/** * @file llvoiceclient.h * @brief Declaration of LLVoiceClient class which is the interface to the voice client process. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_VOICE_CLIENT_H #define LL_VOICE_CLIENT_H class LLVOAvatar; class LLVivoxProtocolParser; #include "lliopipe.h" #include "llpumpio.h" #include "llchainio.h" #include "lliosocket.h" #include "v3math.h" #include "llframetimer.h" #include "llviewerregion.h" #include "llcallingcard.h" // for LLFriendObserver class LLVoiceClientParticipantObserver { public: virtual ~LLVoiceClientParticipantObserver() { } virtual void onChange() = 0; }; class LLVoiceClientStatusObserver { public: typedef enum e_voice_status_type { // NOTE: when updating this enum, please also update the switch in // LLVoiceClientStatusObserver::status2string(). STATUS_LOGIN_RETRY, STATUS_LOGGED_IN, STATUS_JOINING, STATUS_JOINED, STATUS_LEFT_CHANNEL, STATUS_VOICE_DISABLED, BEGIN_ERROR_STATUS, ERROR_CHANNEL_FULL, ERROR_CHANNEL_LOCKED, ERROR_NOT_AVAILABLE, ERROR_UNKNOWN } EStatusType; virtual ~LLVoiceClientStatusObserver() { } virtual void onChange(EStatusType status, const std::string &channelURI, bool proximal) = 0; static std::string status2string(EStatusType inStatus); }; class LLVoiceClient: public LLSingleton { LOG_CLASS(LLVoiceClient); public: LLVoiceClient(); ~LLVoiceClient(); public: static void init(LLPumpIO *pump); // Call this once at application startup (creates connector) static void terminate(); // Call this to clean up during shutdown static bool needsVivoxLicense(); protected: bool writeString(const std::string &str); public: static F32 OVERDRIVEN_POWER_LEVEL; void updateSettings(); // call after loading settings and whenever they change void getCaptureDevicesSendMessage(); void getRenderDevicesSendMessage(); void clearCaptureDevices(); void addCaptureDevice(const std::string& name); void setCaptureDevice(const std::string& name); void clearRenderDevices(); void addRenderDevice(const std::string& name); void setRenderDevice(const std::string& name); void tuningStart(); void tuningStop(); bool inTuningMode(); bool inTuningStates(); void tuningRenderStartSendMessage(const std::string& name, bool loop); void tuningRenderStopSendMessage(); void tuningCaptureStartSendMessage(int duration); void tuningCaptureStopSendMessage(); void tuningSetMicVolume(float volume); void tuningSetSpeakerVolume(float volume); float tuningGetEnergy(void); // This returns true when it's safe to bring up the "device settings" dialog in the prefs. // i.e. when the daemon is running and connected, and the device lists are populated. bool deviceSettingsAvailable(); // Requery the vivox daemon for the current list of input/output devices. // If you pass true for clearCurrentList, deviceSettingsAvailable() will be false until the query has completed // (use this if you want to know when it's done). // If you pass false, you'll have no way to know when the query finishes, but the device lists will not appear empty in the interim. void refreshDeviceLists(bool clearCurrentList = true); // Call this if the connection to the daemon terminates unexpectedly. It will attempt to reset everything and relaunch. void daemonDied(); // Call this if we're just giving up on voice (can't provision an account, etc.). It will clean up and go away. void giveUp(); ///////////////////////////// // Response/Event handlers void connectorCreateResponse(int statusCode, std::string &statusString, std::string &connectorHandle, std::string &versionID); void loginResponse(int statusCode, std::string &statusString, std::string &accountHandle, int numberOfAliases); void sessionCreateResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle); void sessionGroupAddSessionResponse(std::string &requestId, int statusCode, std::string &statusString, std::string &sessionHandle); void sessionConnectResponse(std::string &requestId, int statusCode, std::string &statusString); void logoutResponse(int statusCode, std::string &statusString); void connectorShutdownResponse(int statusCode, std::string &statusString); void accountLoginStateChangeEvent(std::string &accountHandle, int statusCode, std::string &statusString, int state); void mediaStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, int statusCode, std::string &statusString, int state, bool incoming); void textStreamUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, bool