/** * @file llviewerimage.cpp * @brief Object which handles a received image (and associated texture(s)) * * $LicenseInfo:firstyear=2000&license=viewergpl$ * * Copyright (c) 2000-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llviewerimage.h" // Library includes #include "imageids.h" #include "llmath.h" #include "llerror.h" #include "llgl.h" #include "llglheaders.h" #include "llhost.h" #include "llimage.h" #include "llimagebmp.h" #include "llimagej2c.h" #include "llimagetga.h" #include "llmemtype.h" #include "llstl.h" #include "llvfile.h" #include "llvfs.h" #include "message.h" #include "lltimer.h" // viewer includes #include "lldrawpool.h" #include "lltexturefetch.h" #include "llviewerimagelist.h" #include "llviewercontrol.h" #include "pipeline.h" #include "llappviewer.h" /////////////////////////////////////////////////////////////////////////////// // statics LLPointer LLViewerImage::sMissingAssetImagep = NULL; LLPointer LLViewerImage::sWhiteImagep = NULL; LLPointer LLViewerImage::sDefaultImagep = NULL; LLPointer LLViewerImage::sSmokeImagep = NULL; LLPointer LLViewerImage::sNullImagep = NULL; S32 LLViewerImage::sImageCount = 0; LLTimer LLViewerImage::sEvaluationTimer; F32 LLViewerImage::sDesiredDiscardBias = 0.f; static F32 sDesiredDiscardBiasMin = -2.0f; // -max number of levels to improve image quality by static F32 sDesiredDiscardBiasMax = 1.5f; // max number of levels to reduce image quality by F32 LLViewerImage::sDesiredDiscardScale = 1.1f; S32 LLViewerImage::sBoundTextureMemory = 0; S32 LLViewerImage::sTotalTextureMemory = 0; S32 LLViewerImage::sMaxBoundTextureMem = 0; S32 LLViewerImage::sMaxTotalTextureMem = 0; BOOL LLViewerImage::sDontLoadVolumeTextures = FALSE; // static void LLViewerImage::initClass() { sNullImagep = new LLImageGL(1,1,3,TRUE); LLPointer raw = new LLImageRaw(1,1,3); raw->clear(0x77, 0x77, 0x77, 0xFF); sNullImagep->createGLTexture(0, raw); #if 1 LLViewerImage* imagep = new LLViewerImage(IMG_DEFAULT, TRUE); sDefaultImagep = imagep; const S32 dim = 128; LLPointer image_raw = new LLImageRaw(dim,dim,3); U8* data = image_raw->getData(); for (S32 i = 0; i=(dim-border) || j>=(dim-border)) { *data++ = 0xff; *data++ = 0xff; *data++ = 0xff; } else #endif { *data++ = 0x7f; *data++ = 0x7f; *data++ = 0x7f; } } } imagep->createGLTexture(0, image_raw); image_raw = NULL; gImageList.addImage(imagep); imagep->dontDiscard(); #else sDefaultImagep = gImageList.getImage(IMG_DEFAULT, TRUE, TRUE); #endif sSmokeImagep = gImageList.getImage(IMG_SMOKE, TRUE, TRUE); } // static void LLViewerImage::cleanupClass() { stop_glerror(); sNullImagep = NULL; sDefaultImagep = NULL; sSmokeImagep = NULL; sMissingAssetImagep = NULL; sWhiteImagep = NULL; } // tuning params const F32 discard_bias_delta = .05f; const F32 discard_delta_time = 0.5f; const S32 min_non_tex_system_mem = (128<<20); // 128 MB // non-const (used externally F32 texmem_lower_bound_scale = 0.85f; F32 texmem_middle_bound_scale = 0.925f; //static void LLViewerImage::updateClass(const F32 velocity, const F32 angular_velocity) { sBoundTextureMemory = LLImageGL::sBoundTextureMemory; sTotalTextureMemory = LLImageGL::sGlobalTextureMemory; sMaxBoundTextureMem = gImageList.getMaxResidentTexMem(); sMaxTotalTextureMem = sMaxBoundTextureMem * 2; if (sMaxBoundTextureMem > 64000000) { sMaxTotalTextureMem -= sMaxBoundTextureMem/4; } if ((U32)sMaxTotalTextureMem > gSysMemory.getPhysicalMemoryClamped() - (U32)min_non_tex_system_mem) { sMaxTotalTextureMem = (S32)gSysMemory.getPhysicalMemoryClamped() - min_non_tex_system_mem; } if (sBoundTextureMemory >= sMaxBoundTextureMem || sTotalTextureMemory >= sMaxTotalTextureMem) { // If we are using more texture memory than we should, // scale up the desired discard level if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time) { sDesiredDiscardBias += discard_bias_delta; sEvaluationTimer.reset(); } } else if (sDesiredDiscardBias > 0.0f && sBoundTextureMemory < sMaxBoundTextureMem*texmem_lower_bound_scale && sTotalTextureMemory < sMaxTotalTextureMem*texmem_lower_bound_scale) { // If we are using less texture memory than we should, // scale down the desired discard level if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time) { sDesiredDiscardBias -= discard_bias_delta; sEvaluationTimer.reset(); } } sDesiredDiscardBias = llclamp(sDesiredDiscardBias, sDesiredDiscardBiasMin, sDesiredDiscardBiasMax); } // static LLViewerImage* LLViewerImage::getImage(const LLUUID& image_id) { return gImageList.getImage(image_id); } //---------------------------------------------------------------------------- const U32 LLViewerImage::sCurrentFileVersion = 1; LLViewerImage::LLViewerImage(const LLUUID& id, BOOL usemipmaps) : LLImageGL(usemipmaps), mID(id) { init(true); sImageCount++; } LLViewerImage::LLViewerImage(const LLString& filename, const LLUUID& id, BOOL usemipmaps) : LLImageGL(usemipmaps), mID(id) { mLocalFileName = gDirUtilp->getExpandedFilename(LL_PATH_SKINS, "textures", filename); init(true); sImageCount++; } LLViewerImage::LLViewerImage(const U32 width, const U32 height, const U8 components, BOOL usemipmaps) : LLImageGL(width, height, components, usemipmaps) { init(true); mNeedsAux = FALSE; // Create an empty image of the specified size and width mID.generate(); mFullyLoaded = TRUE; sImageCount++; } LLViewerImage::LLViewerImage(const LLImageRaw* raw, BOOL usemipmaps) : LLImageGL(raw, usemipmaps) { init(true); mNeedsAux = FALSE; // Create an empty image of the specified size and width mID.generate(); mFullyLoaded = TRUE; sImageCount++; } void LLViewerImage::init(bool firstinit) { mFullWidth = 0; mFullHeight = 0; mOrigWidth = 0; mOrigHeight = 0; mNeedsAux = FALSE; mTexelsPerImage = 64.f*64.f; mMaxVirtualSize = 0.f; mDiscardVirtualSize = 0.f; mMaxCosAngle = -1.f; mRequestedDiscardLevel = -1; mRequestedDownloadPriority = 0.f; mFullyLoaded = FALSE; mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1; mCalculatedDiscardLevel = -1.f; mDecodingAux = FALSE; mKnownDrawWidth = 0; mKnownDrawHeight = 0; if (firstinit) { mDecodePriority = 0.f; mInImageList = 0; } mIsMediaTexture = FALSE; mBoostLevel = LLViewerImage::BOOST_NONE; // Only set mIsMissingAsset true when we know for certain that the database // does not contain this image. mIsMissingAsset = FALSE; mNeedsCreateTexture = FALSE; mIsRawImageValid = FALSE; mRawDiscardLevel = INVALID_DISCARD_LEVEL; mMinDiscardLevel = 0; mTargetHost = LLHost::invalid; mHasFetcher = FALSE; mIsFetching = FALSE; mFetchState = 0; mFetchPriority = 0; mDownloadProgress = 0.f; mFetchDeltaTime = 999999.f; mDecodeFrame = 0; mVisibleFrame = 0; } // virtual void LLViewerImage::dump() { LLImageGL::dump(); llinfos << "LLViewerImage" << " mID " << mID << " mIsMissingAsset " << (S32)mIsMissingAsset << " mFullWidth " << mFullWidth << " mFullHeight " << mFullHeight << " mOrigWidth" << mOrigWidth << " mOrigHeight" << mOrigHeight << llendl; } /////////////////////////////////////////////////////////////////////////////// LLViewerImage::~LLViewerImage() { if (mHasFetcher) { LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); } // Explicitly call LLViewerImage::cleanup since we're in a destructor and cleanup is virtual LLViewerImage::cleanup(); sImageCount--; } /////////////////////////////////////////////////////////////////////////////// void LLViewerImage::cleanup() { for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter++; // We never finished loading the image. Indicate failure. // Note: this allows mLoadedCallbackUserData to be cleaned up. entryp->mCallback( FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData ); delete entryp; } mLoadedCallbackList.clear(); // Clean up image data destroyRawImage(); // LLImageGL::cleanup will get called more than once when this is used in the destructor. LLImageGL::cleanup(); } void LLViewerImage::reinit(BOOL usemipmaps /* = TRUE */) { LLViewerImage::cleanup(); LLImageGL::init(usemipmaps); init(false); setSize(0,0,0); } /////////////////////////////////////////////////////////////////////////////// // ONLY called from LLViewerImageList BOOL LLViewerImage::createTexture(S32 usename/*= 0*/) { if (!mNeedsCreateTexture) { destroyRawImage(); return FALSE; } mNeedsCreateTexture = FALSE; if (mRawImage.isNull()) { llerrs << "LLViewerImage trying to create texture with no Raw Image" << llendl; } // llinfos << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ", // mRawDiscardLevel, // mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize()) // << mID.getString() << llendl; BOOL res = TRUE; if (!gNoRender) { // store original size only for locally-sourced images if (!mLocalFileName.empty()) { mOrigWidth = mRawImage->getWidth(); mOrigHeight = mRawImage->getHeight(); // leave black border, do not scale image content mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE); } else { mOrigWidth = mFullWidth; mOrigHeight = mFullHeight; } if (LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight())) { res = LLImageGL::createGLTexture(mRawDiscardLevel, mRawImage, usename); } else { // A non power-of-two image was uploaded (through a non standard client) // We treat these images as missing assets which causes them to // be renderd as 'missing image' and to stop requesting data setIsMissingAsset(); destroyRawImage(); return FALSE; } } // // Iterate through the list of image loading callbacks to see // what sort of data they need. // // *TODO: Fix image callback code BOOL imageraw_callbacks = FALSE; for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter++; if (entryp->mNeedsImageRaw) { imageraw_callbacks = TRUE; break; } } if (!imageraw_callbacks) { destroyRawImage(); } return res; } //============================================================================ void LLViewerImage::addTextureStats(F32 pixel_area, F32 texel_area_ratio, // = 1.0 F32 cos_center_angle) const // = 1.0 { F32 virtual_size = pixel_area / texel_area_ratio; if (virtual_size > mMaxVirtualSize) { mMaxVirtualSize = virtual_size; } cos_center_angle = llclamp(cos_center_angle, -1.f, 1.f); if (cos_center_angle > mMaxCosAngle) { mMaxCosAngle = cos_center_angle; } } void LLViewerImage::resetTextureStats(BOOL zero) { if (zero) { mMaxVirtualSize = 0.0f; mMaxCosAngle = -1.0f; } else if (getBoostLevel() != LLViewerImage::BOOST_SCULPTED) //don't decay sculpted prim textures { mMaxVirtualSize -= mMaxVirtualSize * .10f; // decay by 5%/update mMaxCosAngle = -1.0f; } } // This is gauranteed to get called periodically for every texture void LLViewerImage::processTextureStats() { // Generate the request priority and render priority if (mDontDiscard || !getUseMipMaps()) { mDesiredDiscardLevel = 0; if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 } else if (mBoostLevel < LLViewerImage::BOOST_HIGH && mMaxVirtualSize <= 10.f) { // If the image has not been significantly visible in a while, we don't want it mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1)); } else if ((!mFullWidth && !mWidth) || (!mFullHeight && !mHeight)) { mDesiredDiscardLevel = mMaxDiscardLevel; } else { //static const F64 log_2 = log(2.0); static const F64 log_4 = log(4.0); S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT); S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT); mTexelsPerImage = (F32)fullwidth * fullheight; F32 discard_level = 0.f; // If we know the output width and height, we can force