/** * @file llviewerobject.h * @brief Description of LLViewerObject class, which is the base class for most objects in the viewer. * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVIEWEROBJECT_H #define LL_LLVIEWEROBJECT_H #include #include "llassetstorage.h" #include "lldarrayptr.h" #include "llhudtext.h" #include "llhudicon.h" #include "llinventory.h" #include "llmemory.h" #include "llmemtype.h" #include "llprimitive.h" #include "lluuid.h" #include "llvoinventorylistener.h" #include "object_flags.h" #include "llquaternion.h" #include "v3dmath.h" #include "v3math.h" #include "llvertexbuffer.h" class LLAgent; // TODO: Get rid of this. class LLAudioSource; class LLAudioSourceVO; class LLBBox; class LLDataPacker; class LLColor4; class LLFrameTimer; class LLDrawable; class LLHost; class LLWorld; class LLNameValue; class LLNetMap; class LLMessageSystem; class LLPrimitive; class LLPipeline; class LLTextureEntry; class LLViewerImage; class LLViewerInventoryItem; class LLViewerObject; class LLViewerPartSourceScript; class LLViewerRegion; class LLViewerObjectMedia; class LLVOInventoryListener; typedef enum e_object_update_type { OUT_FULL, OUT_TERSE_IMPROVED, OUT_FULL_COMPRESSED, OUT_FULL_CACHED, } EObjectUpdateType; // callback typedef for inventory typedef void (*inventory_callback)(LLViewerObject*, InventoryObjectList*, S32 serial_num, void*); // a small struct for keeping track of joints struct LLVOJointInfo { EHavokJointType mJointType; LLVector3 mPivot; // parent-frame // whether the below an axis or anchor (and thus its frame) // depends on the joint type: // HINGE ==> axis=parent-frame // P2P ==> anchor=child-frame LLVector3 mAxisOrAnchor; }; // for exporting textured materials from SL struct LLMaterialExportInfo { public: LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) : mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {}; S32 mMaterialIndex; S32 mTextureIndex; LLColor4 mColor; }; //============================================================================ class LLViewerObject : public LLPrimitive, public LLRefCount { protected: ~LLViewerObject(); // use unref() // TomY: Provide for a list of extra parameter structures, mapped by structure name struct ExtraParameter { BOOL in_use; LLNetworkData *data; }; std::map mExtraParameterList; public: typedef std::list > child_list_t; typedef const child_list_t const_child_list_t; LLViewerObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp); MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT); virtual void markDead(); // Mark this object as dead, and clean up its references BOOL isDead() const {return mDead;} BOOL isOrphaned() const { return mOrphaned; } BOOL isParticleSource() const; static void initVOClasses(); static void cleanupVOClasses(); void addNVPair(const std::string& data); BOOL removeNVPair(const std::string& name); LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name // Object create and update functions virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); // Types of media we can associate enum { MEDIA_TYPE_NONE = 0, MEDIA_TYPE_WEB_PAGE = 1 }; // Return codes for processUpdateMessage enum { MEDIA_URL_REMOVED = 0x1, MEDIA_URL_ADDED = 0x2, MEDIA_URL_UPDATED = 0x4, INVALID_UPDATE = 0x80000000 }; virtual U32 processUpdateMessage(LLMessageSystem *mesgsys, void **user_data, U32 block_num, const EObjectUpdateType update_type, LLDataPacker *dp); virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate. BOOL onActiveList() const {return mOnActiveList;} void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; } virtual BOOL isAttachment() const { return FALSE; } virtual BOOL isHUDAttachment() const { return FALSE; } virtual void updateRadius() {}; virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius() BOOL isJointChild() const { return mJointInfo ? TRUE : FALSE; } EHavokJointType getJointType() const { return mJointInfo ? mJointInfo->mJointType : HJT_INVALID; } // for jointed and other parent-relative hacks LLViewerObject* getSubParent(); const LLViewerObject* getSubParent() const; // Object visiblility and GPW functions virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area virtual U32 getNumVertices() const; virtual U32 getNumIndices() const; S32 getNumFaces() const { return mNumFaces; } // Graphical stuff for objects - maybe broken out into render class later? virtual void updateTextures(LLAgent &agent); virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object virtual LLDrawable* createDrawable(LLPipeline *pipeline); virtual BOOL updateGeometry(LLDrawable *drawable); virtual void updateFaceSize(S32 idx); virtual BOOL updateLOD(); virtual BOOL setDrawableParent(LLDrawable* parentp); F32 getRotTime() { return mRotTime; } void resetRot(); void applyAngularVelocity(F32 dt); void setLineWidthForWindowSize(S32 window_width); static void increaseArrowLength(); // makes axis arrows for selections longer static void decreaseArrowLength(); // makes axis arrows for selections shorter // Accessor functions LLViewerRegion* getRegion() const { return mRegionp; } BOOL isSelected() const { return mUserSelected; } virtual void setSelected(BOOL sel) { mUserSelected = sel; mRotTime = 0.f;} const LLUUID &getID() const { return mID; } U32 getLocalID() const { return mLocalID; } U32 getCRC() const { return mTotalCRC; } virtual BOOL isFlexible() const { return FALSE; } virtual BOOL isSculpted() const { return FALSE; } // This method returns true if the object is over land owned by // the agent. BOOL isOverAgentOwnedLand() const; // True if