enabled, int state, bool incoming); void sessionAddedEvent(std::string &uriString, std::string &alias, std::string &sessionHandle, std::string &sessionGroupHandle, bool isChannel, bool incoming, std::string &nameString, std::string &applicationString); void sessionGroupAddedEvent(std::string &sessionGroupHandle); void sessionRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle); void participantAddedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString, std::string &displayNameString, int participantType); void participantRemovedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, std::string &nameString); void participantUpdatedEvent(std::string &sessionHandle, std::string &sessionGroupHandle, std::string &uriString, std::string &alias, bool isModeratorMuted, bool isSpeaking, int volume, F32 energy); void auxAudioPropertiesEvent(F32 energy); void buddyPresenceEvent(std::string &uriString, std::string &alias, std::string &statusString, std::string &applicationString); void messageEvent(std::string &sessionHandle, std::string &uriString, std::string &alias, std::string &messageHeader, std::string &messageBody, std::string &applicationString); void sessionNotificationEvent(std::string &sessionHandle, std::string &uriString, std::string ¬ificationType); void subscriptionEvent(std::string &buddyURI, std::string &subscriptionHandle, std::string &alias, std::string &displayName, std::string &applicationString, std::string &subscriptionType); void buddyListChanged(); void muteListChanged(); void updateFriends(U32 mask); ///////////////////////////// // Sending updates of current state static void updatePosition(void); void setCameraPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot); void setAvatarPosition(const LLVector3d &position, const LLVector3 &velocity, const LLMatrix3 &rot); bool channelFromRegion(LLViewerRegion *region, std::string &name); void leaveChannel(void); // call this on logout or teleport begin void setMuteMic(bool muted); // Use this to mute the local mic (for when the client is minimized, etc), ignoring user PTT state. void setUserPTTState(bool ptt); bool getUserPTTState(); void toggleUserPTTState(void); void setVoiceEnabled(bool enabled); static bool voiceEnabled(); void setUsePTT(bool usePTT); void setPTTIsToggle(bool PTTIsToggle); void setPTTKey(std::string &key); void setEarLocation(S32 loc); void setVoiceVolume(F32 volume); void setMicGain(F32 volume); void setUserVolume(const LLUUID& id, F32 volume); // set's volume for specified agent, from 0-1 (where .5 is nominal) void setLipSyncEnabled(BOOL enabled); BOOL lipSyncEnabled(); // PTT key triggering void keyDown(KEY key, MASK mask); void keyUp(KEY key, MASK mask); void middleMouseState(bool down); ///////////////////////////// // Accessors for data related to nearby speakers BOOL getVoiceEnabled(const LLUUID& id); // true if we've received data for this avatar BOOL getIsSpeaking(const LLUUID& id); BOOL getIsModeratorMuted(const LLUUID& id); F32 getCurrentPower(const LLUUID& id); // "power" is related to "amplitude" in a defined way. I'm just not sure what the formula is... BOOL getOnMuteList(const LLUUID& id); F32 getUserVolume(const LLUUID& id); std::string getDisplayName(const LLUUID& id); // MBW -- XXX -- Not sure how to get this data out of the TVC BOOL getUsingPTT(const LLUUID& id); std::string getGroupID(const LLUUID& id); // group ID if the user is in group chat (empty string if not applicable) ///////////////////////////// BOOL getAreaVoiceDisabled(); // returns true if the area the avatar is in is speech-disabled. // Use this to determine whether to show a "no speech" icon in the menu bar. ///////////////////////////// // Recording controls void recordingLoopStart(int seconds = 3600, int deltaFramesPerControlFrame = 200); void recordingLoopSave(const std::string& filename); void recordingStop(); // Playback controls void filePlaybackStart(const std::string& filename); void filePlaybackStop(); void filePlaybackSetPaused(bool paused); void filePlaybackSetMode(bool vox = false, float speed = 1.0f); // This is used by the string-keyed maps below, to avoid storing the string twice. // The 'const std::string *' in the key points to a string actually stored in the object referenced by the map. // The add and delete operations for each map allocate and delete in the right order to avoid dangling