the discard // level to the correct value, and thus not decode more texture // data than we need to. if (mBoostLevel == LLViewerImage::BOOST_UI || mBoostLevel == LLViewerImage::BOOST_PREVIEW || mBoostLevel == LLViewerImage::BOOST_AVATAR_SELF) // JAMESDEBUG what about AVATAR_BAKED_SELF? { discard_level = 0; // full res } else if (mKnownDrawWidth && mKnownDrawHeight) { S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight; // Use log_4 because we're in square-pixel space, so an image // with twice the width and twice the height will have mTexelsPerImage // 4 * draw_size discard_level = (F32)(log(mTexelsPerImage/draw_texels) / log_4); } else { if ((mCalculatedDiscardLevel >= 0.f) && (llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f)) { // < 20% change in virtual size = no change in desired discard discard_level = mCalculatedDiscardLevel; } else { // Calculate the required scale factor of the image using pixels per texel discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4); mDiscardVirtualSize = mMaxVirtualSize; mCalculatedDiscardLevel = discard_level; } } if (mBoostLevel < LLViewerImage::BOOST_HIGH) { static const F32 discard_bias = -.5f; // Must be < 1 or highest discard will never load! discard_level += discard_bias; discard_level += sDesiredDiscardBias; discard_level *= sDesiredDiscardScale; // scale } discard_level = floorf(discard_level); // discard_level -= (gImageList.mVideoMemorySetting>>1); // more video ram = higher detail F32 min_discard = 0.f; if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT) min_discard = 1.f; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048 discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL); // Can't go higher than the max discard level mDesiredDiscardLevel = llmin((S32)mMaxDiscardLevel+1, (S32)discard_level); // Clamp to min desired discard mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel); // // At this point we've calculated the quality level that we want, // if possible. Now we check to see if we have it, and take the // proper action if we don't. // BOOL increase_discard = FALSE; S32 current_discard = getDiscardLevel(); if ((sDesiredDiscardBias > 0.0f) && (current_discard >= 0 && mDesiredDiscardLevel >= current_discard)) { if ( sBoundTextureMemory > sMaxBoundTextureMem*texmem_middle_bound_scale) { // Limit the amount of GL memory bound each frame if (mDesiredDiscardLevel > current_discard) { increase_discard = TRUE; } } if ( sTotalTextureMemory > sMaxTotalTextureMem*texmem_middle_bound_scale) { // Only allow GL to have 2x the video card memory if (!getBoundRecently()) { increase_discard = TRUE; } } if (increase_discard) { // llinfos << "DISCARDED: " << mID << " Discard: " << current_discard << llendl; sBoundTextureMemory -= mTextureMemory; sTotalTextureMemory -= mTextureMemory; // Increase the discard level (reduce the texture res) S32 new_discard = current_discard+1; setDiscardLevel(new_discard); sBoundTextureMemory += mTextureMemory; sTotalTextureMemory += mTextureMemory; } } } } //============================================================================ F32 LLViewerImage::calcDecodePriority() { #ifndef LL_RELEASE_FOR_DOWNLOAD if (mID == LLAppViewer::getTextureFetch()->mDebugID) { LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints } #endif if (mNeedsCreateTexture) { return mDecodePriority; // no change while waiting to create } F32 priority; S32 cur_discard = getDiscardLevel(); F32 pixel_priority = fsqrtf(mMaxVirtualSize) * (1.f + mMaxCosAngle); const S32 MIN_NOT_VISIBLE_FRAMES = 30; // NOTE: this function is not called every frame mDecodeFrame++; if (pixel_priority > 0.f) { mVisibleFrame = mDecodeFrame; } if (mIsMissingAsset) { priority = 0.0f; } else if (mDesiredDiscardLevel > mMaxDiscardLevel) { // Don't