/** * @file llvowlsky.h * @brief LLVOWLSky class definition * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VOWLSKY_H #define LL_VOWLSKY_H #include "llviewerobject.h" class LLVOWLSky : public LLStaticViewerObject { private: static const F32 DISTANCE_TO_STARS; // anything less than 3 makes it impossible to create a closed dome. static const U32 MIN_SKY_DETAIL; // anything bigger than about 180 will cause getStripsNumVerts() to exceed 65535. static const U32 MAX_SKY_DETAIL; inline static U32 getNumStacks(void); inline static U32 getNumSlices(void); inline static U32 getFanNumVerts(void); inline static U32 getFanNumIndices(void); inline static U32 getStripsNumVerts(void); inline static U32 getStripsNumIndices(void); inline static U32 getStarsNumVerts(void); inline static U32 getStarsNumIndices(void); public: LLVOWLSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); void initSunDirection(LLVector3 const & sun_direction, LLVector3 const & sun_angular_velocity); /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ BOOL isActive(void) const; /*virtual*/ LLDrawable * createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); void drawStars(void); void drawDome(void); void resetVertexBuffers(void); void cleanupGL(); void restoreGL(); private: // a tiny helper function for controlling the sky dome tesselation. static F32 calcPhi(U32 i); // helper function for initializing the stars. void initStars(); // helper function for building the fan vertex buffer. static void buildFanBuffer(LLStrider & vertices, LLStrider & texCoords, LLStrider & indices); // helper function for building the strips vertex buffer. // note begin_stack and end_stack follow stl iterator conventions, // begin_stack is the first stack to be included, end_stack is the first // stack not to be included. static void buildStripsBuffer(U32 begin_stack, U32 end_stack, LLStrider & vertices, LLStrider & texCoords, LLStrider & indices); // helper function for updating the stars colors. void updateStarColors(); // helper function for updating the stars geometry. BOOL updateStarGeometry(LLDrawable *drawable); private: LLPointer mFanVerts; std::vector< LLPointer > mStripsVerts; LLPointer mStarsVerts; std::vector mStarVertices; // Star verticies std::vector mStarColors; // Star colors std::vector mStarIntensities; // Star intensities }; #endif // LL_VOWLSKY_H