references. // The default compare operation would just compare pointers, which is incorrect, so they must use this comparitor instead. struct stringMapComparitor { bool operator()(const std::string* a, const std::string * b) const { return a->compare(*b) < 0; } }; struct uuidMapComparitor { bool operator()(const LLUUID* a, const LLUUID * b) const { return *a < *b; } }; struct participantState { public: participantState(const std::string &uri); bool updateMuteState(); bool isAvatar(); std::string mURI; LLUUID mAvatarID; std::string mAccountName; std::string mDisplayName; LLFrameTimer mSpeakingTimeout; F32 mLastSpokeTimestamp; F32 mPower; int mVolume; std::string mGroupID; int mUserVolume; bool mPTT; bool mIsSpeaking; bool mIsModeratorMuted; bool mOnMuteList; // true if this avatar is on the user's mute list (and should be muted) bool mVolumeDirty; // true if this participant needs a volume command sent (either mOnMuteList or mUserVolume has changed) bool mAvatarIDValid; bool mIsSelf; }; typedef std::map participantMap; typedef std::map participantUUIDMap; enum streamState { streamStateUnknown = 0, streamStateIdle = 1, streamStateConnected = 2, streamStateRinging = 3, }; struct sessionState { public: sessionState(); ~sessionState(); participantState *addParticipant(const std::string &uri); // Note: after removeParticipant returns, the participant* that was passed to it will have been deleted. // Take care not to use the pointer again after that. void removeParticipant(participantState *participant); void removeAllParticipants(); participantState *findParticipant(const std::string &uri); participantState *findParticipantByID(const LLUUID& id); bool isCallBackPossible(); bool isTextIMPossible(); std::string mHandle; std::string mGroupHandle; std::string mSIPURI; std::string mAlias; std::string mName; std::string mAlternateSIPURI; std::string mHash; // Channel password std::string mErrorStatusString; std::queue mTextMsgQueue; LLUUID mIMSessionID; LLUUID mCallerID; int mErrorStatusCode; int mMediaStreamState; int mTextStreamState; bool mCreateInProgress; // True if a Session.Create has been sent for this session and no response has been received yet. bool mMediaConnectInProgress; // True if a Session.MediaConnect has been sent for this session and no response has been received yet. bool mVoiceInvitePending; // True if a voice invite is pending for this session (usually waiting on a name lookup) bool mTextInvitePending; // True if a text invite is pending for this session (usually waiting on a name lookup) bool mSynthesizedCallerID; // True if the caller ID is a hash of the SIP URI -- this means we shouldn't do a name lookup. bool mIsChannel; // True for both group and spatial channels (false for p2p, PSTN) bool mIsSpatial; // True for spatial channels bool mIsP2P; bool mIncoming; bool mVoiceEnabled; bool mReconnect; // Whether we should try to reconnect to this session if it's dropped // Set to true when the mute state of someone in the participant list changes. // The code will have to walk the list to find the changed participant(s). bool mVolumeDirty; bool mParticipantsChanged; participantMap mParticipantsByURI; participantUUIDMap mParticipantsByUUID; }; participantState *findParticipantByID(const LLUUID& id); participantMap *getParticipantList(void); typedef std::map sessionMap; typedef std::set sessionSet; typedef sessionSet::iterator sessionIterator; sessionIterator sessionsBegin(void); sessionIterator sessionsEnd(void); sessionState *findSession(const std::string &handle); sessionState *findSessionBeingCreatedByURI(const std::string &uri); sessionState *findSession(const LLUUID &participant_id); sessionState *findSessionByCreateID(const std::string &create_id); sessionState *addSession(const std::string &uri, const std::string &handle = LLStringUtil::null); void setSessionHandle(sessionState *session, const std::string &handle = LLStringUtil::null); void setSessionURI(sessionState *session, const std::string &uri); void deleteSession(sessionState *session); void deleteAllSessions(void); void verifySessionState(void); void joinedAudioSession(sessionState *session); void leftAudioSession(sessionState *session); // This is called in several places where the session _may_ need to be deleted. // It contains logic for whether to delete the session or keep it around. void reapSession(sessionState *session); // Returns true if the session seems to indicate we've moved to a region on a different voice server bool sessionNeedsRelog(sessionState *session); struct buddyListEntry { buddyListEntry(const std::string &uri); std::string mURI; std::string mDisplayName; LLUUID mUUID; bool mOnlineSL; bool mOnlineSLim; bool mCanSeeMeOnline; bool mHasBlockListEntry; bool mHasAutoAcceptListEntry; bool mNameResolved; bool mInSLFriends; bool mInVivoxBuddies; bool mNeedsNameUpdate; }; typedef std::map buddyListMap; // This should be called when parsing a buddy list entry sent by SLVoice. void processBuddyListEntry(const std::string &uri, const std::string &displayName); buddyListEntry *addBuddy(const std::string &uri); buddyListEntry *addBuddy(const std::string &uri, const std::string &displayName); buddyListEntry *findBuddy(const std::string &uri); buddyListEntry *findBuddy(const LLUUID &id); buddyListEntry *findBuddyByDisplayName(const std::string &name); void deleteBuddy(const std::string &uri); void deleteAllBuddies(void); void deleteAllBlockRules(void); void addBlockRule(const std::string &blockMask, const std::string &presenceOnly); void deleteAllAutoAcceptRules(void); void addAutoAcceptRule(const std::string &autoAcceptMask, const std::string &autoAddAsBuddy); void accountListBlockRulesResponse(int statusCode, const std::string &statusString); void accountListAutoAcceptRulesResponse(int statusCode, const std::string &statusString); ///////////////////////////// // session control messages void connectorCreate(); void connectorShutdown(); void requestVoiceAccountProvision(S32 retries = 3); void userAuthorized( const std::string& firstName, const std::string& lastName, const LLUUID &agentID); void login( const std::string& account_name, const std::string& password, const std::string& voice_sip_uri_hostname, const std::string& voice_account_server_uri, const LLUUID& response_id); void loginSendMessage(); void logout(); void logoutSendMessage(); void loadDaemon(const std::string& scheme); void accountListBlockRulesSendMessage(); void accountListAutoAcceptRulesSendMessage(); void sessionGroupCreateSendMessage(); void sessionCreateSendMessage(sessionState *session, bool startAudio = true, bool startText = false); void sessionGroupAddSessionSendMessage(sessionState *session, bool startAudio = true, bool startText = false); void sessionMediaConnectSendMessage(sessionState *session); // just joins the audio session void sessionTextConnectSendMessage(sessionState *session); // just joins the text session void sessionTerminateSendMessage(sessionState *session); void sessionGroupTerminateSendMessage(sessionState *session); void sessionMediaDisconnectSendMessage(sessionState *session); void sessionTextDisconnectSendMessage(sessionState *session); // Pokes the state machine to leave the audio session next time around. void sessionTerminate(); // Pokes the state machine to shut down the connector and restart it. void requestRelog(); // Does the actual work to get out of the audio session void leaveAudioSession(); void addObserver(LLVoiceClientParticipantObserver* observer); void removeObserver(LLVoiceClientParticipantObserver* observer); void addObserver(LLVoiceClientStatusObserver* observer); void removeObserver(LLVoiceClientStatusObserver* observer); void addObserver(LLFriendObserver* observer); void removeObserver(LLFriendObserver* observer); void lookupName(const LLUUID &id); static void onAvatarNameLookup(const LLUUID& id, const std::string& first, const std::string& last, BOOL is_group, void* user_data); void avatarNameResolved(const LLUUID &id, const std::string &name); typedef std::vector deviceList; deviceList *getCaptureDevices(); deviceList *getRenderDevices(); void setNonSpatialChannel( const std::string &uri, const std::string &credentials); void setSpatialChannel( const std::string &uri, const std::string &credentials, const LLUUID& response_id); // start a voice session with the specified user void callUser(const LLUUID &uuid); // Send a text message to the specified user, initiating the session if necessary. bool sendTextMessage(const LLUUID& participant_id, const std::string& message); // close any existing text IM session with the specified user void endUserIMSession(const LLUUID &uuid); bool answerInvite(std::string &sessionHandle); void declineInvite(std::string &sessionHandle); void