/** * @file llwaterparammanager.cpp * @brief Implementation for the LLWaterParamManager class. * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llwaterparammanager.h" #include "llrender.h" #include "pipeline.h" #include "llsky.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llcheckboxctrl.h" #include "lluictrlfactory.h" #include "llviewercamera.h" #include "llcombobox.h" #include "lllineeditor.h" #include "llsdserialize.h" // For notecard loading #include "llvfile.h" #include "llnotecard.h" #include "llmemorystream.h" #include "llnotify.h" #include "llagent.h" #include "llinventorymodel.h" #include "llviewerinventory.h" #include "llviewerregion.h" #include "llassetuploadresponders.h" #include "v4math.h" #include "llviewerdisplay.h" #include "llviewercontrol.h" #include "llviewerwindow.h" #include "lldrawpoolwater.h" #include "llagent.h" #include "llviewerregion.h" #include "llwlparammanager.h" #include "llwaterparamset.h" #include "llpostprocess.h" #include "llfloaterwater.h" #include "curl/curl.h" LLWaterParamManager * LLWaterParamManager::sInstance = NULL; LLFrameTimer waterSmoothTransitionTimer; LLWaterParamManager::LLWaterParamManager() : mFogColor(22.f/255.f, 43.f/255.f, 54.f/255.f, 0.0f, 0.0f, "waterFogColor", "WaterFogColor"), mFogDensity(4, "waterFogDensity", 2), mUnderWaterFogMod(0.25, "underWaterFogMod"), mNormalScale(2.f, 2.f, 2.f, "normScale"), mFresnelScale(0.5f, "fresnelScale"), mFresnelOffset(0.4f, "fresnelOffset"), mScaleAbove(0.025f, "scaleAbove"), mScaleBelow(0.2f, "scaleBelow"), mBlurMultiplier(0.1f, "blurMultiplier"), mWave1Dir(.5f, .5f, "wave1Dir"), mWave2Dir(.5f, .5f, "wave2Dir"), mDensitySliderValue(1.0f), mWaterFogKS(1.0f) { } LLWaterParamManager::~LLWaterParamManager() { } void LLWaterParamManager::loadAllPresets(const std::string& file_name) { std::string path_name(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", "")); LL_DEBUGS2("AppInit", "ShaderLoading") << "Loading Default water settings from " << path_name << LL_ENDL; bool found = true; while(found) { std::string name; found = gDirUtilp->getNextFileInDir(path_name, "*.xml", name, false); if(found) { name=name.erase(name.length()-4); // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_unescape(name.c_str(), name.size()); std::string unescaped_name(curl_str); curl_free(curl_str); curl_str = NULL; LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; loadPreset(unescaped_name,FALSE); } } // And repeat for user presets, note the user presets will modify any system presets already loaded std::string path_name2(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); LL_DEBUGS2("AppInit", "Shaders") << "Loading User water settings from " << path_name2 << LL_ENDL; found = true; while(found) { std::string name; found = gDirUtilp->getNextFileInDir(path_name2, "*.xml", name, false); if(found) { name=name.erase(name.length()-4); // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_unescape(name.c_str(), name.size()); std::string unescaped_name(curl_str); curl_free(curl_str); curl_str = NULL; LL_DEBUGS2("AppInit", "Shaders") << "name: " << name << LL_ENDL; loadPreset(unescaped_name,FALSE); } } } void LLWaterParamManager::loadPreset(const std::string & name,bool propagate) { // Check if we already have the preset before we try loading it again. if(mParamList.find(name) != mParamList.end()) { if(propagate) { getParamSet(name, mCurParams); propagateParameters(); } return; } // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_filename(curl_str); curl_free(curl_str); curl_str = NULL; escaped_filename += ".xml"; std::string pathName(gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "windlight/water", escaped_filename)); LL_DEBUGS2("AppInit", "Shaders") << "Loading water