/** * @file llvowater.h * @brief Description of LLVOWater class * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VOWATER_H #define LL_VOWATER_H #include "llviewerobject.h" #include "llviewerimage.h" #include "pipeline.h" #include "v2math.h" const U32 N_RES = 16; //32 // number of subdivisions of wave tile const U8 WAVE_STEP = 8; class LLSurface; class LLHeavenBody; class LLVOSky; class LLFace; class LLVOWater : public LLStaticViewerObject { public: enum { VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | (1 << LLVertexBuffer::TYPE_NORMAL) | (1 << LLVertexBuffer::TYPE_TEXCOORD0) }; LLVOWater(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); /*virtual*/ void markDead(); // Initialize data that's only inited once per class. static void initClass(); static void cleanupClass(); /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateSpatialExtents(LLVector3& newMin, LLVector3& newMax); /*virtual*/ void updateTextures(); /*virtual*/ void setPixelAreaAndAngle(LLAgent &agent); // generate accurate apparent angle and area /*virtual*/ U32 getPartitionType() const; /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. void setUseTexture(const BOOL use_texture); void setIsEdgePatch(const BOOL edge_patch); BOOL getUseTexture() const { return mUseTexture; } BOOL getIsEdgePatch() const { return mIsEdgePatch; } protected: BOOL mUseTexture; BOOL mIsEdgePatch; LLPipeline::LLRenderTypeMask mRenderType; }; class LLVOVoidWater : public LLVOWater { public: LLVOVoidWater(LLUUID const& id, LLPCode pcode, LLViewerRegion* regionp) : LLVOWater(id, pcode, regionp) { mRenderType = LLPipeline::RENDER_TYPE_VOIDWATER; } /*virtual*/ U32 getPartitionType() const; }; #endif // LL_VOSURFACEPATCH_H