/** * @file llviewerobjectlist.h * @brief Description of LLViewerObjectList class. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVIEWEROBJECTLIST_H #define LL_LLVIEWEROBJECTLIST_H #include #include // common includes #include "llstat.h" #include "lldarrayptr.h" #include "llstring.h" // project includes #include "llviewerobject.h" class LLCamera; class LLNetMap; class LLDebugBeacon; const U32 CLOSE_BIN_SIZE = 10; const U32 NUM_BINS = 16; // GL name = position in object list + GL_NAME_INDEX_OFFSET so that // we can have special numbers like zero. const U32 GL_NAME_LAND = 0; const U32 GL_NAME_PARCEL_WALL = 1; const U32 GL_NAME_INDEX_OFFSET = 10; class LLViewerObjectList { public: LLViewerObjectList(); ~LLViewerObjectList(); void destroy(); // For internal use only. Does NOT take a local id, takes an index into // an internal dynamic array. inline LLViewerObject *getObject(const S32 index); inline LLViewerObject *findObject(const LLUUID &id); LLViewerObject *createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp); // Create a viewer-side object LLViewerObject *createObject(const LLPCode pcode, LLViewerRegion *regionp, const LLUUID &uuid, const U32 local_id, const LLHost &sender); LLViewerObject *replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); // TomY: hack to switch VO instances on the fly BOOL killObject(LLViewerObject *objectp); void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region. void killAllObjects(); void removeDrawable(LLDrawable* drawablep); void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list. // Simulator and viewer side object updates... void processUpdateCore(LLViewerObject* objectp, void** data, U32 block, const EObjectUpdateType update_type, LLDataPacker* dpp, BOOL justCreated); void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool cached=false, bool compressed=false); void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type); void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type); void updateApparentAngles(LLAgent &agent); void update(LLAgent &agent, LLWorld &world); void shiftObjects(const LLVector3 &offset); void renderObjectsForMap(LLNetMap &netmap); void renderObjectBounds(const LLVector3 ¢er); void addDebugBeacon(const LLVector3 &pos_agent, const std::string &string, const LLColor4 &color=LLColor4(1.f, 0.f, 0.f, 0.5f), const LLColor4 &text_color=LLColor4(1.f, 1.f, 1.f, 1.f), S32 line_width = 1); void renderObjectBeacons(); void resetObjectBeacons(); void dirtyAllObjectInventory(); void updateActive(LLViewerObject *objectp); void updateAvatarVisibility(); // Selection related stuff void renderObjectsForSelect(LLCamera &camera, const LLRect& screen_rect, BOOL pick_parcel_wall = FALSE, BOOL render_transparent = TRUE); void generatePickList(LLCamera &camera); void renderPickList(const LLRect& screen_rect, BOOL pick_parcel_wall, BOOL render_transparent); LLViewerObject *getSelectedObject(const U32 object_id); inline S32 getNumObjects() { return mObjects.count(); } void addToMap(LLViewerObject *objectp); void removeFromMap(LLViewerObject *objectp); void clearDebugText(); //////////////////////////////////////////// // // Only accessed by markDead in LLViewerObject void cleanupReferences(LLViewerObject *objectp); S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value. S32 getOrphanParentCount() const { return mOrphanParents.count(); } S32 getOrphanCount() const { return mNumOrphans; } void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port); void findOrphans(LLViewerObject* objectp, U32 ip, U32 port); public: // Class for keeping track of orphaned objects class OrphanInfo { public: OrphanInfo(); OrphanInfo(const U64 parent_info, const LLUUID child_info); bool operator==(const OrphanInfo &rhs) const; bool operator!=(const OrphanInfo &rhs) const; U64 mParentInfo; LLUUID mChildInfo; }; U32 mCurBin; // Current bin we're working on... ////////////////////// // // Statistics data // // LLStat mNumObjectsStat; LLStat mNumActiveObjectsStat; LLStat mNumNewObjectsStat; LLStat mNumSizeCulledStat; LLStat mNumVisCulledStat; S32 mNumNewObjects; S32 mNumSizeCulled; S32 mNumVisCulled; // if we paused in the last frame // used to discount stats from this frame BOOL mWasPaused; static void getUUIDFromLocal(LLUUID &id, const U32 local_id, const U32 ip, const U32 port); static void setUUIDAndLocal(const LLUUID &id, const U32 local_id, const U32 ip, const U32 port); // Requires knowledge of message system info! static BOOL removeFromLocalIDTable(const LLViewerObject &object); // Used ONLY by the orphaned object code. static U64 getIndex(const U32 local_id, const U32 ip, const U32 port); S32 mNumUnknownUpdates; S32 mNumDeadObjectUpdates; S32 mNumUnknownKills; S32 mNumDeadObjects; protected: LLDynamicArray mOrphanParents; // LocalID/ip,port of orphaned objects LLDynamicArray mOrphanChildren; // UUID's of orphaned objects S32 mNumOrphans; LLDynamicArrayPtr, 256> mObjects; std::set > mActiveObjects; LLDynamicArrayPtr > mMapObjects; typedef std::map > vo_map; vo_map mDeadObjects; // Need to keep multiple entries per UUID std::map > mUUIDObjectMap; LLDynamicArray mDebugBeacons; S32 mCurLazyUpdateIndex; static U32 sSimulatorMachineIndex; static LLMap sIPAndPortToIndex; static std::map sIndexAndLocalIDToUUID; std::set mSelectPickList; friend class LLViewerObject; }; class LLDebugBeacon { public: ~LLDebugBeacon() { if (mHUDObject.notNull()) { mHUDObject->markDead(); } } LLVector3 mPositionAgent; std::string mString; LLColor4 mColor; LLColor4 mTextColor; S32 mLineWidth; LLPointer mHUDObject; }; // Global object list extern LLViewerObjectList gObjectList; // Inlines inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id) { std::map >::iterator iter = mUUIDObjectMap.find(id); if(iter != mUUIDObjectMap.end()) { return iter->second; } else { return NULL; } } inline LLViewerObject *LLViewerObjectList::getObject(const S32 index) { LLViewerObject *objectp; objectp = mObjects[index]; if (objectp->isDead()) { //llwarns << "Dead object " << objectp->mID << " in getObject" << llendl; return NULL; } return objectp; } inline void LLViewerObjectList::addToMap(LLViewerObject *objectp) { mMapObjects.put(objectp); } inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp) { mMapObjects.removeObj(objectp); } #endif // LL_VIEWER_OBJECT_LIST_H