decode anything we don't need priority = -1.0f; } else if (mBoostLevel == LLViewerImage::BOOST_UI) { priority = 1.f; } else if (pixel_priority <= 0.f && (cur_discard < 0 || mDesiredDiscardLevel < cur_discard)) { // Not on screen but we might want some data if (mBoostLevel > BOOST_HIGH) { // Always want high boosted images priority = 1.f; } else if (mVisibleFrame == 0 || (mDecodeFrame - mVisibleFrame > MIN_NOT_VISIBLE_FRAMES)) { // Don't decode anything that isn't visible unless it's important priority = -2.0f; } else { // Leave the priority as-is return mDecodePriority; } } else if (cur_discard < 0) { // We don't have any data yet, so we don't know the size of the image, treat as 1024x1024 // priority = 900000.f; static const F64 log_2 = log(2.0); F32 desired = (F32)(log(1024.0/pixel_priority) / log_2); S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired + 1; ddiscard = llclamp(ddiscard, 1, 9); priority = ddiscard*100000.f; } else if (cur_discard <= mMinDiscardLevel) { // larger mips are corrupted priority = -3.0f; } else if (cur_discard <= mDesiredDiscardLevel) { priority = -4.0f; } else { // priority range = 100000-400000 S32 ddiscard = cur_discard - mDesiredDiscardLevel; if (getDontDiscard()) { ddiscard+=2; } else if (!getBoundRecently() && mBoostLevel == 0) { ddiscard-=2; } ddiscard = llclamp(ddiscard, 0, 4); priority = ddiscard*100000.f; } if (priority > 0.0f) { pixel_priority = llclamp(pixel_priority, 0.0f, priority-1.f); priority += pixel_priority; if ( mBoostLevel > BOOST_HIGH) { priority += 1000000.f + 1000.f * mBoostLevel; } else if ( mBoostLevel > 0) { priority += 0.f + 1000.f * mBoostLevel; } } return priority; } // A value >= max value calculated above for normalization //static F32 LLViewerImage::maxDecodePriority() { return 2000000.f; } void LLViewerImage::setDecodePriority(F32 priority) { llassert(!mInImageList); if (priority < 0.0f) { mDecodePriority = calcDecodePriority(); } else { mDecodePriority = priority; } } void LLViewerImage::setBoostLevel(S32 level) { mBoostLevel = level; if (level >= LLViewerImage::BOOST_HIGH) { processTextureStats(); } } //============================================================================ bool LLViewerImage::updateFetch() { mFetchState = 0; mFetchPriority = 0; mFetchDeltaTime = 999999.f; mRequestDeltaTime = 999999.f; #ifndef LL_RELEASE_FOR_DOWNLOAD if (mID == LLAppViewer::getTextureFetch()->mDebugID) { LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints } #endif if (mIsMediaTexture) { llassert_always(!mHasFetcher); return false; // skip } if (mNeedsCreateTexture) { // We may be fetching still (e.g. waiting on write) // but don't check until we've processed the raw data we have return false; } if (mFullyLoaded) { llassert_always(!mHasFetcher); return false; } if (mIsMissingAsset) { llassert_always(!mHasFetcher); return false; // skip } if (!mLoadedCallbackList.empty() && mRawImage.notNull()) { return false; // process any raw image data in callbacks before replacing } S32 current_discard = getDiscardLevel(); S32 desired_discard = getDesiredDiscardLevel(); F32 decode_priority = getDecodePriority(); if (mIsFetching) { // Sets mRawDiscardLevel, mRawImage, mAuxRawImage S32 fetch_discard = current_discard; bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mRawImage, mAuxRawImage); if (finished) { mIsFetching = FALSE; } else { mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime); } // We may have data ready regardless of whether or not we are finished (e.g. waiting on write) if (mRawImage.notNull()) { mRawDiscardLevel = fetch_discard; if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) && (current_discard < 0 || mRawDiscardLevel < current_discard)) { if (getComponents() != mRawImage->getComponents()) { // We've changed