/** 
 * @file llstartup.cpp
 * @brief startup routines.
 *
 * $LicenseInfo:firstyear=2004&license=viewergpl$
 * 
 * Copyright (c) 2004-2008, Linden Research, Inc.
 * 
 * Second Life Viewer Source Code
 * The source code in this file ("Source Code") is provided by Linden Lab
 * to you under the terms of the GNU General Public License, version 2.0
 * ("GPL"), unless you have obtained a separate licensing agreement
 * ("Other License"), formally executed by you and Linden Lab.  Terms of
 * the GPL can be found in doc/GPL-license.txt in this distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
 * 
 * There are special exceptions to the terms and conditions of the GPL as
 * it is applied to this Source Code. View the full text of the exception
 * in the file doc/FLOSS-exception.txt in this software distribution, or
 * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception
 * 
 * By copying, modifying or distributing this software, you acknowledge
 * that you have read and understood your obligations described above,
 * and agree to abide by those obligations.
 * 
 * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
 * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
 * COMPLETENESS OR PERFORMANCE.
 * $/LicenseInfo$
 */

#include "llviewerprecompiledheaders.h"

#include "llstartup.h"

#if LL_WINDOWS
#	include <process.h>		// _spawnl()
#else
#	include <sys/stat.h>		// mkdir()
#endif

#include "audioengine.h"

#ifdef LL_FMOD
# include "audioengine_fmod.h"
#endif

#include "llares.h"
#include "llcachename.h"
#include "llviewercontrol.h"
#include "lldir.h"
#include "llerrorcontrol.h"
#include "llfiltersd2xmlrpc.h"
#include "llfocusmgr.h"
#include "llhttpsender.h"
#include "imageids.h"
#include "lllandmark.h"
#include "llloginflags.h"
#include "llmd5.h"
#include "llmemorystream.h"
#include "llmessageconfig.h"
#include "llmoveview.h"
#include "llregionhandle.h"
#include "llsd.h"
#include "llsdserialize.h"
#include "llsdutil.h"
#include "llsecondlifeurls.h"
#include "llstring.h"
#include "lluserrelations.h"
#include "llversionviewer.h"
#include "llvfs.h"
#include "llxorcipher.h"	// saved password, MAC address
#include "message.h"
#include "v3math.h"

#include "llagent.h"
#include "llagentpilot.h"
#include "llfloateravatarpicker.h"
#include "llcallbacklist.h"
#include "llcallingcard.h"
#include "llcolorscheme.h"
#include "llconsole.h"
#include "llcontainerview.h"
#include "llfloaterstats.h"
#include "lldebugview.h"
#include "lldrawable.h"
#include "lleventnotifier.h"
#include "llface.h"
#include "llfeaturemanager.h"
#include "llfirstuse.h"
#include "llfloateractivespeakers.h"
#include "llfloatercamera.h"
#include "llfloaterchat.h"
#include "llfloatergesture.h"
#include "llfloaterhud.h"
#include "llfloaterland.h"
#include "llfloatertopobjects.h"
#include "llfloatertos.h"
#include "llfloaterworldmap.h"
#include "llframestats.h"
#include "llframestatview.h"
#include "llgesturemgr.h"
#include "llgroupmgr.h"
#include "llhudeffecttrail.h"
#include "llhudmanager.h"
#include "llhttpclient.h"
#include "llimagebmp.h"
#include "llinventorymodel.h"
#include "llinventoryview.h"
#include "llkeyboard.h"
#include "llpanellogin.h"
#include "llmutelist.h"
#include "llnotify.h"
#include "llpanelavatar.h"
#include "llpaneldirbrowser.h"
#include "llpaneldirland.h"
#include "llpanelevent.h"
#include "llpanelclassified.h"
#include "llpanelpick.h"
#include "llpanelplace.h"
#include "llpanelgrouplandmoney.h"
#include "llpanelgroupnotices.h"
#include "llpreview.h"
#include "llpreviewscript.h"
#include "llsecondlifeurls.h"
#include "llselectmgr.h"
#include "llsky.h"
#include "llsrv.h"
#include "llstatview.h"
#include "lltrans.h"
#include "llsurface.h"
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "lltoolmgr.h"
#include "llui.h"
#include "llurldispatcher.h"
#include "llurlsimstring.h"
#include "llurlhistory.h"
#include "llurlwhitelist.h"
#include "lluserauth.h"
#include "llvieweraudio.h"
#include "llviewerassetstorage.h"
#include "llviewercamera.h"
#include "llviewerdisplay.h"
#include "llviewergenericmessage.h"
#include "llviewergesture.h"
#include "llviewerimagelist.h"
#include "llviewermedia.h"
#include "llviewermenu.h"
#include "llviewermessage.h"
#include "llviewernetwork.h"
#include "llviewerobjectlist.h"
#include "llviewerparcelmedia.h"
#include "llviewerparcelmgr.h"
#include "llviewerregion.h"
#include "llviewerstats.h"
#include "llviewerthrottle.h"
#include "llviewerwindow.h"
#include "llvoavatar.h"
#include "llvoclouds.h"
#include "llweb.h"
#include "llworld.h"
#include "llworldmap.h"
#include "llxfermanager.h"
#include "pipeline.h"
#include "llappviewer.h"
#include "llfasttimerview.h"
#include "llfloatermap.h"
#include "llweb.h"
#include "llvoiceclient.h"
#include "llnamelistctrl.h"
#include "llnamebox.h"
#include "llnameeditor.h"
#include "llpostprocess.h"
#include "llwlparammanager.h"
#include "llwaterparammanager.h"
#include "llagentlanguage.h"

#if LL_LIBXUL_ENABLED
#include "llmozlib.h"
#endif // LL_LIBXUL_ENABLED

#if LL_WINDOWS
#include "llwindebug.h"
#include "lldxhardware.h"
#endif

//
// exported globals
//
bool gAgentMovementCompleted = false;
std::string gInitialOutfit;
std::string gInitialOutfitGender;

std::string SCREEN_HOME_FILENAME = "screen_home.bmp";
std::string SCREEN_LAST_FILENAME = "screen_last.bmp";

//
// Imported globals
//
extern S32 gStartImageWidth;
extern S32 gStartImageHeight;

//
// local globals
//

LLPointer<LLImageGL> gStartImageGL;

static LLHost gAgentSimHost;
static BOOL gSkipOptionalUpdate = FALSE;

static bool gGotUseCircuitCodeAck = false;
static std::string sInitialOutfit;
static std::string sInitialOutfitGender;	// "male" or "female"

static bool gUseCircuitCallbackCalled = false;

EStartupState LLStartUp::gStartupState = STATE_FIRST;


//
// local function declaration
//

void login_show();
void login_callback(S32 option, void* userdata);
std::string load_password_from_disk();
void save_password_to_disk(const char* hashed_password);
bool is_hex_string(U8* str, S32 len);
void show_first_run_dialog();
void first_run_dialog_callback(S32 option, void* userdata);
void set_startup_status(const F32 frac, const std::string& string, const std::string& msg);
void login_alert_status(S32 option, void* user_data);
void update_app(BOOL mandatory, const std::string& message);
void update_dialog_callback(S32 option, void *userdata);
void login_packet_failed(void**, S32 result);
void use_circuit_callback(void**, S32 result);
void register_viewer_callbacks(LLMessageSystem* msg);
void init_stat_view();
void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32);
void dialog_choose_gender_first_start();
void callback_choose_gender(S32 option, void* userdata);
void init_start_screen(S32 location_id);
void release_start_screen();
void reset_login();

void callback_cache_name(const LLUUID& id, const std::string& firstname, const std::string& lastname, BOOL is_group, void* data)
{
	LLNameListCtrl::refreshAll(id, firstname, lastname, is_group);
	LLNameBox::refreshAll(id, firstname, lastname, is_group);
	LLNameEditor::refreshAll(id, firstname, lastname, is_group);
	
	// TODO: Actually be intelligent about the refresh.
	// For now, just brute force refresh the dialogs.
	dialog_refresh_all();
}

//
// exported functionality
//

//
// local classes
//

namespace
{
	class LLNullHTTPSender : public LLHTTPSender
	{
		virtual void send(const LLHost& host, 
						  const std::string& message, const LLSD& body, 
						  LLHTTPClient::ResponderPtr response) const
		{
			LL_WARNS("AppInit") << " attemped to send " << message << " to " << host
					<< " with null sender" << LL_ENDL;
		}
	};
}

class LLGestureInventoryFetchObserver : public LLInventoryFetchObserver
{
public:
	LLGestureInventoryFetchObserver() {}
	virtual void done()
	{
		// we've downloaded all the items, so repaint the dialog
		LLFloaterGesture::refreshAll();

		gInventory.removeObserver(this);
		delete this;
	}
};

void update_texture_fetch()
{
	LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread
	LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread
	LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread
	gImageList.updateImages(0.10f);
}

static std::vector<std::string> sAuthUris;
static S32 sAuthUriNum = -1;

// Returns false to skip other idle processing. Should only return
// true when all initialization done.
bool idle_startup()
{
	LLMemType mt1(LLMemType::MTYPE_STARTUP);
	
	const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay");
	const F32 TIMEOUT_SECONDS = 5.f;
	const S32 MAX_TIMEOUT_COUNT = 3;
	static LLTimer timeout;
	static S32 timeout_count = 0;

	static LLTimer login_time;

	// until this is encapsulated, this little hack for the
	// auth/transform loop will do.
	static F32 progress = 0.10f;

	static std::string auth_method;
	static std::string auth_desc;
	static std::string auth_message;
	static std::string firstname;
	static std::string lastname;
	static LLUUID web_login_key;
	static std::string password;
	static std::vector<const char*> requested_options;

	static U64 first_sim_handle = 0;
	static LLHost first_sim;
	static std::string first_sim_seed_cap;

	static LLVector3 initial_sun_direction(1.f, 0.f, 0.f);
	static LLVector3 agent_start_position_region(10.f, 10.f, 10.f);		// default for when no space server
	static LLVector3 agent_start_look_at(1.0f, 0.f, 0.f);
	static std::string agent_start_location = "safe";

	// last location by default
	static S32  agent_location_id = START_LOCATION_ID_LAST;
	static S32  location_which = START_LOCATION_ID_LAST;

	static bool show_connect_box = true;
	static BOOL remember_password = TRUE;

	static bool stipend_since_login = false;

	static bool samename = false;

	// HACK: These are things from the main loop that usually aren't done
	// until initialization is complete, but need to be done here for things
	// to work.
	gIdleCallbacks.callFunctions();
	gViewerWindow->handlePerFrameHover();
	LLMortician::updateClass();

	if (gNoRender)
	{
		// HACK, skip optional updates if you're running drones
		gSkipOptionalUpdate = TRUE;
	}
	else
	{
		// Update images?
		gImageList.updateImages(0.01f);
	}

	if ( STATE_FIRST == LLStartUp::getStartupState() )
	{
		gViewerWindow->showCursor();
		gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);

		/////////////////////////////////////////////////
		//
		// Initialize stuff that doesn't need data from simulators
		//

		if (LLFeatureManager::getInstance()->isSafe())
		{
			gViewerWindow->alertXml("DisplaySetToSafe");
		}
		else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) &&
				 (gSavedSettings.getS32("LastFeatureVersion") != 0))
		{
			gViewerWindow->alertXml("DisplaySetToRecommended");
		}
		else if (!gViewerWindow->getInitAlert().empty())
		{
			gViewerWindow->alertXml(gViewerWindow->getInitAlert());
		}
			
		gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion());

		std::string xml_file = LLUI::locateSkin("xui_version.xml");
		LLXMLNodePtr root;
		bool xml_ok = false;
		if (LLXMLNode::parseFile(xml_file, root, NULL))
		{
			if( (root->hasName("xui_version") ) )
			{
				std::string value = root->getValue();
				F32 version = 0.0f;
				LLStringUtil::convertToF32(value, version);
				if (version >= 1.0f)
				{
					xml_ok = true;
				}
			}
		}
		if (!xml_ok)
		{
			// *TODO:translate (maybe - very unlikely error message)
			// Note: alerts.xml may be invalid - if this gets translated it will need to be in the code
			std::string bad_xui_msg = "An error occured while updating Second Life. Please download the latest version from www.secondlife.com.";
            LLAppViewer::instance()->earlyExit(bad_xui_msg);
		}
		//
		// Statistics stuff
		//

		// Load autopilot and stats stuff
		gAgentPilot.load(gSavedSettings.getString("StatsPilotFile"));
		gFrameStats.setFilename(gSavedSettings.getString("StatsFile"));
		gFrameStats.setSummaryFilename(gSavedSettings.getString("StatsSummaryFile"));

		//gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps"));

		// Load the throttle settings
		gViewerThrottle.load();

		if (ll_init_ares() == NULL || !gAres->isInitialized())
		{
			LL_WARNS("AppInit") << "Could not start address resolution system" << LL_ENDL;
			std::string msg = LLTrans::getString("LoginFailedNoNetwork");
			LLAppViewer::instance()->earlyExit(msg);
		}
		
		//
		// Initialize messaging system
		//
		LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL;

		std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg");

		LLFILE* found_template = NULL;
		found_template = LLFile::fopen(message_template_path, "r");		/* Flawfinder: ignore */
		
		#if LL_WINDOWS
			// On the windows dev builds, unpackaged, the message_template.msg 
			// file will be located in 
			// indra/build-vc**/newview/<config>/app_settings.
			if (!found_template)
			{
				message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg");
				found_template = LLFile::fopen(message_template_path.c_str(), "r");		/* Flawfinder: ignore */
			}	
		#endif

		if (found_template)
		{
			fclose(found_template);

			U32 port = gSavedSettings.getU32("UserConnectionPort");

			if ((NET_USE_OS_ASSIGNED_PORT == port) &&   // if nothing specified on command line (-port)
			    (gSavedSettings.getBOOL("ConnectionPortEnabled")))
			  {
			    port = gSavedSettings.getU32("ConnectionPort");
			  }

			LLHTTPSender::setDefaultSender(new LLNullHTTPSender());
			if(!start_messaging_system(
				   message_template_path,
				   port,
				   LL_VERSION_MAJOR,
				   LL_VERSION_MINOR,
				   LL_VERSION_PATCH,
				   FALSE,
				   std::string()))
			{
				std::string msg = LLTrans::getString("LoginFailedNoNetwork");
				msg.append(llformat(" Error: %d", gMessageSystem->getErrorCode()));
				LLAppViewer::instance()->earlyExit(msg);
			}

			#if LL_WINDOWS
				// On the windows dev builds, unpackaged, the message.xml file will 
				// be located in indra/build-vc**/newview/<config>/app_settings.
				std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml");
							
				if (!LLFile::isfile(message_path.c_str())) 
				{
					LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", ""));
				}
				else
				{
					LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
				}
			#else			
				LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, ""));
			#endif

		}
		else
		{
			LLAppViewer::instance()->earlyExit("Message Template " + message_template_path + " not found.");
		}

		if(gMessageSystem && gMessageSystem->isOK())
		{
			// Initialize all of the callbacks in case of bad message
			// system data
			LLMessageSystem* msg = gMessageSystem;
			msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE,
								  invalid_message_callback,
								  NULL);
			msg->setExceptionFunc(MX_PACKET_TOO_SHORT,
								  invalid_message_callback,
								  NULL);

