/** * @file llviewerimage.h * @brief Object for managing images and their textures * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLVIEWERIMAGE_H #define LL_LLVIEWERIMAGE_H #include "llimagegl.h" #include "lltimer.h" #include "llframetimer.h" #include "llhost.h" #include #include class LLViewerImage; typedef void (*loaded_callback_func)( BOOL success, LLViewerImage *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); class LLVFile; class LLMessageSystem; class LLLoadedCallbackEntry { public: LLLoadedCallbackEntry(loaded_callback_func cb, S32 discard_level, BOOL need_imageraw, // Needs image raw for the callback void* userdata ) : mCallback(cb), mLastUsedDiscard(MAX_DISCARD_LEVEL+1), mDesiredDiscard(discard_level), mNeedsImageRaw(need_imageraw), mUserData(userdata) { } loaded_callback_func mCallback; S32 mLastUsedDiscard; S32 mDesiredDiscard; BOOL mNeedsImageRaw; void* mUserData; }; class LLTextureBar; class LLViewerImage : public LLImageGL { LOG_CLASS(LLViewerImage); friend class LLTextureBar; // debug info only friend class LLTextureView; // debug info only public: static void initClass(); static void cleanupClass(); static void updateClass(const F32 velocity, const F32 angular_velocity); static BOOL bindTexture(LLImageGL* image, const U32 stage = 0) { if (image) { return image->bind(stage); } else { return sDefaultImagep->bind(stage); } } struct Compare { // lhs < rhs bool operator()(const LLPointer &lhs, const LLPointer &rhs) const { const LLViewerImage* lhsp = (const LLViewerImage*)lhs; const LLViewerImage* rhsp = (const LLViewerImage*)rhs; // greater priority is "less" const F32 lpriority = lhsp->getDecodePriority(); const F32 rpriority = rhsp->getDecodePriority(); if (lpriority > rpriority) // higher priority return true; if (lpriority < rpriority) return false; return lhsp < rhsp; } }; struct CompareByHostAndPriority { // lhs < rhs bool operator()(const LLPointer &lhs, const LLPointer &rhs) const { const LLViewerImage* lhsp = (const LLViewerImage*)lhs; const LLViewerImage* rhsp = (const LLViewerImage*)rhs; if (lhsp->mTargetHost != rhsp->mTargetHost) return lhsp->mTargetHost < rhsp->mTargetHost; const F32 lpriority = lhsp->getDecodePriority(); const F32 rpriority = rhsp->getDecodePriority(); if (lpriority != rpriority) return lpriority > rpriority; // greater priority is "less" return lhsp < rhsp; } }; struct CompareForRemoval { // lhs < rhs bool operator()(const LLPointer &lhs, const LLPointer &rhs) const { const LLViewerImage* lhsp = (const LLViewerImage*)lhs; const LLViewerImage* rhsp = (const LLViewerImage*)rhs; // compare bind time if (lhsp->mLastBindTime < rhsp->mLastBindTime) // older return true; if (lhsp->mLastBindTime > rhsp->mLastBindTime) return false; if (lhsp->getDiscardLevel() < rhsp->getDiscardLevel()) // larger return true; if (lhsp->getDiscardLevel() > rhsp->getDiscardLevel()) return false; return lhsp < rhsp; } }; struct CompareForWorstVisibility { // lhs < rhs bool operator()(const LLPointer &lhs, const LLPointer &rhs) const { const LLViewerImage* lhsp = (const LLViewerImage*)lhs; const LLViewerImage* rhsp = (const LLViewerImage*)rhs; F32 lhsvis = ((lhsp->getWidth() * lhsp->getHeight()) / lhsp->mMaxVirtualSize); F32 rhsvis = ((rhsp->getWidth() * rhsp->getHeight()) / rhsp->mMaxVirtualSize); if (lhsvis > rhsvis) // fewer relative visible pixels return true; if (rhsvis < lhsvis) return false; return lhsp < rhsp; } }; enum { MAX_IMAGE_SIZE_DEFAULT = 1024, INVALID_DISCARD_LEVEL = 0x7fff }; protected: /*virtual*/ ~LLViewerImage(); public: LLViewerImage(const LLUUID& id, BOOL usemipmaps = TRUE); LLViewerImage(const U32 width, const U32 height, const U8 components, BOOL usemipmaps); LLViewerImage(const LLImageRaw* raw, BOOL usemipmaps); /*virtual*/ void dump(); // debug info to llinfos /*virtual*/ BOOL bind(const S32 stage = 0) const; void reinit(BOOL usemipmaps = TRUE); const LLUUID& getID() { return mID; } // New methods for determining image quality/priority // texel_area_ratio is ("scaled" texel area)/(original texel area), approximately. void addTextureStats(F32 pixel_area) const { mMaxCosAngle = 1.0f; if (pixel_area > mMaxVirtualSize) { mMaxVirtualSize = pixel_area; } } void addTextureStats(F32 pixel_area, F32 texel_area_ratio) const { mMaxCosAngle = 1.0f; F32 virtual_size = pixel_area / texel_area_ratio; if (virtual_size > mMaxVirtualSize) { mMaxVirtualSize = virtual_size; } } void addTextureStats(F32 pixel_area, F32 texel_area_ratio, F32 cos_center_angle) const; void resetTextureStats(BOOL zero = FALSE); // Process image stats to determine priority/quality requirements. void processTextureStats(); // Set callbacks to get called when the image gets updated with higher // resolution versions. void setLoadedCallback(loaded_callback_func cb, S32 discard_level, BOOL keep_imageraw, void* userdata); // ONLY call from LLViewerImageList BOOL createTexture(S32 usename = 0); BOOL needsAux() const { return mNeedsAux; } void setNeedsAux(const BOOL needs_aux) { mNeedsAux = needs_aux; } // setDesiredDiscardLevel