/** * @file lltoolbar.cpp * @author James Cook, Richard Nelson * @brief Large friendly buttons at bottom of screen. * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #include "llviewerprecompiledheaders.h" #include "lltoolbar.h" #include "imageids.h" #include "llfontgl.h" #include "llrect.h" #include "llparcel.h" #include "llagent.h" #include "llbutton.h" #include "llfocusmgr.h" #include "llviewercontrol.h" #include "llmenucommands.h" #include "llimview.h" #include "lluiconstants.h" #include "llvoavatar.h" #include "lltooldraganddrop.h" #include "llinventoryview.h" #include "llfloaterfriends.h" #include "llfloatersnapshot.h" #include "lltoolmgr.h" #include "llui.h" #include "llviewermenu.h" #include "llfirstuse.h" #include "llviewerparcelmgr.h" #include "llvieweruictrlfactory.h" #include "llviewerwindow.h" #include "viewer.h" #include "lltoolgrab.h" #if LL_DARWIN #include "llresizehandle.h" // This class draws like an LLResizeHandle but has no interactivity. // It's just there to provide a cue to the user that the lower right corner of the window functions as a resize handle. class LLFakeResizeHandle : public LLResizeHandle { public: LLFakeResizeHandle(const LLString& name, const LLRect& rect, S32 min_width, S32 min_height, ECorner corner = RIGHT_BOTTOM ) : LLResizeHandle(name, rect, min_width, min_height, corner ) { } virtual BOOL handleHover(S32 x, S32 y, MASK mask) { return FALSE; }; virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask) { return FALSE; }; virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask) { return FALSE; }; }; #endif // LL_DARWIN // // Globals // LLToolBar *gToolBar = NULL; S32 TOOL_BAR_HEIGHT = 20; // // Statics // F32 LLToolBar::sInventoryAutoOpenTime = 1.f; // // Functions // LLToolBar::LLToolBar(const std::string& name, const LLRect& r) : LLPanel(name, r, BORDER_NO) #if LL_DARWIN , mResizeHandle(NULL) #endif // LL_DARWIN { setIsChrome(TRUE); setFollows( FOLLOWS_LEFT | FOLLOWS_RIGHT | FOLLOWS_BOTTOM ); gUICtrlFactory->buildPanel(this, "panel_toolbar.xml"); mIsFocusRoot = TRUE; } BOOL LLToolBar::postBuild() { childSetAction("im_btn", onClickIM, this); childSetControlName("im_btn", "ShowIM"); childSetAction("chat_btn", onClickChat, this); childSetControlName("chat_btn", "ChatVisible"); childSetAction("friends_btn", onClickFriends, this); childSetControlName("friends_btn", "ShowFriends"); childSetAction("appearance_btn", onClickAppearance, this); childSetControlName("appearance_btn", ""); childSetAction("clothing_btn", onClickClothing, this); childSetControlName("clothing_btn", "ClothingBtnState"); childSetAction("fly_btn", onClickFly, this); childSetControlName("fly_btn", "FlyBtnState"); childSetAction("sit_btn", onClickSit, this); childSetControlName("sit_btn", "SitBtnState"); childSetAction("snapshot_btn", onClickSnapshot, this); childSetControlName("snapshot_btn", ""); childSetAction("directory_btn", onClickDirectory, this); childSetControlName("directory_btn", "ShowDirectory"); childSetAction("build_btn", onClickBuild, this); childSetControlName("build_btn", "BuildBtnState"); childSetAction("radar_btn", onClickRadar, this); childSetControlName("radar_btn", "ShowMiniMap"); childSetAction("map_btn", onClickMap, this); childSetControlName("map_btn", "ShowWorldMap"); childSetAction("inventory_btn", onClickInventory, this); childSetControlName("inventory_btn", "ShowInventory"); for (child_list_const_iter_t child_iter = getChildList()->begin(); child_iter != getChildList()->end(); ++child_iter) { LLView *view = *child_iter; if(view->getWidgetType() == WIDGET_TYPE_BUTTON) { LLButton* btn = (LLButton*)view; btn->setSoundFlags(LLView::SILENT); } } #if LL_DARWIN if(mResizeHandle == NULL) { LLRect rect(0, 0, RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT); mResizeHandle = new LLFakeResizeHandle(LLString(""), rect, RESIZE_HANDLE_WIDTH, RESIZE_HANDLE_HEIGHT); this->addChildAtEnd(mResizeHandle); } #endif // LL_DARWIN layoutButtons(); return TRUE; } LLToolBar::~LLToolBar() { // LLView destructor cleans up children } BOOL LLToolBar::handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void* cargo_data, EAcceptance* accept, LLString& tooltip_msg) { LLButton* inventory_btn = LLUICtrlFactory::getButtonByName(this, "inventory_btn"); if (!inventory_btn) return FALSE; LLInventoryView* active_inventory = LLInventoryView::getActiveInventory(); if(active_inventory && active_inventory->getVisible()) { mInventoryAutoOpen = FALSE; } else if (inventory_btn->getRect().pointInRect(x, y)) { if (mInventoryAutoOpen) { if (!