/** * @file llviewermenu.h * @brief Builds menus out of objects * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVIEWERMENU_H #define LL_LLVIEWERMENU_H #include "llmenugl.h" //newview includes #include "llfilepicker.h" class LLUICtrl; class LLView; class LLParcelSelection; class LLObjectSelection; void pre_init_menus(); void init_menus(); void cleanup_menus(); void show_debug_menus(); // checks for if menus should be shown first. void show_context_menu( S32 x, S32 y, MASK mask ); void show_build_mode_context_menu(S32 x, S32 y, MASK mask); BOOL enable_save_into_inventory(void*); void handle_reset_view(); void handle_cut(void*); void handle_copy(void*); void handle_paste(void*); void handle_delete(void*); void handle_redo(void*); void handle_undo(void*); void handle_select_all(void*); void handle_deselect(void*); void handle_delete_object(); void handle_duplicate(void*); void handle_duplicate_in_place(void*); BOOL enable_not_have_card(void *userdata); void process_grant_godlike_powers(LLMessageSystem* msg, void**); BOOL enable_cut(void*); BOOL enable_copy(void*); BOOL enable_paste(void*); BOOL enable_select_all(void*); BOOL enable_deselect(void*); BOOL enable_undo(void*); BOOL enable_redo(void*); // returns TRUE if we have a friend relationship with agent_id BOOL is_agent_friend(const LLUUID& agent_id); BOOL is_agent_mappable(const LLUUID& agent_id); void menu_toggle_control( void* user_data ); void check_toggle_control( LLUICtrl *, void* user_data ); void confirm_replace_attachment(S32 option, void* user_data); void handle_detach_from_avatar(void* user_data); void attach_label(std::string& label, void* user_data); void detach_label(std::string& label, void* user_data); BOOL object_selected_and_point_valid(void* user_data); BOOL object_attached(void* user_data); void handle_detach(void*); BOOL enable_god_full(void* user_data); BOOL enable_god_liaison(void* user_data); BOOL enable_god_customer_service(void* user_data); BOOL enable_god_basic(void* user_data); void handle_show_newest_map(void*); void set_underclothes_menu_options(); void exchange_callingcard(const LLUUID& dest_id); void handle_gestures(void*); void handle_sit_down(void*); bool toggle_build_mode(); void handle_object_build(void*); void handle_save_snapshot(void *); void handle_toggle_flycam(); bool handle_sit_or_stand(); bool handle_give_money_dialog(); bool handle_object_open(); bool handle_go_to(); // Export to XML or Collada void handle_export_selected( void * ); // Pass in an empty string and this function will build a string that // describes buyer permissions. class LLSaleInfo; class LLPermissions; class LLViewerMenuHolderGL : public LLMenuHolderGL { public: LLViewerMenuHolderGL(); virtual BOOL hideMenus(); void setParcelSelection(LLSafeHandle selection); void setObjectSelection(LLSafeHandle selection); virtual const LLRect getMenuRect() const; protected: LLSafeHandle mParcelSelection; LLSafeHandle mObjectSelection; }; extern const std::string SAVE_INTO_INVENTORY; extern LLMenuBarGL* gMenuBarView; //extern LLView* gMenuBarHolder; extern LLMenuGL* gPopupMenuView; extern LLViewerMenuHolderGL* gMenuHolder; extern LLMenuBarGL* gLoginMenuBarView; // Pie menus extern LLPieMenu *gPieSelf; extern LLPieMenu *gPieAvatar; extern LLPieMenu *gPieObject; extern LLPieMenu *gPieAttachment; extern LLPieMenu *gPieHUD; extern LLPieMenu *gPieLand; // Pie menus extern LLPieMenu *gPieSelfSimple; extern LLPieMenu *gPieAvatarSimple; extern LLPieMenu *gPieObjectSimple; extern LLPieMenu *gPieAttachmentSimple; extern LLPieMenu *gPieHUDSimple; extern LLPieMenu *gPieLandSimple; // Needed to build menus when attachment site list available extern LLMenuGL* gAttachSubMenu; extern LLMenuGL* gDetachSubMenu; extern LLMenuGL* gTakeOffClothes; extern LLPieMenu* gAttachScreenPieMenu; extern LLPieMenu* gDetachScreenPieMenu; extern LLPieMenu* gAttachPieMenu; extern LLPieMenu* gDetachPieMenu; extern LLPieMenu* gAttachBodyPartPieMenus[8]; extern LLPieMenu* gDetachBodyPartPieMenus[8]; extern LLMenuItemCallGL* gAFKMenu; extern LLMenuItemCallGL* gBusyMenu; extern LLMenuItemCallGL* gMutePieMenu; extern LLMenuItemCallGL* gMuteObjectPieMenu; extern LLMenuItemCallGL* gBuyPassPieMenu; #endif