settings from " << pathName << LL_ENDL; std::ifstream presetsXML; presetsXML.open(pathName.c_str()); // That failed, try loading from the users area instead. if(!presetsXML) { pathName=gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename); LL_DEBUGS2("AppInit", "Shaders") << "Loading User water setting from " << pathName << LL_ENDL; presetsXML.open(pathName.c_str()); } if (presetsXML) { loadPresetXML(name, presetsXML); presetsXML.close(); } else { llwarns << "Can't find " << name << llendl; return; } if(propagate) { getParamSet(name, mCurParams); propagateParameters(); } } bool LLWaterParamManager::loadPresetXML(const std::string& name, std::istream& preset_stream, bool propagate /* = false */, bool check_if_real /* = false */) { LLSD paramsData(LLSD::emptyMap()); LLPointer parser = new LLSDXMLParser(); if(parser->parse(preset_stream, paramsData, LLSDSerialize::SIZE_UNLIMITED) == LLSDParser::PARSE_FAILURE) { return false; } if(check_if_real) { static const char* expected_windlight_settings[] = { "blurMultiplier", "fresnelOffset", "fresnelScale", "normScale", "normalMap", "scaleAbove", "scaleBelow", "waterFogColor", "waterFogDensity", "wave1Dir", "wave2Dir" }; static S32 expected_count = LL_ARRAY_SIZE(expected_windlight_settings); for(S32 i = 0; i < expected_count; ++i) { if(!paramsData.has(expected_windlight_settings[i])) { LL_WARNS("WindLight") << "Attempted to load WindLight water param set without " << expected_windlight_settings[i] << LL_ENDL; return false; } } } std::map::iterator mIt = mParamList.find(name); if(mIt == mParamList.end()) { addParamSet(name, paramsData); } else { setParamSet(name, paramsData); } if(propagate) { getParamSet(name, mCurParams); propagateParameters(); } return true; } void LLWaterParamManager::loadPresetNotecard(const std::string& name, const LLUUID& asset_id, const LLUUID& inv_id) { gAssetStorage->getInvItemAsset(LLHost::invalid, gAgent.getID(), gAgent.getSessionID(), gAgent.getID(), LLUUID::null, inv_id, asset_id, LLAssetType::AT_NOTECARD, &loadWaterNotecard, (void*)&inv_id); } void LLWaterParamManager::savePreset(const std::string & name) { // bugfix for SL-46920: preventing filenames that break stuff. char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_filename(curl_str); curl_free(curl_str); curl_str = NULL; escaped_filename += ".xml"; // make an empty llsd LLSD paramsData(LLSD::emptyMap()); std::string pathName(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", escaped_filename)); // fill it with LLSD windlight params paramsData = mParamList[name].getAll(); // write to file llofstream presetsXML(pathName); LLPointer formatter = new LLSDXMLFormatter(); formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); presetsXML.close(); propagateParameters(); } // Yes, this function is completely identical to LLWLParamManager::savePresetToNotecard. // I feel some refactoring of this whole WindLight thing would be generally beneficial. // Damned if I'm going to be the one to do it, though. bool LLWaterParamManager::savePresetToNotecard(const std::string & name) { // make an empty llsd LLSD paramsData(LLSD::emptyMap()); // fill it with LLSD windlight params paramsData = mParamList[name].getAll(); // get some XML std::ostringstream presetsXML; LLPointer formatter = new LLSDXMLFormatter(); formatter->format(paramsData, presetsXML, LLSDFormatter::OPTIONS_PRETTY); // Write it to a notecard LLNotecard notecard; notecard.setText(presetsXML.str()); LLInventoryItem *item = gInventory.getItem(mParamList[name].mInventoryID); if(!item) { mParamList[name].mInventoryID = LLUUID::null; return false; } std::string agent_url = gAgent.getRegion()->getCapability("UpdateNotecardAgentInventory"); if(!agent_url.empty()) { LLTransactionID tid; LLAssetID