over land owned by group of which the agent is // either officer or member. BOOL isOverGroupOwnedLand() const; /* // This method will scan through this object, and then query the // selection manager to see if the local agent probably has the // ability to modify the object. Since this calls into the // selection manager, you should avoid calling this method from // there. BOOL isProbablyModifiable() const; */ virtual void setParent(LLViewerObject* parent); virtual void addChild(LLViewerObject *childp); virtual void removeChild(LLViewerObject *childp); const_child_list_t& getChildren() const { return mChildList; } S32 numChildren() const { return mChildList.size(); } void addThisAndAllChildren(LLDynamicArray& objects); void addThisAndNonJointChildren(LLDynamicArray& objects); BOOL isChild(LLViewerObject *childp) const; BOOL isSeat() const; //detect if given line segment (in agent space) intersects with this viewer object. //returns TRUE if intersection detected and returns information about intersection virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end, S32 face = -1, // which face to check, -1 = ALL_SIDES S32* face_hit = NULL, // which face was hit LLVector3* intersection = NULL, // return the intersection point LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point LLVector3* normal = NULL, // return the surface normal at the intersection point LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point ); virtual const LLVector3d getPositionGlobal() const; virtual const LLVector3 &getPositionRegion() const; virtual const LLVector3 getPositionEdit() const; virtual const LLVector3 &getPositionAgent() const; virtual const LLVector3 getRenderPosition() const; virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not LLViewerObject* getRootEdit() const; const LLQuaternion getRotationRegion() const; const LLQuaternion getRotationEdit() const; const LLQuaternion getRenderRotation() const; virtual const LLMatrix4 getRenderMatrix() const; void setPosition(const LLVector3 &pos, BOOL damped = FALSE); void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE); void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE); void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE); void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE); void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE); void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE ); virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); } inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE); inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE); void sendRotationUpdate() const; /*virtual*/ void setNumTEs(const U8 num_tes); /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry); /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid); S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host); /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color); /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color); /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t); /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s); /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t); /*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t); /*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s); /*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t); /*virtual*/ S32 setTERotation(const U8 te, const F32 r); /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump ); /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen ); /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny ); /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright ); /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags ); /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow); /*virtual*/ BOOL setMaterial(const U8 material); virtual void setTEImage(const U8 te, LLViewerImage *imagep); // Not derived from LLPrimitive LLViewerImage *getTEImage(const U8 te) const; void fitFaceTexture(const U8 face); void sendTEUpdate() const; // Sends packed representation of all texture entry information virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE); void sendShapeUpdate(); U8 getState() { return mState; } F32 getAppAngle() const { return mAppAngle; } F32 getPixelArea() const { return mPixelArea; } void setPixelArea(F32 area) { mPixelArea = area; } F32 getMaxScale() const; F32 getMidScale() const; F32 getMinScale() const; // Owner id is this object's owner void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags); void adjustAudioGain(const F32 gain); void clearAttachedSound() { mAudioSourcep = NULL; } // Create if necessary LLAudioSource *getAudioSource(const LLUUID& owner_id); bool isAudioSource() {return mAudioSourcep != NULL;} U8 getMediaType() const; void setMediaType(U8 media_type); std::string getMediaURL() const; void setMediaURL(const std::string& media_url); BOOL getMediaPassedWhitelist() const; void setMediaPassedWhitelist(BOOL passed); void sendMaterialUpdate() const; void setCanSelect(BOOL canSelect); void setDebugText(const std::string &utf8text); void setIcon(LLViewerImage* icon_image); void clearIcon(); void markForUpdate(BOOL priority); void updateVolume(const LLVolumeParams& volume_params); virtual void updateSpatialExtents(LLVector3& min, LLVector3& max); virtual F32 getBinRadius(); LLBBox getBoundingBoxAgent() const; void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform. void updateText(); // update text label position virtual void updateDrawable(BOOL force_damped); // force updates on static objects void