			// running off end of a packet is now valid in the case
			// when a reader has a newer message template than
			// the sender
			/*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET,
								  invalid_message_callback,
								  NULL);*/
			msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE,
								  invalid_message_callback,
								  NULL);

			if (gSavedSettings.getBOOL("LogMessages"))
			{
				LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL;
				msg->startLogging();
			}

			// start the xfer system. by default, choke the downloads
			// a lot...
			const S32 VIEWER_MAX_XFER = 3;
			start_xfer_manager(gVFS);
			gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER);
			F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle");
			if (xfer_throttle_bps > 1.f)
			{
				gXferManager->setUseAckThrottling(TRUE);
				gXferManager->setAckThrottleBPS(xfer_throttle_bps);
			}
			gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS);


			F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage");
			msg->mPacketRing.setDropPercentage(dropPercent);

            F32 inBandwidth = gSavedSettings.getF32("InBandwidth"); 
            F32 outBandwidth = gSavedSettings.getF32("OutBandwidth"); 
			if (inBandwidth != 0.f)
			{
				LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL;
				msg->mPacketRing.setUseInThrottle(TRUE);
				msg->mPacketRing.setInBandwidth(inBandwidth);
			}
			if (outBandwidth != 0.f)
			{
				LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL;
				msg->mPacketRing.setUseOutThrottle(TRUE);
				msg->mPacketRing.setOutBandwidth(outBandwidth);
			}
		}

		LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL;
		
		//-------------------------------------------------
		// Init audio, which may be needed for prefs dialog
		// or audio cues in connection UI.
		//-------------------------------------------------

		if (FALSE == gSavedSettings.getBOOL("NoAudio"))
		{
#ifdef LL_FMOD
			gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD();
#else
			gAudiop = NULL;
#endif

			if (gAudiop)
			{
#if LL_WINDOWS
				// FMOD on Windows needs the window handle to stop playing audio
				// when window is minimized. JC
				void* window_handle = (HWND)gViewerWindow->getPlatformWindow();
#else
				void* window_handle = NULL;
#endif
				bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle);
				if(!init)
				{
					LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL;
				}
				gAudiop->setMuted(TRUE);
			}
		}
		
		LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL;
		
		if (LLTimer::knownBadTimer())
		{
			LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL;
		}

		//
		// Log on to system
		//
		if ((!gLoginHandler.mFirstName.empty() &&
			 !gLoginHandler.mLastName.empty() &&
			 !gLoginHandler.mWebLoginKey.isNull())		
			|| gLoginHandler.parseDirectLogin(LLStartUp::sSLURLCommand) )
		{
			firstname = gLoginHandler.mFirstName;
			lastname = gLoginHandler.mLastName;
			web_login_key = gLoginHandler.mWebLoginKey;

			show_connect_box = false;
		}
        else if(gSavedSettings.getLLSD("UserLoginInfo").size() == 3)
        {
            LLSD cmd_line_login = gSavedSettings.getLLSD("UserLoginInfo");
			firstname = cmd_line_login[0].asString();
			lastname = cmd_line_login[1].asString();

			LLMD5 pass((unsigned char*)cmd_line_login[2].asString().c_str());
			char md5pass[33];               /* Flawfinder: ignore */
			pass.hex_digest(md5pass);
			password = md5pass;
			remember_password = gSavedSettings.getBOOL("RememberPassword");
			
#ifdef USE_VIEWER_AUTH
			show_connect_box = true;
#else
			show_connect_box = false;
#endif
			gSavedSettings.setBOOL("AutoLogin", TRUE);
        }
		else if (gSavedSettings.getBOOL("AutoLogin"))
		{
			firstname = gSavedSettings.getString("FirstName");
			lastname = gSavedSettings.getString("LastName");
			password = load_password_from_disk();
			gSavedSettings.setBOOL("RememberPassword", TRUE);
			remember_password = TRUE;
			
#ifdef USE_VIEWER_AUTH
			show_connect_box = true;
#else
			show_connect_box = false;
#endif
		}
		else
		{
			// if not automatically logging in, display login dialog
			// a valid grid is selected
			firstname = gSavedSettings.getString("FirstName");
			lastname = gSavedSettings.getString("LastName");
			password = load_password_from_disk();
			remember_password = gSavedSettings.getBOOL("RememberPassword");
			show_connect_box = true;
		}


		// Go to the next startup state
		LLStartUp::setStartupState( STATE_BROWSER_INIT );
		return FALSE;
	}

	
	if (STATE_BROWSER_INIT == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL;
		std::string msg = LLTrans::getString("LoginInitializingBrowser");
		set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str());
		display_startup();
		LLViewerMedia::initBrowser();

		LLStartUp::setStartupState( STATE_LOGIN_SHOW );
		return FALSE;
	}


	if (STATE_LOGIN_SHOW == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL;
		
		gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
		// Push our window frontmost
		gViewerWindow->getWindow()->show();

		timeout_count = 0;

		if (show_connect_box)
		{
			// Load all the name information out of the login view
			// NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't
			// show the login view until login_show() is called below.  
			// LLPanelLogin::getFields(firstname, lastname, password, remember_password);

			if (gNoRender)
			{
				LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL;
			}
			// Make sure the process dialog doesn't hide things
			gViewerWindow->setShowProgress(FALSE);

			// Show the login dialog
			login_show();
			// connect dialog is already shown, so fill in the names
			LLPanelLogin::setFields( firstname, lastname, password, remember_password );

			LLPanelLogin::giveFocus();

			gSavedSettings.setBOOL("FirstRunThisInstall", FALSE);

			LLStartUp::setStartupState( STATE_LOGIN_WAIT );		// Wait for user input
		}
		else
		{
			// skip directly to message template verification
			LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
		}

		// *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance().

		// *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance().

		// *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance().

		// Initialize UI
		if (!gNoRender)
		{
			// Initialize all our tools.  Must be done after saved settings loaded.
			// NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton.
			LLToolMgr::getInstance()->initTools();

			// Quickly get something onscreen to look at.
			gViewerWindow->initWorldUI();
		}
		
		gViewerWindow->setNormalControlsVisible( FALSE );	
		gLoginMenuBarView->setVisible( TRUE );
		gLoginMenuBarView->setEnabled( TRUE );

		timeout.reset();
		return FALSE;
	}

	if (STATE_LOGIN_WAIT == LLStartUp::getStartupState())
	{
		// Don't do anything.  Wait for the login view to call the login_callback,
		// which will push us to the next state.

		// Sleep so we don't spin the CPU
		ms_sleep(1);
		return FALSE;
	}

	if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState())
	{
		//reset the values that could have come in from a slurl
		if (!gLoginHandler.mWebLoginKey.isNull())
		{
			firstname = gLoginHandler.mFirstName;
			lastname = gLoginHandler.mLastName;
			web_login_key = gLoginHandler.mWebLoginKey;
		}
				
		if (show_connect_box)
		{
			// TODO if not use viewer auth
			// Load all the name information out of the login view
			LLPanelLogin::getFields(firstname, lastname, password, remember_password);
			// end TODO
	 
			// HACK: Try to make not jump on login
			gKeyboard->resetKeys();
		}

		if (!firstname.empty() && !lastname.empty())
		{
			gSavedSettings.setString("FirstName", firstname);
			gSavedSettings.setString("LastName", lastname);

			if (remember_password)
			{
				   save_password_to_disk(password.c_str());
			}
			else
			{
				   save_password_to_disk(NULL);
			}
			gSavedSettings.setBOOL("RememberPassword", remember_password);

			LL_INFOS("AppInit") << "Attempting login as: " << firstname << " " << lastname << LL_ENDL;
			gDebugInfo["LoginName"] = firstname + " " + lastname;	
		}

		// create necessary directories
		// *FIX: these mkdir's should error check
		gDirUtilp->setLindenUserDir(firstname, lastname);
    	LLFile::mkdir(gDirUtilp->getLindenUserDir());

        // Set PerAccountSettingsFile to the default value.
		gSavedSettings.setString("PerAccountSettingsFile",
			gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, 
				LLAppViewer::instance()->getSettingsFileName("PerAccount")
				)
			);

		// Overwrite default user settings with user settings								 
		LLAppViewer::instance()->loadSettingsFromDirectory(LL_PATH_PER_SL_ACCOUNT);

		// Need to set the LastLogoff time here if we don't have one.  LastLogoff is used for "Recent Items" calculation
		// and startup time is close enough if we don't have a real value.
		if (gSavedPerAccountSettings.getU32("LastLogoff") == 0)
		{
			gSavedPerAccountSettings.setU32("LastLogoff", time_corrected());
		}

		//Default the path if one isn't set.
		if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty())
		{
			gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir());
			gSavedPerAccountSettings.setString("InstantMessageLogPath",gDirUtilp->getChatLogsDir());
		}
		else
		{
			gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath"));		
		}
		
		gDirUtilp->setPerAccountChatLogsDir(firstname, lastname);

		LLFile::mkdir(gDirUtilp->getChatLogsDir());
		LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir());

		if (show_connect_box)
		{
			if ( LLPanelLogin::isGridComboDirty() )
			{
				// User picked a grid from the popup, so clear the 
				// stored uris and they will be reacquired from the grid choice.
				sAuthUris.clear();
			}
			
			std::string location;
			LLPanelLogin::getLocation( location );
			LLURLSimString::setString( location );

			// END TODO
			LLPanelLogin::close();
		}

		
		//For HTML parsing in text boxes.
		LLTextEditor::setLinkColor( gSavedSettings.getColor4("HTMLLinkColor") );

		// Load URL History File
		LLURLHistory::loadFile("url_history.xml");

		//-------------------------------------------------
		// Handle startup progress screen
		//-------------------------------------------------

		// on startup the user can request to go to their home,
		// their last location, or some URL "-url //sim/x/y[/z]"
		// All accounts have both a home and a last location, and we don't support
		// more locations than that.  Choose the appropriate one.  JC
		if (LLURLSimString::parse())
		{
			// a startup URL was specified
			agent_location_id = START_LOCATION_ID_URL;

			// doesn't really matter what location_which is, since
			// agent_start_look_at will be overwritten when the
			// UserLoginLocationReply arrives
			location_which = START_LOCATION_ID_LAST;
		}
		else if (gSavedSettings.getBOOL("LoginLastLocation"))
		{
			agent_location_id = START_LOCATION_ID_LAST;	// last location
			location_which = START_LOCATION_ID_LAST;
		}
		else
		{
			agent_location_id = START_LOCATION_ID_HOME;	// home
			location_which = START_LOCATION_ID_HOME;
		}

		gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT);

		if (!gNoRender)
		{
			init_start_screen(agent_location_id);
		}

		// Display the startup progress bar.
		gViewerWindow->setShowProgress(TRUE);
		gViewerWindow->setProgressCancelButtonVisible(TRUE, std::string("Quit")); // *TODO: Translate

		// Poke the VFS, which could potentially block for a while if
		// Windows XP is acting up
		set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null);
		display_startup();

		gVFS->pokeFiles();

		// color init must be after saved settings loaded
		init_colors();

		// skipping over STATE_UPDATE_CHECK because that just waits for input
		LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );

		return FALSE;
	}

	if (STATE_UPDATE_CHECK == LLStartUp::getStartupState())
	{
		// wait for user to give input via dialog box
		return FALSE;
	}

	if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState())
	{
//#define LL_MINIMIAL_REQUESTED_OPTIONS
		gDebugInfo["GridName"] = LLViewerLogin::getInstance()->getGridLabel();

		// *Note: this is where gUserAuth used to be created.
		requested_options.clear();
		requested_options.push_back("inventory-root");
		requested_options.push_back("inventory-skeleton");
		//requested_options.push_back("inventory-meat");
		//requested_options.push_back("inventory-skel-targets");
#if (!defined LL_MINIMIAL_REQUESTED_OPTIONS)
		if(FALSE == gSavedSettings.getBOOL("NoInventoryLibrary"))
		{
			requested_options.push_back("inventory-lib-root");
			requested_options.push_back("inventory-lib-owner");
			requested_options.push_back("inventory-skel-lib");
		//	requested_options.push_back("inventory-meat-lib");
		}

		requested_options.push_back("initial-outfit");
		requested_options.push_back("gestures");
		requested_options.push_back("event_categories");
		requested_options.push_back("event_notifications");
		requested_options.push_back("classified_categories");
		//requested_options.push_back("inventory-targets");
		requested_options.push_back("buddy-list");
		requested_options.push_back("ui-config");
#endif
		requested_options.push_back("tutorial_setting");
		requested_options.push_back("login-flags");
		requested_options.push_back("global-textures");
		if(gSavedSettings.getBOOL("ConnectAsGod"))
		{
			gSavedSettings.setBOOL("UseDebugMenus", TRUE);
			requested_options.push_back("god-connect");
		}
		std::vector<std::string> uris;
		LLViewerLogin::getInstance()->getLoginURIs(uris);
		std::vector<std::string>::const_iterator iter, end;
		for (iter = uris.begin(), end = uris.end(); iter != end; ++iter)
		{
			std::vector<std::string> rewritten;
			rewritten = LLSRV::rewriteURI(*iter);
			sAuthUris.insert(sAuthUris.end(),
							 rewritten.begin(), rewritten.end());
		}
		sAuthUriNum = 0;
		auth_method = "login_to_simulator";
		
		LLStringUtil::format_map_t args;
		args["[APP_NAME]"] = LLAppViewer::instance()->getSecondLifeTitle();
		auth_desc = LLTrans::getString("LoginInProgress", args);
		LLStartUp::setStartupState( STATE_LOGIN_AUTHENTICATE );
	}

	if (STATE_LOGIN_AUTHENTICATE == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "STATE_LOGIN_AUTHENTICATE" << LL_ENDL;
		set_startup_status(progress, auth_desc, auth_message);
		progress += 0.02f;
		display_startup();
		
		std::stringstream start;
		if (LLURLSimString::parse())
		{
			// a startup URL was specified
			std::stringstream unescaped_start;
			unescaped_start << "uri:" 
							<< LLURLSimString::sInstance.mSimName << "&" 
							<< LLURLSimString::sInstance.mX << "&" 
							<< LLURLSimString::sInstance.mY << "&" 
							<< LLURLSimString::sInstance.mZ;
			start << xml_escape_string(unescaped_start.str());
			
		}
		else if (gSavedSettings.getBOOL("LoginLastLocation"))
		{
			start << "last";
		}
		else
		{
			start << "home";
		}

		char hashed_mac_string[MD5HEX_STR_SIZE];		/* Flawfinder: ignore */
		LLMD5 hashed_mac;
		hashed_mac.update( gMACAddress, MAC_ADDRESS_BYTES );
		hashed_mac.finalize();
		hashed_mac.hex_digest(hashed_mac_string);

		// TODO if statement here to use web_login_key
		sAuthUriNum = llclamp(sAuthUriNum, 0, (S32)sAuthUris.size()-1);
		LLUserAuth::getInstance()->authenticate(
			sAuthUris[sAuthUriNum],
			auth_method,
			firstname,
			lastname,			
			password, // web_login_key,
			start.str(),
			gSkipOptionalUpdate,
			gAcceptTOS,
			gAcceptCriticalMessage,
			gLastExecEvent,
			requested_options,
			hashed_mac_string,
			LLAppViewer::instance()->getSerialNumber());

