtr LLWorldMapView::sAvatarYouSmallImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarSmallImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarLargeImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarAboveImage = NULL; LLUIImagePtr LLWorldMapView::sAvatarBelowImage = NULL; LLUIImagePtr LLWorldMapView::sTelehubImage = NULL; LLUIImagePtr LLWorldMapView::sInfohubImage = NULL; LLUIImagePtr LLWorldMapView::sHomeImage = NULL; LLUIImagePtr LLWorldMapView::sEventImage = NULL; LLUIImagePtr LLWorldMapView::sEventMatureImage = NULL; LLUIImagePtr LLWorldMapView::sTrackCircleImage = NULL; LLUIImagePtr LLWorldMapView::sTrackArrowImage = NULL; LLUIImagePtr LLWorldMapView::sClassifiedsImage = NULL; LLUIImagePtr LLWorldMapView::sForSaleImage = NULL; F32 LLWorldMapView::sThresholdA = 48.f; F32 LLWorldMapView::sThresholdB = 96.f; F32 LLWorldMapView::sPanX = 0.f; F32 LLWorldMapView::sPanY = 0.f; F32 LLWorldMapView::sTargetPanX = 0.f; F32 LLWorldMapView::sTargetPanY = 0.f; S32 LLWorldMapView::sTrackingArrowX = 0; S32 LLWorldMapView::sTrackingArrowY = 0; F32 LLWorldMapView::sPixelsPerMeter = 1.f; F32 CONE_SIZE = 0.6f; std::map LLWorldMapView::sStringsMap; #define SIM_NULL_MAP_SCALE 1 // width in pixels, where we start drawing "null" sims #define SIM_MAP_AGENT_SCALE 2 // width in pixels, where we start drawing agents #define SIM_MAP_SCALE 1 // width in pixels, where we start drawing sim tiles // Updates for agent locations. #define AGENTS_UPDATE_TIME 60.0 // in seconds void LLWorldMapView::initClass() { sAvatarYouSmallImage = LLUI::getUIImage("map_avatar_you_8.tga"); sAvatarSmallImage = LLUI::getUIImage("map_avatar_8.tga"); sAvatarLargeImage = LLUI::getUIImage("map_avatar_16.tga"); sAvatarAboveImage = LLUI::getUIImage("map_avatar_above_8.tga"); sAvatarBelowImage = LLUI::getUIImage("map_avatar_below_8.tga"); sHomeImage = LLUI::getUIImage("map_home.tga"); sTelehubImage = LLUI::getUIImage("map_telehub.tga"); sInfohubImage = LLUI::getUIImage("map_infohub.tga"); sEventImage = LLUI::getUIImage("map_event.tga"); sEventMatureImage = LLUI::getUIImage("map_event_mature.tga"); sTrackCircleImage = LLUI::getUIImage("map_track_16.tga"); sTrackArrowImage = LLUI::getUIImage("direction_arrow.tga"); sClassifiedsImage = LLUI::getUIImage("icon_top_pick.tga"); sForSaleImage = LLUI::getUIImage("icon_for_sale.tga"); sStringsMap["loading"] = LLTrans::getString("texture_loading"); sStringsMap["offline"] = LLTrans::getString("worldmap_offline"); } // static void LLWorldMapView::cleanupClass() { sAvatarYouSmallImage = NULL; sAvatarSmallImage = NULL; sAvatarLargeImage = NULL; sAvatarAboveImage = NULL; sAvatarBelowImage = NULL; sTelehubImage = NULL; sInfohubImage = NULL; sHomeImage = NULL; sEventImage = NULL; sEventMatureImage = NULL; sTrackCircleImage = NULL; sTrackArrowImage = NULL; sClassifiedsImage = NULL; sForSaleImage = NULL; } LLWorldMapView::LLWorldMapView(const std::string& name, const LLRect& rect ) : LLPanel(name, rect, BORDER_NO), mBackgroundColor( LLColor4( 4.f/255.f, 4.f/255.f, 75.f/255.f, 1.f ) ), mItemPicked(FALSE), mPanning( FALSE ), mMouseDownPanX( 0 ), mMouseDownPanY( 0 ), mMouseDownX( 0 ), mMouseDownY( 0 ), mSelectIDStart(0) { sPixelsPerMeter = gMapScale / REGION_WIDTH_METERS; clearLastClick(); const S32 DIR_WIDTH = 10; const S32 DIR_HEIGHT = 10; LLRect major_dir_rect( 0, DIR_HEIGHT, DIR_WIDTH, 0 ); mTextBoxNorth = new LLTextBox( std::string("N"), major_dir_rect ); addChild( mTextBoxNorth ); LLColor4 minor_color( 1.f, 1.f, 1.f, .7f ); mTextBoxEast = new LLTextBox( std::string("E"), major_dir_rect ); mTextBoxEast->setColor( minor_color ); addChild( mTextBoxEast ); major_dir_rect.mRight += 1 ; mTextBoxWest = new LLTextBox( std::string("W"), major_dir_rect ); mTextBoxWest->setColor( minor_color ); addChild( mTextBoxWest ); major_dir_rect.mRight -= 1 ; mTextBoxSouth = new LLTextBox( std::string("S"), major_dir_rect ); mTextBoxSouth->setColor( minor_color ); addChild( mTextBoxSouth ); LLRect minor_dir_rect( 0, DIR_HEIGHT, DIR_WIDTH * 2, 0 ); mTextBoxSouthEast = new LLTextBox( std::string("SE"), minor_dir_rect ); mTextBoxSouthEast->setColor( minor_color ); addChild( mTextBoxSouthEast ); mTextBoxNorthEast = new LLTextBox( std::string("NE"), minor_dir_rect ); mTextBoxNorthEast->setColor( minor_color ); addChild( mTextBoxNorthEast ); mTextBoxSouthWest = new LLTextBox( std::string("SW"), minor_dir_rect ); mTextBoxSouthWest->setColor( minor_color ); addChild( mTextBoxSouthWest ); mTextBoxNorthWest = new LLTextBox( std::string("NW"), minor_dir_rect ); mTextBoxNorthWest->setColor( minor_color ); addChild( mTextBoxNorthWest ); } LLWorldMapView::~LLWorldMapView() { cleanupTextures(); } // static void LLWorldMapView::cleanupTextures() { } // static void LLWorldMapView::setScale( F32 scale ) { if (scale != gMapScale) { F32 old_scale = gMapScale; gMapScale = scale; if (gMapScale == 0.f) { gMapScale = 0.1f; } F32 ratio = (scale / old_scale); sPanX *= ratio; sPanY *= ratio; sTargetPanX = sPanX; sTargetPanY = sPanY; sPixelsPerMeter = gMapScale / REGION_WIDTH_METERS; } } // static void LLWorldMapView::translatePan( S32 delta_x, S32 delta_y ) { sPanX += delta_x; sPanY += delta_y; sTargetPanX = sPanX; sTargetPanY = sPanY; } // static void LLWorldMapView::setPan( S32 x, S32 y, BOOL snap ) { sTargetPanX = (F32)x; sTargetPanY = (F32)y; if (snap) { sPanX = sTargetPanX; sPanY = sTargetPanY; } } /////////////////////////////////////////////////////////////////////////////////// // HELPERS BOOL is_agent_in_region(LLViewerRegion* region, LLSimInfo* info) { return ((region && info) && (info->mName == region->getName())); } /////////////////////////////////////////////////////////////////////////////////// void