/** * @file llwaterparamset.cpp * @brief Implementation for the LLWaterParamSet class. * * $LicenseInfo:firstyear=2005&license=viewergpl$ * * Copyright (c) 2005-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llwaterparamset.h" #include "llsd.h" #include "llfloaterwater.h" #include "llwaterparammanager.h" #include "lluictrlfactory.h" #include "llsliderctrl.h" #include "llviewerimagelist.h" #include "llviewercontrol.h" #include "lluuid.h" #include #include LLWaterParamSet::LLWaterParamSet(void) : mName("Unnamed Preset") { LLSD vec4; LLSD vec3; LLSD real(0.0f); vec4 = LLSD::emptyArray(); vec4.append(22.f/255.f); vec4.append(43.f/255.f); vec4.append(54.f/255.f); vec4.append(0.f/255.f); vec3 = LLSD::emptyArray(); vec3.append(2); vec3.append(2); vec3.append(2); LLSD wave1, wave2; wave1 = LLSD::emptyArray(); wave2 = LLSD::emptyArray(); wave1.append(0.5f); wave1.append(-.17f); wave2.append(0.58f); wave2.append(-.67f); mParamValues.insert("waterFogColor", vec4); mParamValues.insert("waterFogDensity", 16.0f); mParamValues.insert("underWaterFogMod", 0.25f); mParamValues.insert("normScale", vec3); mParamValues.insert("fresnelScale", 0.5f); mParamValues.insert("fresnelOffset", 0.4f); mParamValues.insert("scaleAbove", 0.025f); mParamValues.insert("scaleBelow", 0.2f); mParamValues.insert("blurMultiplier", 0.01f); mParamValues.insert("wave1Dir", wave1); mParamValues.insert("wave2Dir", wave2); mParamValues.insert("normalMap", DEFAULT_WATER_NORMAL); } void LLWaterParamSet::set(const std::string& paramName, float x) { // handle case where no array if(mParamValues[paramName].isReal()) { mParamValues[paramName] = x; } // handle array else if(mParamValues[paramName].isArray() && mParamValues[paramName][0].isReal()) { mParamValues[paramName][0] = x; } } void LLWaterParamSet::set(const std::string& paramName, float x, float y) { mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; } void LLWaterParamSet::set(const std::string& paramName, float x, float y, float z) { mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; mParamValues[paramName][2] = z; } void LLWaterParamSet::set(const std::string& paramName, float x, float y, float z, float w) { mParamValues[paramName][0] = x; mParamValues[paramName][1] = y; mParamValues[paramName][2] = z; mParamValues[paramName][3] = w; } void LLWaterParamSet::set(const std::string& paramName, const float * val) { mParamValues[paramName][0] = val[0]; mParamValues[paramName][1] = val[1]; mParamValues[paramName][2] = val[2]; mParamValues[paramName][3] = val[3]; } void LLWaterParamSet::set(const std::string& paramName, const LLVector4 & val) { mParamValues[paramName][0] = val.mV[0]; mParamValues[paramName][1] = val.mV[1]; mParamValues[paramName][2] = val.mV[2]; mParamValues[paramName][3] = val.mV[3]; } void LLWaterParamSet::set(const std::string& paramName, const LLColor4 & val) { mParamValues[paramName][0] = val.mV[0]; mParamValues[paramName][1] = val.mV[1]; mParamValues[paramName][2] = val.mV[2]; mParamValues[paramName][3] = val.mV[3]; } LLVector4 LLWaterParamSet::getVector4(const std::string& paramName, bool& error) { // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray() || cur_val.size() != 4) { error = true; return LLVector4(0,0,0,0); } LLVector4 val; val.mV[0] = (F32) cur_val[0].asReal(); val.mV[1] = (F32) cur_val[1].asReal(); val.mV[2] = (F32) cur_val[2].asReal(); val.mV[3] = (F32) cur_val[3].asReal(); error = false; return val; } LLVector3 LLWaterParamSet::getVector3(const std::string& paramName, bool& error) { // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray()|| cur_val.size() != 3) { error = true; return LLVector3(0,0,0); } LLVector3 val; val.mV[0] = (F32) cur_val[0].asReal(); val.mV[1] = (F32) cur_val[1].asReal(); val.mV[2] = (F32) cur_val[2].asReal(); error = false; return val; } LLVector2 LLWaterParamSet::getVector2(const std::string& paramName, bool& error) { // test to see if right type int ttest; ttest = mParamValues.size(); LLSD cur_val = mParamValues.get(paramName); if (!cur_val.isArray() || cur_val.size() != 2) { error = true; return LLVector2(0,0); } LLVector2 val; val.mV[0] = (F32) cur_val[0].asReal(); val.mV[1] = (F32) cur_val[1].asReal(); error = false; return val; } F32 LLWaterParamSet::getFloat(const std::string& paramName, bool& error) { // test to see if right type LLSD cur_val = mParamValues.get(paramName); if (cur_val.isArray() && cur_val.size() != 0) { error = false; return (F32) cur_val[0].asReal(); } if(cur_val.isReal()) { error = false; return (F32) cur_val.asReal(); } error = true; return 0; } void LLWaterParamSet::mix(LLWaterParamSet& src, LLWaterParamSet& dest, F32 weight) { // set up the iterators LLSD::map_iterator cIt = mParamValues.beginMap(); LLSD srcVal; LLSD destVal; // do the interpolation for all the ones saved as vectors // skip the weird ones for(; cIt != mParamValues.endMap(); cIt++) { // check params to make sure they're actually there if(src.mParamValues.has(cIt->first)) { srcVal = src.mParamValues[cIt->first]; } else { continue; } if(dest.mParamValues.has(cIt->first)) { destVal = dest.mParamValues[cIt->first]; } else { continue; } // skip if not a vector if(!cIt->second.isArray()) { continue; } // only Real vectors allowed if(!cIt->second[0].isReal()) { continue; } // make sure all the same size if( cIt->second.size() != srcVal.size() || cIt->second.size() != destVal.size()) { continue; } // more error checking might be necessary; for(int i=0; i < cIt->second.size(); ++i) { cIt->second[i] = (1.0f - weight) * (F32) srcVal[i].asReal() + weight * (F32) destVal[i].asReal(); } } mParamValues["waterFogColor"][0] = (1 - weight) * (F32) src.mParamValues["waterFogColor"][0].asReal() + weight * (F32) dest.mParamValues["waterFogColor"][0].asReal(); mParamValues["waterFogColor"][1] = (1 - weight) * (F32) src.mParamValues["waterFogColor"][1].asReal() + weight * (F32) dest.mParamValues["waterFogColor"][1].asReal(); mParamValues["waterFogColor"][2] = (1 - weight) * (F32) src.mParamValues["waterFogColor"][2].asReal() + weight * (F32) dest.mParamValues["waterFogColor"][2].asReal(); mParamValues["waterFogColor"][3] = (1 - weight) * (F32) src.mParamValues["waterFogColor"][3].asReal() + weight * (F32) dest.mParamValues["waterFogColor"][3].asReal(); mParamValues["waterFogDensity"] = (1 - weight) * (F32) src.mParamValues["waterFogDensity"].asReal() + weight * (F32) dest.mParamValues["waterFogDensity"].asReal(); mParamValues["underWaterFogMod"] = (1 - weight) * (F32) src.mParamValues["underWaterFogMod"].asReal() + weight * (F32) dest.mParamValues["underWaterFogMod"].asReal(); mParamValues["fresnelScale"] = (1 - weight) * (F32) src.mParamValues["fresnelScale"].asReal() + weight * (F32) dest.mParamValues["fresnelScale"].asReal(); mParamValues["fresnelOffset"] = (1 - weight) * (F32) src.mParamValues["fresnelOffset"].asReal() + weight * (F32) dest.mParamValues["fresnelOffset"].asReal(); mParamValues["scaleAbove"] = (1 - weight) * (F32) src.mParamValues["scaleAbove"].asReal() + weight * (F32) dest.mParamValues["scaleAbove"].asReal(); mParamValues["scaleBelow"] = (1 - weight) * (F32) src.mParamValues["scaleBelow"].asReal() + weight * (F32) dest.mParamValues["scaleBelow"].asReal(); mParamValues["blurMultiplier"] = (1 - weight) * (F32) src.mParamValues["blurMultiplier"].asReal() + weight * (F32) dest.mParamValues["blurMultiplier"].asReal(); mParamValues["wave2Dir"][0] = (1 - weight) * (F32) src.mParamValues["wave2Dir"][0].asReal() + weight * (F32) dest.mParamValues["wave2Dir"][0].asReal(); mParamValues["wave2Dir"][1] = (1 - weight) * (F32) src.mParamValues["wave2Dir"][1].asReal() + weight * (F32) dest.mParamValues["wave2Dir"][1].asReal(); mParamValues["wave1Dir"][0] = (1 - weight) * (F32) src.mParamValues["wave1Dir"][0].asReal() + weight * (F32) dest.mParamValues["wave1Dir"][0].asReal(); mParamValues["wave1Dir"][1] = (1 - weight) * (F32) src.mParamValues["wave1Dir"][1].asReal() + weight * (F32) dest.mParamValues["wave1Dir"][1].asReal(); }