/** * @file llvostars.cpp * @brief LLVOStars class implementation * * Copyright (c) 2001-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #include "llviewerprecompiledheaders.h" #include "llvostars.h" #include "lldrawpoolstars.h" #include "llface.h" #include "llsky.h" #include "llvosky.h" #include "llworld.h" #include "pipeline.h" const U32 NUMBER_OF_STARS = 1000; const F32 DISTANCE_TO_STARS = (HORIZON_DIST - 10.f)*0.25f; LLVOStars::LLVOStars(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) : LLStaticViewerObject(id, pcode, regionp) { initStars(); } LLVOStars::~LLVOStars() { delete[] mStarVertices; mStarVertices = NULL; delete[] mStarColors; mStarColors = NULL; delete[] mStarIntensities; mStarIntensities = NULL; } LLDrawable *LLVOStars::createDrawable(LLPipeline *pipeline) { pipeline->allocDrawable(this); mDrawable->setLit(FALSE); LLDrawPoolStars *poolp = (LLDrawPoolStars*) gPipeline.getPool(LLDrawPool::POOL_STARS); mFace = mDrawable->addFace(poolp, NULL); mDrawable->setRenderType(LLPipeline::RENDER_TYPE_STARS); mFace->setSize(NUMBER_OF_STARS, NUMBER_OF_STARS); return mDrawable; } BOOL LLVOStars::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) { return TRUE; } BOOL LLVOStars::updateGeometry(LLDrawable *drawable) { updateStarColors(); updateStarGeometry(drawable); LLPipeline::sCompiles++; return TRUE; } BOOL LLVOStars::updateStarGeometry(LLDrawable *drawable) { LLStrider verticesp; LLStrider normalsp; LLStrider texCoordsp; LLStrider colorsp; LLStrider indicesp; S32 index_offset; if (mFace->mVertexBuffer.isNull()) { mFace->mVertexBuffer = new LLVertexBuffer(LLDrawPoolStars::VERTEX_DATA_MASK, GL_STREAM_DRAW_ARB); mFace->mVertexBuffer->allocateBuffer(mFace->getGeomCount(), mFace->getIndicesCount(), TRUE); mFace->setGeomIndex(0); mFace->setIndicesIndex(0); } index_offset = mFace->getGeometryColors(verticesp,normalsp,texCoordsp,colorsp, indicesp); if (-1 == index_offset) { return TRUE; } for (U32 vtx = 0; vtx < NUMBER_OF_STARS; ++vtx) { *(verticesp++) = mStarVertices[vtx]; *(colorsp++) = LLColor4U(mStarColors[vtx]); *(indicesp++) = index_offset + vtx; } return TRUE; } void LLVOStars::initStars() { // Initialize star map mStarVertices = new LLVector3 [NUMBER_OF_STARS]; mStarColors = new LLColor4 [NUMBER_OF_STARS]; mStarIntensities = new F32 [NUMBER_OF_STARS]; LLVector3 * v_p = mStarVertices; LLColor4 * v_c = mStarColors; F32 * v_i = mStarIntensities; U32 i; for (i = 0; i < NUMBER_OF_STARS; i++ ) { v_p->mV[VX] = ll_frand() - 0.5f; v_p->mV[VY] = ll_frand() - 0.5f; // we only want stars on the top half of the dome! v_p->mV[VZ] = ll_frand()/2.f; v_p->normVec(); *v_p *= DISTANCE_TO_STARS; *v_i = llmin((F32)pow(ll_frand(),2.f) + 0.1f, 1.f); v_c->mV[VRED] = 0.75f + ll_frand() * 0.25f ; v_c->mV[VGREEN] = 1.f ; v_c->mV[VBLUE] = 0.75f + ll_frand() * 0.25f ; v_c->mV[VALPHA] = 1.f; v_c->clamp(); v_p++; v_c++; v_i++; } } void LLVOStars::updateStarColors() { LLColor4 * v_c; v_c = mStarColors; F32 * v_i = mStarIntensities; LLVector3* v_p = mStarVertices; const F32 var = 0.15f; const F32 min = 0.5f; //0.75f; const F32 sunclose_max = 0.6f; const F32 sunclose_range = 1 - sunclose_max; F32 below_horizon = - llmin(0.0f, gSky.mVOSkyp->getToSunLast().mV[2]); F32 brightness_factor = llmin(1.0f, below_horizon * 20); static S32 swap = 0; swap++; if ((swap % 2) == 1) { F32 intensity; // max intensity of each star U32 x; for (x = 0; x < NUMBER_OF_STARS; x++) { F32 sundir_factor = 1; LLVector3 tostar = *v_p; tostar.normVec(); const F32 how_close_to_sun = tostar * gSky.mVOSkyp->getToSunLast(); if (how_close_to_sun > sunclose_max) { sundir_factor = (1 - how_close_to_sun) / sunclose_range; } intensity = *(v_i); F32 alpha = v_c->mV[VALPHA] + (ll_frand() - 0.5f) * var * intensity; if (alpha < min * intensity) { alpha = min * intensity; } if (alpha > intensity) { alpha = intensity; } alpha *= brightness_factor * sundir_factor; alpha = llclamp(alpha, 0.f, 1.f); v_c->mV[VALPHA] = alpha; v_c++; v_i++; v_p++; } } }