asset_id; tid.generate(); asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); LLVFile file(gVFS, asset_id, LLAssetType::AT_NOTECARD, LLVFile::APPEND); std::ostringstream stream; notecard.exportStream(stream); std::string buffer = stream.str(); S32 size = buffer.length() + 1; file.setMaxSize(size); file.write((U8*)buffer.c_str(), size); LLSD body; body["item_id"] = item->getUUID(); LLHTTPClient::post(agent_url, body, new LLUpdateAgentInventoryResponder(body, asset_id, LLAssetType::AT_NOTECARD)); } else { LL_WARNS("WindLight") << "Stuff the legacy system." << LL_ENDL; return false; } propagateParameters(); return true; } void LLWaterParamManager::propagateParameters(void) { // bind the variables only if we're using shaders if(gPipeline.canUseVertexShaders()) { LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) { shaders_iter->mUniformsDirty = TRUE; } } } bool err; F32 fog_density_slider = log(mCurParams.getFloat(mFogDensity.mName, err)) / log(mFogDensity.mBase); setDensitySliderValue(fog_density_slider); } void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) { if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::instance()->getRotatedLightDir().mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); shader->uniform4f("distance_multiplier", 0, 0, 0, 0); } } void LLWaterParamManager::update(LLViewerCamera * cam) { LLFastTimer ftm(LLFastTimer::FTM_UPDATE_WLPARAM); // update the shaders and the menu propagateParameters(); // sync menus if they exist if(LLFloaterWater::isOpen()) { LLFloaterWater::instance()->syncMenu(); } stop_glerror(); // only do this if we're dealing with shaders if(gPipeline.canUseVertexShaders()) { //transform water plane to eye space glh::vec3f norm(0.f, 0.f, 1.f); glh::vec3f p(0.f, 0.f, gAgent.getRegion()->getWaterHeight()+0.1f); F32 modelView[16]; for (U32 i = 0; i < 16; i++) { modelView[i] = (F32) gGLModelView[i]; } glh::matrix4f mat(modelView); glh::matrix4f invtrans = mat.inverse().transpose(); glh::vec3f enorm; glh::vec3f ep; invtrans.mult_matrix_vec(norm, enorm); enorm.normalize(); mat.mult_matrix_vec(p, ep); mWaterPlane = LLVector4(enorm.v[0], enorm.v[1], enorm.v[2], -ep.dot(enorm)); LLVector3 sunMoonDir; if (gSky.getSunDirection().mV[2] > NIGHTTIME_ELEVATION_COS) { sunMoonDir = gSky.getSunDirection(); } else { sunMoonDir = gSky.getMoonDirection(); } sunMoonDir.normVec(); mWaterFogKS = 1.f/llmax(sunMoonDir.mV[2], WATER_FOG_LIGHT_CLAMP); LLViewerShaderMgr::shader_iter shaders_iter, end_shaders; end_shaders = LLViewerShaderMgr::instance()->endShaders(); for(shaders_iter = LLViewerShaderMgr::instance()->beginShaders(); shaders_iter != end_shaders; ++shaders_iter) { if (shaders_iter->mProgramObject != 0 && shaders_iter->mShaderGroup == LLGLSLShader::SG_WATER) { shaders_iter->mUniformsDirty = TRUE; } } //Mix windlight settings if needed if(sNeedsMix == TRUE) { if(sMixSet == NULL) { sNeedsMix = FALSE; return; } if (waterSmoothTransitionTimer.getElapsedTimeF32() >= (sMixTime / 100)) //100 steps inbetween { waterSmoothTransitionTimer.reset(); mCurParams.mix(mCurParams, *sMixSet, sMixCount / 100);//.01 to 1.0 } sMixCount++; if((sMixCount / 100) == 1) { //All done sNeedsMix = FALSE; std::string wlWaterPresetName = "(Region settings)"; mCurParams.mName = wlWaterPresetName; removeParamSet( wlWaterPresetName, true ); addParamSet( wlWaterPresetName, mCurParams ); savePreset( wlWaterPresetName ); loadPreset( wlWaterPresetName, true ); sMixSet = NULL; } } } } void LLWaterParamManager::SetMixTime(LLWaterParamSet *mixSet, F32 mixTime) { waterSmoothTransitionTimer.reset(); sNeedsMix = TRUE; sMixSet = mixSet; sMixTime = mixTime; sMixCount = 1; } // static void LLWaterParamManager::initClass(void) { instance(); } // static void