		// reset globals
		gAcceptTOS = FALSE;
		gAcceptCriticalMessage = FALSE;
		LLStartUp::setStartupState( STATE_LOGIN_NO_DATA_YET );
		return FALSE;
	}

	if(STATE_LOGIN_NO_DATA_YET == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "STATE_LOGIN_NO_DATA_YET" << LL_ENDL;
		// If we get here we have gotten past the potential stall
		// in curl, so take "may appear frozen" out of progress bar. JC
		auth_desc = "Logging in...";
		set_startup_status(progress, auth_desc, auth_message);
		// Process messages to keep from dropping circuit.
		LLMessageSystem* msg = gMessageSystem;
		while (msg->checkAllMessages(gFrameCount, gServicePump))
		{
		}
		msg->processAcks();
		LLUserAuth::UserAuthcode error = LLUserAuth::getInstance()->authResponse();
		if(LLUserAuth::E_NO_RESPONSE_YET == error)
		{
			LL_DEBUGS("AppInit") << "waiting..." << LL_ENDL;
			return FALSE;
		}
		LLStartUp::setStartupState( STATE_LOGIN_DOWNLOADING );
		progress += 0.01f;
		set_startup_status(progress, auth_desc, auth_message);
		return FALSE;
	}

	if(STATE_LOGIN_DOWNLOADING == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "STATE_LOGIN_DOWNLOADING" << LL_ENDL;
		// Process messages to keep from dropping circuit.
		LLMessageSystem* msg = gMessageSystem;
		while (msg->checkAllMessages(gFrameCount, gServicePump))
		{
		}
		msg->processAcks();
		LLUserAuth::UserAuthcode error = LLUserAuth::getInstance()->authResponse();
		if(LLUserAuth::E_DOWNLOADING == error)
		{
			LL_DEBUGS("AppInit") << "downloading..." << LL_ENDL;
			return FALSE;
		}
		LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE );
		progress += 0.01f;
		set_startup_status(progress, LLTrans::getString("LoginProcessingResponse"), auth_message);
		return FALSE;
	}

	if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "STATE_LOGIN_PROCESS_RESPONSE" << LL_ENDL;
		std::ostringstream emsg;
		bool quit = false;
		std::string login_response;
		std::string reason_response;
		std::string message_response;
		bool successful_login = false;
		LLUserAuth::UserAuthcode error = LLUserAuth::getInstance()->authResponse();
		// reset globals
		gAcceptTOS = FALSE;
		gAcceptCriticalMessage = FALSE;
		switch(error)
		{
		case LLUserAuth::E_OK:
			login_response = LLUserAuth::getInstance()->getResponse("login");
			if(login_response == "true")
			{
				// Yay, login!
				successful_login = true;
			}
			else if(login_response == "indeterminate")
			{
				LL_INFOS("AppInit") << "Indeterminate login..." << LL_ENDL;
				sAuthUris = LLSRV::rewriteURI(LLUserAuth::getInstance()->getResponse("next_url"));
				sAuthUriNum = 0;
				auth_method = LLUserAuth::getInstance()->getResponse("next_method");
				auth_message = LLUserAuth::getInstance()->getResponse("message");
				if(auth_method.substr(0, 5) == "login")
				{
					auth_desc.assign(LLTrans::getString("LoginAuthenticating"));
				}
				else
				{
					auth_desc.assign(LLTrans::getString("LoginMaintenance"));
				}
				// ignoring the duration & options array for now.
				// Go back to authenticate.
				LLStartUp::setStartupState( STATE_LOGIN_AUTHENTICATE );
				return FALSE;
			}
			else
			{
				emsg << "Login failed.\n";
				reason_response = LLUserAuth::getInstance()->getResponse("reason");
				message_response = LLUserAuth::getInstance()->getResponse("message");

				if (gHideLinks && reason_response == "disabled")
				{
					emsg << gDisabledMessage;
				}
				else if (!message_response.empty())
				{
					// XUI: fix translation for strings returned during login
					// We need a generic table for translations
					std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ];
					if ( big_reason.size() == 0 )
					{
						emsg << message_response;
					}
					else
					{
						emsg << big_reason;
					}
				}

				if(reason_response == "tos")
				{
					if (show_connect_box)
					{
						LL_DEBUGS("AppInit") << "Need tos agreement" << LL_ENDL;
						LLStartUp::setStartupState( STATE_UPDATE_CHECK );
						LLFloaterTOS* tos_dialog = LLFloaterTOS::show(LLFloaterTOS::TOS_TOS,
																	message_response);
						tos_dialog->startModal();
						// LLFloaterTOS deletes itself.
						return false;
					}
					else
					{
						quit = true;
					}
				}
				if(reason_response == "critical")
				{
					if (show_connect_box)
					{
						LL_DEBUGS("AppInit") << "Need critical message" << LL_ENDL;
						LLStartUp::setStartupState( STATE_UPDATE_CHECK );
						LLFloaterTOS* tos_dialog = LLFloaterTOS::show(LLFloaterTOS::TOS_CRITICAL_MESSAGE,
																	message_response);
						tos_dialog->startModal();
						// LLFloaterTOS deletes itself.
						return false;
					}
					else
					{
						quit = true;
					}
				}
				if(reason_response == "key")
				{
					// Couldn't login because user/password is wrong
					// Clear the password
					password = "";
				}
				if(reason_response == "update")
				{
					auth_message = LLUserAuth::getInstance()->getResponse("message");
					if (show_connect_box)
					{
						update_app(TRUE, auth_message);
						LLStartUp::setStartupState( STATE_UPDATE_CHECK );
						return false;
					}
					else
					{
						quit = true;
					}
				}
				if(reason_response == "optional")
				{
					LL_DEBUGS("AppInit") << "Login got optional update" << LL_ENDL;
					auth_message = LLUserAuth::getInstance()->getResponse("message");
					if (show_connect_box)
					{
						update_app(FALSE, auth_message);
						LLStartUp::setStartupState( STATE_UPDATE_CHECK );
						gSkipOptionalUpdate = TRUE;
						return false;
					}
				}
			}
			break;
		case LLUserAuth::E_COULDNT_RESOLVE_HOST:
		case LLUserAuth::E_SSL_PEER_CERTIFICATE:
		case LLUserAuth::E_UNHANDLED_ERROR:
		case LLUserAuth::E_SSL_CACERT:
		case LLUserAuth::E_SSL_CONNECT_ERROR:
		default:
			if (sAuthUriNum >= (int) sAuthUris.size() - 1)
			{
				emsg << "Unable to connect to " << LLAppViewer::instance()->getSecondLifeTitle() << ".\n";
				emsg << LLUserAuth::getInstance()->errorMessage();
			} else {
				sAuthUriNum++;
				std::ostringstream s;
				LLStringUtil::format_map_t args;
				args["[NUMBER]"] = llformat("%d", sAuthUriNum + 1);
				auth_desc = LLTrans::getString("LoginAttempt", args);
				LLStartUp::setStartupState( STATE_LOGIN_AUTHENTICATE );
				return FALSE;
			}
			break;
		}

		// Version update and we're not showing the dialog
		if(quit)
		{
			LLUserAuth::getInstance()->reset();
			LLAppViewer::instance()->forceQuit();
			return false;
		}

		if(successful_login)
		{
			// unpack login data needed by the application
			std::string text;
			text = LLUserAuth::getInstance()->getResponse("agent_id");
			if(!text.empty()) gAgentID.set(text);
			gDebugInfo["AgentID"] = text;
			
			text = LLUserAuth::getInstance()->getResponse("session_id");
			if(!text.empty()) gAgentSessionID.set(text);
			gDebugInfo["SessionID"] = text;
			
			text = LLUserAuth::getInstance()->getResponse("secure_session_id");
			if(!text.empty()) gAgent.mSecureSessionID.set(text);

			text = LLUserAuth::getInstance()->getResponse("first_name");
			if(!text.empty()) 
			{
				// Remove quotes from string.  Login.cgi sends these to force
				// names that look like numbers into strings.
				firstname.assign(text);
				LLStringUtil::replaceChar(firstname, '"', ' ');
				LLStringUtil::trim(firstname);
			}
			text = LLUserAuth::getInstance()->getResponse("last_name");
			if(!text.empty()) lastname.assign(text);
			gSavedSettings.setString("FirstName", firstname);
			gSavedSettings.setString("LastName", lastname);

			if (remember_password)
			{
				   save_password_to_disk(password.c_str());
			}
			else
			{
				   save_password_to_disk(NULL);
			}
			gSavedSettings.setBOOL("RememberPassword", remember_password);

			text = LLUserAuth::getInstance()->getResponse("agent_access");
			if(!text.empty() && (text[0] == 'M'))
			{
				gAgent.setTeen(false);
			}
			else
			{
				gAgent.setTeen(true);
			}

			text = LLUserAuth::getInstance()->getResponse("start_location");
			if(!text.empty()) agent_start_location.assign(text);
			text = LLUserAuth::getInstance()->getResponse("circuit_code");
			if(!text.empty())
			{
				gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10);
			}
			std::string sim_ip_str = LLUserAuth::getInstance()->getResponse("sim_ip");
			std::string sim_port_str = LLUserAuth::getInstance()->getResponse("sim_port");
			if(!sim_ip_str.empty() && !sim_port_str.empty())
			{
				U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10);
				first_sim.set(sim_ip_str, sim_port);
				if (first_sim.isOk())
				{
					gMessageSystem->enableCircuit(first_sim, TRUE);
				}
			}
			std::string region_x_str = LLUserAuth::getInstance()->getResponse("region_x");
			std::string region_y_str = LLUserAuth::getInstance()->getResponse("region_y");
			if(!region_x_str.empty() && !region_y_str.empty())
			{
				U32 region_x = strtoul(region_x_str.c_str(), NULL, 10);
				U32 region_y = strtoul(region_y_str.c_str(), NULL, 10);
				first_sim_handle = to_region_handle(region_x, region_y);
			}
			
			const std::string look_at_str = LLUserAuth::getInstance()->getResponse("look_at");
			if (!look_at_str.empty())
			{
				size_t len = look_at_str.size();
				LLMemoryStream mstr((U8*)look_at_str.c_str(), len);
				LLSD sd = LLSDSerialize::fromNotation(mstr, len);
				agent_start_look_at = ll_vector3_from_sd(sd);
			}

			text = LLUserAuth::getInstance()->getResponse("seed_capability");
			if (!text.empty()) first_sim_seed_cap = text;
						
			text = LLUserAuth::getInstance()->getResponse("seconds_since_epoch");
			if(!text.empty())
			{
				U32 server_utc_time = strtoul(text.c_str(), NULL, 10);
				if(server_utc_time)
				{
					time_t now = time(NULL);
					gUTCOffset = (server_utc_time - now);
				}
			}

			std::string home_location = LLUserAuth::getInstance()->getResponse("home");
			if(!home_location.empty())
			{
				size_t len = home_location.size();
				LLMemoryStream mstr((U8*)home_location.c_str(), len);
				LLSD sd = LLSDSerialize::fromNotation(mstr, len);
				S32 region_x = sd["region_handle"][0].asInteger();
				S32 region_y = sd["region_handle"][1].asInteger();
				U64 region_handle = to_region_handle(region_x, region_y);
				LLVector3 position = ll_vector3_from_sd(sd["position"]);
				gAgent.setHomePosRegion(region_handle, position);
			}

			gAgent.mMOTD.assign(LLUserAuth::getInstance()->getResponse("message"));
			LLUserAuth::options_t options;
			if(LLUserAuth::getInstance()->getOptions("inventory-root", options))
			{
				LLUserAuth::response_t::iterator it;
				it = options[0].find("folder_id");
				if(it != options[0].end())
				{
					gAgent.mInventoryRootID.set((*it).second);
					//gInventory.mock(gAgent.getInventoryRootID());
				}
			}

			options.clear();
			if(LLUserAuth::getInstance()->getOptions("login-flags", options))
			{
				LLUserAuth::response_t::iterator it;
				LLUserAuth::response_t::iterator no_flag = options[0].end();
				it = options[0].find("ever_logged_in");
				if(it != no_flag)
				{
					if((*it).second == "N") gAgent.setFirstLogin(TRUE);
					else gAgent.setFirstLogin(FALSE);
				}
				it = options[0].find("stipend_since_login");
				if(it != no_flag)
				{
					if((*it).second == "Y") stipend_since_login = true;
				}
				it = options[0].find("gendered");
				if(it != no_flag)
				{
					if((*it).second == "Y") gAgent.setGenderChosen(TRUE);
				}
				it = options[0].find("daylight_savings");
				if(it != no_flag)
				{
					if((*it).second == "Y")  gPacificDaylightTime = TRUE;
					else gPacificDaylightTime = FALSE;
				}
			}
			options.clear();
			if (LLUserAuth::getInstance()->getOptions("initial-outfit", options)
				&& !options.empty())
			{
				LLUserAuth::response_t::iterator it;
				LLUserAuth::response_t::iterator it_end = options[0].end();
				it = options[0].find("folder_name");
				if(it != it_end)
				{
					// Initial outfit is a folder in your inventory,
					// must be an exact folder-name match.
					sInitialOutfit = (*it).second;
				}
				it = options[0].find("gender");
				if (it != it_end)
				{
					sInitialOutfitGender = (*it).second;
				}
			}

			options.clear();
			if(LLUserAuth::getInstance()->getOptions("global-textures", options))
			{
				// Extract sun and moon texture IDs.  These are used
				// in the LLVOSky constructor, but I can't figure out
				// how to pass them in.  JC
				LLUserAuth::response_t::iterator it;
				LLUserAuth::response_t::iterator no_texture = options[0].end();
				it = options[0].find("sun_texture_id");
				if(it != no_texture)
				{
					gSunTextureID.set((*it).second);
				}
				it = options[0].find("moon_texture_id");
				if(it != no_texture)
				{
					gMoonTextureID.set((*it).second);
				}
				it = options[0].find("cloud_texture_id");
				if(it != no_texture)
				{
					gCloudTextureID.set((*it).second);
				}
			}


			// JC: gesture loading done below, when we have an asset system
			// in place.  Don't delete/clear user_credentials until then.

			if(gAgentID.notNull()
			   && gAgentSessionID.notNull()
			   && gMessageSystem->mOurCircuitCode
			   && first_sim.isOk()
			   && gAgent.mInventoryRootID.notNull())
			{
				LLStartUp::setStartupState( STATE_WORLD_INIT );
			}
			else
			{
				if (gNoRender)
				{
					LL_WARNS("AppInit") << "Bad login - missing return values" << LL_ENDL;
					LL_WARNS("AppInit") << emsg << LL_ENDL;
					exit(0);
				}
				// Bounce back to the login screen.
				LLStringUtil::format_map_t args;
				args["[ERROR_MESSAGE]"] = emsg.str();
				gViewerWindow->alertXml("ErrorMessage", args, login_alert_done);
				reset_login();
				gSavedSettings.setBOOL("AutoLogin", FALSE);
				show_connect_box = true;
			}
			