leaveNonSpatialChannel(); // Returns the URI of the current channel, or an empty string if not currently in a channel. // NOTE that it will return an empty string if it's in the process of joining a channel. std::string getCurrentChannel(); // returns true iff the user is currently in a proximal (local spatial) channel. // Note that gestures should only fire if this returns true. bool inProximalChannel(); std::string sipURIFromID(const LLUUID &id); // Returns true if the indicated user is online via SIP presence according to SLVoice. // Note that we only get SIP presence data for other users that are in our vivox buddy list. bool isOnlineSIP(const LLUUID &id); // Returns true if the indicated participant is really an SL avatar. // This should be used to control the state of the "profile" button. // Currently this will be false only for PSTN callers into group chats, and PSTN p2p calls. bool isParticipantAvatar(const LLUUID &id); // Returns true if calling back the session URI after the session has closed is possible. // Currently this will be false only for PSTN P2P calls. // NOTE: this will return true if the session can't be found. bool isSessionCallBackPossible(const LLUUID &session_id); // Returns true if the session can accepte text IM's. // Currently this will be false only for PSTN P2P calls. // NOTE: this will return true if the session can't be found. bool isSessionTextIMPossible(const LLUUID &session_id); void close(); void start(); void setPIRCapResponseID(const LLUUID& response_id){ mPIRCapResponseID = response_id; } private: // internal state for a simple state machine. This is used to deal with the asynchronous nature of some of the messages. // Note: if you change this list, please make corresponding changes to LLVoiceClient::state2string(). enum state { stateDisableCleanup, stateDisabled, // Voice is turned off. stateStart, // Class is initialized, socket is created stateDaemonLaunched, // Daemon has been launched stateConnecting, // connect() call has been issued stateConnected, // connection to the daemon has been made, send some initial setup commands. stateIdle, // socket is connected, ready for messaging stateMicTuningStart, stateMicTuningRunning, stateMicTuningStop, stateConnectorStart, // connector needs to be started stateConnectorStarting, // waiting for connector handle stateConnectorStarted, // connector handle received stateLoginRetry, // need to retry login (failed due to changing password) stateLoginRetryWait, // waiting for retry timer stateNeedsLogin, // send login request stateLoggingIn, // waiting for account handle stateLoggedIn, // account handle received stateCreatingSessionGroup, // Creating the main session group stateNoChannel, // stateJoiningSession, // waiting for session handle stateSessionJoined, // session handle received stateRunning, // in session, steady state stateLeavingSession, // waiting for terminate session response stateSessionTerminated, // waiting for terminate session response stateLoggingOut, // waiting for logout response stateLoggedOut, // logout response received stateConnectorStopping, // waiting for connector stop stateConnectorStopped, // connector stop received // We go to this state if the login fails because the account needs to be provisioned. // error states. No way to recover from these yet. stateConnectorFailed, stateConnectorFailedWaiting, stateLoginFailed, stateLoginFailedWaiting, stateJoinSessionFailed, stateJoinSessionFailedWaiting, stateJail // Go here when all else has failed. Nothing will be retried, we're done. }; state mState; bool mSessionTerminateRequested; bool mRelogRequested; void setState(state inState); state getState(void) { return mState; }; static std::string state2string(state inState); void stateMachine(); static void idle(void *user_data); LLHost mDaemonHost; LLSocket::ptr_t mSocket; bool mConnected; void closeSocket(void); LLPumpIO *mPump; friend class LLVivoxProtocolParser; std::string mAccountName; std::string mAccountPassword; std::string mAccountDisplayName; std::string mAccountFirstName; std::string mAccountLastName; bool mAccountActive; bool mVAPRequested; std::string mDaemonScheme; LLUUID mVAPCapResponseID; LLUUID mPIRCapResponseID; bool mTuningMode; float mTuningEnergy; std::string mTuningAudioFile; int mTuningMicVolume; bool mTuningMicVolumeDirty; int mTuningSpeakerVolume; bool mTuningSpeakerVolumeDirty; state