the number of components, so we need to move any // objects using this pool to a different pool. mComponents = mRawImage->getComponents(); gImageList.dirtyImage(this); } mIsRawImageValid = TRUE; gImageList.mCreateTextureList.insert(this); mNeedsCreateTexture = TRUE; mFullWidth = mRawImage->getWidth() << mRawDiscardLevel; mFullHeight = mRawImage->getHeight() << mRawDiscardLevel; } else { // Data is ready but we don't need it // (received it already while fetcher was writing to disk) destroyRawImage(); return false; // done } } if (!mIsFetching) { if (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL) { // We finished but received no data if (current_discard < 0) { setIsMissingAsset(); desired_discard = -1; } else { llwarns << mID << ": Setting min discard to " << current_discard << llendl; mMinDiscardLevel = current_discard; desired_discard = current_discard; } destroyRawImage(); } else if (mRawImage.isNull()) { // We have data, but our fetch failed to return raw data // *TODO: FIgure out why this is happening and fix it destroyRawImage(); } } else if (mDecodePriority >= 0.f) { LLAppViewer::getTextureFetch()->updateRequestPriority(mID, mDecodePriority); } } bool make_request = true; if (decode_priority <= 0) { make_request = false; } else if (mNeedsCreateTexture || mIsMissingAsset) { make_request = false; } else if (current_discard >= 0 && current_discard <= mMinDiscardLevel) { make_request = false; } else { if (mIsFetching) { if (mRequestedDiscardLevel <= desired_discard) { make_request = false; } } else { if (current_discard >= 0 && current_discard <= desired_discard) { make_request = false; } } } if (make_request) { S32 w=0, h=0, c=0; if (current_discard >= 0) { w = getWidth(0); h = getHeight(0); c = getComponents(); } if (!mDontDiscard) { if (mBoostLevel == 0) { desired_discard = llmax(desired_discard, current_discard-1); } else { desired_discard = llmax(desired_discard, current_discard-2); } } // bypass texturefetch directly by pulling from LLTextureCache bool fetch_request_created = false; if (mLocalFileName.empty()) { fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(getID(), getTargetHost(), decode_priority, w, h, c, desired_discard, needsAux()); } else { fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(mLocalFileName, getID(),getTargetHost(), decode_priority, w, h, c, desired_discard, needsAux()); } if (fetch_request_created) { mHasFetcher = TRUE; mIsFetching = TRUE; mRequestedDiscardLevel = desired_discard; mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority, mFetchPriority, mFetchDeltaTime, mRequestDeltaTime); } // if createRequest() failed, we're finishing up a request for this UUID, // wait for it to complete } else if (mHasFetcher && !mIsFetching) { // Only delete requests that haven't receeived any network data for a while const F32 FETCH_IDLE_TIME = 5.f; if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME) { // llinfos << "Deleting request: " << getID() << " Discard: " << current_discard << " <= min:" << mMinDiscardLevel << " or priority == 0: " << decode_priority << llendl; LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); mHasFetcher = FALSE; } } llassert_always(mRawImage.notNull() || (!mNeedsCreateTexture && !mIsRawImageValid)); return mIsFetching ? true : false; } void LLViewerImage::setIsMissingAsset() { llwarns << mLocalFileName << " " << mID << ": Marking image as missing" << llendl; if (mHasFetcher) { LLAppViewer::getTextureFetch()->deleteRequest(getID(), true); mHasFetcher = FALSE; mIsFetching = FALSE; mFetchState = 0; mFetchPriority = 0; } mIsMissingAsset = TRUE; } //============================================================================ void LLViewerImage::setLoadedCallback( loaded_callback_func loaded_callback, S32 discard_level, BOOL