			// Pass the user information to the voice chat server interface.
			gVoiceClient->userAuthorized(firstname, lastname, gAgentID);
		}
		else
		{
			if (gNoRender)
			{
				LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL;
				LL_WARNS("AppInit") << emsg << LL_ENDL;
				exit(0);
			}
			// Bounce back to the login screen.
			LLStringUtil::format_map_t args;
			args["[ERROR_MESSAGE]"] = emsg.str();
			gViewerWindow->alertXml("ErrorMessage", args, login_alert_done);
			reset_login();
			gSavedSettings.setBOOL("AutoLogin", FALSE);
			show_connect_box = true;
			// Don't save an incorrect password to disk.
			save_password_to_disk(NULL);
		}
		return FALSE;
	}

	//---------------------------------------------------------------------
	// World Init
	//---------------------------------------------------------------------
	if (STATE_WORLD_INIT == LLStartUp::getStartupState())
	{
		set_startup_status(0.40f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD);
		display_startup();
		// We should have an agent id by this point.
		llassert(!(gAgentID == LLUUID::null));

		// Finish agent initialization.  (Requires gSavedSettings, builds camera)
		gAgent.init();
		set_underclothes_menu_options();

		// Since we connected, save off the settings so the user doesn't have to
		// type the name/password again if we crash.
		gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);

		//
		// Initialize classes w/graphics stuff.
		//
		gImageList.doPrefetchImages();		
		LLSurface::initClasses();

		LLFace::initClass();

		LLDrawable::initClass();

		// init the shader managers
		LLPostProcess::initClass();
		LLWLParamManager::initClass();
		LLWaterParamManager::initClass();

		// RN: don't initialize VO classes in drone mode, they are too closely tied to rendering
		LLViewerObject::initVOClasses();

		display_startup();

		// This is where we used to initialize gWorldp. Original comment said:
		// World initialization must be done after above window init

		// User might have overridden far clip
		LLWorld::getInstance()->setLandFarClip( gAgent.mDrawDistance );

		// Before we create the first region, we need to set the agent's mOriginGlobal
		// This is necessary because creating objects before this is set will result in a
		// bad mPositionAgent cache.

		gAgent.initOriginGlobal(from_region_handle(first_sim_handle));

		LLWorld::getInstance()->addRegion(first_sim_handle, first_sim);

		LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(first_sim_handle);
		LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL;
		
		regionp->setSeedCapability(first_sim_seed_cap);
		LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL;
		
		// Set agent's initial region to be the one we just created.
		gAgent.setRegion(regionp);

		// Set agent's initial position, which will be read by LLVOAvatar when the avatar
		// object is created.  I think this must be done after setting the region.  JC
		gAgent.setPositionAgent(agent_start_position_region);

		display_startup();
		LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT );
		return FALSE;
	}


	//---------------------------------------------------------------------
	// Load QuickTime/GStreamer and other multimedia engines, can be slow.
	// Do it while we're waiting on the network for our seed capability. JC
	//---------------------------------------------------------------------
	if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState())
	{
		LLStartUp::multimediaInit();
		LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT );
		return FALSE;
	}

	//---------------------------------------------------------------------
	// Wait for Seed Cap Grant
	//---------------------------------------------------------------------
	if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState())
	{
		return FALSE;
	}


	//---------------------------------------------------------------------
	// Seed Capability Granted
	// no newMessage calls should happen before this point
	//---------------------------------------------------------------------
	if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState())
	{
		update_texture_fetch();

		if ( gViewerWindow != NULL)
		{	// This isn't the first logon attempt, so show the UI
			gViewerWindow->setNormalControlsVisible( TRUE );
		}	
		gLoginMenuBarView->setVisible( FALSE );
		gLoginMenuBarView->setEnabled( FALSE );

		gFloaterMap->setVisible( gSavedSettings.getBOOL("ShowMiniMap") );

		LLRect window(0, gViewerWindow->getWindowHeight(), gViewerWindow->getWindowWidth(), 0);
		gViewerWindow->adjustControlRectanglesForFirstUse(window);

		if (gSavedSettings.getBOOL("ShowCameraControls"))
		{
			LLFloaterCamera::showInstance();
		}
		if (gSavedSettings.getBOOL("ShowMovementControls"))
		{
			LLFloaterMove::showInstance();
		}

		if (gSavedSettings.getBOOL("ShowActiveSpeakers"))
		{
			LLFloaterActiveSpeakers::showInstance();
		}

		if (!gNoRender)
		{
			// Move the progress view in front of the UI
			gViewerWindow->moveProgressViewToFront();

			LLError::logToFixedBuffer(gDebugView->mDebugConsolep);
			// set initial visibility of debug console
			gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole"));
			gDebugView->mFloaterStatsp->setVisible(gSavedSettings.getBOOL("ShowDebugStats"));
		}

		//
		// Set message handlers
		//
		LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL;

		// register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted
		register_viewer_callbacks(gMessageSystem);

		// Debugging info parameters
		gMessageSystem->setMaxMessageTime( 0.5f );			// Spam if decoding all msgs takes more than 500 ms

		#ifndef	LL_RELEASE_FOR_DOWNLOAD
			gMessageSystem->setTimeDecodes( TRUE );				// Time the decode of each msg
			gMessageSystem->setTimeDecodesSpamThreshold( 0.05f );  // Spam if a single msg takes over 50ms to decode
		#endif

		gXferManager->registerCallbacks(gMessageSystem);

		if ( gCacheName == NULL )
		{
			gCacheName = new LLCacheName(gMessageSystem);
			gCacheName->addObserver(callback_cache_name);
	
			// Load stored cache if possible
            LLAppViewer::instance()->loadNameCache();
		}

		// *Note: this is where gWorldMap used to be initialized.

		// register null callbacks for audio until the audio system is initialized
		gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL);
		gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL);

		//reset statistics
		LLViewerStats::getInstance()->resetStats();

		if (!gNoRender)
		{
			//
			// Set up all of our statistics UI stuff.
			//
			init_stat_view();
		}

		display_startup();
		//
		// Set up region and surface defaults
		//


		// Sets up the parameters for the first simulator

		LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL;
		gFrameTime    = totalTime();
		F32 last_time = gFrameTimeSeconds;
		gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC;

		gFrameIntervalSeconds = gFrameTimeSeconds - last_time;
		if (gFrameIntervalSeconds < 0.f)
		{
			gFrameIntervalSeconds = 0.f;
		}

		// Make sure agent knows correct aspect ratio
		LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWindowDisplayHeight());
		if (gViewerWindow->mWindow->getFullscreen())
		{
			LLViewerCamera::getInstance()->setAspect(gViewerWindow->getDisplayAspectRatio());
		}
		else
		{
			LLViewerCamera::getInstance()->setAspect( (F32) gViewerWindow->getWindowWidth() / (F32) gViewerWindow->getWindowHeight());
		}

		// Move agent to starting location. The position handed to us by
		// the space server is in global coordinates, but the agent frame
		// is in region local coordinates. Therefore, we need to adjust
		// the coordinates handed to us to fit in the local region.

		gAgent.setPositionAgent(agent_start_position_region);
		gAgent.resetAxes(agent_start_look_at);
		gAgent.stopCameraAnimation();
		gAgent.resetCamera();

		// Initialize global class data needed for surfaces (i.e. textures)
		if (!gNoRender)
		{
			LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL;
			// Initialize all of the viewer object classes for the first time (doing things like texture fetches.
			gSky.init(initial_sun_direction);
		}

		LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL;
		// For all images pre-loaded into viewer cache, decode them.
		// Need to do this AFTER we init the sky
		const S32 DECODE_TIME_SEC = 2;
		for (int i = 0; i < DECODE_TIME_SEC; i++)
		{
			F32 frac = (F32)i / (F32)DECODE_TIME_SEC;
			set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD);
			display_startup();
			gImageList.decodeAllImages(1.f);
		}
		LLStartUp::setStartupState( STATE_WORLD_WAIT );

		// JC - Do this as late as possible to increase likelihood Purify
		// will run.
		LLMessageSystem* msg = gMessageSystem;
		if (!msg->mOurCircuitCode)
		{
			LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL;
		}

		gUseCircuitCallbackCalled = FALSE;

		msg->enableCircuit(first_sim, TRUE);
		// now, use the circuit info to tell simulator about us!
		LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << first_sim << " with code " << msg->mOurCircuitCode << LL_ENDL;
		msg->newMessageFast(_PREHASH_UseCircuitCode);
		msg->nextBlockFast(_PREHASH_CircuitCode);
		msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode);
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->addUUIDFast(_PREHASH_ID, gAgent.getID());
		msg->sendReliable(
			first_sim,
			MAX_TIMEOUT_COUNT,
			FALSE,
			TIMEOUT_SECONDS,
			use_circuit_callback,
			NULL);

		timeout.reset();

		return FALSE;
	}

	//---------------------------------------------------------------------
	// Agent Send
	//---------------------------------------------------------------------
	if(STATE_WORLD_WAIT == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL;
		set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD);
		if(gGotUseCircuitCodeAck)
		{
			LLStartUp::setStartupState( STATE_AGENT_SEND );
		}
		LLMessageSystem* msg = gMessageSystem;
		while (msg->checkAllMessages(gFrameCount, gServicePump))
		{
		}
		msg->processAcks();
		return FALSE;
	}

	//---------------------------------------------------------------------
	// Agent Send
	//---------------------------------------------------------------------
	if (STATE_AGENT_SEND == LLStartUp::getStartupState())
	{
		LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL;
		set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD);
		// register with the message system so it knows we're
		// expecting this message
		LLMessageSystem* msg = gMessageSystem;
		msg->setHandlerFuncFast(
			_PREHASH_AgentMovementComplete,
			process_agent_movement_complete);
		LLViewerRegion* regionp = gAgent.getRegion();
		if(regionp)
		{
			send_complete_agent_movement(regionp->getHost());
			gAssetStorage->setUpstream(regionp->getHost());
			gCacheName->setUpstream(regionp->getHost());
			msg->newMessageFast(_PREHASH_EconomyDataRequest);
			gAgent.sendReliableMessage();
		}

		// Create login effect
		// But not on first login, because you can't see your avatar then
		if (!gAgent.isFirstLogin())
		{
			LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE);
			effectp->setPositionGlobal(gAgent.getPositionGlobal());
			effectp->setColor(LLColor4U(gAgent.getEffectColor()));
			LLHUDManager::getInstance()->sendEffects();
		}

		LLStartUp::setStartupState( STATE_AGENT_WAIT );		// Go to STATE_AGENT_WAIT

		timeout.reset();
		return FALSE;
	}

	//---------------------------------------------------------------------
	// Agent Wait
	//---------------------------------------------------------------------
	if (STATE_AGENT_WAIT == LLStartUp::getStartupState())
	{
		LLMessageSystem* msg = gMessageSystem;
		while (msg->checkAllMessages(gFrameCount, gServicePump))
		{
			if (gAgentMovementCompleted)
			{
				// Sometimes we have more than one message in the
				// queue. break out of this loop and continue
				// processing. If we don't, then this could skip one
				// or more login steps.
				break;
			}
			else
			{
				LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got "
				<< msg->getMessageName() << LL_ENDL;
			}
		}
		msg->processAcks();

		if (gAgentMovementCompleted)
		{
			LLStartUp::setStartupState( STATE_INVENTORY_SEND );
		}

		return FALSE;
	}

	//---------------------------------------------------------------------
	// Inventory Send
	//---------------------------------------------------------------------
	if (STATE_INVENTORY_SEND == LLStartUp::getStartupState())
	{
		// unpack thin inventory
		LLUserAuth::options_t options;
		options.clear();
		//bool dump_buffer = false;
		
		if(LLUserAuth::getInstance()->getOptions("inventory-lib-root", options)
			&& !options.empty())
		{
			// should only be one
			LLUserAuth::response_t::iterator it;
			it = options[0].find("folder_id");
			if(it != options[0].end())
			{
				gInventoryLibraryRoot.set((*it).second);
			}
		}
 		options.clear();
		if(LLUserAuth::getInstance()->getOptions("inventory-lib-owner", options)
			&& !options.empty())
		{
			// should only be one
			LLUserAuth::response_t::iterator it;
			it = options[0].find("agent_id");
			if(it != options[0].end())
			{
				gInventoryLibraryOwner.set((*it).second);
			}
		}
 		options.clear();
 		if(LLUserAuth::getInstance()->getOptions("inventory-skel-lib", options)
			&& gInventoryLibraryOwner.notNull())
 		{
 			if(!gInventory.loadSkeleton(options, gInventoryLibraryOwner))
 			{
 				LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL;
 			}
 		}
 		options.clear();
 		if(LLUserAuth::getInstance()->getOptions("inventory-skeleton", options))
 		{
 			if(!gInventory.loadSkeleton(options, gAgent.getID()))
 			{
 				LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL;
 			}
 		}

		options.clear();
 		if(LLUserAuth::getInstance()->getOptions("buddy-list", options))
 		{
			LLUserAuth::options_t::iterator it = options.begin();
			LLUserAuth::options_t::iterator end = options.end();
			LLAvatarTracker::buddy_map_t list;
			LLUUID agent_id;
			S32 has_rights = 0, given_rights = 0;
			for (; it != end; ++it)
			{
				LLUserAuth::response_t::const_iterator option_it;
				option_it = (*it).find("buddy_id");
				if(option_it != (*it).end())
				{
					agent_id.set((*option_it).second);
				}
				option_it = (*it).find("buddy_rights_has");
				if(option_it != (*it).end())
				{
					has_rights = atoi((*option_it).second.c_str());
				}
				option_it = (*it).find("buddy_rights_given");
				if(option_it != (*it).end())
				{
					given_rights = atoi((*option_it).second.c_str());
				}
				list[agent_id] = new LLRelationship(given_rights, has_rights, false);
			}
			LLAvatarTracker::instance().addBuddyList(list);
 		}

		options.clear();
 		if(LLUserAuth::getInstance()->getOptions("ui-config", options))
 		{
			LLUserAuth::options_t::iterator it = options.begin();
			LLUserAuth::options_t::iterator end = options.end();
			for (; it != end; ++it)
			{
				LLUserAuth::response_t::const_iterator option_it;
				option_it = (*it).find("allow_first_life");
				if(option_it != (*it).end())
				{
					if (option_it->second == "Y")
					{
						LLPanelAvatar::sAllowFirstLife = TRUE;
					}
				}
			}
 		}
		options.clear();
		bool show_hud = false;
		if(LLUserAuth::getInstance()->getOptions("tutorial_setting", options))
		{
			LLUserAuth::options_t::iterator it = options.begin();
			LLUserAuth::options_t::iterator end = options.end();
			for (; it != end; ++it)
			{
				LLUserAuth::response_t::const_iterator option_it;
				option_it = (*it).find("tutorial_url");
				if(option_it != (*it).end())
				{
					// Tutorial floater will append language code
					gSavedSettings.setString("TutorialURL", option_it->second);
				}
				option_it = (*it).find("use_tutorial");
				if(option_it != (*it).end())
				{
					if (option_it->second == "true")
					{
						show_hud = true;
					}
				}
			}
		}
		// Either we want to show tutorial because this is the first login
		// to a Linden Help Island or the user quit with the tutorial
		// visible.  JC
		if (show_hud
			|| gSavedSettings.getBOOL("ShowTutorial"))
		{
			LLFloaterHUD::showHUD();
		}

		options.clear();
		if(LLUserAuth::getInstance()->getOptions("event_categories", options))
		{
			LLEventInfo::loadCategories(options);
		}
		if(LLUserAuth::getInstance()->getOptions("event_notifications", options))
		{
			gEventNotifier.load(options);
		}
		options.clear();
		if(LLUserAuth::getInstance()->getOptions("classified_categories", options))
		{
			LLClassifiedInfo::loadCategories(options);
		}
		gInventory.buildParentChildMap();

		llinfos << "Setting Inventory changed mask and notifying observers" << llendl;
		gInventory.addChangedMask(LLInventoryObserver::ALL, LLUUID::null);
		gInventory.notifyObservers();