setDrawableState(U32 state, BOOL recursive = TRUE); void clearDrawableState(U32 state, BOOL recursive = TRUE); // Called when the drawable shifts virtual void onShift(const LLVector3 &shift_vector) { } ////////////////////////////////////// // // Inventory methods // // This function is called when someone is interested in a viewer // object's inventory. The callback is called as soon as the // viewer object has the inventory stored locally. void registerInventoryListener(LLVOInventoryListener* listener, void* user_data); void removeInventoryListener(LLVOInventoryListener* listener); BOOL isInventoryPending() { return mInventoryPending; } void clearInventoryListeners(); void requestInventory(); void fetchInventoryFromServer(); static void processTaskInv(LLMessageSystem* msg, void** user_data); void removeInventory(const LLUUID& item_id); // The updateInventory() call potentially calls into the selection // manager, so do no call updateInventory() from the selection // manager until we have better iterators. void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new); void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging. LLInventoryObject* getInventoryObject(const LLUUID& item_id); void getInventoryContents(InventoryObjectList& objects); LLInventoryObject* getInventoryRoot(); LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id); S16 getInventorySerial() const { return mInventorySerialNum; } // These functions does viewer-side only object inventory modifications void updateViewerInventoryAsset( const LLViewerInventoryItem* item, const LLUUID& new_asset); // This function will make sure that we refresh the inventory. void dirtyInventory(); BOOL isInventoryDirty() { return mInventoryDirty; } // save a script, which involves removing the old one, and rezzing // in the new one. This method should be called with the asset id // of the new and old script AFTER the bytecode has been saved. void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new); // move an inventory item out of the task and into agent // inventory. This operation is based on messaging. No permissions // checks are made on the viewer - the server will double check. void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id); // Find the number of instances of this object's inventory that are of the given type S32 countInventoryContents( LLAssetType::EType type ); BOOL permAnyOwner() const; BOOL permYouOwner() const; BOOL permGroupOwner() const; BOOL permOwnerModify() const; BOOL permModify() const; BOOL permCopy() const; BOOL permMove() const; BOOL permTransfer() const; inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); } inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); } inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); } inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); } inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); } inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); } inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); } inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); } inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); } inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); } inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); } inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); } inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); } bool getIncludeInSearch() const; void setIncludeInSearch(bool include_in_search); // Does "open" object menu item apply? BOOL allowOpen() const; void setClickAction(U8 action) { mClickAction = action; } U8 getClickAction() const { return mClickAction; } bool specialHoverCursor() const; // does it have a special hover cursor? void setRegion(LLViewerRegion *regionp); virtual void updateRegion(LLViewerRegion *regionp) {} void updateFlags(); BOOL setFlags(U32 flag, BOOL state); virtual void dump() const; static U32 getNumZombieObjects() { return sNumZombieObjects; } void printNameValuePairs() const; virtual S32 getLOD() const { return 3; } virtual U32 getPartitionType() const; virtual void dirtySpatialGroup() const; virtual void dirtyMesh(); virtual LLNetworkData* getParameterEntry(U16 param_type) const; virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin); virtual BOOL getParameterEntryInUse(U16 param_type) const; virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin); // Called when a parameter is changed virtual void parameterChanged(U16 param_type, bool local_origin); virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin); friend class LLViewerObjectList; friend class LLViewerMediaList; public: //counter-translation void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE) ; //counter-rotation void resetChildrenRotationAndPosition(const std::vector& rotations, const std::vector& positions) ; void saveUnselectedChildrenRotation(std::vector& rotations) ; void saveUnselectedChildrenPosition(std::vector& positions) ; std::vector mUnselectedChildrenPositions ; private: ExtraParameter* createNewParameterEntry(U16 param_type); ExtraParameter* getExtraParameterEntry(U16 param_type) const; ExtraParameter* getExtraParameterEntryCreate(U16 param_type); bool unpackParameterEntry(U16 param_type, LLDataPacker *dp); public: // // Viewer-side only types - use the LL_PCODE_APP mask. // typedef enum e_vo_types { LL_VO_CLOUDS = LL_PCODE_APP | 0x20, LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30, //LL_VO_STARS = LL_PCODE_APP | 0x40, LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50, LL_VO_SKY = LL_PCODE_APP | 