mTuningExitState; // state to return to when we leave tuning mode. std::string mSpatialSessionURI; std::string mSpatialSessionCredentials; std::string mMainSessionGroupHandle; // handle of the "main" session group. std::string mChannelName; // Name of the channel to be looked up bool mAreaVoiceDisabled; sessionState *mAudioSession; // Session state for the current audio session bool mAudioSessionChanged; // set to true when the above pointer gets changed, so observers can be notified. sessionState *mNextAudioSession; // Session state for the audio session we're trying to join // std::string mSessionURI; // URI of the session we're in. // std::string mSessionHandle; // returned by ? S32 mCurrentParcelLocalID; // Used to detect parcel boundary crossings std::string mCurrentRegionName; // Used to detect parcel boundary crossings std::string mConnectorHandle; // returned by "Create Connector" message std::string mAccountHandle; // returned by login message int mNumberOfAliases; U32 mCommandCookie; std::string mVoiceAccountServerURI; std::string mVoiceSIPURIHostName; int mLoginRetryCount; sessionMap mSessionsByHandle; // Active sessions, indexed by session handle. Sessions which are being initiated may not be in this map. sessionSet mSessions; // All sessions, not indexed. This is the canonical session list. bool mBuddyListMapPopulated; bool mBlockRulesListReceived; bool mAutoAcceptRulesListReceived; buddyListMap mBuddyListMap; deviceList mCaptureDevices; deviceList mRenderDevices; std::string mCaptureDevice; std::string mRenderDevice; bool mCaptureDeviceDirty; bool mRenderDeviceDirty; // This should be called when the code detects we have changed parcels. // It initiates the call to the server that gets the parcel channel. void parcelChanged(); void switchChannel(std::string uri = std::string(), bool spatial = true, bool no_reconnect = false, bool is_p2p = false, std::string hash = ""); void joinSession(sessionState *session); static std::string nameFromAvatar(LLVOAvatar *avatar); static std::string nameFromID(const LLUUID &id); static bool IDFromName(const std::string name, LLUUID &uuid); static std::string displayNameFromAvatar(LLVOAvatar *avatar); std::string sipURIFromAvatar(LLVOAvatar *avatar); std::string sipURIFromName(std::string &name); // Returns the name portion of the SIP URI if the string looks vaguely like a SIP URI, or an empty string if not. static std::string nameFromsipURI(const std::string &uri); bool inSpatialChannel(void); std::string getAudioSessionURI(); std::string getAudioSessionHandle(); void sendPositionalUpdate(void); void buildSetCaptureDevice(std::ostringstream &stream); void buildSetRenderDevice(std::ostringstream &stream); void buildLocalAudioUpdates(std::ostringstream &stream); void clearAllLists(); void checkFriend(const LLUUID& id); void sendFriendsListUpdates(); // start a text IM session with the specified user // This will be asynchronous, the session may be established at a future time. sessionState* startUserIMSession(const LLUUID& uuid); void sendQueuedTextMessages(sessionState *session); void enforceTether(void); bool mSpatialCoordsDirty; LLVector3d mCameraPosition; LLVector3d mCameraRequestedPosition; LLVector3 mCameraVelocity; LLMatrix3 mCameraRot; LLVector3d mAvatarPosition; LLVector3 mAvatarVelocity; LLMatrix3 mAvatarRot; bool mPTTDirty; bool mPTT; bool mUsePTT; bool mPTTIsMiddleMouse; KEY mPTTKey; bool mPTTIsToggle; bool mUserPTTState; bool mMuteMic; // Set to true when the friends list is known to have changed. bool mFriendsListDirty; enum { earLocCamera = 0, // ear at camera earLocAvatar, // ear at avatar earLocMixed // ear at avatar location/camera direction }; S32 mEarLocation; bool mSpeakerVolumeDirty; bool mSpeakerMuteDirty; int mSpeakerVolume; int mMicVolume; bool mMicVolumeDirty; bool mVoiceEnabled; bool mWriteInProgress; std::string mWriteString; size_t mWriteOffset; LLTimer mUpdateTimer; BOOL mLipSyncEnabled; typedef std::set observer_set_t; observer_set_t mParticipantObservers; void notifyParticipantObservers(); typedef std::set status_observer_set_t; status_observer_set_t mStatusObservers; void notifyStatusObservers(LLVoiceClientStatusObserver::EStatusType status); typedef std::set friend_observer_set_t; friend_observer_set_t mFriendObservers; void notifyFriendObservers(); }; extern LLVoiceClient *gVoiceClient; #endif //LL_VOICE_CLIENT_H