		// set up callbacks
		llinfos << "Registering Callbacks" << llendl;
		LLMessageSystem* msg = gMessageSystem;
		llinfos << " Inventory" << llendl;
		LLInventoryModel::registerCallbacks(msg);
		llinfos << " AvatarTracker" << llendl;
		LLAvatarTracker::instance().registerCallbacks(msg);
		llinfos << " Landmark" << llendl;
		LLLandmark::registerCallbacks(msg);

		// request mute list
		llinfos << "Requesting Mute List" << llendl;
		LLMuteList::getInstance()->requestFromServer(gAgent.getID());

		// Get L$ and ownership credit information
		llinfos << "Requesting Money Balance" << llendl;
		msg->newMessageFast(_PREHASH_MoneyBalanceRequest);
		msg->nextBlockFast(_PREHASH_AgentData);
		msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
		msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
		msg->nextBlockFast(_PREHASH_MoneyData);
		msg->addUUIDFast(_PREHASH_TransactionID, LLUUID::null );
		gAgent.sendReliableMessage();

		// request all group information
		llinfos << "Requesting Agent Data" << llendl;
		gAgent.sendAgentDataUpdateRequest();

		bool shown_at_exit = gSavedSettings.getBOOL("ShowInventory");

		// Create the inventory views
		llinfos << "Creating Inventory Views" << llendl;
		LLInventoryView::showAgentInventory();

		// Hide the inventory if it wasn't shown at exit
		if(!shown_at_exit)
		{
			LLInventoryView::toggleVisibility(NULL);
		}

		LLStartUp::setStartupState( STATE_MISC );
		return FALSE;
	}


	//---------------------------------------------------------------------
	// Misc
	//---------------------------------------------------------------------
	if (STATE_MISC == LLStartUp::getStartupState())
	{
		// We have a region, and just did a big inventory download.
		// We can estimate the user's connection speed, and set their
		// max bandwidth accordingly.  JC
		if (gSavedSettings.getBOOL("FirstLoginThisInstall"))
		{
			// This is actually a pessimistic computation, because TCP may not have enough
			// time to ramp up on the (small) default inventory file to truly measure max
			// bandwidth. JC
			F64 rate_bps = LLUserAuth::getInstance()->getLastTransferRateBPS();
			const F32 FAST_RATE_BPS = 600.f * 1024.f;
			const F32 FASTER_RATE_BPS = 750.f * 1024.f;
			F32 max_bandwidth = gViewerThrottle.getMaxBandwidth();
			if (rate_bps > FASTER_RATE_BPS
				&& rate_bps > max_bandwidth)
			{
				LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " 
					<< FASTER_RATE_BPS/1024.f 
					<< " kbps" << LL_ENDL;
				gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f);
			}
			else if (rate_bps > FAST_RATE_BPS
				&& rate_bps > max_bandwidth)
			{
				LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " 
					<< FAST_RATE_BPS/1024.f 
					<< " kbps" << LL_ENDL;
				gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f);
			}
		}

		// We're successfully logged in.
		gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE);


		// based on the comments, we've successfully logged in so we can delete the 'forced'
		// URL that the updater set in settings.ini (in a mostly paranoid fashion)
		std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" );
		if ( nextLoginLocation.length() )
		{
			// clear it
			gSavedSettings.setString( "NextLoginLocation", "" );

			// and make sure it's saved
			gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );
		};

		if (!gNoRender)
		{
			// JC: Initializing audio requests many sounds for download.
			init_audio();

			// JC: Initialize "active" gestures.  This may also trigger
			// many gesture downloads, if this is the user's first
			// time on this machine or -purge has been run.
			LLUserAuth::options_t gesture_options;
			if (LLUserAuth::getInstance()->getOptions("gestures", gesture_options))
			{
				LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size()
					<< LL_ENDL;
				std::vector<LLUUID> item_ids;
				LLUserAuth::options_t::iterator resp_it;
				for (resp_it = gesture_options.begin();
					 resp_it != gesture_options.end();
					 ++resp_it)
				{
					const LLUserAuth::response_t& response = *resp_it;
					LLUUID item_id;
					LLUUID asset_id;
					LLUserAuth::response_t::const_iterator option_it;

					option_it = response.find("item_id");
					if (option_it != response.end())
					{
						const std::string& uuid_string = (*option_it).second;
						item_id.set(uuid_string);
					}
					option_it = response.find("asset_id");
					if (option_it != response.end())
					{
						const std::string& uuid_string = (*option_it).second;
						asset_id.set(uuid_string);
					}

					if (item_id.notNull() && asset_id.notNull())
					{
						// Could schedule and delay these for later.
						const BOOL no_inform_server = FALSE;
						const BOOL no_deactivate_similar = FALSE;
						gGestureManager.activateGestureWithAsset(item_id, asset_id,
											 no_inform_server,
											 no_deactivate_similar);
						// We need to fetch the inventory items for these gestures
						// so we have the names to populate the UI.
						item_ids.push_back(item_id);
					}
				}

				LLGestureInventoryFetchObserver* fetch = new LLGestureInventoryFetchObserver();
				fetch->fetchItems(item_ids);
				// deletes itself when done
				gInventory.addObserver(fetch);
			}
		}
		gDisplaySwapBuffers = TRUE;

		LLMessageSystem* msg = gMessageSystem;
		msg->setHandlerFuncFast(_PREHASH_SoundTrigger,				process_sound_trigger);
		msg->setHandlerFuncFast(_PREHASH_PreloadSound,				process_preload_sound);
		msg->setHandlerFuncFast(_PREHASH_AttachedSound,				process_attached_sound);
		msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange,	process_attached_sound_gain_change);

		LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL;

		gRenderStartTime.reset();
		gForegroundTime.reset();

		// HACK: Inform simulator of window size.
		// Do this here so it's less likely to race with RegisterNewAgent.
		// TODO: Put this into RegisterNewAgent
		// JC - 7/20/2002
		gViewerWindow->sendShapeToSim();

		// Inform simulator of our language preference
		LLAgentLanguage::update();

		
		// Ignore stipend information for now.  Money history is on the web site.
		// if needed, show the L$ history window
		//if (stipend_since_login && !gNoRender)
		//{
		//}

		if (!gAgent.isFirstLogin())
		{
			bool url_ok = LLURLSimString::sInstance.parse();
			if (!((agent_start_location == "url" && url_ok) ||
                  (!url_ok && ((agent_start_location == "last" && gSavedSettings.getBOOL("LoginLastLocation")) ||
							   (agent_start_location == "home" && !gSavedSettings.getBOOL("LoginLastLocation"))))))
			{
				// The reason we show the alert is because we want to
				// reduce confusion for when you log in and your provided
				// location is not your expected location. So, if this is
				// your first login, then you do not have an expectation,
				// thus, do not show this alert.
				LLStringUtil::format_map_t args;
				if (url_ok)
				{
					args["[TYPE]"] = "desired";
					args["[HELP]"] = "";
				}
				else if (gSavedSettings.getBOOL("LoginLastLocation"))
				{
					args["[TYPE]"] = "last";
					args["[HELP]"] = "";
				}
				else
				{
					args["[TYPE]"] = "home";
					args["[HELP]"] = "You may want to set a new home location.";
				}
				gViewerWindow->alertXml("AvatarMoved", args);
			}
			else
			{
				if (samename)
				{
					// restore old camera pos
					gAgent.setFocusOnAvatar(FALSE, FALSE);
					gAgent.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null);
					BOOL limit_hit = FALSE;
					gAgent.calcCameraPositionTargetGlobal(&limit_hit);
					if (limit_hit)
					{
						gAgent.setFocusOnAvatar(TRUE, FALSE);
					}
					gAgent.stopCameraAnimation();
				}
			}
		}

		LLStartUp::setStartupState( STATE_PRECACHE );
		timeout.reset();
		return FALSE;
	}

	if (STATE_PRECACHE == LLStartUp::getStartupState())
	{
		F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY;

		// We now have an inventory skeleton, so if this is a user's first
		// login, we can start setting up their clothing and avatar 
		// appearance.  This helps to avoid the generic "Ruth" avatar in
		// the orientation island tutorial experience. JC
		if (gAgent.isFirstLogin()
			&& !sInitialOutfit.empty()    // registration set up an outfit
			&& !sInitialOutfitGender.empty() // and a gender
			&& gAgent.getAvatarObject()	  // can't wear clothes without object
			&& !gAgent.isGenderChosen() ) // nothing already loading
		{
			// Start loading the wearables, textures, gestures
			LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
		}


		// We now have an inventory skeleton, so if this is a user's first
		// login, we can start setting up their clothing and avatar 
		// appearance.  This helps to avoid the generic "Ruth" avatar in
		// the orientation island tutorial experience. JC
		if (gAgent.isFirstLogin()
			&& !sInitialOutfit.empty()    // registration set up an outfit
			&& !sInitialOutfitGender.empty() // and a gender
			&& gAgent.getAvatarObject()	  // can't wear clothes without object
			&& !gAgent.isGenderChosen() ) // nothing already loading
		{
			// Start loading the wearables, textures, gestures
			LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender );
		}

		// wait precache-delay and for agent's avatar or a lot longer.
		if(((timeout_frac > 1.f) && gAgent.getAvatarObject())
		   || (timeout_frac > 3.f))
		{
			LLStartUp::setStartupState( STATE_WEARABLES_WAIT );
		}
		else
		{
			update_texture_fetch();
			set_startup_status(0.60f + 0.30f * timeout_frac,
				"Loading world...",
					gAgent.mMOTD);
		}

		return TRUE;
	}

	if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState())
	{
		static LLFrameTimer wearables_timer;

		const F32 wearables_time = wearables_timer.getElapsedTimeF32();
		const F32 MAX_WEARABLES_TIME = 10.f;

		if (!gAgent.isGenderChosen())
		{
			// No point in waiting for clothing, we don't even
			// know what gender we are.  Pop a dialog to ask and
			// proceed to draw the world. JC
			//
			// *NOTE: We might hit this case even if we have an
			// initial outfit, but if the load hasn't started
			// already then something is wrong so fall back
			// to generic outfits. JC
			gViewerWindow->alertXml("WelcomeChooseSex",
				callback_choose_gender, NULL);
			LLStartUp::setStartupState( STATE_CLEANUP );
			return TRUE;
		}
		
		if (wearables_time > MAX_WEARABLES_TIME)
		{
			// It's taken too long to load, show the world
			gViewerWindow->alertXml("ClothingLoading");
			LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG);
			LLStartUp::setStartupState( STATE_CLEANUP );
			return TRUE;
		}

		if (gAgent.isFirstLogin())
		{
			// wait for avatar to be completely loaded
			if (gAgent.getAvatarObject()
				&& gAgent.getAvatarObject()->isFullyLoaded())
			{
				//llinfos << "avatar fully loaded" << llendl;
				LLStartUp::setStartupState( STATE_CLEANUP );
				return TRUE;
			}
		}
		else
		{
			// OK to just get the wearables
			if ( gAgent.getWearablesLoaded() )
			{
				// We have our clothing, proceed.
				//llinfos << "wearables loaded" << llendl;
				LLStartUp::setStartupState( STATE_CLEANUP );
				return TRUE;
			}
		}

		update_texture_fetch();
		set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME,
						 LLTrans::getString("LoginDownloadingClothing").c_str(),
						 gAgent.mMOTD.c_str());
		return TRUE;
	}

	if (STATE_CLEANUP == LLStartUp::getStartupState())
	{
		set_startup_status(1.0, "", "");

		// Let the map know about the inventory.
		if(gFloaterWorldMap)
		{
			gFloaterWorldMap->observeInventory(&gInventory);
			gFloaterWorldMap->observeFriends();
		}

		gViewerWindow->showCursor();
		gViewerWindow->getWindow()->resetBusyCount();
		gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW);
		LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL;
		gViewerWindow->setShowProgress(FALSE);
		gViewerWindow->setProgressCancelButtonVisible(FALSE);

		// We're not away from keyboard, even though login might have taken
		// a while. JC
		gAgent.clearAFK();

		// Have the agent start watching the friends list so we can update proxies
		gAgent.observeFriends();
		if (gSavedSettings.getBOOL("LoginAsGod"))
		{
			gAgent.requestEnterGodMode();
		}
		
		// Start automatic replay if the flag is set.
		if (gSavedSettings.getBOOL("StatsAutoRun"))
		{
			LLUUID id;
			LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL;
			gAgentPilot.startPlayback();
		}

		// If we've got a startup URL, dispatch it
		LLStartUp::dispatchURL();

		// Clean up the userauth stuff.
		LLUserAuth::getInstance()->reset();

		LLStartUp::setStartupState( STATE_STARTED );

		// Unmute audio if desired and setup volumes.
		// Unmute audio if desired and setup volumes.
		// This is a not-uncommon crash site, so surround it with
		// llinfos output to aid diagnosis.
		LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL;
		audio_update_volume();
		LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL;

		// reset keyboard focus to sane state of pointing at world
		gFocusMgr.setKeyboardFocus(NULL);

#if 0 // sjb: enable for auto-enabling timer display 
		gDebugView->mFastTimerView->setVisible(TRUE);
#endif

		LLAppViewer::instance()->initMainloopTimeout("Mainloop Init");

		return TRUE;
	}

	LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL;
	return TRUE;
}

//
// local function definition
//

void login_show()
{
	LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL;

#ifdef LL_RELEASE_FOR_DOWNLOAD
	BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin");
#else
	BOOL bUseDebugLogin = TRUE;
#endif

	LLPanelLogin::show(	gViewerWindow->getVirtualWindowRect(),
						bUseDebugLogin,
						login_callback, NULL );

	// UI textures have been previously loaded in doPreloadImages()
	
	LL_DEBUGS("AppInit") << "Setting Servers" << LL_ENDL;
	LL_INFOS("AppInit") << "getGridChoice is " << LLViewerLogin::getInstance()->getGridChoice() << LL_ENDL;

	LLViewerLogin* vl = LLViewerLogin::getInstance();
	for(int grid_index = GRID_INFO_NONE + 1; grid_index < GRID_INFO_OTHER; ++grid_index)
	{
		LLPanelLogin::addServer(vl->getKnownGridLabel((EGridInfo)grid_index), grid_index);
	}
	LLPanelLogin::setServer(LLViewerLogin::getInstance()->getGridChoice()-1);
}

