/** * @file llspatialpartition.cpp * @brief LLSpatialGroup class implementation and supporting functions * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llspatialpartition.h" #include "llviewerwindow.h" #include "llviewerobjectlist.h" #include "llvovolume.h" #include "llvolume.h" #include "llviewercamera.h" #include "llface.h" #include "llviewercontrol.h" #include "llagent.h" #include "llviewerregion.h" #include "llcamera.h" #include "pipeline.h" #include "llrender.h" #include "lloctree.h" #include "llvoavatar.h" const F32 SG_OCCLUSION_FUDGE = 0.25f; #define SG_DISCARD_TOLERANCE 0.01f #if LL_OCTREE_PARANOIA_CHECK #define assert_octree_valid(x) x->validate() #define assert_states_valid(x) ((LLSpatialGroup*) x->mSpatialPartition->mOctree->getListener(0))->checkStates() #else #define assert_octree_valid(x) #define assert_states_valid(x) #endif static U32 sZombieGroups = 0; U32 LLSpatialGroup::sNodeCount = 0; BOOL LLSpatialGroup::sNoDelete = FALSE; static F32 sLastMaxTexPriority = 1.f; static F32 sCurMaxTexPriority = 1.f; class LLOcclusionQueryPool : public LLGLNamePool { protected: virtual GLuint allocateName() { GLuint name; glGenQueriesARB(1, &name); return name; } virtual void releaseName(GLuint name) { glDeleteQueriesARB(1, &name); } }; static LLOcclusionQueryPool sQueryPool; BOOL LLSpatialPartition::sFreezeState = FALSE; //static counter for frame to switch LOD on void sg_assert(BOOL expr) { #if LL_OCTREE_PARANOIA_CHECK if (!expr) { llerrs << "Octree invalid!" << llendl; } #endif } #if LL_DEBUG void validate_drawable(LLDrawable* drawablep) { F64 rad = drawablep->getBinRadius(); const LLVector3* ext = drawablep->getSpatialExtents(); if (rad < 0 || rad > 4096 || (ext[1]-ext[0]).magVec() > 4096) { llwarns << "Invalid drawable found in octree." << llendl; } } #else #define validate_drawable(x) #endif S32 AABBSphereIntersect(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &rad) { return AABBSphereIntersectR2(min, max, origin, rad*rad); } S32 AABBSphereIntersectR2(const LLVector3& min, const LLVector3& max, const LLVector3 &origin, const F32 &r) { F32 d = 0.f; F32 t; if ((min-origin).magVecSquared() < r && (max-origin).magVecSquared() < r) { return 2; } for (U32 i = 0; i < 3; i++) { if (origin.mV[i] < min.mV[i]) { t = min.mV[i] - origin.mV[i]; d += t*t; } else if (origin.mV[i] > max.mV[i]) { t = origin.mV[i] - max.mV[i]; d += t*t; } if (d > r) { return 0; } } return 1; } typedef enum { b000 = 0x00, b001 = 0x01, b010 = 0x02, b011 = 0x03, b100 = 0x04, b101 = 0x05, b110 = 0x06, b111 = 0x07, } eLoveTheBits; //contact Runitai Linden for a copy of the SL object used to write this table //basically, you give the table a bitmask of the look-at vector to a node and it //gives you a triangle fan index array static U8 sOcclusionIndices[] = { // 000 b111, b110, b010, b011, b001, b101, b100, b110, //001 b110, b000, b010, b011, b111, b101, b100, b000, //010 b101, b100, b110, b111, b011, b001, b000, b100, //011 b100, b010, b110, b111, b101, b001, b000, b010, //100 b011, b010, b000, b001, b101, b111, b110, b010, //101 b010, b100, b000, b001, b011, b111, b110, b100, //110 b001, b000, b100, b101, b111, b011, b010, b000, //111 b000, b110, b100, b101, b001, b011, b010, b110, }; U8* get_box_fan_indices(LLCamera* camera, const LLVector3& center) { LLVector3 d = center - camera->getOrigin(); U8 cypher = 0; if (d.mV[0] > 0) { cypher |= b100; } if (d.mV[1] > 0) { cypher |= b010; } if (d.mV[2] > 0) { cypher |= b001; } return sOcclusionIndices+cypher*8; } void LLSpatialGroup::buildOcclusion() { if (!mOcclusionVerts) { mOcclusionVerts = new F32[8*3]; } LLVector3 r = mBounds[1] + LLVector3(SG_OCCLUSION_FUDGE, SG_OCCLUSION_FUDGE, SG_OCCLUSION_FUDGE); for (U32 k = 0; k < 3; k++) { r.mV[k] = llmin(mBounds[1].mV[k]+0.25f, r.mV[k]); } F32* v = mOcclusionVerts; F32* c = mBounds[0].mV; F32* s = r.mV; //vertex positions are encoded so the 3 bits of their vertex index //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing v[0] = c[0]-s[0]; v[1] = c[1]-s[1]; v[2] = c[2]-s[2]; // 0 - 0000 v[3] = c[0]-s[0]; v[4] = c[1]-s[1]; v[5] = c[2]+s[2]; // 1 - 0001 v[6] = c[0]-s[0]; v[7] = c[1]+s[1]; v[8] = c[2]-s[2]; // 2 - 0010 v[9] = c[0]-s[0]; v[10] = c[1]+s[1]; v[11] = c[2]+s[2]; // 3 - 0011 v[12] = c[0]+s[0]; v[13] = c[1]-s[1]; v[14] = c[2]-s[2]; // 4 - 0100 v[15] = c[0]+s[0]; v[16] = c[1]-s[1]; v[17] = c[2]+s[2]; // 5 - 0101 v[18] = c[0]+s[0]; v[19] = c[1]+s[1]; v[20] = c[2]-s[2]; // 6 - 0110 v[21] = c[0]+s[0]; v[22] = c[1]+s[1]; v[23] = c[2]+s[2]; // 7 - 0111 clearState(LLSpatialGroup::OCCLUSION_DIRTY); } BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group); //returns: // 0 if sphere and AABB are not intersecting // 1 if they are // 2 if AABB is entirely inside sphere S32 LLSphereAABB(const LLVector3& center, const LLVector3& size, const LLVector3& pos, const F32 &rad) { S32 ret = 2; LLVector3 min = center - size; LLVector3 max = center + size; for (U32 i = 0; i < 3; i++) { if (min.mV[i] > pos.mV[i] + rad || max.mV[i] < pos.mV[i] - rad) { //totally outside return 0; } if (min.mV[i] < pos.mV[i] - rad || max.mV[i] > pos.mV[i] + rad) { //intersecting ret = 1; } } return ret; } LLSpatialGroup::~LLSpatialGroup() { if (sNoDelete) { llerrs << "Illegal deletion of LLSpatialGroup!" << llendl; } if (isState(DEAD)) { sZombieGroups--; } sNodeCount--; if (gGLManager.mHasOcclusionQuery && mOcclusionQuery) { sQueryPool.release(mOcclusionQuery); } delete [] mOcclusionVerts; LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); clearDrawMap(); } void LLSpatialGroup::clearDrawMap() { mDrawMap.clear(); } BOOL LLSpatialGroup::isVisible() const { return mVisible == LLDrawable::getCurrentFrame() ? TRUE : FALSE; } void LLSpatialGroup::setVisible() { if (!LLSpatialPartition::sFreezeState) { mVisible = LLDrawable::getCurrentFrame(); } } void LLSpatialGroup::validate() { #if LL_OCTREE_PARANOIA_CHECK sg_assert(!isState(DIRTY)); sg_assert(!isDead()); LLVector3 myMin = mBounds[0] - mBounds[1]; LLVector3 myMax = mBounds[0] + mBounds[1]; validateDrawMap(); for (element_iter i = getData().begin(); i != getData().end(); ++i) { LLDrawable* drawable = *i; sg_assert(drawable->getSpatialGroup() == this); if (drawable->getSpatialBridge()) { sg_assert(drawable->getSpatialBridge() == mSpatialPartition->asBridge()); } /*if (drawable->isSpatialBridge()) { LLSpatialPartition* part = drawable->asPartition(); if (!part) { llerrs << "Drawable reports it is a spatial bridge but not a partition." << llendl; } LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); group->validate(); }*/ } for (U32 i = 0; i < mOctreeNode->getChildCount(); ++i) { LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); group->validate(); //ensure all children are enclosed in this node LLVector3 center = group->mBounds[0]; LLVector3 size = group->mBounds[1]; LLVector3 min = center - size; LLVector3 max = center + size; for (U32 j = 0; j < 3; j++) { sg_assert(min.mV[j] >= myMin.mV[j]-0.02f); sg_assert(max.mV[j] <= myMax.mV[j]+0.02f); } } #endif } class LLOctreeStateCheck : public LLOctreeTraveler { public: U32 mInheritedMask; LLOctreeStateCheck(): mInheritedMask(0) { } virtual void traverse(const LLSpatialGroup::OctreeNode* node) { LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); node->accept(this); U32 temp = mInheritedMask; mInheritedMask |= group->getState() & (LLSpatialGroup::OCCLUDED); for (U32 i = 0; i < node->getChildCount(); i++) { traverse(node->getChild(i)); } mInheritedMask = temp; } virtual void visit(const LLOctreeNode* state) { LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0); if (mInheritedMask && !group->isState(mInheritedMask)) { llerrs << "Spatial group failed inherited mask test." << llendl; } if (group->isState(LLSpatialGroup::DIRTY)) { assert_parent_state(group, LLSpatialGroup::DIRTY); } } void assert_parent_state(LLSpatialGroup* group, U32 state) { LLSpatialGroup* parent = group->getParent(); while (parent) { if (!parent->isState(state)) { llerrs << "Spatial group failed parent state check." << llendl; } parent = parent->getParent(); } } }; void LLSpatialGroup::checkStates() { #if LL_OCTREE_PARANOIA_CHECK LLOctreeStateCheck checker; checker.traverse(mOctreeNode); #endif } void validate_draw_info(LLDrawInfo& params) { #if LL_OCTREE_PARANOIA_CHECK if (params.mVertexBuffer.isNull()) { llerrs << "Draw batch has no vertex buffer." << llendl; } //bad range if (params.mStart >= params.mEnd) { llerrs << "Draw batch has invalid range." << llendl; } if (params.mEnd >= (U32) params.mVertexBuffer->getNumVerts()) { llerrs << "Draw batch has buffer overrun error." << llendl; } if (params.mOffset + params.mCount > (U32) params.mVertexBuffer->getNumIndices()) { llerrs << "Draw batch has index buffer ovverrun error." << llendl; } //bad indices U32* indicesp = (U32*) params.mVertexBuffer->getIndicesPointer(); if (indicesp) { for (U32 i = params.mOffset; i < params.mOffset+params.mCount; i++) { if (indicesp[i] < params.mStart) { llerrs << "Draw batch has vertex buffer index out of range error (index too low)." << llendl; } if (indicesp[i] > params.mEnd) { llerrs << "Draw batch has vertex buffer index out of range error (index too high)." << llendl; } } } #endif } void LLSpatialGroup::validateDrawMap() { #if LL_OCTREE_PARANOIA_CHECK for (draw_map_t::iterator i = mDrawMap.begin(); i != mDrawMap.end(); ++i) { LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; for (drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) { LLDrawInfo& params = **j; validate_draw_info(params); } } #endif } BOOL LLSpatialGroup::updateInGroup(LLDrawable *drawablep, BOOL immediate) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->updateSpatialExtents(); validate_drawable(drawablep); OctreeNode* parent = mOctreeNode->getOctParent(); if (mOctreeNode->isInside(drawablep->getPositionGroup()) && (mOctreeNode->contains(drawablep) || (drawablep->getBinRadius() > mOctreeNode->getSize().mdV[0] && parent && parent->getElementCount() >= LL_OCTREE_MAX_CAPACITY))) { unbound(); setState(OBJECT_DIRTY); //setState(GEOM_DIRTY); validate_drawable(drawablep); return TRUE; } return FALSE; } BOOL LLSpatialGroup::addObject(LLDrawable *drawablep, BOOL add_all, BOOL