/** * @file lltexturectrl.h * @author Richard Nelson, James Cook * @brief LLTextureCtrl class header file including related functions * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLTEXTURECTRL_H #define LL_LLTEXTURECTRL_H #include "llcoord.h" #include "llfloater.h" #include "llstring.h" #include "lluictrl.h" #include "llpermissionsflags.h" class LLButton; class LLFloaterTexturePicker; class LLInventoryItem; class LLTextBox; class LLViewBorder; class LLViewerImage; // used for setting drag & drop callbacks. typedef BOOL (*drag_n_drop_callback)(LLUICtrl*, LLInventoryItem*, void*); ////////////////////////////////////////////////////////////////////////////////////////// // LLTextureCtrl class LLTextureCtrl : public LLUICtrl { public: typedef enum e_texture_pick_op { TEXTURE_CHANGE, TEXTURE_SELECT, TEXTURE_CANCEL } ETexturePickOp; public: LLTextureCtrl( const std::string& name, const LLRect& rect, const std::string& label, const LLUUID& image_id, const LLUUID& default_image_id, const std::string& default_image_name ); virtual ~LLTextureCtrl(); // LLView interface virtual LLXMLNodePtr getXML(bool save_children = true) const; static LLView* fromXML(LLXMLNodePtr node, LLView *parent, LLUICtrlFactory *factory); virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, std::string& tooltip_msg); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual BOOL handleUnicodeCharHere(llwchar uni_char); virtual void draw(); virtual void setVisible( BOOL visible ); virtual void setEnabled( BOOL enabled ); virtual BOOL isDirty() const; virtual void resetDirty(); void setValid(BOOL valid); // LLUICtrl interface virtual void clear(); // Takes a UUID, wraps get/setImageAssetID virtual void setValue(const LLSD& value ); virtual LLSD getValue() const; // LLTextureCtrl interface void showPicker(BOOL take_focus); void setLabel(const std::string& label); const std::string& getLabel() const { return mLabel; } void setAllowNoTexture( BOOL b ) { mAllowNoTexture = b; } bool getAllowNoTexture() const { return mAllowNoTexture; } void setAllowInvisibleTexture(BOOL b) { mAllowInvisibleTexture = b; } bool getAllowInvisibleTexture() const { return mAllowInvisibleTexture; } const LLUUID& getImageItemID() { return mImageItemID; } void setImageAssetID(const LLUUID &image_asset_id); const LLUUID& getImageAssetID() const { return mImageAssetID; } void setDefaultImageAssetID( const LLUUID& id ) { mDefaultImageAssetID = id; } const LLUUID& getDefaultImageAssetID() const { return mDefaultImageAssetID; } const std::string& getDefaultImageName() const { return mDefaultImageName; } void setFallbackImageName( const std::string& name ) { mFallbackImageName = name; } const std::string& getFallbackImageName() const { return mFallbackImageName; } void setCaption(const std::string& caption); void setCanApplyImmediately(BOOL b); void setImmediateFilterPermMask(PermissionMask mask) { mImmediateFilterPermMask = mask; } void setNonImmediateFilterPermMask(PermissionMask mask) { mNonImmediateFilterPermMask = mask; } PermissionMask getImmediateFilterPermMask() { return mImmediateFilterPermMask; } PermissionMask getNonImmediateFilterPermMask() { return mNonImmediateFilterPermMask; } void closeFloater(); void onFloaterClose(); void onFloaterCommit(ETexturePickOp op); void onFloaterCommit(ETexturePickOp op, LLUUID id); // tag: vaa emerald local_asset_browser // This call is returned when a drag is detected. Your callback // should return TRUE if the drag is acceptable. void setDragCallback(drag_n_drop_callback cb) { mDragCallback = cb; } // This callback is called when the drop happens. Return TRUE if // the drop happened - resulting in an on commit callback, but not // necessariliy any other change. void setDropCallback(drag_n_drop_callback cb) { mDropCallback = cb; } void setOnCancelCallback(LLUICtrlCallback cb) { mOnCancelCallback = cb; } void setOnSelectCallback(LLUICtrlCallback cb) { mOnSelectCallback = cb; } void setShowLoadingPlaceholder(BOOL showLoadingPlaceholder); private: BOOL allowDrop(LLInventoryItem* item); BOOL doDrop(LLInventoryItem* item); private: drag_n_drop_callback mDragCallback; drag_n_drop_callback mDropCallback; LLUICtrlCallback mOnCancelCallback; LLUICtrlCallback mOnSelectCallback; LLPointer mTexturep; LLColor4 mBorderColor; LLUUID mImageItemID; LLUUID mImageAssetID; LLUUID mDefaultImageAssetID; std::string mFallbackImageName; std::string mDefaultImageName; LLHandle mFloaterHandle; LLTextBox* mTentativeLabel; LLTextBox* mCaption; std::string mLabel; BOOL mAllowNoTexture; // If true, the user can select "none" as an option BOOL mAllowInvisibleTexture; // If true, the user can select "Invisible" as an option LLCoordGL mLastFloaterLeftTop; PermissionMask mImmediateFilterPermMask; PermissionMask mNonImmediateFilterPermMask; BOOL mCanApplyImmediately; BOOL mNeedsRawImageData; LLViewBorder* mBorder; BOOL mValid; BOOL mDirty; BOOL mShowLoadingPlaceholder; std::string mLoadingPlaceholderString; }; // XUI HACK: When floaters converted, switch this file to lltexturepicker.h/cpp // and class to LLTexturePicker #define LLTexturePicker LLTextureCtrl #endif // LL_LLTEXTURECTRL_H