LLWorldMapView::draw() { LLTextureView::clearDebugImages(); F64 current_time = LLTimer::getElapsedSeconds(); mVisibleRegions.clear(); // animate pan if necessary sPanX = lerp(sPanX, sTargetPanX, LLCriticalDamp::getInterpolant(0.1f)); sPanY = lerp(sPanY, sTargetPanY, LLCriticalDamp::getInterpolant(0.1f)); const S32 width = getRect().getWidth(); const S32 height = getRect().getHeight(); const S32 half_width = width / 2; const S32 half_height = height / 2; LLVector3d camera_global = gAgent.getCameraPositionGlobal(); LLLocalClipRect clip(getLocalRect()); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glMatrixMode(GL_MODELVIEW); // Clear the background alpha to 0 gGL.flush(); gGL.setColorMask(false, true); gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f); gGL.setSceneBlendType(LLRender::BT_REPLACE); gGL.color4f(0.0f, 0.0f, 0.0f, 0.0f); gl_rect_2d(0, height, width, 0); } gGL.flush(); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setColorMask(true, true); gGL.setSceneBlendType(LLRender::BT_ALPHA); F32 layer_alpha = 1.f; // Draw one image per layer for (U32 layer_idx=0; layer_idxmMapLayers[LLWorldMap::getInstance()->mCurrentMap].size(); ++layer_idx) { if (!LLWorldMap::getInstance()->mMapLayers[LLWorldMap::getInstance()->mCurrentMap][layer_idx].LayerDefined) { continue; } LLWorldMapLayer *layer = &LLWorldMap::getInstance()->mMapLayers[LLWorldMap::getInstance()->mCurrentMap][layer_idx]; LLViewerImage *current_image = layer->LayerImage; #if 1 || LL_RELEASE_FOR_DOWNLOAD if (current_image->isMissingAsset()) { continue; // better to draw nothing than the missing asset image } #endif LLVector3d origin_global((F64)layer->LayerExtents.mLeft * REGION_WIDTH_METERS, (F64)layer->LayerExtents.mBottom * REGION_WIDTH_METERS, 0.f); // Find x and y position relative to camera's center. LLVector3d rel_region_pos = origin_global - camera_global; S32 relative_x = lltrunc((rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * gMapScale); S32 relative_y = lltrunc((rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * gMapScale); F32 pix_width = gMapScale*(layer->LayerExtents.getWidth() + 1); F32 pix_height = gMapScale*(layer->LayerExtents.getHeight() + 1); // When the view isn't panned, 0,0 = center of rectangle F32 bottom = sPanY + half_height + relative_y; F32 left = sPanX + half_width + relative_x; F32 top = bottom + pix_height; F32 right = left + pix_width; F32 pixel_area = pix_width*pix_height; // discard layers that are outside the rectangle // and discard small layers if (top < 0.f || bottom > height || right < 0.f || left > width || (pixel_area < 4*4)) { current_image->setBoostLevel(0); continue; } current_image->setBoostLevel(LLViewerImage::BOOST_MAP_LAYER); current_image->setKnownDrawSize(llround(pix_width * LLUI::sGLScaleFactor.mV[VX]), llround(pix_height * LLUI::sGLScaleFactor.mV[VY])); if (!current_image->getHasGLTexture()) { continue; // better to draw nothing than the default image } // LLTextureView::addDebugImage(current_image); // Draw using the texture. If we don't clamp we get artifact at // the edge. gGL.getTexUnit(0)->bind(current_image); // Draw map image into RGB //gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); gGL.flush(); gGL.setColorMask(true, false); gGL.color4f(1.f, 1.f, 1.f, layer_alpha); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.0f, 1.0f); gGL.vertex3f(left, top, -1.0f); gGL.texCoord2f(0.0f, 0.0f); gGL.vertex3f(left, bottom, -1.0f); gGL.texCoord2f(1.0f, 0.0f); gGL.vertex3f(right, bottom, -1.0f); gGL.texCoord2f(1.0f, 1.0f); gGL.vertex3f(right, top, -1.0f); gGL.end(); // draw an alpha of 1 where the sims are visible gGL.flush(); gGL.setColorMask(false, true); gGL.color4f(1.f, 1.f, 1.f, 1.f); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.0f, 1.0f); gGL.vertex2f(left, top); gGL.texCoord2f(0.0f, 0.0f); gGL.vertex2f(left, bottom); gGL.texCoord2f(1.0f, 0.0f); gGL.vertex2f(right, bottom); gGL.texCoord2f(1.0f, 1.0f); gGL.vertex2f(right, top); gGL.end(); } gGL.flush(); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setColorMask(true, true); #if 1 F32 sim_alpha = 1.f; // Draw one image per region, centered on the camera position. for (LLWorldMap::sim_info_map_t::iterator it = LLWorldMap::getInstance()->mSimInfoMap.begin(); it != LLWorldMap::getInstance()->mSimInfoMap.end(); ++it) { U64 handle = (*it).first; LLSimInfo* info = (*it).second; if (info->mCurrentImage.isNull()) { info->mCurrentImage = gImageList.getImage(info->mMapImageID[LLWorldMap::getInstance()->mCurrentMap], MIPMAP_TRUE, FALSE); } if (info->mOverlayImage.isNull() && info->mMapImageID[2].notNull()) { info->mOverlayImage = gImageList.getImage(info->mMapImageID[2], MIPMAP_TRUE, FALSE); gGL.getTexUnit(0)->bind(info->mOverlayImage.get()); info->mOverlayImage->setClamp(TRUE, TRUE); } LLViewerImage* simimage = info->mCurrentImage; LLViewerImage* overlayimage = info->mOverlayImage; if (gMapScale < SIM_MAP_SCALE) { simimage->setBoostLevel(0); if (overlayimage) overlayimage->setBoostLevel(0); continue; } LLVector3d origin_global = from_region_handle(handle); LLVector3d camera_global = gAgent.getCameraPositionGlobal(); // Find x and y position relative to camera's center. LLVector3d rel_region_pos = origin_global - camera_global; S32 relative_x = lltrunc((rel_region_pos.mdV[0] / REGION_WIDTH_METERS) * gMapScale); S32 relative_y = lltrunc((rel_region_pos.mdV[1] / REGION_WIDTH_METERS) * gMapScale); // When the view isn't panned, 0,0 = center of rectangle F32 bottom = sPanY + half_height + relative_y; F32 left = sPanX + half_width + relative_x; F32 top = bottom + gMapScale ; F32 right = left + gMapScale ; // Switch to world map texture (if available for this region) if either: // 1. Tiles are zoomed out small enough, or // 2. Sim's texture has not been loaded yet F32 map_scale_cutoff = SIM_MAP_SCALE; if ((info->mRegionFlags & REGION_FLAGS_NULL_LAYER) > 0) { map_scale_cutoff = SIM_NULL_MAP_SCALE; } info->mShowAgentLocations = (gMapScale >= SIM_MAP_AGENT_SCALE); bool sim_visible = (gMapScale >= map_scale_cutoff) && (simimage->getHasGLTexture()); if (sim_visible) { // Fade in if (info->mAlpha < 0.0f) info->mAlpha = 1.f; // don't fade initially else info->mAlpha = lerp(info->mAlpha, 1.f, LLCriticalDamp::getInterpolant(0.15f)); } else { // Fade out if (info->mAlpha < 0.0f) info->mAlpha = 0.f; // don't fade initially else info->mAlpha = lerp(info->mAlpha, 0.f, LLCriticalDamp::getInterpolant(0.15f)); } // discard regions that are outside the rectangle // and discard small regions if (top < 0.f || bottom > height || right < 0.f || left > width ) { simimage->setBoostLevel(0); if (overlayimage) overlayimage->setBoostLevel(0); continue; } mVisibleRegions.push_back(handle); // See if the agents need updating if (current_time - info->mAgentsUpdateTime > AGENTS_UPDATE_TIME) { LLWorldMap::getInstance()->sendItemRequest(MAP_ITEM_AGENT_LOCATIONS, info->mHandle); info->mAgentsUpdateTime = current_time; } // Bias the priority escalation for images nearer LLVector3d center_global = origin_global; center_global.mdV[VX] += 128.0; center_global.mdV[VY] += 128.0; S32 draw_size = llround(gMapScale); simimage->setBoostLevel(LLViewerImage::BOOST_MAP); simimage->setKnownDrawSize(llround(draw_size * LLUI::sGLScaleFactor.mV[VX]), llround(draw_size * LLUI::sGLScaleFactor.mV[VY])); if (overlayimage) { overlayimage->setBoostLevel(LLViewerImage::BOOST_MAP); overlayimage->setKnownDrawSize(llround(draw_size * LLUI::sGLScaleFactor.mV[VX]), llround(draw_size * LLUI::sGLScaleFactor.mV[VY])); } // LLTextureView::addDebugImage(simimage); if (sim_visible && info->mAlpha > 0.001f) { // Draw using the texture. If we don't clamp we get artifact at // the edge. LLGLSUIDefault gls_ui; gGL.getTexUnit(0)->bind(simimage); gGL.setSceneBlendType(LLRender::BT_ALPHA); F32 alpha = sim_alpha * info->mAlpha; gGL.color4f(1.f, 1.0f, 1.0f, alpha); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, 0.f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, 0.f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, 0.f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, 0.f); gGL.end(); if (gSavedSettings.getBOOL("MapShowLandForSale") && overlayimage && overlayimage->getHasGLTexture()) { gGL.getTexUnit(0)->bind(overlayimage); gGL.color4f(1.f, 1.f, 1.f, alpha); gGL.begin(LLRender::QUADS); gGL.texCoord2f(0.f, 1.f); gGL.vertex3f(left, top, -0.5f); gGL.texCoord2f(0.f, 0.f); gGL.vertex3f(left, bottom, -0.5f); gGL.texCoord2f(1.f, 0.f); gGL.vertex3f(right, bottom, -0.5f); gGL.texCoord2f(1.f, 1.f); gGL.vertex3f(right, top, -0.5f); gGL.end(); } if ((info->mRegionFlags & REGION_FLAGS_NULL_LAYER) == 0) { // draw an alpha of 1 where the sims are visible (except NULL sims) gGL.flush(); gGL.setSceneBlendType(LLRender::BT_REPLACE); gGL.setColorMask(false, true); gGL.color4f(1.f, 1.f, 1.f, 1.f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.begin(LLRender::QUADS); gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); gGL.vertex2f(right, top); gGL.end(); gGL.flush(); gGL.setColorMask(true, true); } } if (info->mAccess == SIM_ACCESS_DOWN) { // Draw a transparent red square over down sims gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_SOURCE_ALPHA); gGL.color4f(0.2f, 0.0f, 0.0f, 0.4f); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.begin(LLRender::QUADS); gGL.vertex2f(left, top); gGL.vertex2f(left, bottom); gGL.vertex2f(right, bottom); gGL.vertex2f(right, top); gGL.end(); } // If this is mature, and you are not, draw a line across it if (info->mAccess != SIM_ACCESS_DOWN && info->mAccess > SIM_ACCESS_PG && gAgent.isTeen()) { gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color3f(1.f, 0.f, 0.f); gGL.begin(LLRender::LINES); gGL.vertex2f(left, top); gGL.vertex2f(right, bottom); gGL.vertex2f(left, bottom); gGL.vertex2f(right, top); gGL.end(); } // Draw the region name in the lower left corner LLFontGL* font = LLFontGL::sSansSerifSmall; std::string mesg; if (gMapScale < sThresholdA) { } else if (gMapScale < sThresholdB) { // mesg = llformat( info->mAgents); } else { //mesg = llformat("%d / %s (%s)", // info->mAgents, // info->mName.c_str(), // LLViewerRegion::accessToShortString(info->mAccess).c_str() ); if (info->mAccess == SIM_ACCESS_DOWN) { mesg = llformat( "%s (%s)", info->mName.c_str(), sStringsMap["offline"].c_str()); } else { mesg = info->mName; } } if (!mesg.empty()) { font->renderUTF8( mesg, 0, llfloor(left + 3), llfloor(bottom + 2), LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); // If map texture is still loading, // display "Loading" placeholder text. if (simimage->getDiscardLevel() != 1 && simimage->getDiscardLevel() != 0) { font->renderUTF8( sStringsMap["loading"], 0, llfloor(left + 18), llfloor(top - 25), LLColor4::white, LLFontGL::LEFT, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); } } } #endif #if 1 // Draw background rectangle LLGLSUIDefault gls_ui; { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.f); gGL.blendFunc(LLRender::BF_ONE_MINUS_DEST_ALPHA, LLRender::BF_DEST_ALPHA); gGL.color4fv( mBackgroundColor.mV ); gl_rect_2d(0, height, width, 0); } gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); gGL.setSceneBlendType(LLRender::BT_ALPHA); // Infohubs if (gSavedSettings.getBOOL("MapShowInfohubs")) //(gMapScale >= sThresholdB) { drawGenericItems(LLWorldMap::getInstance()->mInfohubs, sInfohubImage); } // Telehubs if (gSavedSettings.getBOOL("MapShowTelehubs")) //(gMapScale >= sThresholdB) { drawGenericItems(LLWorldMap::getInstance()->mTelehubs, sTelehubImage); } // Home Sweet Home LLVector3d home; if (gAgent.getHomePosGlobal(&home)) { drawImage(home, sHomeImage); } if (gSavedSettings.getBOOL("MapShowLandForSale")) { drawGenericItems(LLWorldMap::getInstance()->mLandForSale, sForSaleImage); } if (gSavedSettings.getBOOL("MapShowEvents")) { drawEvents(); } // Now draw your avatar after all that other stuff. LLVector3d pos_global = gAgent.getPositionGlobal(); drawImage(pos_global, sAvatarLargeImage); LLVector3 pos_map = globalPosToView(pos_global); if (!pointInView(llround(pos_map.mV[VX]), llround(pos_map.mV[VY]))) { drawTracking(pos_global, lerp(LLColor4::yellow, LLColor4::orange, 0.4f), TRUE, "You are here", "", llround(LLFontGL::sSansSerifSmall->getLineHeight())); // offset vertically by one line, to avoid overlap with target tracking } // Show your viewing angle drawFrustum(); // Draw icons for the avatars in each region. // Drawn after your avatar so you can see nearby people. if (gSavedSettings.getBOOL("MapShowPeople")) { drawAgents(); } // Always draw tracking information LLTracker::ETrackingStatus tracking_status = LLTracker::getTrackingStatus(); if ( LLTracker::TRACKING_AVATAR == tracking_status ) { drawTracking( LLAvatarTracker::instance().getGlobalPos(), gTrackColor, TRUE, LLTracker::getLabel(), "" ); } else if ( LLTracker::TRACKING_LANDMARK == tracking_status || LLTracker::TRACKING_LOCATION == tracking_status ) { // While fetching landmarks, will have 0,0,0 location for a while, // so don't draw. JC LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); if (!pos_global.isExactlyZero()) { drawTracking( pos_global, gTrackColor, TRUE, LLTracker::getLabel(), LLTracker::getToolTip() ); } } else if (LLWorldMap::getInstance()->mIsTrackingUnknownLocation) { if (LLWorldMap::getInstance()->mInvalidLocation) { // We know this location to be invalid LLColor4 loading_color(0.0, 0.5, 1.0, 1.0); drawTracking( LLWorldMap::getInstance()->mUnknownLocation, loading_color, TRUE, "Invalid Location", ""); } else { double value = fmod(current_time, 2); value = 0.5 + 0.5*cos(value * 3.14159f); LLColor4 loading_color(0.0, F32(value/2), F32(value), 1.0); drawTracking( LLWorldMap::getInstance()->mUnknownLocation, loading_color, TRUE, "Loading...", ""); } } #endif // turn off the scissor LLGLDisable no_scissor(GL_SCISSOR_TEST); updateDirections(); LLView::draw(); updateVisibleBlocks(); } // end draw() //virtual void LLWorldMapView::setVisible(BOOL visible) { LLPanel::setVisible(visible); if (!visible) { for (S32 map = 0; map < MAP_SIM_IMAGE_TYPES; map++) { for (U32 layer_idx=0; layer_idxmMapLayers[map].size(); ++layer_idx) { if (LLWorldMap::getInstance()->mMapLayers[map][layer_idx].LayerDefined) { LLWorldMapLayer *layer = &LLWorldMap::getInstance()->mMapLayers[map][layer_idx]; layer->LayerImage->setBoostLevel(0); } } } for (LLWorldMap::sim_info_map_t::iterator it = LLWorldMap::getInstance()->mSimInfoMap.begin(); it != LLWorldMap::getInstance()->mSimInfoMap.end(); ++it) { LLSimInfo* info = (*it).second; if (info->mCurrentImage.notNull()) { info->mCurrentImage->setBoostLevel(0); } if (info->mOverlayImage.notNull()) { info->mOverlayImage->setBoostLevel(0); } } } } void LLWorldMapView::drawGenericItems(const LLWorldMap::item_info_list_t& items, LLUIImagePtr image) { LLWorldMap::item_info_list_t::const_iterator e; for (e = items.begin(); e != items.end(); ++e) { drawGenericItem(*e, image); } } void LLWorldMapView::drawGenericItem(const LLItemInfo& item, LLUIImagePtr image) { drawImage(item.mPosGlobal, image); } void LLWorldMapView::drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color) { LLVector3 pos_map = globalPosToView( global_pos ); image->draw(llround(pos_map.mV[VX] - image->getWidth() /2.f), llround(pos_map.mV[VY] - image->getHeight()/2.f), color); } void LLWorldMapView::drawImageStack(const LLVector3d& global_pos, LLUIImagePtr image, U32 count, F32 offset, const LLColor4& color) { LLVector3 pos_map = globalPosToView( global_pos ); for(U32 i=0; idraw(llround(pos_map.mV[VX] - image->getWidth() /2.f), llround(pos_map.mV[VY] - image->getHeight()/2.f + i*offset), color); } } void LLWorldMapView::drawAgents() { F32 agents_scale = (gMapScale * 0.9f) / 256.f; LLColor4 avatar_color = gColors.getColor( "MapAvatar" ); /*LLColor4 friend_color = gColors.getColor( "MapFriend" ); LLColor4 muted_color = gColors.getColor( "MapMuted" ); LLColor4 glyph_color;*/ for (handle_list_t::iterator iter = mVisibleRegions.begin(); iter != mVisibleRegions.end(); ++iter) { U64 handle = *iter; LLSimInfo* siminfo = LLWorldMap::getInstance()->simInfoFromHandle(handle); if (siminfo && (siminfo->mAccess == SIM_ACCESS_DOWN)) { continue; } LLWorldMap::agent_list_map_t::iterator counts_iter = LLWorldMap::getInstance()->mAgentLocationsMap.find(handle); if (siminfo && siminfo->mShowAgentLocations && counts_iter != LLWorldMap::getInstance()->mAgentLocationsMap.end()) { // Show Individual agents (or little stacks where real agents are) LLWorldMap::item_info_list_t& agentcounts = counts_iter->second; S32 sim_agent_count = 0; for (LLWorldMap::item_info_list_t::iterator iter = agentcounts.begin(); iter != agentcounts.end(); ++iter) { const LLItemInfo& info = *iter; S32 agent_count = info.mExtra; sim_agent_count += info.mExtra; // Here's how we'd choose the color if info.mID were available but it's not being sent: /*if (agent_count == 1 && LLMuteList::getInstance()->isMuted(info.mID)) { glyph_color = muted_color; } else if (agent_count == 1 && is_agent_friend(info.mID)) { glyph_color = friend_color; } else { glyph_color = avatar_color; }*/ drawImageStack(info.mPosGlobal, sAvatarSmallImage, agent_count, 3.f, avatar_color); } LLWorldMap::getInstance()->mNumAgents[handle] = sim_agent_count; // override mNumAgents for this sim } else { // Show agent 'stack' at center of sim S32 num_agents = LLWorldMap::getInstance()->mNumAgents[handle]; if (num_agents > 0) { LLVector3d region_center = from_region_handle(handle); region_center[VX] += REGION_WIDTH_METERS / 2; region_center[VY] += REGION_WIDTH_METERS / 2; // Reduce the stack size as you zoom out - always display at lease one agent where there is one or more S32 agent_count = (S32)(((num_agents-1) * agents_scale + (num_agents-1) * 0.1f)+.1f) + 1; drawImageStack(region_center, sAvatarSmallImage, agent_count, 3.f, avatar_color); } } } } void LLWorldMapView::drawEvents() { BOOL show_mature = gSavedSettings.getBOOL("ShowMatureEvents"); // First the non-selected events LLWorldMap::item_info_list_t::const_iterator e; for (e = LLWorldMap::getInstance()->mPGEvents.begin(); e != LLWorldMap::getInstance()->mPGEvents.end(); ++e) { if (!e->mSelected) { drawGenericItem(*e, sEventImage); } } if (show_mature) { for (e = LLWorldMap::getInstance()->mMatureEvents.begin(); e != LLWorldMap::getInstance()->mMatureEvents.end(); ++e) { if (!e->mSelected) { drawGenericItem(*e, sEventMatureImage); } } } // Then the selected events for (e = LLWorldMap::getInstance()->mPGEvents.begin(); e != LLWorldMap::getInstance()->mPGEvents.end(); ++e) { if (e->mSelected) { drawGenericItem(*e, sEventImage); } } if (show_mature) { for (e = LLWorldMap::getInstance()->mMatureEvents.begin(); e != LLWorldMap::getInstance()->mMatureEvents.end(); ++e) { if (e->mSelected) { drawGenericItem(*e, sEventMatureImage); } } } } void LLWorldMapView::drawFrustum() { // Draw frustum F32 meters_to_pixels = gMapScale/ REGION_WIDTH_METERS; F32 horiz_fov = LLViewerCamera::getInstance()->getView() * LLViewerCamera::getInstance()->getAspect(); F32 far_clip_meters = LLViewerCamera::getInstance()->getFar(); F32 far_clip_pixels = far_clip_meters * meters_to_pixels; F32 half_width_meters = far_clip_meters * tan( horiz_fov / 2 ); F32 half_width_pixels = half_width_meters * meters_to_pixels; F32 ctr_x = getRect().getWidth() * 0.5f + sPanX; F32 ctr_y = getRect().getHeight() * 0.5f + sPanY; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // Since we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); // Draw triangle with more alpha in far pixels to make it // fade out in distance. gGL.begin( LLRender::TRIANGLES ); gGL.color4f(1.f, 1.f, 1.f, 0.25f); gGL.vertex2f( 0, 0 ); gGL.color4f(1.f, 1.f, 1.f, 0.02f); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); gGL.color4f(1.f, 1.f, 1.f, 0.02f); gGL.vertex2f( half_width_pixels, far_clip_pixels ); gGL.end(); gGL.popMatrix(); } LLVector3 LLWorldMapView::globalPosToView( const LLVector3d& global_pos ) { LLVector3d relative_pos_global = global_pos - gAgent.getCameraPositionGlobal(); LLVector3 pos_local; pos_local.setVec(relative_pos_global); // convert to floats from doubles pos_local.mV[VX] *= sPixelsPerMeter; pos_local.mV[VY] *= sPixelsPerMeter; // leave Z component in meters pos_local.mV[VX] += getRect().getWidth() / 2 + sPanX; pos_local.mV[VY] += getRect().getHeight() / 2 + sPanY; return pos_local; } void LLWorldMapView::drawTracking(const LLVector3d& pos_global, const LLColor4& color, BOOL draw_arrow, const std::string& label, const std::string& tooltip, S32 vert_offset ) { LLVector3 pos_local = globalPosToView( pos_global ); S32 x = llround( pos_local.mV[VX] ); S32 y = llround( pos_local.mV[VY] ); LLFontGL* font = LLFontGL::sSansSerifSmall; S32 text_x = x; S32 text_y = (S32)(y - sTrackCircleImage->getHeight()/2 - font->getLineHeight()); BOOL is_in_window = true; if( x < 0 || y < 0 || x >= getRect().getWidth() || y >= getRect().getHeight() ) { if (draw_arrow) { drawTrackingCircle( getRect(), x, y, color, 3, 15 ); drawTrackingArrow( getRect(), x, y, color ); text_x = sTrackingArrowX; text_y = sTrackingArrowY; } is_in_window = false; } else if (LLTracker::getTrackingStatus() == LLTracker::TRACKING_LOCATION && LLTracker::getTrackedLocationType() != LLTracker::LOCATION_NOTHING) { drawTrackingCircle( getRect(), x, y, color, 3, 15 ); } else { drawImage(pos_global, sTrackCircleImage, color); } // clamp text position to on-screen const S32 TEXT_PADDING = DEFAULT_TRACKING_ARROW_SIZE + 2; S32 half_text_width = llfloor(font->getWidthF32(label) * 0.5f); text_x = llclamp(text_x, half_text_width + TEXT_PADDING, getRect().getWidth() - half_text_width - TEXT_PADDING); text_y = llclamp(text_y + vert_offset, TEXT_PADDING + vert_offset, getRect().getHeight() - llround(font->getLineHeight()) - TEXT_PADDING - vert_offset); if (label != "") { font->renderUTF8( label, 0, text_x, text_y, LLColor4::white, LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); if (tooltip != "") { text_y -= (S32)font->getLineHeight(); font->renderUTF8( tooltip, 0, text_x, text_y, LLColor4::white, LLFontGL::HCENTER, LLFontGL::BASELINE, LLFontGL::DROP_SHADOW); } } } // If you change this, then you need to change LLTracker::getTrackedPositionGlobal() as well LLVector3d LLWorldMapView::viewPosToGlobal( S32 x, S32 y ) { x -= llfloor((getRect().getWidth() / 2 + sPanX)); y -= llfloor((getRect().getHeight() / 2 + sPanY)); LLVector3 pos_local( (F32)x, (F32)y, 0.f ); pos_local *= ( REGION_WIDTH_METERS / gMapScale ); LLVector3d pos_global; pos_global.setVec( pos_local ); pos_global += gAgent.getCameraPositionGlobal(); if(gAgent.isGodlike()) { pos_global.mdV[VZ] = GODLY_TELEPORT_HEIGHT; // Godly height should always be 200. } else { pos_global.mdV[VZ] = gAgent.getPositionAgent().mV[VZ]; // Want agent's height, not camera's } return pos_global; } BOOL LLWorldMapView::handleToolTip( S32 x, S32 y, std::string& msg, LLRect* sticky_rect_screen ) { LLVector3d pos_global = viewPosToGlobal(x, y); LLSimInfo* info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global); if (info) { LLViewerRegion *region = gAgent.getRegion(); std::string message = llformat("%s (%s)", info->mName.c_str(), LLViewerRegion::accessToString(info->mAccess).c_str()); if (info->mAccess != SIM_ACCESS_DOWN) { S32 agent_count = LLWorldMap::getInstance()->mNumAgents[info->mHandle]; if (region && region->getHandle() == info->mHandle) { ++agent_count; // Bump by 1 if we're here } // We may not have an agent count when the map is really // zoomed out, so don't display anything about the count. JC if (agent_count > 0) { message += llformat("\n%d ", agent_count); if (agent_count == 1) { message += "person"; } else { message += "people"; } } } msg.assign( message ); // Optionally show region flags std::string region_flags = LLViewerRegion::regionFlagsToString(info->mRegionFlags); if (!region_flags.empty()) { msg += '\n'; msg += region_flags; } S32 SLOP = 4; localPointToScreen( x - SLOP, y - SLOP, &(sticky_rect_screen->mLeft), &(sticky_rect_screen->mBottom) ); sticky_rect_screen->mRight = sticky_rect_screen->mLeft + 2 * SLOP; sticky_rect_screen->mTop = sticky_rect_screen->mBottom + 2 * SLOP; } return TRUE; } // Pass relative Z of 0 to draw at same level. // static static void drawDot(F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z, F32 dot_radius, LLUIImagePtr dot_image) { const F32 HEIGHT_THRESHOLD = 7.f; if(-HEIGHT_THRESHOLD <= relative_z && relative_z <= HEIGHT_THRESHOLD) { dot_image->draw(llround(x_pixels) - dot_image->getWidth()/2, llround(y_pixels) - dot_image->getHeight()/2, color); } else { // Draw V indicator for above or below // *TODO: Replace this vector drawing with icons F32 left = x_pixels - dot_radius; F32 right = x_pixels + dot_radius; F32 center = (left + right) * 0.5f; F32 top = y_pixels + dot_radius; F32 bottom = y_pixels - dot_radius; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( color.mV ); LLUI::setLineWidth(3.0f); F32 point = relative_z > HEIGHT_THRESHOLD ? top : bottom; // Y pos of the point of the V F32 back = relative_z > HEIGHT_THRESHOLD ? bottom : top; // Y pos of the ends of the V gGL.begin( LLRender::LINES ); gGL.vertex2f(left, back); gGL.vertex2f(center, point); gGL.vertex2f(center, point); gGL.vertex2f(right, back); gGL.end(); LLUI::setLineWidth(1.0f); } } // Pass relative Z of 0 to draw at same level. // static void LLWorldMapView::drawAvatar(F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z, F32 dot_radius) { const F32 HEIGHT_THRESHOLD = 7.f; LLUIImagePtr dot_image = sAvatarSmallImage; if(relative_z < -HEIGHT_THRESHOLD) { dot_image = sAvatarBelowImage; } else if(relative_z > HEIGHT_THRESHOLD) { dot_image = sAvatarAboveImage; } dot_image->draw( llround(x_pixels) - dot_image->getWidth()/2, llround(y_pixels) - dot_image->getHeight()/2, color); } // Pass relative Z of 0 to draw at same level. // static void LLWorldMapView::drawTrackingDot( F32 x_pixels, F32 y_pixels, const LLColor4& color, F32 relative_z, F32 dot_radius) { drawDot(x_pixels, y_pixels, color, relative_z, dot_radius, sTrackCircleImage); } // Pass relative Z of 0 to draw at same level. // static void LLWorldMapView::drawIconName(F32 x_pixels, F32 y_pixels, const LLColor4& color, const std::string& first_line, const std::string& second_line) { const S32 VERT_PAD = 8; S32 text_x = llround(x_pixels); S32 text_y = llround(y_pixels - BIG_DOT_RADIUS - VERT_PAD); // render text LLFontGL::sSansSerif->renderUTF8(first_line, 0, text_x, text_y, color, LLFontGL::HCENTER, LLFontGL::TOP, LLFontGL::DROP_SHADOW); text_y -= llround(LLFontGL::sSansSerif->getLineHeight()); // render text LLFontGL::sSansSerif->renderUTF8(second_line, 0, text_x, text_y, color, LLFontGL::HCENTER, LLFontGL::TOP, LLFontGL::DROP_SHADOW); } //static void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 min_thickness, S32 overlap ) { F32 start_theta = 0.f; F32 end_theta = F_TWO_PI; F32 x_delta = 0.f; F32 y_delta = 0.f; if (x < 0) { x_delta = 0.f - (F32)x; start_theta = F_PI + F_PI_BY_TWO; end_theta = F_TWO_PI + F_PI_BY_TWO; } else if (x > rect.getWidth()) { x_delta = (F32)(x - rect.getWidth()); start_theta = F_PI_BY_TWO; end_theta = F_PI + F_PI_BY_TWO; } if (y < 0) { y_delta = 0.f - (F32)y; if (x < 0) { start_theta = 0.f; end_theta = F_PI_BY_TWO; } else if (x > rect.getWidth()) { start_theta = F_PI_BY_TWO; end_theta = F_PI; } else { start_theta = 0.f; end_theta = F_PI; } } else if (y > rect.getHeight()) { y_delta = (F32)(y - rect.getHeight()); if (x < 0) { start_theta = F_PI + F_PI_BY_TWO; end_theta = F_TWO_PI; } else if (x > rect.getWidth()) { start_theta = F_PI; end_theta = F_PI + F_PI_BY_TWO; } else { start_theta = F_PI; end_theta = F_TWO_PI; } } F32 distance = sqrtf(x_delta * x_delta + y_delta * y_delta); distance = llmax(0.1f, distance); F32 outer_radius = distance + (1.f + (9.f * sqrtf(x_delta * y_delta) / distance)) * (F32)overlap; F32 inner_radius = outer_radius - (F32)min_thickness; F32 angle_adjust_x = asin(x_delta / outer_radius); F32 angle_adjust_y = asin(y_delta / outer_radius); if (angle_adjust_x) { if (angle_adjust_y) { F32 angle_adjust = llmin(angle_adjust_x, angle_adjust_y); start_theta += angle_adjust; end_theta -= angle_adjust; } else { start_theta += angle_adjust_x; end_theta -= angle_adjust_x; } } else