/** * @file lltoolmgr.cpp * @brief LLToolMgr class implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lltoolmgr.h" #include "lltool.h" // tools and manipulators #include "llmanipscale.h" #include "lltoolbrush.h" #include "lltoolcomp.h" #include "lltooldraganddrop.h" #include "lltoolface.h" #include "lltoolfocus.h" #include "lltoolgrab.h" #include "lltoolindividual.h" #include "lltoolmorph.h" #include "lltoolpie.h" #include "lltoolplacer.h" #include "lltoolselectland.h" #include "lltoolobjpicker.h" #include "lltoolpipette.h" #include "llagent.h" #include "llviewercontrol.h" // Used when app not active to avoid processing hover. LLTool* gToolNull = NULL; LLToolset* gBasicToolset = NULL; LLToolset* gCameraToolset = NULL; //LLToolset* gLandToolset = NULL; LLToolset* gMouselookToolset = NULL; LLToolset* gFaceEditToolset = NULL; ///////////////////////////////////////////////////// // LLToolMgr LLToolMgr::LLToolMgr() : mBaseTool(NULL), mSavedTool(NULL), mTransientTool( NULL ), mOverrideTool( NULL ), mSelectedTool( NULL ), mCurrentToolset( NULL ) { gToolNull = new LLTool(LLStringUtil::null); // Does nothing setCurrentTool(gToolNull); gBasicToolset = new LLToolset(); gCameraToolset = new LLToolset(); // gLandToolset = new LLToolset(); gMouselookToolset = new LLToolset(); gFaceEditToolset = new LLToolset(); } void LLToolMgr::initTools() { static BOOL initialized = FALSE; if(initialized) { return; } initialized = TRUE; gBasicToolset->addTool( LLToolPie::getInstance() ); gBasicToolset->addTool( LLToolCamera::getInstance() ); gCameraToolset->addTool( LLToolCamera::getInstance() ); gBasicToolset->addTool( LLToolGrab::getInstance() ); gBasicToolset->addTool( LLToolCompTranslate::getInstance() ); gBasicToolset->addTool( LLToolCompCreate::getInstance() ); gBasicToolset->addTool( LLToolBrushLand::getInstance() ); gMouselookToolset->addTool( LLToolCompGun::getInstance() ); gBasicToolset->addTool( LLToolCompInspect::getInstance() ); gFaceEditToolset->addTool( LLToolCamera::getInstance() ); // On startup, use "select" tool setCurrentToolset(gBasicToolset); gBasicToolset->selectTool( LLToolPie::getInstance() ); } LLToolMgr::~LLToolMgr() { delete gBasicToolset; gBasicToolset = NULL; delete gMouselookToolset; gMouselookToolset = NULL; delete gFaceEditToolset; gFaceEditToolset = NULL; delete gCameraToolset; gCameraToolset = NULL; delete gToolNull; gToolNull = NULL; } BOOL LLToolMgr::usingTransientTool() { return mTransientTool ? TRUE : FALSE; } void LLToolMgr::setCurrentToolset(LLToolset* current) { if (!current) return; // switching toolsets? if (current != mCurrentToolset) { // deselect current tool if (mSelectedTool) { mSelectedTool->handleDeselect(); } mCurrentToolset = current; // select first tool of new toolset only if toolset changed mCurrentToolset->selectFirstTool(); } // update current tool based on new toolset setCurrentTool( mCurrentToolset->getSelectedTool() ); } LLToolset* LLToolMgr::getCurrentToolset() { return mCurrentToolset; } void LLToolMgr::setCurrentTool( LLTool* tool ) { if (mTransientTool) { mTransientTool = NULL; } mBaseTool = tool; updateToolStatus(); } LLTool* LLToolMgr::getCurrentTool() { MASK override_mask = gKeyboard->currentMask(TRUE); LLTool* cur_tool = NULL; // always use transient tools if available if (mTransientTool) { mOverrideTool = NULL; cur_tool = mTransientTool; } // tools currently grabbing mouse input will stay active else if (mSelectedTool && mSelectedTool->hasMouseCapture()) { cur_tool = mSelectedTool; } else { mOverrideTool = mBaseTool ? mBaseTool->getOverrideTool(override_mask) : NULL; // use override tool if available otherwise drop back to base tool cur_tool = mOverrideTool ? mOverrideTool : mBaseTool; } LLTool* prev_tool = mSelectedTool; // Set the selected tool to avoid infinite recursion mSelectedTool = cur_tool; //update tool selection status if (prev_tool != cur_tool) { if (prev_tool) { prev_tool->handleDeselect(); } if (cur_tool) { cur_tool->handleSelect(); } } return mSelectedTool; } LLTool* LLToolMgr::getBaseTool() { return mBaseTool; } void LLToolMgr::updateToolStatus() { // call getcurrenttool() to calculate active tool and call handleSelect() and handleDeselect() immediately // when active tool changes getCurrentTool(); } BOOL LLToolMgr::inEdit() { return mBaseTool != LLToolPie::getInstance() && mBaseTool != gToolNull; } bool LLToolMgr::inBuildMode() { // when entering mouselook inEdit() immediately returns true before // cameraMouselook() actually starts returning true. Also, appearance edit // sets build mode to true, so let's exclude that. bool b=(inEdit() && gSavedSettings.getBOOL("BuildBtnState") && !gAgent.cameraMouselook() && mCurrentToolset != gFaceEditToolset); return b; } void LLToolMgr::setTransientTool(LLTool* tool) { if (!tool) { clearTransientTool(); } else { if (mTransientTool) { mTransientTool = NULL; } mTransientTool = tool; } updateToolStatus(); } void LLToolMgr::clearTransientTool() { if (mTransientTool) { mTransientTool = NULL; if (!mBaseTool) { llwarns << "mBaseTool is NULL" << llendl; } } updateToolStatus(); } // The "gun tool", used for handling mouselook, captures the mouse and // locks it within the window. When the app loses focus we need to // release this locking. void LLToolMgr::onAppFocusLost() { mSavedTool = mBaseTool; mBaseTool = gToolNull; updateToolStatus(); } void LLToolMgr::onAppFocusGained() { if (mSavedTool) { mBaseTool = mSavedTool; mSavedTool = NULL; } updateToolStatus(); } void LLToolMgr::clearSavedTool() { mSavedTool = NULL; } ///////////////////////////////////////////////////// // LLToolset void LLToolset::addTool(LLTool* tool) { mToolList.push_back( tool ); if( !mSelectedTool ) { mSelectedTool = tool; } } void LLToolset::selectTool(LLTool* tool) { mSelectedTool = tool; LLToolMgr::getInstance()->setCurrentTool( mSelectedTool ); } void LLToolset::selectToolByIndex( S32 index ) { LLTool *tool = (index >= 0 && index < (S32)mToolList.size()) ? mToolList[index] : NULL; if (tool) { mSelectedTool = tool; LLToolMgr::getInstance()->setCurrentTool( tool ); } } BOOL LLToolset::isToolSelected( S32 index ) { LLTool *tool = (index >= 0 && index < (S32)mToolList.size()) ? mToolList[index] : NULL; return (tool == mSelectedTool); } void LLToolset::selectFirstTool() { mSelectedTool = (0 < mToolList.size()) ? mToolList[0] : NULL; LLToolMgr::getInstance()->setCurrentTool( mSelectedTool ); } void LLToolset::selectNextTool() { LLTool* next = NULL; for( tool_list_t::iterator iter = mToolList.begin(); iter != mToolList.end(); ) { LLTool* cur = *iter++; if( cur == mSelectedTool && iter != mToolList.end() ) { next = *iter; break; } } if( next ) { mSelectedTool = next; LLToolMgr::getInstance()->setCurrentTool( mSelectedTool ); } else { selectFirstTool(); } } void LLToolset::selectPrevTool() { LLTool* prev = NULL; for( tool_list_t::reverse_iterator iter = mToolList.rbegin(); iter != mToolList.rend(); ) { LLTool* cur = *iter++; if( cur == mSelectedTool && iter != mToolList.rend() ) { prev = *iter; break; } } if( prev ) { mSelectedTool = prev; LLToolMgr::getInstance()->setCurrentTool( mSelectedTool ); } else if (mToolList.size() > 0) { selectToolByIndex((S32)mToolList.size()-1); } } void select_tool( void *tool_pointer ) { LLTool *tool = (LLTool *)tool_pointer; LLToolMgr::getInstance()->getCurrentToolset()->selectTool( tool ); }