keep_imageraw, void* userdata) { // // Don't do ANYTHING here, just add it to the global callback list // if (mLoadedCallbackList.empty()) { // Put in list to call this->doLoadedCallbacks() periodically gImageList.mCallbackList.insert(this); } LLLoadedCallbackEntry* entryp = new LLLoadedCallbackEntry(loaded_callback, discard_level, keep_imageraw, userdata); mLoadedCallbackList.push_back(entryp); } bool LLViewerImage::doLoadedCallbacks() { if (mNeedsCreateTexture) { return false; } bool res = false; if (isMissingAsset()) { for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter++; // We never finished loading the image. Indicate failure. // Note: this allows mLoadedCallbackUserData to be cleaned up. entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData); delete entryp; } mLoadedCallbackList.clear(); // Remove ourself from the global list of textures with callbacks gImageList.mCallbackList.erase(this); } S32 gl_discard = getDiscardLevel(); // If we don't have a legit GL image, set it to be lower than the worst discard level if (gl_discard == -1) { gl_discard = MAX_DISCARD_LEVEL + 1; } // // Determine the quality levels of textures that we can provide to callbacks // and whether we need to do decompression/readback to get it // S32 current_raw_discard = MAX_DISCARD_LEVEL + 1; // We can always do a readback to get a raw discard S32 best_raw_discard = gl_discard; // Current GL quality level S32 current_aux_discard = MAX_DISCARD_LEVEL + 1; S32 best_aux_discard = MAX_DISCARD_LEVEL + 1; if (mIsRawImageValid) { // If we have an existing raw image, we have a baseline for the raw and auxiliary quality levels. best_raw_discard = llmin(best_raw_discard, mRawDiscardLevel); best_aux_discard = llmin(best_aux_discard, mRawDiscardLevel); // We always decode the aux when we decode the base raw current_aux_discard = llmin(current_aux_discard, best_aux_discard); } else { // We have no data at all, we need to get it // Do this by forcing the best aux discard to be 0. best_aux_discard = 0; } // // See if any of the callbacks would actually run using the data that we can provide, // and also determine if we need to perform any readbacks or decodes. // bool run_gl_callbacks = false; bool run_raw_callbacks = false; bool need_readback = false; for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { LLLoadedCallbackEntry *entryp = *iter++; if (entryp->mNeedsImageRaw) { if (mNeedsAux) { // // Need raw and auxiliary channels // if (entryp->mLastUsedDiscard > current_aux_discard) { // We have useful data, run the callbacks run_raw_callbacks = true; } } else { if (entryp->mLastUsedDiscard > current_raw_discard) { // We have useful data, just run the callbacks run_raw_callbacks = true; } else if (entryp->mLastUsedDiscard > best_raw_discard) { // We can readback data, and then run the callbacks need_readback = true; run_raw_callbacks = true; } } } else { // Needs just GL if (entryp->mLastUsedDiscard > gl_discard) { // We have enough data, run this callback requiring GL data run_gl_callbacks = true; } } } // // Do a readback if required, OR start off a texture decode // if (need_readback && (mMaxDiscardLevel > gl_discard)) { // Do a readback to get the GL data into the raw image // We have GL data. destroyRawImage(); createRawImage(gl_discard, TRUE); readBackRaw(gl_discard, mRawImage, false); mIsRawImageValid = TRUE; llassert_always(mRawImage.notNull()); llassert_always(!mNeedsAux || mAuxRawImage.notNull()); } // // Run raw/auxiliary data callbacks // if (run_raw_callbacks && mIsRawImageValid && (mRawDiscardLevel <= mMaxDiscardLevel)) { // Do callbacks which require raw image data. //llinfos << "doLoadedCallbacks raw for " << getID() << llendl; // Call each party interested in the raw data. for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { callback_list_t::iterator curiter = iter++; LLLoadedCallbackEntry *entryp = *curiter; if (entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > mRawDiscardLevel)) { // If we've loaded all the data there is to load or we've loaded enough // to satisfy the interested party, then this is the last time that // we're going to call them. llassert_always(mRawImage.notNull()); if(mNeedsAux && mAuxRawImage.isNull()) { llwarns << "Raw Image with no Aux Data for callback" << llendl; } BOOL final = mRawDiscardLevel <= entryp->mDesiredDiscard ? TRUE : FALSE; //llinfos << "Running callback for " << getID() << llendl; //llinfos << mRawImage->getWidth() << "x" << mRawImage->getHeight() << llendl; if (final) { //llinfos << "Final!" << llendl; } entryp->mLastUsedDiscard = mRawDiscardLevel; entryp->mCallback(TRUE, this, mRawImage, mAuxRawImage, mRawDiscardLevel, final, entryp->mUserData); if (final) { iter = mLoadedCallbackList.erase(curiter); delete entryp; } res = true; } } } // // Run GL callbacks // if (run_gl_callbacks && (gl_discard <= mMaxDiscardLevel)) { //llinfos << "doLoadedCallbacks GL for " << getID() << llendl; // Call the callbacks interested in GL data. for(callback_list_t::iterator iter = mLoadedCallbackList.begin(); iter != mLoadedCallbackList.end(); ) { callback_list_t::iterator curiter = iter++; LLLoadedCallbackEntry *entryp = *curiter; if (!entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > gl_discard)) { BOOL final = gl_discard <= entryp->mDesiredDiscard ? TRUE : FALSE; entryp->mLastUsedDiscard = gl_discard; entryp->mCallback(TRUE, this, NULL, NULL, gl_discard, final, entryp->mUserData); if (final) { iter = mLoadedCallbackList.erase(curiter); delete entryp; } res = true; } } } // // If we have no callbacks, take us off of the image callback list. // if (mLoadedCallbackList.empty()) { gImageList.mCallbackList.erase(this); } // Done with any raw image data at this point (will be re-created if we still have callbacks) destroyRawImage(); return res; } //============================================================================ // Call with 0,0 to turn this feature off. void LLViewerImage::setKnownDrawSize(S32 width, S32 height) { mKnownDrawWidth = width; mKnownDrawHeight = height; addTextureStats((F32)(width * height)); } // virtual BOOL LLViewerImage::bind(S32 stage) const { if (stage == -1) { return TRUE; } if (gNoRender) { return true; } BOOL res = bindTextureInternal(stage); if (res) { //llassert_always(mIsMissingAsset == FALSE); } else { // On failure to bind, what should we set the currently bound texture to? if (mIsMissingAsset && !sMissingAssetImagep.isNull() && (this != (LLImageGL *)sMissingAssetImagep)) { res = sMissingAssetImagep->bind( stage ); } if (!res && !sDefaultImagep.isNull() && (this != (LLImageGL *)sDefaultImagep)) { // use default if we've got it res = sDefaultImagep->bind(stage); } if (!res && !sNullImagep.isNull() && (this != (LLImageGL *)sNullImagep)) { res = sNullImagep->bind(stage); } if (!res) { llwarns << "LLViewerImage::bindTexture failed." << llendl; } stop_glerror(); } return res; } // Was in LLImageGL LLImageRaw* LLViewerImage::createRawImage(S8 discard_level, BOOL allocate) { llassert(discard_level >= 0); if (mRawImage.notNull()) { llerrs << "createRawImage() called with existing mRawImage" << llendl; mRawImage = NULL; mAuxRawImage = NULL; } if (allocate && mComponents) { mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), mComponents); mIsRawImageValid = TRUE; } else { mRawImage = new LLImageRaw; mIsRawImageValid = FALSE; } mRawDiscardLevel = discard_level; return mRawImage; } void LLViewerImage::destroyRawImage() { mRawImage = NULL; mAuxRawImage = NULL; mIsRawImageValid = FALSE; mRawDiscardLevel = INVALID_DISCARD_LEVEL; }