if (angle_adjust_y) { start_theta += angle_adjust_y; end_theta -= angle_adjust_y; } glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); gGL.translatef((F32)x, (F32)y, 0.f); gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color); gGL.popMatrix(); } // static void LLWorldMapView::drawTrackingArrow(const LLRect& rect, S32 x, S32 y, const LLColor4& color, S32 arrow_size) { F32 x_center = (F32)rect.getWidth() / 2.f; F32 y_center = (F32)rect.getHeight() / 2.f; F32 x_clamped = (F32)llclamp( x, 0, rect.getWidth() - arrow_size ); F32 y_clamped = (F32)llclamp( y, 0, rect.getHeight() - arrow_size ); F32 slope = (F32)(y - y_center) / (F32)(x - x_center); F32 window_ratio = (F32)rect.getHeight() / (F32)rect.getWidth(); if (llabs(slope) > window_ratio && y_clamped != (F32)y) { // clamp by y x_clamped = (y_clamped - y_center) / slope + x_center; // adjust for arrow size x_clamped = llclamp(x_clamped , 0.f, (F32)(rect.getWidth() - arrow_size) ); } else if (x_clamped != (F32)x) { // clamp by x y_clamped = (x_clamped - x_center) * slope + y_center; // adjust for arrow size y_clamped = llclamp( y_clamped, 0.f, (F32)(rect.getHeight() - arrow_size) ); } // *FIX: deal with non-square window properly. // I do not understand what this comment means -- is it actually // broken or is it correctly dealing with non-square // windows. Phoenix 2007-01-03. S32 half_arrow_size = (S32) (0.5f * arrow_size); F32 angle = atan2( y + half_arrow_size - y_center, x + half_arrow_size - x_center); sTrackingArrowX = llfloor(x_clamped); sTrackingArrowY = llfloor(y_clamped); gl_draw_scaled_rotated_image( sTrackingArrowX, sTrackingArrowY, arrow_size, arrow_size, RAD_TO_DEG * angle, sTrackArrowImage->getImage(), color); } void LLWorldMapView::setDirectionPos( LLTextBox* text_box, F32 rotation ) { // Rotation is in radians. // Rotation of 0 means x = 1, y = 0 on the unit circle. F32 map_half_height = getRect().getHeight() * 0.5f; F32 map_half_width = getRect().getWidth() * 0.5f; F32 text_half_height = text_box->getRect().getHeight() * 0.5f; F32 text_half_width = text_box->getRect().getWidth() * 0.5f; F32 radius = llmin( map_half_height - text_half_height, map_half_width - text_half_width ); text_box->setOrigin( llround(map_half_width - text_half_width + radius * cos( rotation )), llround(map_half_height - text_half_height + radius * sin( rotation )) ); } void LLWorldMapView::updateDirections() { S32 width = getRect().getWidth(); S32 height = getRect().getHeight(); S32 text_height = mTextBoxNorth->getRect().getHeight(); S32 text_width = mTextBoxNorth->getRect().getWidth(); const S32 PAD = 2; S32 top = height - text_height - PAD; S32 left = PAD*2; S32 bottom = PAD; S32 right = width - text_width - PAD; S32 center_x = width/2 - text_width/2; S32 center_y = height/2 - text_height/2; mTextBoxNorth->setOrigin( center_x, top ); mTextBoxEast->setOrigin( right, center_y ); mTextBoxSouth->setOrigin( center_x, bottom ); mTextBoxWest->setOrigin( left, center_y ); // These have wider text boxes text_width = mTextBoxNorthWest->getRect().getWidth(); right = width - text_width - PAD; mTextBoxNorthWest->setOrigin(left, top); mTextBoxNorthEast->setOrigin(right, top); mTextBoxSouthWest->setOrigin(left, bottom); mTextBoxSouthEast->setOrigin(right, bottom); // S32 hint_width = mTextBoxScrollHint->getRect().getWidth(); // mTextBoxScrollHint->setOrigin( width - hint_width - text_width - 2 * PAD, // PAD * 2 + text_height ); } void LLWorldMapView::reshape( S32 width, S32 height, BOOL called_from_parent ) { LLView::reshape( width, height, called_from_parent ); } bool LLWorldMapView::checkItemHit(S32 x, S32 y, LLItemInfo& item, LLUUID* id, bool track) { LLVector3 pos_view = globalPosToView(item.mPosGlobal); S32 item_x = llround(pos_view.mV[VX]); S32 item_y = llround(pos_view.mV[VY]); if (x < item_x - BIG_DOT_RADIUS) return false; if (x > item_x + BIG_DOT_RADIUS) return false; if (y < item_y - BIG_DOT_RADIUS) return false; if (y > item_y + BIG_DOT_RADIUS) return false; LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromHandle(item.mRegionHandle); if (sim_info) { if (track) { gFloaterWorldMap->trackLocation(item.mPosGlobal); } } if (track) { gFloaterWorldMap->trackGenericItem(item); } item.mSelected = TRUE; *id = item.mID; return true; } // Handle a click, which might be on a dot void LLWorldMapView::handleClick(S32 x, S32 y, MASK mask, S32* hit_type, LLUUID* id) { LLVector3d pos_global = viewPosToGlobal(x, y); // *HACK: Adjust Z values automatically for liaisons & gods so // we swoop down when they click on the map. Sadly, the P2P // branch does not pay attention to this value; however, the // Distributed Messaging branch honors it. if(gAgent.isGodlike()) { pos_global.mdV[VZ] = 200.0; } *hit_type = 0; // hit nothing LLWorldMap::getInstance()->mIsTrackingUnknownLocation = FALSE; LLWorldMap::getInstance()->mIsTrackingDoubleClick = FALSE; LLWorldMap::getInstance()->mIsTrackingCommit = FALSE; LLWorldMap::item_info_list_t::iterator it; // clear old selected stuff for (it = LLWorldMap::getInstance()->mPGEvents.begin(); it != LLWorldMap::getInstance()->mPGEvents.end(); ++it) { (*it).mSelected = FALSE; } for (it = LLWorldMap::getInstance()->mMatureEvents.begin(); it != LLWorldMap::getInstance()->mMatureEvents.end(); ++it) { (*it).mSelected = FALSE; } for (it = LLWorldMap::getInstance()->mLandForSale.begin(); it != LLWorldMap::getInstance()->mLandForSale.end(); ++it) { (*it).mSelected = FALSE; } // Select event you clicked on if (gSavedSettings.getBOOL("MapShowEvents")) { for (it = LLWorldMap::getInstance()->mPGEvents.begin(); it != LLWorldMap::getInstance()->mPGEvents.end(); ++it) { LLItemInfo& event = *it; if (checkItemHit(x, y, event, id, false)) { *hit_type = MAP_ITEM_PG_EVENT; mItemPicked = TRUE; gFloaterWorldMap->trackEvent(event); return; } } if (gSavedSettings.getBOOL("ShowMatureEvents")) { for (it = LLWorldMap::getInstance()->mMatureEvents.begin(); it != LLWorldMap::getInstance()->mMatureEvents.end(); ++it) { LLItemInfo& event = *it; if (checkItemHit(x, y, event, id, false)) { *hit_type = MAP_ITEM_MATURE_EVENT; mItemPicked = TRUE; gFloaterWorldMap->trackEvent(event); return; } } } } if (gSavedSettings.getBOOL("MapShowLandForSale")) { for (it = LLWorldMap::getInstance()->mLandForSale.begin(); it != LLWorldMap::getInstance()->mLandForSale.end(); ++it) { LLItemInfo& land = *it; if (checkItemHit(x, y, land, id, true)) { *hit_type = MAP_ITEM_LAND_FOR_SALE; mItemPicked = TRUE; return; } } } // If we get here, we haven't clicked on an icon gFloaterWorldMap->trackLocation(pos_global); mItemPicked = FALSE; *id = LLUUID::null; return; } BOOL outside_slop(S32 x, S32 y, S32 start_x, S32 start_y) { S32 dx = x - start_x; S32 dy = y - start_y; return (dx <= -2 || 2 <= dx || dy <= -2 || 2 <= dy); } BOOL LLWorldMapView::handleMouseDown( S32 x, S32 y, MASK mask ) { gFocusMgr.setMouseCapture( this ); mMouseDownPanX = llround(sPanX); mMouseDownPanY = llround(sPanY); mMouseDownX = x; mMouseDownY = y; sHandledLastClick = TRUE; return TRUE; } BOOL LLWorldMapView::handleMouseUp( S32 x, S32 y, MASK mask ) { if (hasMouseCapture()) { if (mPanning) { // restore mouse cursor S32 local_x, local_y; local_x = mMouseDownX + llfloor(sPanX - mMouseDownPanX); local_y = mMouseDownY + llfloor(sPanY - mMouseDownPanY); LLRect clip_rect = getRect(); clip_rect.stretch(-8); clip_rect.clipPointToRect(mMouseDownX, mMouseDownY, local_x, local_y); LLUI::setCursorPositionLocal(this, local_x, local_y); // finish the pan mPanning = FALSE; mMouseDownX = 0; mMouseDownY = 0; } else { // ignore whether we hit an event or not S32 hit_type; LLUUID id; handleClick(x, y, mask, &hit_type, &id); } gViewerWindow->showCursor(); gFocusMgr.setMouseCapture( NULL ); return TRUE; } return FALSE; } void LLWorldMapView::updateBlock(S32 block_x, S32 block_y) { S32 offset = block_x | (block_y * MAP_BLOCK_RES); if (!LLWorldMap::getInstance()->mMapBlockLoaded[LLWorldMap::getInstance()->mCurrentMap][offset]) { // llinfos << "Loading Block (" << block_x << "," << block_y << ")" << llendl; LLWorldMap::getInstance()->sendMapBlockRequest(block_x << 3, block_y << 3, (block_x << 3) + 7, (block_y << 3) + 7); LLWorldMap::getInstance()->mMapBlockLoaded[LLWorldMap::getInstance()->mCurrentMap][offset] = TRUE; } } void LLWorldMapView::updateVisibleBlocks() { if (gMapScale < SIM_MAP_SCALE) { // We don't care what is loaded if we're zoomed out return; } // check if we've loaded the 9 potentially visible zones LLVector3d camera_global = gAgent.getCameraPositionGlobal(); // Convert pan to sim coordinates S32 world_center_x = S32((-sPanX / gMapScale) + (camera_global.mdV[0] / REGION_WIDTH_METERS)); S32 world_center_y = S32((-sPanY / gMapScale) + (camera_global.mdV[1] / REGION_WIDTH_METERS)); // Find the corresponding 8x8 block S32 world_block_x = world_center_x >> 3; S32 world_block_y = world_center_y >> 3; for (S32 block_x = llmax(world_block_x-1, 0); block_x <= llmin(world_block_x+1, MAP_BLOCK_RES-1); ++block_x) { for (S32 block_y = llmax(world_block_y-1, 0); block_y <= llmin(world_block_y+1, MAP_BLOCK_RES-1); ++block_y) { updateBlock(block_x, block_y); } } } BOOL LLWorldMapView::handleHover( S32 x, S32 y, MASK mask ) { if (hasMouseCapture()) { if (mPanning || outside_slop(x, y, mMouseDownX, mMouseDownY)) { // just started panning, so hide cursor if (!mPanning) { mPanning = TRUE; gViewerWindow->hideCursor(); } F32 delta_x = (F32)(gViewerWindow->getCurrentMouseDX()); F32 delta_y = (F32)(gViewerWindow->getCurrentMouseDY()); // Set pan to value at start of drag + offset sPanX += delta_x; sPanY += delta_y; sTargetPanX = sPanX; sTargetPanY = sPanY; gViewerWindow->moveCursorToCenter(); } // doesn't matter, cursor should be hidden gViewerWindow->setCursor(UI_CURSOR_CROSS ); return TRUE; } else { // While we're waiting for data from the tracker, we're busy. JC LLVector3d pos_global = LLTracker::getTrackedPositionGlobal(); if (LLTracker::isTracking(NULL) && pos_global.isExactlyZero()) { gViewerWindow->setCursor( UI_CURSOR_WAIT ); } else { gViewerWindow->setCursor( UI_CURSOR_CROSS ); } lldebugst(LLERR_USER_INPUT) << "hover handled by LLWorldMapView" << llendl; return TRUE; } } BOOL LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask ) { if( sHandledLastClick ) { S32 hit_type; LLUUID id; handleClick(x, y, mask, &hit_type, &id); switch (hit_type) { case MAP_ITEM_PG_EVENT: case MAP_ITEM_MATURE_EVENT: { gFloaterWorldMap->close(); // This is an ungainly hack std::string uuid_str; S32 event_id; id.toString(uuid_str); uuid_str = uuid_str.substr(28); sscanf(uuid_str.c_str(), "%X", &event_id); LLFloaterDirectory::showEvents(event_id); break; } case MAP_ITEM_LAND_FOR_SALE: { gFloaterWorldMap->close(); LLFloaterDirectory::showLandForSale(id); break; } case MAP_ITEM_CLASSIFIED: { gFloaterWorldMap->close(); LLFloaterDirectory::showClassified(id); break; } default: { if (LLWorldMap::getInstance()->mIsTrackingUnknownLocation) { LLWorldMap::getInstance()->mIsTrackingDoubleClick = TRUE; } else { // Teleport if we got a valid location LLVector3d pos_global = viewPosToGlobal(x,y); LLSimInfo* sim_info = LLWorldMap::getInstance()->simInfoFromPosGlobal(pos_global); if (sim_info && sim_info->mAccess != SIM_ACCESS_DOWN) { gAgent.teleportViaLocation( pos_global ); } } } }; return TRUE; } return FALSE; }