// Callback for when login screen is closed.  Option 0 = connect, option 1 = quit.
void login_callback(S32 option, void *userdata)
{
	const S32 CONNECT_OPTION = 0;
	const S32 QUIT_OPTION = 1;

	if (CONNECT_OPTION == option)
	{
		LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
		return;
	}
	else if (QUIT_OPTION == option)
	{
		// Make sure we don't save the password if the user is trying to clear it.
		std::string first, last, password;
		BOOL remember = TRUE;
		LLPanelLogin::getFields(first, last, password, remember);
		if (!remember)
		{
			// turn off the setting and write out to disk
			gSavedSettings.setBOOL("RememberPassword", FALSE);
			gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE );

			// stomp the saved password on disk
			save_password_to_disk(NULL);
		}

		// Next iteration through main loop should shut down the app cleanly.
		LLAppViewer::instance()->userQuit();
		
		if (LLAppViewer::instance()->quitRequested())
		{
			LLPanelLogin::close();
		}
		return;
	}
	else
	{
		LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL;
	}
}

std::string load_password_from_disk()
{
	std::string hashed_password("");

	// Look for legacy "marker" password from settings.ini
	hashed_password = gSavedSettings.getString("Marker");
	if (!hashed_password.empty())
	{
		// Stomp the Marker entry.
		gSavedSettings.setString("Marker", "");

		// Return that password.
		return hashed_password;
	}

	std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
													   "password.dat");
	LLFILE* fp = LLFile::fopen(filepath, "rb");		/* Flawfinder: ignore */
	if (!fp)
	{
		return hashed_password;
	}

	// UUID is 16 bytes, written into ASCII is 32 characters
	// without trailing \0
	const S32 HASHED_LENGTH = 32;
	U8 buffer[HASHED_LENGTH+1];

	if (1 != fread(buffer, HASHED_LENGTH, 1, fp))
	{
		return hashed_password;
	}

	fclose(fp);

	// Decipher with MAC address
	LLXORCipher cipher(gMACAddress, 6);
	cipher.decrypt(buffer, HASHED_LENGTH);

	buffer[HASHED_LENGTH] = '\0';

	// Check to see if the mac address generated a bad hashed
	// password. It should be a hex-string or else the mac adress has
	// changed. This is a security feature to make sure that if you
	// get someone's password.dat file, you cannot hack their account.
	if(is_hex_string(buffer, HASHED_LENGTH))
	{
		hashed_password.assign((char*)buffer);
	}

	return hashed_password;
}

void save_password_to_disk(const char* hashed_password)
{
	std::string filepath = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
													   "password.dat");
	if (!hashed_password)
	{
		// No password, remove the file.
		LLFile::remove(filepath);
	}
	else
	{
		LLFILE* fp = LLFile::fopen(filepath, "wb");		/* Flawfinder: ignore */
		if (!fp)
		{
			return;
		}

		// Encipher with MAC address
		const S32 HASHED_LENGTH = 32;
		U8 buffer[HASHED_LENGTH+1];

		LLStringUtil::copy((char*)buffer, hashed_password, HASHED_LENGTH+1);

		LLXORCipher cipher(gMACAddress, 6);
		cipher.encrypt(buffer, HASHED_LENGTH);

		if (fwrite(buffer, HASHED_LENGTH, 1, fp) != 1)
		{
			LL_WARNS("AppInit") << "Short write" << LL_ENDL;
		}

		fclose(fp);
	}
}

bool is_hex_string(U8* str, S32 len)
{
	bool rv = true;
	U8* c = str;
	while(rv && len--)
	{
		switch(*c)
		{
		case '0':
		case '1':
		case '2':
		case '3':
		case '4':
		case '5':
		case '6':
		case '7':
		case '8':
		case '9':
		case 'a':
		case 'b':
		case 'c':
		case 'd':
		case 'e':
		case 'f':
			++c;
			break;
		default:
			rv = false;
			break;
		}
	}
	return rv;
}

void show_first_run_dialog()
{
	gViewerWindow->alertXml("FirstRun", first_run_dialog_callback, NULL);
}

void first_run_dialog_callback(S32 option, void* userdata)
{
	if (0 == option)
	{
		LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL;
		LLWeb::loadURL( CREATE_ACCOUNT_URL );
	}

	LLPanelLogin::giveFocus();
}



void set_startup_status(const F32 frac, const std::string& string, const std::string& msg)
{
	gViewerWindow->setProgressPercent(frac*100);
	gViewerWindow->setProgressString(string);

	gViewerWindow->setProgressMessage(msg);
}

void login_alert_status(S32 option, void* user_data)
{
    // Buttons
    switch( option )
    {
        case 0:     // OK
            break;
        case 1:     // Help
            LLWeb::loadURL( SUPPORT_URL );
            break;
        case 2:     // Teleport
            // Restart the login process, starting at our home locaton
            LLURLSimString::setString(LLURLSimString::sLocationStringHome);
            LLStartUp::setStartupState( STATE_LOGIN_CLEANUP );
            break;
        default:
            LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL;
    }

	LLPanelLogin::giveFocus();
}

void update_app(BOOL mandatory, const std::string& auth_msg)
{
	// store off config state, as we might quit soon
	gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE);	

	std::ostringstream message;

	//*TODO:translate
	std::string msg;
	if (!auth_msg.empty())
	{
		msg = "(" + auth_msg + ") \n";
	}
	LLStringUtil::format_map_t args;
	args["[MESSAGE]"] = msg;
	
	// represent a bool as a null/non-null pointer
	void *mandatoryp = mandatory ? &mandatory : NULL;

#if LL_WINDOWS
	if (mandatory)
	{
		gViewerWindow->alertXml("DownloadWindowsMandatory", args,
								update_dialog_callback,
								mandatoryp);
	}
	else
	{
#if LL_RELEASE_FOR_DOWNLOAD
		gViewerWindow->alertXml("DownloadWindowsReleaseForDownload", args,
								update_dialog_callback,
								mandatoryp);
#else
		gViewerWindow->alertXml("DownloadWindows", args,
								update_dialog_callback,
								mandatoryp);
#endif
	}
#else
	if (mandatory)
	{
		gViewerWindow->alertXml("DownloadMacMandatory", args,
								update_dialog_callback,
								mandatoryp);
	}
	else
	{
#if LL_RELEASE_FOR_DOWNLOAD
		gViewerWindow->alertXml("DownloadMacReleaseForDownload", args,
								update_dialog_callback,
								mandatoryp);
#else
		gViewerWindow->alertXml("DownloadMac", args,
								update_dialog_callback,
								mandatoryp);
#endif
	}
#endif

}


void update_dialog_callback(S32 option, void *userdata)
{
	std::string update_exe_path;
	bool mandatory = userdata != NULL;

#if !LL_RELEASE_FOR_DOWNLOAD
	if (option == 2)
	{
		LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); 
		return;
	}
#endif
	
	if (option == 1)
	{
		// ...user doesn't want to do it
		if (mandatory)
		{
			LLAppViewer::instance()->forceQuit();
			// Bump them back to the login screen.
			//reset_login();
		}
		else
		{
			LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT );
		}
		return;
	}
	
	LLSD query_map = LLSD::emptyMap();
	// *TODO place os string in a global constant
#if LL_WINDOWS  
	query_map["os"] = "win";
#elif LL_DARWIN
	query_map["os"] = "mac";
#elif LL_LINUX
	query_map["os"] = "lnx";
#endif
	// *TODO change userserver to be grid on both viewer and sim, since
	// userserver no longer exists.
	query_map["userserver"] = LLViewerLogin::getInstance()->getGridLabel();
	query_map["channel"] = gSavedSettings.getString("VersionChannelName");
	// *TODO constantize this guy
	LLURI update_url = LLURI::buildHTTP("secondlife.com", 80, "update.php", query_map);
	
#if LL_WINDOWS
	update_exe_path = gDirUtilp->getTempFilename();
	if (update_exe_path.empty())
	{
		// We're hosed, bail
		LL_WARNS("AppInit") << "LLDir::getTempFilename() failed" << LL_ENDL;
		LLAppViewer::instance()->forceQuit();
		return;
	}

	update_exe_path += ".exe";

	std::string updater_source = gDirUtilp->getAppRODataDir();
	updater_source += gDirUtilp->getDirDelimiter();
	updater_source += "updater.exe";

	LL_DEBUGS("AppInit") << "Calling CopyFile source: " << updater_source
			<< " dest: " << update_exe_path
			<< LL_ENDL;


	if (!CopyFileA(updater_source.c_str(), update_exe_path.c_str(), FALSE))
	{
		LL_WARNS("AppInit") << "Unable to copy the updater!" << LL_ENDL;
		LLAppViewer::instance()->forceQuit();
		return;
	}

	// if a sim name was passed in via command line parameter (typically through a SLURL)
	if ( LLURLSimString::sInstance.mSimString.length() )
	{
		// record the location to start at next time
		gSavedSettings.setString( "NextLoginLocation", LLURLSimString::sInstance.mSimString ); 
	};

	std::ostringstream params;
	params << "-url \"" << update_url.asString() << "\"";
	if (gHideLinks)
	{
		// Figure out the program name.
		const std::string& data_dir = gDirUtilp->getAppRODataDir();
		// Roll back from the end, stopping at the first '\'
		const char* program_name = data_dir.c_str() + data_dir.size();		/* Flawfinder: ignore */
		while ( (data_dir != --program_name) &&
				*(program_name) != '\\');
		
		if ( *(program_name) == '\\')
		{
			// We found a '\'.
			program_name++;
		}
		else
		{
			// Oops.
			program_name = "SecondLife";
		}

		params << " -silent -name \"" << LLAppViewer::instance()->getSecondLifeTitle() << "\"";
		params << " -program \"" << program_name << "\"";
	}

	LL_DEBUGS("AppInit") << "Calling updater: " << update_exe_path << " " << params.str() << LL_ENDL;

	//Explicitly remove the marker file, otherwise we pass the lock onto the child process and things get weird.
	LLAppViewer::instance()->removeMarkerFile(); // In case updater fails
	
	// Use spawn() to run asynchronously
	int retval = _spawnl(_P_NOWAIT, update_exe_path.c_str(), update_exe_path.c_str(), params.str().c_str(), NULL);
	LL_DEBUGS("AppInit") << "Spawn returned " << retval << LL_ENDL;

#elif LL_DARWIN
	// if a sim name was passed in via command line parameter (typically through a SLURL)
	if ( LLURLSimString::sInstance.mSimString.length() )
	{
		// record the location to start at next time
		gSavedSettings.setString( "NextLoginLocation", LLURLSimString::sInstance.mSimString ); 
	};
	
	update_exe_path = "'";
	update_exe_path += gDirUtilp->getAppRODataDir();
	update_exe_path += "/mac-updater.app/Contents/MacOS/mac-updater' -url \"";
	update_exe_path += update_url.asString();
	update_exe_path += "\" -name \"";
	update_exe_path += LLAppViewer::instance()->getSecondLifeTitle();
	update_exe_path += "\" &";

	LL_DEBUGS("AppInit") << "Calling updater: " << update_exe_path << LL_ENDL;
	
	// Run the auto-updater.
	system(update_exe_path.c_str());		/* Flawfinder: ignore */
	
#elif LL_LINUX
	OSMessageBox("Automatic updating is not yet implemented for Linux.\n"
		"Please download the latest version from www.secondlife.com.",
		LLStringUtil::null, OSMB_OK);
#endif
	LLAppViewer::instance()->forceQuit();
}

void use_circuit_callback(void**, S32 result)
{
	// bail if we're quitting.
	if(LLApp::isExiting()) return;
	if( !gUseCircuitCallbackCalled )
	{
		gUseCircuitCallbackCalled = true;
		if (result)
		{
			// Make sure user knows something bad happened. JC
			LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL;
			gViewerWindow->alertXml("LoginPacketNeverReceived",
				login_alert_status, NULL);
			reset_login();
		}
		else
		{
			gGotUseCircuitCodeAck = true;
		}
	}
}

void register_viewer_callbacks(LLMessageSystem* msg)
{
	msg->setHandlerFuncFast(_PREHASH_LayerData,				process_layer_data );
	msg->setHandlerFuncFast(_PREHASH_ImageData,				LLViewerImageList::receiveImageHeader );
	msg->setHandlerFuncFast(_PREHASH_ImagePacket,				LLViewerImageList::receiveImagePacket );
	msg->setHandlerFuncFast(_PREHASH_ObjectUpdate,				process_object_update );
	msg->setHandlerFunc("ObjectUpdateCompressed",				process_compressed_object_update );
	msg->setHandlerFunc("ObjectUpdateCached",					process_cached_object_update );
	msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved );
	msg->setHandlerFunc("SimStats",				process_sim_stats);
	msg->setHandlerFuncFast(_PREHASH_HealthMessage,			process_health_message );
	msg->setHandlerFuncFast(_PREHASH_EconomyData,				process_economy_data);
	msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo);

	msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator,		process_chat_from_simulator);
	msg->setHandlerFuncFast(_PREHASH_KillObject,				process_kill_object,	NULL);
	msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage,	process_time_synch,		NULL);
	msg->setHandlerFuncFast(_PREHASH_EnableSimulator,			process_enable_simulator);
	msg->setHandlerFuncFast(_PREHASH_DisableSimulator,			process_disable_simulator);
	msg->setHandlerFuncFast(_PREHASH_KickUser,					process_kick_user,		NULL);

	msg->setHandlerFunc("CrossedRegion", process_crossed_region);
	msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish);

	msg->setHandlerFuncFast(_PREHASH_AlertMessage,             process_alert_message);
	msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message);
	msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert,             process_mean_collision_alert_message,  NULL);
	msg->setHandlerFunc("ViewerFrozenMessage",             process_frozen_message);

	msg->setHandlerFuncFast(_PREHASH_NameValuePair,			process_name_value);
	msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair,	process_remove_name_value);
	msg->setHandlerFuncFast(_PREHASH_AvatarAnimation,		process_avatar_animation);
	msg->setHandlerFuncFast(_PREHASH_AvatarAppearance,		process_avatar_appearance);
	msg->setHandlerFunc("AgentCachedTextureResponse",	LLAgent::processAgentCachedTextureResponse);
	msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatar::processRebakeAvatarTextures);
	msg->setHandlerFuncFast(_PREHASH_CameraConstraint,		process_camera_constraint);
	msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse,		process_avatar_sit_response);
	msg->setHandlerFunc("SetFollowCamProperties",			process_set_follow_cam_properties);
	msg->setHandlerFunc("ClearFollowCamProperties",			process_clear_follow_cam_properties);

	msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage,	process_improved_im);
	msg->setHandlerFuncFast(_PREHASH_ScriptQuestion,			process_script_question);
	msg->setHandlerFuncFast(_PREHASH_ObjectProperties,			LLSelectMgr::processObjectProperties, NULL);
	msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily,	LLSelectMgr::processObjectPropertiesFamily, NULL);
	msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect);

	msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply,		process_money_balance_reply,	NULL);
	msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate,		LLWorld::processCoarseUpdate, NULL);
	msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, 		LLViewerObject::processTaskInv,	NULL);
	msg->setHandlerFuncFast(_PREHASH_DerezContainer,			process_derez_container, NULL);
	msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply,
						&LLLiveLSLEditor::processScriptRunningReply);

	msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack);

	msg->setHandlerFunc("LogoutReply", process_logout_reply);