0x60, LL_VO_WATER = LL_PCODE_APP | 0x70, LL_VO_GROUND = LL_PCODE_APP | 0x80, LL_VO_PART_GROUP = LL_PCODE_APP | 0x90, LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xa0, LL_VO_WL_SKY = LL_PCODE_APP | 0xb0, // should this be moved to 0x40? } EVOType; LLUUID mID; // unique within region, not unique across regions // Local ID = 0 is not used U32 mLocalID; // Last total CRC received from sim, used for caching U32 mTotalCRC; LLPointer *mTEImages; // Selection, picking and rendering variables U32 mGLName; // GL "name" used by selection code BOOL mbCanSelect; // true if user can select this object by clicking // Grabbed from UPDATE_FLAGS U32 mFlags; // Pipeline classes LLPointer mDrawable; // Band-aid to select object after all creation initialization is done BOOL mCreateSelected; // Replace textures with web pages on this object while drawing BOOL mRenderMedia; // In bits S32 mBestUpdatePrecision; // TODO: Make all this stuff private. JC LLPointer mText; LLPointer mIcon; static BOOL sUseSharedDrawables; protected: // delete an item in the inventory, but don't tell the // server. This is used internally by remove, update, and // savescript. void deleteInventoryItem(const LLUUID& item_id); // do the update/caching logic. called by saveScript and // updateInventory. void doUpdateInventory(LLPointer& item, U8 key, bool is_new); static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp); BOOL setData(const U8 *datap, const U32 data_size); // Hide or show HUD, icon and particles void hideExtraDisplayItems( BOOL hidden ); ////////////////////////// // // inventory functionality // static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status); void loadTaskInvFile(const std::string& filename); void doInventoryCallback(); BOOL isOnMap(); void unpackParticleSource(const S32 block_num, const LLUUID& owner_id); void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id); void deleteParticleSource(); void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id); private: void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string void deleteTEImages(); // correctly deletes list of images protected: typedef std::map name_value_map_t; name_value_map_t mNameValuePairs; // Any name-value pairs stored by script child_list_t mChildList; F64 mLastInterpUpdateSecs; // Last update for purposes of interpolation F64 mLastMessageUpdateSecs; // Last update from a message from the simulator TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator // extra data sent from the sim...currently only used for tree species info U8* mData; LLPointer mPartSourcep; // Particle source associated with this object. LLAudioSourceVO* mAudioSourcep; F32 mAudioGain; F32 mAppAngle; // Apparent visual arc in degrees F32 mPixelArea; // Apparent area in pixels // This is the object's inventory from the viewer's perspective. InventoryObjectList* mInventory; class LLInventoryCallbackInfo { public: ~LLInventoryCallbackInfo(); LLVOInventoryListener* mListener; void* mInventoryData; }; typedef std::list callback_list_t; callback_list_t mInventoryCallbacks; S16 mInventorySerialNum; LLViewerRegion *mRegionp; // Region that this object belongs to. BOOL mInventoryPending; BOOL mInventoryDirty; BOOL mDead; BOOL mOrphaned; // This is an orphaned child BOOL mUserSelected; // Cached user select information BOOL mOnActiveList; BOOL mOnMap; // On the map. BOOL mStatic; // Object doesn't move. S32 mNumFaces; F32 mTimeDilation; // Time dilation sent with the object. F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega) LLQuaternion mLastRot; // last rotation received from the simulator LLVOJointInfo* mJointInfo; U8 mState; // legacy LLViewerObjectMedia* mMedia; // NULL if no media associated U8 mClickAction; static U32 sNumZombieObjects; // Objects which are dead, but not deleted static BOOL sMapDebug; // Map render mode static LLColor4 sEditSelectColor; static LLColor4 sNoEditSelectColor; static F32 sCurrentPulse; static BOOL sPulseEnabled; static S32 sAxisArrowLength; // These two caches are only correct for non-parented objects right now! mutable LLVector3 mPositionRegion; mutable LLVector3 mPositionAgent; private: static S32 sNumObjects; }; /////////////////// // // Inlines // // inline void LLViewerObject::setRotation(const LLQuaternion& quat, BOOL damped) { LLPrimitive::setRotation(quat); setChanged(ROTATED | SILHOUETTE); updateDrawable(damped); } inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, BOOL damped) { LLPrimitive::setRotation(x, y, z); setChanged(ROTATED | SILHOUETTE); updateDrawable(damped); } class LLViewerObjectMedia { public: LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { } std::string mMediaURL; // for web pages on surfaces, one per prim BOOL mPassedWhitelist; // user has OK'd display U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc. }; // subclass of viewer object that can be added to particle partitions class LLAlphaObject : public LLViewerObject { public: LLAlphaObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp) : LLViewerObject(id,type,regionp) { mDepth = 0.f; } virtual F32 getPartSize(S32 idx); virtual void getGeometry(S32 idx, LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, LLStrider& indicesp) = 0; F32 mDepth; }; class LLStaticViewerObject : public LLViewerObject { public: LLStaticViewerObject(const LLUUID& id, const LLPCode type, LLViewerRegion* regionp) : LLViewerObject(id,type,regionp) { } virtual void updateDrawable(BOOL force_damped); }; extern BOOL gVelocityInterpolate; extern BOOL gPingInterpolate; #endif