/** * @file lltexturetable.h * @brief Table of texture names and IDs for viewer * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ // Table of texture information for the viewer UI. The Table is // maintained in a sorted order at all times. #ifndef LL_LLTEXTURETABLE_H #define LL_LLTEXTURETABLE_H #include "lluuid.h" #include "linked_lists.h" class LLTextureInfo { public: LLTextureInfo(const std::string& name, const LLUUID &uuid, const std::string& description); ~LLTextureInfo(); std::string mName; LLUUID mUUID; std::string mDescription; }; class LLTextureTable { public: LLTextureTable(); ~LLTextureTable(); BOOL add(const std::string& name, const LLUUID &uuid, const std::string& description); // copies memory, false if fails LLUUID getUUID(const std::string& name); // LLUUID::null if not found std::string getDesc(const std::string& name); std::string getName(const LLUUID &id); void deleteAll(); //void bubbleSort(); static BOOL insertBefore(LLTextureInfo* a, LLTextureInfo* b); public: LLLinkedList mTextureInfoList; }; extern LLTextureTable gTextureTable; #endif