(active_inventory && active_inventory->getVisible()) && mInventoryAutoOpenTimer.getElapsedTimeF32() > sInventoryAutoOpenTime) { LLInventoryView::showAgentInventory(); } } else { mInventoryAutoOpen = TRUE; mInventoryAutoOpenTimer.reset(); } } return LLPanel::handleDragAndDrop(x, y, mask, drop, cargo_type, cargo_data, accept, tooltip_msg); } // static void LLToolBar::toggle(void*) { BOOL show = gSavedSettings.getBOOL("ShowToolBar"); gSavedSettings.setBOOL("ShowToolBar", !show); gToolBar->setVisible(!show); } // static BOOL LLToolBar::visible(void*) { return gToolBar->getVisible(); } void LLToolBar::layoutButtons() { // Always spans whole window. JC const S32 FUDGE_WIDTH_OF_SCREEN = 4; S32 width = gViewerWindow->getWindowWidth() + FUDGE_WIDTH_OF_SCREEN; S32 count = getChildCount(); S32 pad = 2; #if LL_DARWIN // this function may be called before postBuild(), in which case mResizeHandle won't have been set up yet. if(mResizeHandle != NULL) { // a resize handle has been added as a child, increasing the count by one. count--; if(!gViewerWindow->getWindow()->getFullscreen()) { // Only when running in windowed mode on the Mac, leave room for a resize widget on the right edge of the bar. width -= RESIZE_HANDLE_WIDTH; LLRect r; r.mLeft = width - pad; r.mBottom = 0; r.mRight = r.mLeft + RESIZE_HANDLE_WIDTH; r.mTop = r.mBottom + RESIZE_HANDLE_HEIGHT; mResizeHandle->setRect(r); mResizeHandle->setVisible(TRUE); } else { mResizeHandle->setVisible(FALSE); } } #endif // LL_DARWIN // We actually want to extend "pad" pixels off the right edge of the // screen, such that the rightmost button is aligned. F32 segment_width = (F32)(width + pad) / (F32)count; S32 btn_width = lltrunc(segment_width - pad); // Evenly space all views S32 height = -1; S32 i = count - 1; for (child_list_const_iter_t child_iter = getChildList()->begin(); child_iter != getChildList()->end(); ++child_iter) { LLView *btn_view = *child_iter; if(btn_view->getWidgetType() == WIDGET_TYPE_BUTTON) { if (height < 0) { height = btn_view->getRect().getHeight(); } S32 x = llround(i*segment_width); S32 y = 0; LLRect r; r.setOriginAndSize(x, y, btn_width, height); btn_view->setRect(r); i--; } } } // virtual void LLToolBar::reshape(S32 width, S32 height, BOOL called_from_parent) { LLPanel::reshape(width, height, called_from_parent); layoutButtons(); } // Per-frame updates of visibility void LLToolBar::refresh() { BOOL show = gSavedSettings.getBOOL("ShowToolBar"); BOOL mouselook = gAgent.cameraMouselook(); setVisible(show && !mouselook); // Clothing button updated inside LLFloaterClothing childSetEnabled("fly_btn", gAgent.canFly() || gAgent.getFlying() ); childSetEnabled("build_btn", gParcelMgr->agentCanBuild() ); // Check to see if we're in build mode BOOL build_mode = gToolMgr->inEdit(); // And not just clicking on a scripted object if (gToolGrab->getHideBuildHighlight()) { build_mode = FALSE; } gSavedSettings.setBOOL("BuildBtnState", build_mode); } // static void LLToolBar::onClickIM(void* user_data) { if(gIMView->getFloaterOpen()) { // this is if we want Ctrl-T to be simply a toggle // gIMView->setFloaterOpen( FALSE ); // three-state behavior follows if(gFocusMgr.childHasKeyboardFocus(gIMView->getFloater())) { gIMView->setFloaterOpen( FALSE ); } else { gIMView->getFloater()->setFocus( TRUE ); } } else { gIMView->setFloaterOpen( TRUE ); } } // static void LLToolBar::onClickChat(void* user_data) { handle_chat(NULL); } // static void LLToolBar::onClickFriends(void*) { LLFloaterFriends::toggle(); } // static void LLToolBar::onClickAppearance(void*) { if (gAgent.getWearablesLoaded()) { gAgent.changeCameraToCustomizeAvatar(); } } // static void LLToolBar::onClickClothing(void*) { handle_clothing(NULL); } // static void LLToolBar::onClickFly(void*) { gAgent.toggleFlying(); } // static void LLToolBar::onClickSit(void*) { if (!(gAgent.getControlFlags() & AGENT_CONTROL_SIT_ON_GROUND)) { // sit down gAgent.setFlying(FALSE); gAgent.setControlFlags(AGENT_CONTROL_SIT_ON_GROUND); // Might be first sit LLFirstUse::useSit(); } else { // stand up gAgent.setFlying(FALSE); gAgent.setControlFlags(AGENT_CONTROL_STAND_UP); } } // static void LLToolBar::onClickSnapshot(void*) { LLFloaterSnapshot::show (0); } // static void LLToolBar::onClickDirectory(void*) { handle_find(NULL); } // static void LLToolBar::onClickBuild(void*) { toggle_build_mode(); } // static void LLToolBar::onClickRadar(void*) { handle_mini_map(NULL); } // static void LLToolBar::onClickMap(void*) { handle_map(NULL); } // static void LLToolBar::onClickInventory(void*) { handle_inventory(NULL); }