/** * @file llvovolume.h * @brief LLVOVolume class header file * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVOVOLUME_H #define LL_LLVOVOLUME_H #include "llviewerobject.h" #include "llviewerimage.h" #include "llframetimer.h" #include "llapr.h" #include class LLViewerTextureAnim; class LLDrawPool; class LLSelectNode; enum LLVolumeInterfaceType { INTERFACE_FLEXIBLE = 1, }; // Base class for implementations of the volume - Primitive, Flexible Object, etc. class LLVolumeInterface { public: virtual ~LLVolumeInterface() { } virtual LLVolumeInterfaceType getInterfaceType() const = 0; virtual BOOL doIdleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) = 0; virtual BOOL doUpdateGeometry(LLDrawable *drawable) = 0; virtual LLVector3 getPivotPosition() const = 0; virtual void onSetVolume(const LLVolumeParams &volume_params, const S32 detail) = 0; virtual void onSetScale(const LLVector3 &scale, BOOL damped) = 0; virtual void onParameterChanged(U16 param_type, LLNetworkData *data, BOOL in_use, bool local_origin) = 0; virtual void onShift(const LLVector3 &shift_vector) = 0; virtual bool isVolumeUnique() const = 0; // Do we need a unique LLVolume instance? virtual bool isVolumeGlobal() const = 0; // Are we in global space? virtual bool isActive() const = 0; // Is this object currently active? virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const = 0; virtual void updateRelativeXform() = 0; virtual U32 getID() const = 0; virtual void preRebuild() = 0; }; // Class which embodies all Volume objects (with pcode LL_PCODE_VOLUME) class LLVOVolume : public LLViewerObject { protected: virtual ~LLVOVolume(); public: static void initClass(); static void preUpdateGeom(); enum { VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | (1 << LLVertexBuffer::TYPE_NORMAL) | (1 << LLVertexBuffer::TYPE_TEXCOORD0) | (1 << LLVertexBuffer::TYPE_TEXCOORD1) | (1 << LLVertexBuffer::TYPE_COLOR) }; public: LLVOVolume(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); /*virtual*/ void markDead(); // Override (and call through to parent) to clean up sculpt texture references /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); void deleteFaces(); void animateTextures(); /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); /*virtual*/ BOOL isActive() const; /*virtual*/ BOOL isAttachment() const; /*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object /*virtual*/ BOOL isHUDAttachment() const; void generateSilhouette(LLSelectNode* nodep, const LLVector3& view_point); /*virtual*/ void setParent(LLViewerObject* parent); S32 getLOD() const { return mLOD; } const LLVector3 getPivotPositionAgent() const; const LLMatrix4& getRelativeXform() const { return mRelativeXform; } const LLMatrix3& getRelativeXformInvTrans() const { return mRelativeXformInvTrans; } /*virtual*/ const LLMatrix4 getRenderMatrix() const; /*virtual*/ BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES BOOL pick_transparent = FALSE, S32* face_hit = NULL, // which face was hit LLVector3* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point ); LLVector3 agentPositionToVolume(const LLVector3& pos) const; LLVector3 agentDirectionToVolume(const LLVector3& dir) const; LLVector3 volumePositionToAgent(const LLVector3& dir) const; LLVector3 volumeDirectionToAgent(const LLVector3& dir) const; BOOL getVolumeChanged() const { return mVolumeChanged; } /*virtual*/ F32 getRadius() const { return mVObjRadius; }; const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const; void markForUpdate(BOOL priority) { LLViewerObject::markForUpdate(priority); mVolumeChanged = TRUE; } /*virtual*/ void onShift(const LLVector3 &shift_vector); // Called when the drawable shifts /*virtual*/ void parameterChanged(U16 param_type, bool local_origin); /*virtual*/ void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); /*virtual*/ U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp); /*virtual*/ void setSelected(BOOL sel); /*virtual*/ BOOL setDrawableParent(LLDrawable* parentp); /*virtual*/ void setScale(const LLVector3 &scale, BOOL damped); /*virtual*/ void setTEImage(const U8 te, LLViewerImage *imagep); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump); /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny); /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright); /*virtual*/ S32 setTEBumpShinyFullbright(const U8 te, const U8 bump); /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags); /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen); /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media); /*virtual*/ BOOL setMaterial(const U8 material); void setTexture(const S32 face); S32 getIndexInTex() const {return mIndexInTex ;} /*virtual*/ BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false); void updateSculptTexture(); void setIndexInTex(S32 index) { mIndexInTex = index ;} void sculpt(); void updateRelativeXform(); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void updateFaceSize(S32 idx); /*virtual*/ BOOL updateLOD(); void updateRadius(); /*virtual*/ void updateTextures(); void updateTextureVirtualSize(); void updateFaceFlags(); void regenFaces(); BOOL genBBoxes(BOOL force_global); void preRebuild(); virtual void updateSpatialExtents(LLVector3& min, LLVector3& max); virtual F32 getBinRadius(); virtual U32 getPartitionType() const; // For Lights void setIsLight(BOOL is_light); void setLightColor(const LLColor3& color); void setLightIntensity(F32 intensity); void setLightRadius(F32 radius); void setLightFalloff(F32 falloff); void setLightCutoff(F32 cutoff); BOOL getIsLight() const; LLColor3 getLightBaseColor() const; // not scaled by intensity LLColor3 getLightColor() const; // scaled by intensity F32 getLightIntensity() const; F32 getLightRadius() const; F32 getLightFalloff() const; F32 getLightCutoff() const; // Flexible Objects U32 getVolumeInterfaceID() const; virtual BOOL isFlexible() const; virtual BOOL isSculpted() const; BOOL isVolumeGlobal() const; BOOL canBeFlexible() const; BOOL setIsFlexible(BOOL is_flexible); // tag: vaa emerald local_asset_browser void setSculptChanged(BOOL has_changed) { mSculptChanged = has_changed; } protected: S32 computeLODDetail(F32 distance, F32 radius); BOOL calcLOD(); LLFace* addFace(S32 face_index); void updateTEData(); public: LLViewerTextureAnim *mTextureAnimp; U8 mTexAnimMode; private: friend class LLDrawable; BOOL mFaceMappingChanged; LLFrameTimer mTextureUpdateTimer; S32 mLOD; BOOL mLODChanged; BOOL mSculptChanged; LLMatrix4 mRelativeXform; LLMatrix3 mRelativeXformInvTrans; BOOL mVolumeChanged; F32 mVObjRadius; LLVolumeInterface *mVolumeImpl; LLPointer mSculptTexture; S32 mIndexInTex; // index of this volume in the texture's volume list // statics public: static F32 sLODSlopDistanceFactor;// Changing this to zero, effectively disables the LOD transition slop static F32 sLODFactor; // LOD scale factor static F32 sDistanceFactor; // LOD distance factor protected: static S32 sNumLODChanges; friend class LLVolumeImplFlexible; }; #endif // LL_LLVOVOLUME_H