	//msg->setHandlerFuncFast(_PREHASH_AddModifyAbility,
	//					&LLAgent::processAddModifyAbility);
	//msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility,
	//					&LLAgent::processRemoveModifyAbility);
	msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate,
						&LLAgent::processAgentDataUpdate);
	msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate,
						&LLAgent::processAgentGroupDataUpdate);
	msg->setHandlerFunc("AgentDropGroup",
						&LLAgent::processAgentDropGroup);
	// land ownership messages
	msg->setHandlerFuncFast(_PREHASH_ParcelOverlay,
						LLViewerParcelMgr::processParcelOverlay);
	msg->setHandlerFuncFast(_PREHASH_ParcelProperties,
						LLViewerParcelMgr::processParcelProperties);
	msg->setHandlerFunc("ParcelAccessListReply",
		LLViewerParcelMgr::processParcelAccessListReply);
	msg->setHandlerFunc("ParcelDwellReply",
		LLViewerParcelMgr::processParcelDwellReply);

	msg->setHandlerFunc("AvatarPropertiesReply",
						LLPanelAvatar::processAvatarPropertiesReply);
	msg->setHandlerFunc("AvatarInterestsReply",
						LLPanelAvatar::processAvatarInterestsReply);
	msg->setHandlerFunc("AvatarGroupsReply",
						LLPanelAvatar::processAvatarGroupsReply);
	// ratings deprecated
	//msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply,
	//					LLPanelAvatar::processAvatarStatisticsReply);
	msg->setHandlerFunc("AvatarNotesReply",
						LLPanelAvatar::processAvatarNotesReply);
	msg->setHandlerFunc("AvatarPicksReply",
						LLPanelAvatar::processAvatarPicksReply);
	msg->setHandlerFunc("AvatarClassifiedReply",
						LLPanelAvatar::processAvatarClassifiedReply);

	msg->setHandlerFuncFast(_PREHASH_CreateGroupReply,
						LLGroupMgr::processCreateGroupReply);
	msg->setHandlerFuncFast(_PREHASH_JoinGroupReply,
						LLGroupMgr::processJoinGroupReply);
	msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply,
						LLGroupMgr::processEjectGroupMemberReply);
	msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply,
						LLGroupMgr::processLeaveGroupReply);
	msg->setHandlerFuncFast(_PREHASH_GroupProfileReply,
						LLGroupMgr::processGroupPropertiesReply);

	// ratings deprecated
	// msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply,
	//					LLFloaterRate::processReputationIndividualReply);

	msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate,
						LLAgent::processAgentInitialWearablesUpdate );

	msg->setHandlerFunc("ScriptControlChange",
						LLAgent::processScriptControlChange );

	msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect);

	msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers);

	msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply,
							LLPanelGroupLandMoney::processGroupAccountSummaryReply);
	msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply,
							LLPanelGroupLandMoney::processGroupAccountDetailsReply);
	msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply,
							LLPanelGroupLandMoney::processGroupAccountTransactionsReply);

	msg->setHandlerFuncFast(_PREHASH_UserInfoReply,
		process_user_info_reply);

	msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL);

	msg->setHandlerFunc("TeleportStart", process_teleport_start );
	msg->setHandlerFunc("TeleportProgress", process_teleport_progress);
	msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL);
	msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL);

	msg->setHandlerFunc("ImageNotInDatabase", LLViewerImageList::processImageNotInDatabase, NULL);

	msg->setHandlerFuncFast(_PREHASH_GroupMembersReply,
						LLGroupMgr::processGroupMembersReply);
	msg->setHandlerFunc("GroupRoleDataReply",
						LLGroupMgr::processGroupRoleDataReply);
	msg->setHandlerFunc("GroupRoleMembersReply",
						LLGroupMgr::processGroupRoleMembersReply);
	msg->setHandlerFunc("GroupTitlesReply",
						LLGroupMgr::processGroupTitlesReply);
	// Special handler as this message is sometimes used for group land.
	msg->setHandlerFunc("PlacesReply", process_places_reply);
	msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply);

	msg->setHandlerFunc("DirPlacesReply", LLPanelDirBrowser::processDirPlacesReply);
	msg->setHandlerFunc("DirPeopleReply", LLPanelDirBrowser::processDirPeopleReply);
	msg->setHandlerFunc("DirEventsReply", LLPanelDirBrowser::processDirEventsReply);
	msg->setHandlerFunc("DirGroupsReply", LLPanelDirBrowser::processDirGroupsReply);
	//msg->setHandlerFunc("DirPicksReply",  LLPanelDirBrowser::processDirPicksReply);
	msg->setHandlerFunc("DirClassifiedReply",  LLPanelDirBrowser::processDirClassifiedReply);
	msg->setHandlerFunc("DirLandReply",   LLPanelDirBrowser::processDirLandReply);
	//msg->setHandlerFunc("DirPopularReply",LLPanelDirBrowser::processDirPopularReply);

	msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply);

	msg->setHandlerFunc("MapLayerReply", LLWorldMap::processMapLayerReply);
	msg->setHandlerFunc("MapBlockReply", LLWorldMap::processMapBlockReply);
	msg->setHandlerFunc("MapItemReply", LLWorldMap::processMapItemReply);

	msg->setHandlerFunc("EventInfoReply", LLPanelEvent::processEventInfoReply);
	msg->setHandlerFunc("PickInfoReply", LLPanelPick::processPickInfoReply);
	msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply);
	msg->setHandlerFunc("ParcelInfoReply", LLPanelPlace::processParcelInfoReply);
	msg->setHandlerFunc("ScriptDialog", process_script_dialog);
	msg->setHandlerFunc("LoadURL", process_load_url);
	msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request);
	msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply);

	// calling cards
	msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard);
	msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard);
	msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard);

	msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply);

	msg->setHandlerFunc("InitiateDownload", process_initiate_download);
	msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply);
	msg->setHandlerFunc("GenericMessage", process_generic_message);

	msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message);
}


void init_stat_view()
{
	LLFrameStatView *frameviewp = gDebugView->mFrameStatView;
	frameviewp->setup(gFrameStats);
	frameviewp->mShowPercent = FALSE;

	LLRect rect;
	LLStatBar *stat_barp;
	rect = gDebugView->mFloaterStatsp->getRect();

	//
	// Viewer advanced stats
	//
	LLStatView *stat_viewp = NULL;

	//
	// Viewer Basic
	//
	stat_viewp = new LLStatView("basic stat view", "Basic",	"OpenDebugStatBasic", rect);
	gDebugView->mFloaterStatsp->addStatView(stat_viewp);

	stat_barp = stat_viewp->addStat("FPS", &(LLViewerStats::getInstance()->mFPSStat));
	stat_barp->setUnitLabel(" fps");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 45.f;
	stat_barp->mTickSpacing = 7.5f;
	stat_barp->mLabelSpacing = 15.f;
	stat_barp->mPrecision = 1;
	stat_barp->mDisplayBar = TRUE;
	stat_barp->mDisplayHistory = TRUE;

	stat_barp = stat_viewp->addStat("Bandwidth", &(LLViewerStats::getInstance()->mKBitStat));
	stat_barp->setUnitLabel(" kbps");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 900.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 300.f;
	stat_barp->mDisplayBar = TRUE;
	stat_barp->mDisplayHistory = FALSE;

	stat_barp = stat_viewp->addStat("Packet Loss", &(LLViewerStats::getInstance()->mPacketsLostPercentStat));
	stat_barp->setUnitLabel(" %");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 5.f;
	stat_barp->mTickSpacing = 1.f;
	stat_barp->mLabelSpacing = 1.f;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayMean = TRUE;
	stat_barp->mPrecision = 1;

	stat_barp = stat_viewp->addStat("Ping Sim", &(LLViewerStats::getInstance()->mSimPingStat));
	stat_barp->setUnitLabel(" msec");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 1000.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 200.f;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayMean = FALSE;


	stat_viewp = new LLStatView("advanced stat view", "Advanced", "OpenDebugStatAdvanced", rect);
	gDebugView->mFloaterStatsp->addStatView(stat_viewp);


	LLStatView *render_statviewp;
	render_statviewp = new LLStatView("render stat view", "Render", "OpenDebugStatRender", rect);
	stat_viewp->addChildAtEnd(render_statviewp);

	stat_barp = render_statviewp->addStat("KTris Drawn", &(gPipeline.mTrianglesDrawnStat));
	stat_barp->setUnitLabel("/fr");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 500.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 500.f;
	stat_barp->mPrecision = 1;
	stat_barp->mPerSec = FALSE;

	stat_barp = render_statviewp->addStat("KTris Drawn", &(gPipeline.mTrianglesDrawnStat));
	stat_barp->setUnitLabel("/sec");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 3000.f;
	stat_barp->mTickSpacing = 250.f;
	stat_barp->mLabelSpacing = 1000.f;
	stat_barp->mPrecision = 1;

	stat_barp = render_statviewp->addStat("Total Objs", &(gObjectList.mNumObjectsStat));
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 10000.f;
	stat_barp->mTickSpacing = 2500.f;
	stat_barp->mLabelSpacing = 5000.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;

	stat_barp = render_statviewp->addStat("New Objs", &(gObjectList.mNumNewObjectsStat));
	stat_barp->setLabel("New Objs");
	stat_barp->setUnitLabel("/sec");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 1000.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 500.f;
	stat_barp->mPerSec = TRUE;
	stat_barp->mDisplayBar = FALSE;


	// Texture statistics
	LLStatView *texture_statviewp;
	texture_statviewp = new LLStatView("texture stat view", "Texture", "", rect);
	render_statviewp->addChildAtEnd(texture_statviewp);

	stat_barp = texture_statviewp->addStat("Count", &(gImageList.sNumImagesStat));
	stat_barp->setUnitLabel("");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 8000.f;
	stat_barp->mTickSpacing = 2000.f;
	stat_barp->mLabelSpacing = 4000.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;

	stat_barp = texture_statviewp->addStat("Raw Count", &(gImageList.sNumRawImagesStat));
	stat_barp->setUnitLabel("");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 8000.f;
	stat_barp->mTickSpacing = 2000.f;
	stat_barp->mLabelSpacing = 4000.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;

	stat_barp = texture_statviewp->addStat("GL Mem", &(gImageList.sGLTexMemStat));
	stat_barp->setUnitLabel("");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 400.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 200.f;
	stat_barp->mPrecision = 1;
	stat_barp->mPerSec = FALSE;

	stat_barp = texture_statviewp->addStat("Formatted Mem", &(gImageList.sFormattedMemStat));
	stat_barp->setUnitLabel("");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 400.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 200.f;
	stat_barp->mPrecision = 1;
	stat_barp->mPerSec = FALSE;

	stat_barp = texture_statviewp->addStat("Raw Mem", &(gImageList.sRawMemStat));
	stat_barp->setUnitLabel("");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 400.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 200.f;
	stat_barp->mPrecision = 1;
	stat_barp->mPerSec = FALSE;

	stat_barp = texture_statviewp->addStat("Bound Mem", &(gImageList.sGLBoundMemStat));
	stat_barp->setUnitLabel("");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 400.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 200.f;
	stat_barp->mPrecision = 1;
	stat_barp->mPerSec = FALSE;

	
	// Network statistics
	LLStatView *net_statviewp;
	net_statviewp = new LLStatView("network stat view", "Network", "OpenDebugStatNet", rect);
	stat_viewp->addChildAtEnd(net_statviewp);

	stat_barp = net_statviewp->addStat("Packets In", &(LLViewerStats::getInstance()->mPacketsInStat));
	stat_barp->setUnitLabel("/sec");
	stat_barp->mDisplayBar = FALSE;

	stat_barp = net_statviewp->addStat("Packets Out", &(LLViewerStats::getInstance()->mPacketsOutStat));
	stat_barp->setUnitLabel("/sec");
	stat_barp->mDisplayBar = FALSE;

	stat_barp = net_statviewp->addStat("Objects", &(LLViewerStats::getInstance()->mObjectKBitStat));
	stat_barp->setUnitLabel(" kbps");
	stat_barp->mDisplayBar = FALSE;

	stat_barp = net_statviewp->addStat("Texture", &(LLViewerStats::getInstance()->mTextureKBitStat));
	stat_barp->setUnitLabel(" kbps");
	stat_barp->mDisplayBar = FALSE;

	stat_barp = net_statviewp->addStat("Asset", &(LLViewerStats::getInstance()->mAssetKBitStat));
	stat_barp->setUnitLabel(" kbps");
	stat_barp->mDisplayBar = FALSE;

	stat_barp = net_statviewp->addStat("Layers", &(LLViewerStats::getInstance()->mLayersKBitStat));
	stat_barp->setUnitLabel(" kbps");
	stat_barp->mDisplayBar = FALSE;

	stat_barp = net_statviewp->addStat("Actual In", &(LLViewerStats::getInstance()->mActualInKBitStat));
	stat_barp->setUnitLabel(" kbps");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 1024.f;
	stat_barp->mTickSpacing = 128.f;
	stat_barp->mLabelSpacing = 256.f;
	stat_barp->mDisplayBar = TRUE;
	stat_barp->mDisplayHistory = FALSE;

	stat_barp = net_statviewp->addStat("Actual Out", &(LLViewerStats::getInstance()->mActualOutKBitStat));
	stat_barp->setUnitLabel(" kbps");
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 512.f;
	stat_barp->mTickSpacing = 128.f;
	stat_barp->mLabelSpacing = 256.f;
	stat_barp->mDisplayBar = TRUE;
	stat_barp->mDisplayHistory = FALSE;

	stat_barp = net_statviewp->addStat("VFS Pending Ops", &(LLViewerStats::getInstance()->mVFSPendingOperations));
	stat_barp->setUnitLabel(" ");
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;