from_octree) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (!from_octree) { mOctreeNode->insert(drawablep); } else { drawablep->setSpatialGroup(this); validate_drawable(drawablep); setState(OBJECT_DIRTY | GEOM_DIRTY | DISCARD_QUERY); if (drawablep->isSpatialBridge()) { mBridgeList.push_back((LLSpatialBridge*) drawablep); } if (drawablep->getRadius() > 1.f) { setState(IMAGE_DIRTY); } } return TRUE; } void LLSpatialGroup::rebuildGeom() { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (!isDead()) { mSpatialPartition->rebuildGeom(this); } } void LLSpatialGroup::rebuildMesh() { if (!isDead()) { mSpatialPartition->rebuildMesh(this); } } void LLSpatialPartition::rebuildGeom(LLSpatialGroup* group) { if (!gPipeline.hasRenderType(mDrawableType)) { return; } if (!LLPipeline::sSkipUpdate && group->changeLOD()) { group->mLastUpdateDistance = group->mDistance; group->mLastUpdateViewAngle = group->mViewAngle; } if (group->isDead() || !group->isState(LLSpatialGroup::GEOM_DIRTY)) { return; } LLFastTimer ftm(LLFastTimer::FTM_REBUILD_VBO); group->clearDrawMap(); //get geometry count U32 index_count = 0; U32 vertex_count = 0; addGeometryCount(group, vertex_count, index_count); if (vertex_count > 0 && index_count > 0) { //create vertex buffer containing volume geometry for this node group->mBuilt = 1.f; if (group->mVertexBuffer.isNull() || (group->mBufferUsage != group->mVertexBuffer->getUsage() && LLVertexBuffer::sEnableVBOs)) { group->mVertexBuffer = createVertexBuffer(mVertexDataMask, group->mBufferUsage); group->mVertexBuffer->allocateBuffer(vertex_count, index_count, true); stop_glerror(); } else { group->mVertexBuffer->resizeBuffer(vertex_count, index_count); stop_glerror(); } getGeometry(group); } else { group->mVertexBuffer = NULL; group->mBufferMap.clear(); } group->mLastUpdateTime = gFrameTimeSeconds; group->clearState(LLSpatialGroup::GEOM_DIRTY); } void LLSpatialPartition::rebuildMesh(LLSpatialGroup* group) { } BOOL LLSpatialGroup::boundObjects(BOOL empty, LLVector3& minOut, LLVector3& maxOut) { const OctreeNode* node = mOctreeNode; if (node->getData().empty()) { //don't do anything if there are no objects if (empty && mOctreeNode->getParent()) { //only root is allowed to be empty OCT_ERRS << "Empty leaf found in octree." << llendl; } return FALSE; } LLVector3& newMin = mObjectExtents[0]; LLVector3& newMax = mObjectExtents[1]; if (isState(OBJECT_DIRTY)) { //calculate new bounding box clearState(OBJECT_DIRTY); //initialize bounding box to first element OctreeNode::const_element_iter i = node->getData().begin(); LLDrawable* drawablep = *i; const LLVector3* minMax = drawablep->getSpatialExtents(); newMin.setVec(minMax[0]); newMax.setVec(minMax[1]); for (++i; i != node->getData().end(); ++i) { drawablep = *i; minMax = drawablep->getSpatialExtents(); //bin up the object for (U32 i = 0; i < 3; i++) { if (minMax[0].mV[i] < newMin.mV[i]) { newMin.mV[i] = minMax[0].mV[i]; } if (minMax[1].mV[i] > newMax.mV[i]) { newMax.mV[i] = minMax[1].mV[i]; } } } mObjectBounds[0] = (newMin + newMax) * 0.5f; mObjectBounds[1] = (newMax - newMin) * 0.5f; } if (empty) { minOut = newMin; maxOut = newMax; } else { for (U32 i = 0; i < 3; i++) { if (newMin.mV[i] < minOut.mV[i]) { minOut.mV[i] = newMin.mV[i]; } if (newMax.mV[i] > maxOut.mV[i]) { maxOut.mV[i] = newMax.mV[i]; } } } return TRUE; } void LLSpatialGroup::unbound() { if (isState(DIRTY)) { return; } setState(DIRTY); //all the parent nodes need to rebound this child if (mOctreeNode) { OctreeNode* parent = (OctreeNode*) mOctreeNode->getParent(); while (parent != NULL) { LLSpatialGroup* group = (LLSpatialGroup*) parent->getListener(0); if (group->isState(DIRTY)) { return; } group->setState(DIRTY); parent = (OctreeNode*) parent->getParent(); } } } LLSpatialGroup* LLSpatialGroup::getParent() { if (isDead()) { return NULL; } OctreeNode* parent = mOctreeNode->getOctParent(); if (parent) { return (LLSpatialGroup*) parent->getListener(0); } return NULL; } BOOL LLSpatialGroup::removeObject(LLDrawable *drawablep, BOOL from_octree) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); unbound(); if (mOctreeNode && !from_octree) { if (!mOctreeNode->remove(drawablep)) { OCT_ERRS << "Could not remove drawable from spatial group" << llendl; } } else { drawablep->setSpatialGroup(NULL); setState(GEOM_DIRTY); if (drawablep->isSpatialBridge()) { for (bridge_list_t::iterator i = mBridgeList.begin(); i != mBridgeList.end(); ++i) { if (*i == drawablep) { mBridgeList.erase(i); break; } } } if (getElementCount() == 0) { //delete draw map on last element removal since a rebuild might never happen clearDrawMap(); } } return TRUE; } void LLSpatialGroup::shift(const LLVector3 &offset) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLVector3d offsetd(offset); mOctreeNode->setCenter(mOctreeNode->getCenter()+offsetd); mOctreeNode->updateMinMax(); mBounds[0] += offset; mExtents[0] += offset; mExtents[1] += offset; mObjectBounds[0] += offset; mObjectExtents[0] += offset; mObjectExtents[1] += offset; //if (!mSpatialPartition->mRenderByGroup) { setState(GEOM_DIRTY); } if (mOcclusionVerts) { for (U32 i = 0; i < 8; i++) { F32* v = mOcclusionVerts+i*3; v[0] += offset.mV[0]; v[1] += offset.mV[1]; v[2] += offset.mV[2]; } } } class LLSpatialSetState : public LLSpatialGroup::OctreeTraveler { public: U32 mState; LLSpatialSetState(U32 state) : mState(state) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->setState(mState); } }; class LLSpatialSetStateDiff : public LLSpatialSetState { public: LLSpatialSetStateDiff(U32 state) : LLSpatialSetState(state) { } virtual void traverse(const LLSpatialGroup::OctreeNode* n) { LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); if (!group->isState(mState)) { LLSpatialGroup::OctreeTraveler::traverse(n); } } }; void LLSpatialGroup::setState(U32 state) { if (!LLSpatialPartition::sFreezeState) { mState |= state; } } void LLSpatialGroup::setState(U32 state, S32 mode) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (LLSpatialPartition::sFreezeState) { return; } if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) { LLSpatialSetStateDiff setter(state); setter.traverse(mOctreeNode); } else { LLSpatialSetState setter(state); setter.traverse(mOctreeNode); } } else { mState |= state; } } class LLSpatialClearState : public LLSpatialGroup::OctreeTraveler { public: U32 mState; LLSpatialClearState(U32 state) : mState(state) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->clearState(mState); } }; class LLSpatialClearStateDiff : public LLSpatialClearState { public: LLSpatialClearStateDiff(U32 state) : LLSpatialClearState(state) { } virtual void traverse(const LLSpatialGroup::OctreeNode* n) { LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); if (group->isState(mState)) { LLSpatialGroup::OctreeTraveler::traverse(n); } } }; void LLSpatialGroup::clearState(U32 state) { if (!LLSpatialPartition::sFreezeState) { mState &= ~state; } } void LLSpatialGroup::clearState(U32 state, S32 mode) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (LLSpatialPartition::sFreezeState) { return; } if (mode > STATE_MODE_SINGLE) { if (mode == STATE_MODE_DIFF) { LLSpatialClearStateDiff clearer(state); clearer.traverse(mOctreeNode); } else { LLSpatialClearState clearer(state); clearer.traverse(mOctreeNode); } } else { mState &= ~state; } } //====================================== // Octree Listener Implementation //====================================== LLSpatialGroup::LLSpatialGroup(OctreeNode* node, LLSpatialPartition* part) : mState(0), mBuilt(0.f), mOctreeNode(node), mSpatialPartition(part), mVertexBuffer(NULL), mBufferUsage(GL_STATIC_DRAW_ARB), mVisible(0), mDistance(0.f), mDepth(0.f), mLastUpdateDistance(-1.f), mLastUpdateTime(gFrameTimeSeconds), mViewAngle(0.f), mLastUpdateViewAngle(-1.f) { sNodeCount++; LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); sg_assert(mOctreeNode->getListenerCount() == 0); mOctreeNode->addListener(this); setState(SG_INITIAL_STATE_MASK); mBounds[0] = LLVector3(node->getCenter()); mBounds[1] = LLVector3(node->getSize()); part->mLODSeed = (part->mLODSeed+1)%part->mLODPeriod; mLODHash = part->mLODSeed; mOcclusionQuery = 0; mOcclusionVerts = NULL; mRadius = 1; mPixelArea = 1024.f; } void LLSpatialGroup::updateDistance(LLCamera &camera) { #if !LL_RELEASE_FOR_DOWNLOAD if (isState(LLSpatialGroup::OBJECT_DIRTY)) { llerrs << "Spatial group dirty on distance update." << llendl; } #endif if (!getData().empty() && !LLSpatialPartition::sFreezeState) { mRadius = mSpatialPartition->mRenderByGroup ? mObjectBounds[1].magVec() : (F32) mOctreeNode->getSize().magVec(); mDistance = mSpatialPartition->calcDistance(this, camera); mPixelArea = mSpatialPartition->calcPixelArea(this, camera); } } F32 LLSpatialPartition::calcDistance(LLSpatialGroup* group, LLCamera& camera) { LLVector3 eye = group->mObjectBounds[0] - camera.getOrigin(); F32 dist = 0.f; if (group->mDrawMap.find(LLRenderPass::PASS_ALPHA) != group->mDrawMap.end()) { LLVector3 v = eye; dist = eye.normVec(); if (!group->isState(LLSpatialGroup::ALPHA_DIRTY)) { if (!group->mSpatialPartition->isBridge()) { LLVector3 view_angle = LLVector3(eye * LLVector3(1,0,0), eye * LLVector3(0,1,0), eye * LLVector3(0,0,1)); if ((view_angle-group->mLastUpdateViewAngle).magVec() > 0.64f) { group->mViewAngle = view_angle; group->mLastUpdateViewAngle = view_angle; //for occasional alpha sorting within the group //NOTE: If there is a trivial way to detect that alpha sorting here would not change the render order, //not setting this node to dirty would be a very good thing group->setState(LLSpatialGroup::ALPHA_DIRTY); } } } //calculate depth of node for alpha sorting LLVector3 at = camera.getAtAxis(); //front of bounding box for (U32 i = 0; i < 3; i++) { v.mV[i] -= group->mObjectBounds[1].mV[i]*0.25f * at.mV[i]; } group->mDepth = v * at; } else { dist = eye.magVec(); } if (dist < 16.f) { dist /= 16.f; dist *= dist; dist *= 16.f; } return dist; } F32 LLSpatialPartition::calcPixelArea(LLSpatialGroup* group, LLCamera& camera) { return LLPipeline::calcPixelArea(group->mObjectBounds[0], group->mObjectBounds[1], camera); } BOOL LLSpatialGroup::needsUpdate() { return (LLDrawable::getCurrentFrame()%mSpatialPartition->mLODPeriod == mLODHash) ? TRUE : FALSE; } BOOL LLSpatialGroup::changeLOD() { if (isState(ALPHA_DIRTY)) { ///an alpha sort is going to happen, update distance and LOD return TRUE; } if (mSpatialPartition->mSlopRatio > 0.f) { F32 ratio = (mDistance - mLastUpdateDistance)/(llmax(mLastUpdateDistance, mRadius)); if (fabsf(ratio) >= mSpatialPartition->mSlopRatio) { return TRUE; } if (mDistance > mRadius) { return FALSE; } } if (needsUpdate()) { return TRUE; } return FALSE; } void LLSpatialGroup::handleInsertion(const TreeNode* node, LLDrawable* drawablep) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); addObject(drawablep, FALSE, TRUE); unbound(); setState(OBJECT_DIRTY); } void LLSpatialGroup::handleRemoval(const TreeNode* node, LLDrawable* drawable) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); removeObject(drawable, TRUE); setState(OBJECT_DIRTY); } void LLSpatialGroup::handleDestruction(const TreeNode* node) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); setState(DEAD); for (element_iter i = getData().begin(); i != getData().end(); ++i) { LLDrawable* drawable = *i; if (drawable->getSpatialGroup() == this) { drawable->setSpatialGroup(NULL); } } clearDrawMap(); mVertexBuffer = NULL; mBufferMap.clear(); sZombieGroups++; mOctreeNode = NULL; } void LLSpatialGroup::handleStateChange(const TreeNode* node) { //drop bounding box upon state change if (mOctreeNode != node) { mOctreeNode = (OctreeNode*) node; } unbound(); } void LLSpatialGroup::handleChildAddition(const OctreeNode* parent, OctreeNode* child) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); if (child->getListenerCount() == 0) { LLSpatialGroup* group = new LLSpatialGroup(child, mSpatialPartition); group->setState(mState & SG_STATE_INHERIT_MASK); } else { OCT_ERRS << "LLSpatialGroup redundancy detected." << llendl; } unbound(); assert_states_valid(this); } void LLSpatialGroup::handleChildRemoval(const OctreeNode* parent, const OctreeNode* child) { unbound(); } void LLSpatialGroup::destroyGL() { setState(LLSpatialGroup::GEOM_DIRTY | LLSpatialGroup::IMAGE_DIRTY); mLastUpdateTime = gFrameTimeSeconds; mVertexBuffer = NULL; mBufferMap.clear(); clearDrawMap(); if (mOcclusionQuery) { sQueryPool.release(mOcclusionQuery); mOcclusionQuery = 0; } delete [] mOcclusionVerts; mOcclusionVerts = NULL; for (LLSpatialGroup::element_iter i = getData().begin(); i != getData().end(); ++i) { LLDrawable* drawable = *i; for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* facep = drawable->getFace(j); facep->mVertexBuffer = NULL; facep->mLastVertexBuffer = NULL; } } } BOOL LLSpatialGroup::rebound() { if (!isState(DIRTY)) { //return TRUE if we're not empty return TRUE; } if (mOctreeNode->getChildCount() == 1 && mOctreeNode->getElementCount() == 0) { LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); group->rebound(); //copy single child's bounding box mBounds[0] = group->mBounds[0]; mBounds[1] = group->mBounds[1]; mExtents[0] = group->mExtents[0]; mExtents[1] = group->mExtents[1]; group->setState(SKIP_FRUSTUM_CHECK); } else if (mOctreeNode->isLeaf()) { //copy object bounding box if this is a leaf boundObjects(TRUE, mExtents[0], mExtents[1]); mBounds[0] = mObjectBounds[0]; mBounds[1] = mObjectBounds[1]; } else { LLVector3& newMin = mExtents[0]; LLVector3& newMax = mExtents[1]; LLSpatialGroup* group = (LLSpatialGroup*) mOctreeNode->getChild(0)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); //initialize to first child newMin = group->mExtents[0]; newMax = group->mExtents[1]; //first, rebound children for (U32 i = 1; i < mOctreeNode->getChildCount(); i++) { group = (LLSpatialGroup*) mOctreeNode->getChild(i)->getListener(0); group->clearState(SKIP_FRUSTUM_CHECK); group->rebound(); const LLVector3& max = group->mExtents[1]; const LLVector3& min = group->mExtents[0]; for (U32 j = 0; j < 3; j++) { if (max.mV[j] > newMax.mV[j]) { newMax.mV[j] = max.mV[j]; } if (min.mV[j] < newMin.mV[j]) { newMin.mV[j] = min.mV[j]; } } } boundObjects(FALSE, newMin, newMax); mBounds[0] = (newMin + newMax)*0.5f; mBounds[1] = (newMax - newMin)*0.5f; } setState(OCCLUSION_DIRTY); clearState(DIRTY); return TRUE; } void LLSpatialGroup::checkOcclusion() { if (LLPipeline::sUseOcclusion > 1) { LLSpatialGroup* parent = getParent(); if (parent && parent->isState(LLSpatialGroup::OCCLUDED)) { //if the parent has been marked as occluded, the child is implicitly occluded clearState(QUERY_PENDING | DISCARD_QUERY); } else if (isState(QUERY_PENDING)) { //otherwise, if a query is pending, read it back LLFastTimer t(LLFastTimer::FTM_OCCLUSION_READBACK); GLuint res = 1; if (!isState(DISCARD_QUERY) && mOcclusionQuery) { glGetQueryObjectuivARB(mOcclusionQuery, GL_QUERY_RESULT_ARB, &res); } if (res > 0) { assert_states_valid(this); clearState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); assert_states_valid(this); } else { assert_states_valid(this); setState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); assert_states_valid(this); } clearState(QUERY_PENDING | DISCARD_QUERY); } else if (mSpatialPartition->isOcclusionEnabled() && isState(LLSpatialGroup::OCCLUDED)) { //check occlusion has been issued for occluded node that has not had a query issued assert_states_valid(this); clearState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); assert_states_valid(this); } } } void LLSpatialGroup::doOcclusion(LLCamera* camera) { if (mSpatialPartition->isOcclusionEnabled() && LLPipeline::sUseOcclusion > 1) { static LLCachedControl render_water_void_culling("RenderWaterVoidCulling", TRUE); // Don't cull hole/edge water, unless RenderWaterVoidCulling is set and we have the GL_ARB_depth_clamp extension. if ((mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_VOIDWATER && !