/** * @file lltoolgun.cpp * @brief LLToolGun class implementation * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lltoolgun.h" #include "llviewerwindow.h" #include "llagent.h" #include "llviewercontrol.h" #include "llsky.h" #include "llappviewer.h" #include "llresmgr.h" #include "llfontgl.h" #include "llui.h" #include "llviewerimagelist.h" #include "llviewercamera.h" #include "llhudmanager.h" #include "lltoolmgr.h" #include "lltoolgrab.h" LLToolGun::LLToolGun( LLToolComposite* composite ) : LLTool( std::string("gun"), composite ) { } void LLToolGun::handleSelect() { gViewerWindow->hideCursor(); gViewerWindow->moveCursorToCenter(); gViewerWindow->mWindow->setMouseClipping(TRUE); } void LLToolGun::handleDeselect() { gViewerWindow->moveCursorToCenter(); gViewerWindow->showCursor(); gViewerWindow->mWindow->setMouseClipping(FALSE); } BOOL LLToolGun::handleMouseDown(S32 x, S32 y, MASK mask) { gGrabTransientTool = this; LLToolMgr::getInstance()->getCurrentToolset()->selectTool( LLToolGrab::getInstance() ); return LLToolGrab::getInstance()->handleMouseDown(x, y, mask); } BOOL LLToolGun::handleHover(S32 x, S32 y, MASK mask) { if( gAgent.cameraMouselook() ) { const F32 NOMINAL_MOUSE_SENSITIVITY = 0.0025f; F32 mouse_sensitivity = gSavedSettings.getF32("MouseSensitivity"); mouse_sensitivity = clamp_rescale(mouse_sensitivity, 0.f, 15.f, 0.5f, 2.75f) * NOMINAL_MOUSE_SENSITIVITY; // ...move the view with the mouse // get mouse movement delta S32 dx = -gViewerWindow->getCurrentMouseDX(); S32 dy = -gViewerWindow->getCurrentMouseDY(); if (dx != 0 || dy != 0) { // ...actually moved off center if (gSavedSettings.getBOOL("InvertMouse")) { gAgent.pitch(mouse_sensitivity * -dy); } else { gAgent.pitch(mouse_sensitivity * dy); } LLVector3 skyward = gAgent.getReferenceUpVector(); gAgent.rotate(mouse_sensitivity * dx, skyward.mV[VX], skyward.mV[VY], skyward.mV[VZ]); if (gSavedSettings.getBOOL("MouseSun")) { gSky.setSunDirection(LLViewerCamera::getInstance()->getAtAxis(), LLVector3(0.f, 0.f, 0.f)); gSky.setOverrideSun(TRUE); gSavedSettings.setVector3("SkySunDefaultPosition", LLViewerCamera::getInstance()->getAtAxis()); } gViewerWindow->moveCursorToCenter(); gViewerWindow->hideCursor(); } lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (mouselook)" << llendl; } else { lldebugst(LLERR_USER_INPUT) << "hover handled by LLToolGun (not mouselook)" << llendl; } // HACK to avoid assert: error checking system makes sure that the cursor is set during every handleHover. This is actually a no-op since the cursor is hidden. gViewerWindow->setCursor(UI_CURSOR_ARROW); return TRUE; } void LLToolGun::draw() { if( gSavedSettings.getBOOL("ShowCrosshairs") ) { LLUIImagePtr crosshair = LLUI::getUIImage("UIImgCrosshairsUUID"); crosshair->draw( ( gViewerWindow->getWindowWidth() - crosshair->getWidth() ) / 2, ( gViewerWindow->getWindowHeight() - crosshair->getHeight() ) / 2); } }