	// Simulator stats
	LLStatView *sim_statviewp = new LLStatView("sim stat view", "Simulator", "OpenDebugStatSim", rect);
	gDebugView->mFloaterStatsp->addStatView(sim_statviewp);

	stat_barp = sim_statviewp->addStat("Time Dilation", &(LLViewerStats::getInstance()->mSimTimeDilation));
	stat_barp->mPrecision = 2;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 1.f;
	stat_barp->mTickSpacing = 0.25f;
	stat_barp->mLabelSpacing = 0.5f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Sim FPS", &(LLViewerStats::getInstance()->mSimFPS));
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 200.f;
	stat_barp->mTickSpacing = 20.f;
	stat_barp->mLabelSpacing = 100.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Physics FPS", &(LLViewerStats::getInstance()->mSimPhysicsFPS));
	stat_barp->mPrecision = 1;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 66.f;
	stat_barp->mTickSpacing = 33.f;
	stat_barp->mLabelSpacing = 33.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	LLStatView *phys_details_viewp;
	phys_details_viewp = new LLStatView("phys detail view", "Physics Details", "", rect);
	sim_statviewp->addChildAtEnd(phys_details_viewp);

	stat_barp = phys_details_viewp->addStat("Pinned Objects", &(LLViewerStats::getInstance()->mPhysicsPinnedTasks));
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 500.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 40.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = phys_details_viewp->addStat("Low LOD Objects", &(LLViewerStats::getInstance()->mPhysicsLODTasks));
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 500.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 40.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = phys_details_viewp->addStat("Memory Allocated", &(LLViewerStats::getInstance()->mPhysicsMemoryAllocated));
	stat_barp->setUnitLabel(" MB");
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 1024.f;
	stat_barp->mTickSpacing = 128.f;
	stat_barp->mLabelSpacing = 256.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Agent Updates/Sec", &(LLViewerStats::getInstance()->mSimAgentUPS));
	stat_barp->mPrecision = 1;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 100.f;
	stat_barp->mTickSpacing = 25.f;
	stat_barp->mLabelSpacing = 50.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Main Agents", &(LLViewerStats::getInstance()->mSimMainAgents));
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 80.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 40.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Child Agents", &(LLViewerStats::getInstance()->mSimChildAgents));
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 40.f;
	stat_barp->mTickSpacing = 5.f;
	stat_barp->mLabelSpacing = 10.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Objects", &(LLViewerStats::getInstance()->mSimObjects));
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 30000.f;
	stat_barp->mTickSpacing = 5000.f;
	stat_barp->mLabelSpacing = 10000.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Active Objects", &(LLViewerStats::getInstance()->mSimActiveObjects));
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 800.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 200.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Active Scripts", &(LLViewerStats::getInstance()->mSimActiveScripts));
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 800.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 200.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Script Events", &(LLViewerStats::getInstance()->mSimScriptEPS));
	stat_barp->setUnitLabel(" eps");
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 20000.f;
	stat_barp->mTickSpacing = 2500.f;
	stat_barp->mLabelSpacing = 5000.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Packets In", &(LLViewerStats::getInstance()->mSimInPPS));
	stat_barp->setUnitLabel(" pps");
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 2000.f;
	stat_barp->mTickSpacing = 250.f;
	stat_barp->mLabelSpacing = 1000.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Packets Out", &(LLViewerStats::getInstance()->mSimOutPPS));
	stat_barp->setUnitLabel(" pps");
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 2000.f;
	stat_barp->mTickSpacing = 250.f;
	stat_barp->mLabelSpacing = 1000.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Pending Downloads", &(LLViewerStats::getInstance()->mSimPendingDownloads));
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 800.f;
	stat_barp->mTickSpacing = 100.f;
	stat_barp->mLabelSpacing = 200.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Pending Uploads", &(LLViewerStats::getInstance()->mSimPendingUploads));
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 100.f;
	stat_barp->mTickSpacing = 25.f;
	stat_barp->mLabelSpacing = 50.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_statviewp->addStat("Total Unacked Bytes", &(LLViewerStats::getInstance()->mSimTotalUnackedBytes));
	stat_barp->setUnitLabel(" kb");
	stat_barp->mPrecision = 0;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 100000.f;
	stat_barp->mTickSpacing = 25000.f;
	stat_barp->mLabelSpacing = 50000.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	LLStatView *sim_time_viewp;
	sim_time_viewp = new LLStatView("sim perf view", "Time (ms)", "", rect);
	sim_statviewp->addChildAtEnd(sim_time_viewp);

	stat_barp = sim_time_viewp->addStat("Total Frame Time", &(LLViewerStats::getInstance()->mSimFrameMsec));
	stat_barp->setUnitLabel("ms");
	stat_barp->mPrecision = 1;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 40.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 20.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_time_viewp->addStat("Net Time", &(LLViewerStats::getInstance()->mSimNetMsec));
	stat_barp->setUnitLabel("ms");
	stat_barp->mPrecision = 1;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 40.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 20.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_time_viewp->addStat("Sim Time (Physics)", &(LLViewerStats::getInstance()->mSimSimPhysicsMsec));
	stat_barp->setUnitLabel("ms");
	stat_barp->mPrecision = 1;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 40.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 20.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	LLStatView *physics_time_viewp;
	physics_time_viewp = new LLStatView("physics perf view", "Physics Details (ms)", "", rect);
	sim_time_viewp->addChildAtEnd(physics_time_viewp);
	{
		stat_barp = physics_time_viewp->addStat("Physics Step", &(LLViewerStats::getInstance()->mSimSimPhysicsStepMsec));
		stat_barp->setUnitLabel("ms");
		stat_barp->mPrecision = 1;
		stat_barp->mMinBar = 0.f;
		stat_barp->mMaxBar = 40.f;
		stat_barp->mTickSpacing = 10.f;
		stat_barp->mLabelSpacing = 20.f;
		stat_barp->mPerSec = FALSE;
		stat_barp->mDisplayBar = FALSE;
		stat_barp->mDisplayMean = FALSE;

		stat_barp = physics_time_viewp->addStat("Update Shapes", &(LLViewerStats::getInstance()->mSimSimPhysicsShapeUpdateMsec));
		stat_barp->setUnitLabel("ms");
		stat_barp->mPrecision = 1;
		stat_barp->mMinBar = 0.f;
		stat_barp->mMaxBar = 40.f;
		stat_barp->mTickSpacing = 10.f;
		stat_barp->mLabelSpacing = 20.f;
		stat_barp->mPerSec = FALSE;
		stat_barp->mDisplayBar = FALSE;
		stat_barp->mDisplayMean = FALSE;

		stat_barp = physics_time_viewp->addStat("Other", &(LLViewerStats::getInstance()->mSimSimPhysicsOtherMsec));
		stat_barp->setUnitLabel("ms");
		stat_barp->mPrecision = 1;
		stat_barp->mMinBar = 0.f;
		stat_barp->mMaxBar = 40.f;
		stat_barp->mTickSpacing = 10.f;
		stat_barp->mLabelSpacing = 20.f;
		stat_barp->mPerSec = FALSE;
		stat_barp->mDisplayBar = FALSE;
		stat_barp->mDisplayMean = FALSE;
	}

	stat_barp = sim_time_viewp->addStat("Sim Time (Other)", &(LLViewerStats::getInstance()->mSimSimOtherMsec));
	stat_barp->setUnitLabel("ms");
	stat_barp->mPrecision = 1;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 40.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 20.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_time_viewp->addStat("Agent Time", &(LLViewerStats::getInstance()->mSimAgentMsec));
	stat_barp->setUnitLabel("ms");
	stat_barp->mPrecision = 1;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 40.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 20.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_time_viewp->addStat("Images Time", &(LLViewerStats::getInstance()->mSimImagesMsec));
	stat_barp->setUnitLabel("ms");
	stat_barp->mPrecision = 1;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 40.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 20.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	stat_barp = sim_time_viewp->addStat("Script Time", &(LLViewerStats::getInstance()->mSimScriptMsec));
	stat_barp->setUnitLabel("ms");
	stat_barp->mPrecision = 1;
	stat_barp->mMinBar = 0.f;
	stat_barp->mMaxBar = 40.f;
	stat_barp->mTickSpacing = 10.f;
	stat_barp->mLabelSpacing = 20.f;
	stat_barp->mPerSec = FALSE;
	stat_barp->mDisplayBar = FALSE;
	stat_barp->mDisplayMean = FALSE;

	LLRect r = gDebugView->mFloaterStatsp->getRect();

	// Reshape based on the parameters we set.
	gDebugView->mFloaterStatsp->reshape(r.getWidth(), r.getHeight());
}

void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32)
{
	// nothing
}

// *HACK: Must match name in Library or agent inventory
const std::string COMMON_GESTURES_FOLDER = "Common Gestures";
const std::string MALE_GESTURES_FOLDER = "Male Gestures";
const std::string FEMALE_GESTURES_FOLDER = "Female Gestures";
const std::string MALE_OUTFIT_FOLDER = "Male Shape & Outfit";
const std::string FEMALE_OUTFIT_FOLDER = "Female Shape & Outfit";
const S32 OPT_CLOSED_WINDOW = -1;
const S32 OPT_MALE = 0;
const S32 OPT_FEMALE = 1;

void callback_choose_gender(S32 option, void* userdata)
{
	switch(option)
	{
	case OPT_MALE:
		LLStartUp::loadInitialOutfit( MALE_OUTFIT_FOLDER, "male" );
		break;

	case OPT_FEMALE:
	case OPT_CLOSED_WINDOW:
	default:
		LLStartUp::loadInitialOutfit( FEMALE_OUTFIT_FOLDER, "female" );
		break;
	}
}

void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name,
								   const std::string& gender_name )
{
	S32 gender = 0;
	std::string gestures;
	if (gender_name == "male")
	{
		gender = OPT_MALE;
		gestures = MALE_GESTURES_FOLDER;
	}
	else
	{
		gender = OPT_FEMALE;
		gestures = FEMALE_GESTURES_FOLDER;
	}

	// try to find the outfit - if not there, create some default
	// wearables.
	LLInventoryModel::cat_array_t cat_array;
	LLInventoryModel::item_array_t item_array;
	LLNameCategoryCollector has_name(outfit_folder_name);
	gInventory.collectDescendentsIf(LLUUID::null,
									cat_array,
									item_array,
									LLInventoryModel::EXCLUDE_TRASH,
									has_name);
	if (0 == cat_array.count())
	{
		gAgent.createStandardWearables(gender);
	}
	else
	{
		wear_outfit_by_name(outfit_folder_name);
	}
	wear_outfit_by_name(gestures);
	wear_outfit_by_name(COMMON_GESTURES_FOLDER);

	// This is really misnamed -- it means we have started loading
	// an outfit/shape that will give the avatar a gender eventually. JC
	gAgent.setGenderChosen(TRUE);
}
			

// Loads a bitmap to display during load
// location_id = 0 => last position
// location_id = 1 => home position
void init_start_screen(S32 location_id)
{
	if (gStartImageGL.notNull())
	{
		gStartImageGL = NULL;
		LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL;
	}

	LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL;

	std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter();

	if ((S32)START_LOCATION_ID_LAST == location_id)
	{
		temp_str += SCREEN_LAST_FILENAME;
	}
	else
	{
		temp_str += SCREEN_HOME_FILENAME;
	}

	LLPointer<LLImageBMP> start_image_bmp = new LLImageBMP;
	
	// Turn off start screen to get around the occasional readback 
	// driver bug
	if(!gSavedSettings.getBOOL("UseStartScreen"))
	{
		LL_INFOS("AppInit")  << "Bitmap load disabled" << LL_ENDL;
		return;
	}
	else if(!start_image_bmp->load(temp_str) )
	{
		LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL;
		return;
	}

	gStartImageGL = new LLImageGL(FALSE);
	gStartImageWidth = start_image_bmp->getWidth();
	gStartImageHeight = start_image_bmp->getHeight();

	LLPointer<LLImageRaw> raw = new LLImageRaw;
	if (!start_image_bmp->decode(raw, 0.0f))
	{
		LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL;
		gStartImageGL = NULL;
		return;
	}

	raw->expandToPowerOfTwo();
	gStartImageGL->createGLTexture(0, raw);
}


// frees the bitmap
void release_start_screen()
{
	LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL;
	gStartImageGL = NULL;
}


// static
std::string LLStartUp::startupStateToString(EStartupState state)
{
#define RTNENUM(E) case E: return #E
	switch(state){
		RTNENUM( STATE_FIRST );
		RTNENUM( STATE_LOGIN_SHOW );
		RTNENUM( STATE_LOGIN_WAIT );
		RTNENUM( STATE_LOGIN_CLEANUP );
		RTNENUM( STATE_UPDATE_CHECK );
		RTNENUM( STATE_LOGIN_AUTH_INIT );
		RTNENUM( STATE_LOGIN_AUTHENTICATE );
		RTNENUM( STATE_LOGIN_NO_DATA_YET );
		RTNENUM( STATE_LOGIN_DOWNLOADING );
		RTNENUM( STATE_LOGIN_PROCESS_RESPONSE );
		RTNENUM( STATE_WORLD_INIT );
		RTNENUM( STATE_SEED_GRANTED_WAIT );
		RTNENUM( STATE_SEED_CAP_GRANTED );
		RTNENUM( STATE_WORLD_WAIT );
		RTNENUM( STATE_AGENT_SEND );
		RTNENUM( STATE_AGENT_WAIT );
		RTNENUM( STATE_INVENTORY_SEND );
		RTNENUM( STATE_MISC );
		RTNENUM( STATE_PRECACHE );
		RTNENUM( STATE_WEARABLES_WAIT );
		RTNENUM( STATE_CLEANUP );
		RTNENUM( STATE_STARTED );
	default:
		return llformat("(state #%d)", state);
	}
#undef RTNENUM
}


// static
void LLStartUp::setStartupState( EStartupState state )
{
	LL_INFOS("AppInit") << "Startup state changing from " <<  
		startupStateToString(gStartupState) << " to " <<  
		startupStateToString(state) << LL_ENDL;
	gStartupState = state;
}


void reset_login()
{
	LLStartUp::setStartupState( STATE_LOGIN_SHOW );

	if ( gViewerWindow )
	{	// Hide menus and normal buttons
		gViewerWindow->setNormalControlsVisible( FALSE );
		gLoginMenuBarView->setVisible( TRUE );
		gLoginMenuBarView->setEnabled( TRUE );
	}

	// Hide any other stuff
	if ( gFloaterMap )
		gFloaterMap->setVisible( FALSE );
}

//---------------------------------------------------------------------------

std::string LLStartUp::sSLURLCommand;

bool LLStartUp::canGoFullscreen()
{
	return gStartupState >= STATE_WORLD_INIT;
}

// Initialize all plug-ins except the web browser (which was initialized
// early, before the login screen). JC
void LLStartUp::multimediaInit()
{
	LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL;
	std::string msg = LLTrans::getString("LoginInitializingMultimedia");
	set_startup_status(0.50f, msg.c_str(), gAgent.mMOTD.c_str());
	display_startup();

	LLViewerMedia::initClass();
	LLViewerParcelMedia::initClass();
}

bool LLStartUp::dispatchURL()
{
	// ok, if we've gotten this far and have a startup URL
	if (!sSLURLCommand.empty())
	{
		const bool from_external_browser = true;
		LLURLDispatcher::dispatch(sSLURLCommand, from_external_browser);
	}
	else if (LLURLSimString::parse())
	{
		// If we started with a location, but we're already
		// at that location, don't pop dialogs open.
		LLVector3 pos = gAgent.getPositionAgent();
		F32 dx = pos.mV[VX] - (F32)LLURLSimString::sInstance.mX;
		F32 dy = pos.mV[VY] - (F32)LLURLSimString::sInstance.mY;
		const F32 SLOP = 2.f;	// meters

		if( LLURLSimString::sInstance.mSimName != gAgent.getRegion()->getName()
			|| (dx*dx > SLOP*SLOP)
			|| (dy*dy > SLOP*SLOP) )
		{
			std::string url = LLURLSimString::getURL();
			const bool from_external_browser = true;
			LLURLDispatcher::dispatch(url, from_external_browser);
		}
		return true;
	}
	return false;
}

void login_alert_done(S32 option, void* user_data)
{
	LLPanelLogin::giveFocus();
}