LLWaterParamManager::cleanupClass(void) { delete sInstance; sInstance = NULL; } bool LLWaterParamManager::addParamSet(const std::string& name, LLWaterParamSet& param) { // add a new one if not one there already std::map::iterator mIt = mParamList.find(name); if(mIt == mParamList.end()) { mParamList[name] = param; return true; } return false; } BOOL LLWaterParamManager::addParamSet(const std::string& name, LLSD const & param) { // add a new one if not one there already std::map::const_iterator finder = mParamList.find(name); if(finder == mParamList.end()) { mParamList[name].setAll(param); return TRUE; } else { return FALSE; } } bool LLWaterParamManager::getParamSet(const std::string& name, LLWaterParamSet& param) { // find it and set it std::map::iterator mIt = mParamList.find(name); if(mIt != mParamList.end()) { param = mParamList[name]; param.mName = name; return true; } return false; } bool LLWaterParamManager::setParamSet(const std::string& name, LLWaterParamSet& param) { mParamList[name] = param; return true; } bool LLWaterParamManager::setParamSet(const std::string& name, const LLSD & param) { // quick, non robust (we won't be working with files, but assets) check if(!param.isMap()) { return false; } mParamList[name].setAll(param); return true; } bool LLWaterParamManager::removeParamSet(const std::string& name, bool delete_from_disk) { // remove from param list std::map::iterator mIt = mParamList.find(name); if(mIt != mParamList.end()) { mParamList.erase(mIt); } if(delete_from_disk) { std::string path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); // use full curl escaped name char * curl_str = curl_escape(name.c_str(), name.size()); std::string escaped_name(curl_str); curl_free(curl_str); curl_str = NULL; gDirUtilp->deleteFilesInDir(path_name, escaped_name + ".xml"); } return true; } F32 LLWaterParamManager::getFogDensity(void) { bool err; F32 fogDensity = mCurParams.getFloat("waterFogDensity", err); // modify if we're underwater const F32 water_height = gAgent.getRegion() ? gAgent.getRegion()->getWaterHeight() : 0.f; F32 camera_height = gAgent.getCameraPositionAgent().mV[2]; if(camera_height <= water_height) { // raise it to the underwater fog density modifier fogDensity = pow(fogDensity, mCurParams.getFloat("underWaterFogMod", err)); } return fogDensity; } // static LLWaterParamManager * LLWaterParamManager::instance() { if(NULL == sInstance) { sInstance = new LLWaterParamManager(); sInstance->loadAllPresets(LLStringUtil::null); sInstance->getParamSet("Default", sInstance->mCurParams); } return sInstance; } // static void LLWaterParamManager::loadWaterNotecard(LLVFS *vfs, const LLUUID& asset_id, LLAssetType::EType asset_type, void *user_data, S32 status, LLExtStat ext_status) { LLUUID inventory_id(*((LLUUID*)user_data)); std::string name = "WindLight Setting.ww"; LLViewerInventoryItem *item = gInventory.getItem(inventory_id); if(item) { inventory_id = item->getUUID(); name = item->getName(); } if(LL_ERR_NOERR == status) { LLVFile file(vfs, asset_id, asset_type, LLVFile::READ); S32 file_length = file.getSize(); std::vector buffer(file_length + 1); file.read((U8*)&buffer[0], file_length); buffer[file_length] = 0; LLNotecard notecard(LLNotecard::MAX_SIZE); LLMemoryStream str((U8*)&buffer[0], file_length + 1); notecard.importStream(str); std::string settings = notecard.getText(); LLMemoryStream settings_str((U8*)settings.c_str(), settings.length()); bool is_real_setting = sInstance->loadPresetXML(name, settings_str, true, true); if(!is_real_setting) { LLSD subs; subs["NAME"] = name; LLNotifications::instance().add("KittyInvalidWaterlightNotecard", subs); } else { // We can do this because we know mCurParams sInstance->mParamList[name].mInventoryID = inventory_id; } } }