/** * @file llviewerparcelmediaautoplay.cpp * @brief timer to automatically play media in a parcel * * $LicenseInfo:firstyear=2007&license=viewergpl$ * * Copyright (c) 2007-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerparcelmediaautoplay.h" #include "llviewerparcelmedia.h" #include "llviewercontrol.h" #include "llviewermedia.h" #include "llparcel.h" #include "llviewerparcelmgr.h" #include "lluuid.h" #include "message.h" #include "llviewerimagelist.h" // for texture stats #include "llagent.h" const F32 AUTOPLAY_TIME = 5; // how many seconds before we autoplay const F32 AUTOPLAY_SIZE = 24*24; // how big the texture must be (pixel area) before we autoplay const F32 AUTOPLAY_SPEED = 0.1f; // how slow should the agent be moving to autoplay LLViewerParcelMediaAutoPlay::LLViewerParcelMediaAutoPlay() : LLEventTimer(1), mPlayed(FALSE), mTimeInParcel(0) { } static LLViewerParcelMediaAutoPlay *sAutoPlay = NULL; // static void LLViewerParcelMediaAutoPlay::initClass() { if (!sAutoPlay) sAutoPlay = new LLViewerParcelMediaAutoPlay; } // static void LLViewerParcelMediaAutoPlay::cleanupClass() { if (sAutoPlay) delete sAutoPlay; } // static void LLViewerParcelMediaAutoPlay::playStarted() { if (sAutoPlay) { sAutoPlay->mPlayed = TRUE; } } BOOL LLViewerParcelMediaAutoPlay::tick() { LLParcel *this_parcel = NULL; std::string this_media_url; LLUUID this_media_texture_id; S32 this_parcel_id = 0; this_parcel = LLViewerParcelMgr::getInstance()->getAgentParcel(); if (this_parcel) { this_media_url = std::string(this_parcel->getMediaURL()); this_media_texture_id = this_parcel->getMediaID(); this_parcel_id = this_parcel->getLocalID(); } if (this_parcel_id != mLastParcelID) { // we've entered a new parcel mPlayed = FALSE; // we haven't autoplayed yet mTimeInParcel = 0; // reset our timer mLastParcelID = this_parcel_id; } mTimeInParcel += mPeriod; // increase mTimeInParcel by the amount of time between ticks if ((!mPlayed) && // if we've never played (mTimeInParcel > AUTOPLAY_TIME) && // and if we've been here for so many seconds (this_media_url.size() != 0) && // and if the parcel has media (!LLViewerMedia::isMediaPlaying())) // and if the media is not already playing { if (this_media_texture_id.notNull()) // and if the media texture is good { LLViewerImage *image = gImageList.getImage(this_media_texture_id, FALSE); F32 image_size = 0; if (image) { image_size = image->mMaxVirtualSize; } if (gAgent.getVelocity().magVec() < AUTOPLAY_SPEED) // and if the agent is stopped (slow enough) { if (image_size > AUTOPLAY_SIZE) // and if the target texture is big enough on screen { if (this_parcel) { if (gSavedSettings.getBOOL("ParcelMediaAutoPlayEnable")) { // and last but not least, only play when autoplay is enabled LLViewerParcelMedia::play(this_parcel); } } mPlayed = TRUE; } } } } return FALSE; // continue ticking forever please. }