is only used by LLViewerImageList void setDesiredDiscardLevel(S32 discard) { mDesiredDiscardLevel = discard; } S32 getDesiredDiscardLevel() { return mDesiredDiscardLevel; } void setMinDiscardLevel(S32 discard) { mMinDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel,(S8)discard); } // Host we think might have this image, used for baked av textures. void setTargetHost(LLHost host) { mTargetHost = host; } LLHost getTargetHost() const { return mTargetHost; } enum { BOOST_NONE = 0, BOOST_AVATAR_BAKED = 1, BOOST_AVATAR = 2, BOOST_CLOUDS = 3, BOOST_SCULPTED = 4, BOOST_HIGH = 10, BOOST_TERRAIN = 11, // has to be high priority for minimap / low detail BOOST_SELECTED = 12, BOOST_HUD = 13, BOOST_AVATAR_BAKED_SELF = 14, BOOST_UI = 15, BOOST_PREVIEW = 16, BOOST_MAP = 17, BOOST_MAP_LAYER = 18, BOOST_AVATAR_SELF = 19, // needed for baking avatar BOOST_MAX_LEVEL }; void setBoostLevel(S32 level); S32 getBoostLevel() { return mBoostLevel; } F32 getDecodePriority() const { return mDecodePriority; }; F32 calcDecodePriority(); static F32 maxDecodePriority(); // Set the decode priority for this image... // DON'T CALL THIS UNLESS YOU KNOW WHAT YOU'RE DOING, it can mess up // the priority list, and cause horrible things to happen. void setDecodePriority(F32 priority = -1.0f); bool updateFetch(); // Override the computation of discard levels if we know the exact output // size of the image. Used for UI textures to not decode, even if we have // more data. void setKnownDrawSize(S32 width, S32 height); void setIsMissingAsset(); BOOL isMissingAsset() { return mIsMissingAsset; } bool hasCallbacks() { return mLoadedCallbackList.empty() ? false : true; } bool doLoadedCallbacks(); private: /*virtual*/ void cleanup(); // Cleanup the LLViewerImage (so we can reinitialize it) void init(bool firstinit); // Used to be in LLImageGL LLImageRaw* createRawImage(S8 discard_level = 0, BOOL allocate = FALSE); void destroyRawImage(); public: S32 mFullWidth; S32 mFullHeight; // Data used for calculating required image priority/quality level/decimation mutable F32 mMaxVirtualSize; // The largest virtual size of the image, in pixels - how much data to we need? mutable F32 mMaxCosAngle; // The largest cos of the angle between camera X vector and the object F32 mTexelsPerImage; // Texels per image. F32 mDiscardVirtualSize; // Virtual size used to calculate desired discard S8 mInImageList; // TRUE if image is in list (in which case don't reset priority!) S8 mIsMediaTexture; // TRUE if image is being replaced by media (in which case don't update) // Various info regarding image requests S32 mRequestedDiscardLevel; F32 mRequestedDownloadPriority; S32 mFetchState; U32 mFetchPriority; F32 mDownloadProgress; F32 mFetchDeltaTime; F32 mRequestDeltaTime; S32 mDecodeFrame; S32 mVisibleFrame; // decode frame where image was last visible // Timers LLFrameTimer mLastPacketTimer; // Time since last packet. LLFrameTimer mLastReferencedTimer; private: LLUUID mID; S8 mDesiredDiscardLevel; // The discard level we'd LIKE to have - if we have it and there's space S8 mMinDesiredDiscardLevel; // The minimum discard level we'd like to have S8 mNeedsCreateTexture; S8 mNeedsAux; // We need to decode the auxiliary channels S8 mDecodingAux; // Are we decoding high components S8 mIsRawImageValid; S8 mHasFetcher; // We've made a fecth request S8 mIsFetching; // Fetch request is active S8 mFullyLoaded; mutable S8 mIsMissingAsset; // True if we know that there is no image asset with this image id in the database. // Override the computation of discard levels if we know the exact output size of the image. // Used for UI textures to not decode, even if we have more data. S32 mKnownDrawWidth; S32 mKnownDrawHeight; F32 mDecodePriority; // The priority for decoding this image. S32 mBoostLevel; // enum describing priority level typedef std::list callback_list_t; callback_list_t mLoadedCallbackList; LLPointer mRawImage; S32 mRawDiscardLevel; S32 mMinDiscardLevel; F32 mCalculatedDiscardLevel; // Last calculated discard level // Used ONLY for cloth meshes right now. Make SURE you know what you're // doing if you use it for anything else! - djs LLPointer mAuxRawImage; LLHost mTargetHost; // if LLHost::invalid, just request from agent's simulator public: static const U32 sCurrentFileVersion; // Default textures static LLPointer sMissingAssetImagep; // Texture to show for an image asset that is not in the database static LLPointer sWhiteImagep; // Texture to show NOTHING (whiteness) static LLPointer sDefaultImagep; // "Default" texture for error cases static LLPointer sSmokeImagep; // Old "Default" translucent texture static LLPointer sNullImagep; // Null texture for non-textured objects. static S32 sImageCount; static LLTimer sEvaluationTimer; static F32 sDesiredDiscardBias; static F32 sDesiredDiscardScale; static S32 sBoundTextureMemory; static S32 sTotalTextureMemory; static S32 sMaxBoundTextureMem; static S32 sMaxTotalTextureMem; static BOOL sDontLoadVolumeTextures; }; #endif