(render_water_void_culling && gGLManager.mHasDepthClamp)) || earlyFail(camera, this)) { setState(LLSpatialGroup::DISCARD_QUERY); assert_states_valid(this); clearState(LLSpatialGroup::OCCLUDED, LLSpatialGroup::STATE_MODE_DIFF); assert_states_valid(this); } else { { LLFastTimer t(LLFastTimer::FTM_RENDER_OCCLUSION); if (!mOcclusionQuery) { mOcclusionQuery = sQueryPool.allocate(); } if (!mOcclusionVerts || isState(LLSpatialGroup::OCCLUSION_DIRTY)) { buildOcclusion(); } // Depth clamp all water to avoid it being culled as a result of being // behind the far clip plane, and in the case of edge water to avoid // it being culled while still visible. bool const use_depth_clamp = gGLManager.mHasDepthClamp && (mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_WATER || mSpatialPartition->mDrawableType == LLPipeline::RENDER_TYPE_VOIDWATER); if (use_depth_clamp) { glEnable(GL_DEPTH_CLAMP); } glBeginQueryARB(GL_SAMPLES_PASSED_ARB, mOcclusionQuery); glVertexPointer(3, GL_FLOAT, 0, mOcclusionVerts); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices(camera, mBounds[0])); glEndQueryARB(GL_SAMPLES_PASSED_ARB); if (use_depth_clamp) { glDisable(GL_DEPTH_CLAMP); } } setState(LLSpatialGroup::QUERY_PENDING); clearState(LLSpatialGroup::DISCARD_QUERY); } } } //============================================== LLSpatialPartition::LLSpatialPartition(U32 data_mask, U32 buffer_usage) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); mOcclusionEnabled = TRUE; mDrawableType = 0; mPartitionType = LLViewerRegion::PARTITION_NONE; mLODSeed = 0; mLODPeriod = 1; mVertexDataMask = data_mask; mBufferUsage = buffer_usage; mDepthMask = FALSE; mSlopRatio = 0.25f; mRenderByGroup = TRUE; mInfiniteFarClip = FALSE; LLGLNamePool::registerPool(&sQueryPool); mOctree = new LLSpatialGroup::OctreeRoot(LLVector3d(0,0,0), LLVector3d(1,1,1), NULL); new LLSpatialGroup(mOctree, this); } LLSpatialPartition::~LLSpatialPartition() { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); delete mOctree; mOctree = NULL; } LLSpatialGroup *LLSpatialPartition::put(LLDrawable *drawablep, BOOL was_visible) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->updateSpatialExtents(); validate_drawable(drawablep); //keep drawable from being garbage collected LLPointer ptr = drawablep; assert_octree_valid(mOctree); mOctree->insert(drawablep); assert_octree_valid(mOctree); LLSpatialGroup* group = drawablep->getSpatialGroup(); if (group && was_visible && group->isState(LLSpatialGroup::QUERY_PENDING)) { group->setState(LLSpatialGroup::DISCARD_QUERY); } return group; } BOOL LLSpatialPartition::remove(LLDrawable *drawablep, LLSpatialGroup *curp) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); drawablep->setSpatialGroup(NULL); if (!curp->removeObject(drawablep)) { OCT_ERRS << "Failed to remove drawable from octree!" << llendl; } assert_octree_valid(mOctree); return TRUE; } void LLSpatialPartition::move(LLDrawable *drawablep, LLSpatialGroup *curp, BOOL immediate) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); // sanity check submitted by open source user bushing Spatula // who was seeing crashing here. (See VWR-424 reported by Bunny Mayne) if (!drawablep) { OCT_ERRS << "LLSpatialPartition::move was passed a bad drawable." << llendl; return; } BOOL was_visible = curp ? curp->isVisible() : FALSE; if (curp && curp->mSpatialPartition != this) { //keep drawable from being garbage collected LLPointer ptr = drawablep; if (curp->mSpatialPartition->remove(drawablep, curp)) { put(drawablep, was_visible); return; } else { OCT_ERRS << "Drawable lost between spatial partitions on outbound transition." << llendl; } } if (curp && curp->updateInGroup(drawablep, immediate)) { // Already updated, don't need to do anything assert_octree_valid(mOctree); return; } //keep drawable from being garbage collected LLPointer ptr = drawablep; if (curp && !remove(drawablep, curp)) { OCT_ERRS << "Move couldn't find existing spatial group!" << llendl; } put(drawablep, was_visible); } class LLSpatialShift : public LLSpatialGroup::OctreeTraveler { public: LLSpatialShift(LLVector3 offset) : mOffset(offset) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { ((LLSpatialGroup*) branch->getListener(0))->shift(mOffset); } LLVector3 mOffset; }; void LLSpatialPartition::shift(const LLVector3 &offset) { //shift octree node bounding boxes by offset LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLSpatialShift shifter(offset); shifter.traverse(mOctree); } class LLOctreeCull : public LLSpatialGroup::OctreeTraveler { public: LLOctreeCull(LLCamera* camera) : mCamera(camera), mRes(0) { } virtual bool earlyFail(LLSpatialGroup* group) { group->checkOcclusion(); if (group->mOctreeNode->getParent() && //never occlusion cull the root node LLPipeline::sUseOcclusion && //ignore occlusion if disabled group->isState(LLSpatialGroup::OCCLUDED)) { gPipeline.markOccluder(group); return true; } return false; } virtual void traverse(const LLSpatialGroup::OctreeNode* n) { LLSpatialGroup* group = (LLSpatialGroup*) n->getListener(0); if (earlyFail(group)) { return; } if (mRes == 2 || (mRes && group->isState(LLSpatialGroup::SKIP_FRUSTUM_CHECK))) { //fully in, just add everything LLSpatialGroup::OctreeTraveler::traverse(n); } else { mRes = frustumCheck(group); if (mRes) { //at least partially in, run on down LLSpatialGroup::OctreeTraveler::traverse(n); } mRes = 0; } } virtual S32 frustumCheck(const LLSpatialGroup* group) { S32 res = mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]); if (res != 0) { res = llmin(res, AABBSphereIntersect(group->mExtents[0], group->mExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist)); } return res; } virtual S32 frustumCheckObjects(const LLSpatialGroup* group) { S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]); if (res != 0) { res = llmin(res, AABBSphereIntersect(group->mObjectExtents[0], group->mObjectExtents[1], mCamera->getOrigin(), mCamera->mFrustumCornerDist)); } return res; } virtual bool checkObjects(const LLSpatialGroup::OctreeNode* branch, const LLSpatialGroup* group) { if (branch->getElementCount() == 0) //no elements { return false; } else if (branch->getChildCount() == 0) //leaf state, already checked tightest bounding box { return true; } else if (mRes == 1 && !frustumCheckObjects(group)) //no objects in frustum { return false; } return true; } virtual void preprocess(LLSpatialGroup* group) { } virtual void processGroup(LLSpatialGroup* group) { if (group->needsUpdate() || group->mVisible < LLDrawable::getCurrentFrame() - 1) { group->doOcclusion(mCamera); } gPipeline.markNotCulled(group, *mCamera); } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0); preprocess(group); if (checkObjects(branch, group)) { processGroup(group); } } LLCamera *mCamera; S32 mRes; }; class LLOctreeCullNoFarClip : public LLOctreeCull { public: LLOctreeCullNoFarClip(LLCamera* camera) : LLOctreeCull(camera) { } virtual S32 frustumCheck(const LLSpatialGroup* group) { return mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]); } virtual S32 frustumCheckObjects(const LLSpatialGroup* group) { S32 res = mCamera->AABBInFrustumNoFarClip(group->mObjectBounds[0], group->mObjectBounds[1]); return res; } }; class LLOctreeCullShadow : public LLOctreeCull { public: LLOctreeCullShadow(LLCamera* camera) : LLOctreeCull(camera) { } virtual S32 frustumCheck(const LLSpatialGroup* group) { return mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1]); } virtual S32 frustumCheckObjects(const LLSpatialGroup* group) { return mCamera->AABBInFrustum(group->mObjectBounds[0], group->mObjectBounds[1]); } }; class LLOctreeCullVisExtents: public LLOctreeCullShadow { public: LLOctreeCullVisExtents(LLCamera* camera, LLVector3& min, LLVector3& max) : LLOctreeCullShadow(camera), mMin(min), mMax(max), mEmpty(TRUE) { } virtual bool earlyFail(LLSpatialGroup* group) { if (group->mOctreeNode->getParent() && //never occlusion cull the root node LLPipeline::sUseOcclusion && //ignore occlusion if disabled group->isState(LLSpatialGroup::OCCLUDED)) { return true; } return false; } virtual void processGroup(LLSpatialGroup* group) { if (group->mObjectBounds[1].magVecSquared() < 256.f * 256.f) { //megaprims and water edge patches be damned! mEmpty = FALSE; update_min_max(mMin, mMax, group->mObjectExtents[0]); update_min_max(mMin, mMax, group->mObjectExtents[1]); } } BOOL mEmpty; LLVector3& mMin; LLVector3& mMax; }; class LLOctreeCullDetectVisible: public LLOctreeCullShadow { public: LLOctreeCullDetectVisible(LLCamera* camera) : LLOctreeCullShadow(camera), mResult(FALSE) { } virtual bool earlyFail(LLSpatialGroup* group) { if (mResult || //already found a node, don't check any more group->mOctreeNode->getParent() && //never occlusion cull the root node LLPipeline::sUseOcclusion && //ignore occlusion if disabled group->isState(LLSpatialGroup::OCCLUDED)) { return true; } return false; } virtual void processGroup(LLSpatialGroup* group) { if (group->isVisible()) { mResult = TRUE; } } BOOL mResult; }; class LLOctreeSelect : public LLOctreeCull { public: LLOctreeSelect(LLCamera* camera, std::vector* results) : LLOctreeCull(camera), mResults(results) { } virtual bool earlyFail(LLSpatialGroup* group) { return false; } virtual void preprocess(LLSpatialGroup* group) { } virtual void processGroup(LLSpatialGroup* group) { LLSpatialGroup::OctreeNode* branch = group->mOctreeNode; for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) { LLDrawable* drawable = *i; if (!drawable->isDead()) { if (drawable->isSpatialBridge()) { drawable->setVisible(*mCamera, mResults, TRUE); } else { mResults->push_back(drawable); } } } } std::vector* mResults; }; void drawBox(const LLVector3& c, const LLVector3& r) { gGL.begin(LLRender::TRIANGLE_STRIP); //left front gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); //right front gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV); //right back gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV); //left back gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV); //left front gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); gGL.end(); //bottom gGL.begin(LLRender::TRIANGLE_STRIP); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,-1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,-1))).mV); gGL.end(); //top gGL.begin(LLRender::TRIANGLE_STRIP); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,1,1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,1,1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(1,-1,1))).mV); gGL.vertex3fv((c+r.scaledVec(LLVector3(-1,-1,1))).mV); gGL.end(); } void drawBoxOutline(const LLVector3& pos, const LLVector3& size) { LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1)); LLVector3 v2 = size.scaledVec(LLVector3(-1, 1,1)); LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1)); LLVector3 v4 = size.scaledVec(LLVector3( 1,-1,1)); gGL.begin(LLRender::LINES); //top gGL.vertex3fv((pos+v1).mV); gGL.vertex3fv((pos+v2).mV); gGL.vertex3fv((pos+v2).mV); gGL.vertex3fv((pos+v3).mV); gGL.vertex3fv((pos+v3).mV); gGL.vertex3fv((pos+v4).mV); gGL.vertex3fv((pos+v4).mV); gGL.vertex3fv((pos+v1).mV); //bottom gGL.vertex3fv((pos-v1).mV); gGL.vertex3fv((pos-v2).mV); gGL.vertex3fv((pos-v2).mV); gGL.vertex3fv((pos-v3).mV); gGL.vertex3fv((pos-v3).mV); gGL.vertex3fv((pos-v4).mV); gGL.vertex3fv((pos-v4).mV); gGL.vertex3fv((pos-v1).mV); //right gGL.vertex3fv((pos+v1).mV); gGL.vertex3fv((pos-v3).mV); gGL.vertex3fv((pos+v4).mV); gGL.vertex3fv((pos-v2).mV); //left gGL.vertex3fv((pos+v2).mV); gGL.vertex3fv((pos-v4).mV); gGL.vertex3fv((pos+v3).mV); gGL.vertex3fv((pos-v1).mV); gGL.end(); } class LLOctreeDirty : public LLOctreeTraveler { public: virtual void visit(const LLOctreeNode* state) { LLSpatialGroup* group = (LLSpatialGroup*) state->getListener(0); group->destroyGL(); for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) { LLDrawable* drawable = *i; if (drawable->getVObj().notNull() && !group->mSpatialPartition->mRenderByGroup) { gPipeline.markRebuild(drawable, LLDrawable::REBUILD_ALL, TRUE); } } for (LLSpatialGroup::bridge_list_t::iterator i = group->mBridgeList.begin(); i != group->mBridgeList.end(); ++i) { LLSpatialBridge* bridge = *i; traverse(bridge->mOctree); } } }; void LLSpatialPartition::restoreGL() { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); } void LLSpatialPartition::resetVertexBuffers() { LLOctreeDirty dirty; dirty.traverse(mOctree); } BOOL LLSpatialPartition::isOcclusionEnabled() { return mOcclusionEnabled || LLPipeline::sUseOcclusion > 2; } BOOL LLSpatialPartition::getVisibleExtents(LLCamera& camera, LLVector3& visMin, LLVector3& visMax) { LLOctreeCullVisExtents vis(&camera, visMin, visMax); vis.traverse(mOctree); return vis.mEmpty; } BOOL LLSpatialPartition::visibleObjectsInFrustum(LLCamera& camera) { LLOctreeCullDetectVisible vis(&camera); vis.traverse(mOctree); return vis.mResult; } S32 LLSpatialPartition::cull(LLCamera &camera, std::vector* results, BOOL for_select) { LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->checkStates(); #endif { BOOL temp = sFreezeState; sFreezeState = FALSE; LLFastTimer ftm(LLFastTimer::FTM_CULL_REBOUND); LLSpatialGroup* group = (LLSpatialGroup*) mOctree->getListener(0); group->rebound(); sFreezeState = temp; } #if LL_OCTREE_PARANOIA_CHECK ((LLSpatialGroup*)mOctree->getListener(0))->validate(); #endif if (for_select) { LLOctreeSelect selecter(&camera, results); selecter.traverse(mOctree); } else if (LLPipeline::sShadowRender) { LLFastTimer ftm(LLFastTimer::FTM_FRUSTUM_CULL); LLOctreeCullShadow culler(&camera); culler.traverse(mOctree); } else if (mInfiniteFarClip || !LLPipeline::sUseFarClip) { LLFastTimer ftm(LLFastTimer::FTM_FRUSTUM_CULL); LLOctreeCullNoFarClip culler(&camera); culler.traverse(mOctree); } else { LLFastTimer ftm(LLFastTimer::FTM_FRUSTUM_CULL); LLOctreeCull culler(&camera); culler.traverse(mOctree); } return 0; } BOOL earlyFail(LLCamera* camera, LLSpatialGroup* group) { const F32 vel = SG_OCCLUSION_FUDGE*2.f; LLVector3 c = group->mBounds[0]; LLVector3 r = group->mBounds[1] + LLVector3(vel,vel,vel); /*if (r.magVecSquared() > 1024.0*1024.0) { return TRUE; }*/ LLVector3 e = camera->getOrigin(); LLVector3 min = c - r; LLVector3 max = c + r; for (U32 j = 0; j < 3; j++) { if (e.mV[j] < min.mV[j] || e.mV[j] > max.mV[j]) { return FALSE; } } return TRUE; } void pushVerts(LLDrawInfo* params, U32 mask) { LLRenderPass::applyModelMatrix(*params); params->mVertexBuffer->setBuffer(mask); params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, params->mStart, params->mEnd, params->mCount, params->mOffset); } void pushVerts(LLSpatialGroup* group, U32 mask) { LLDrawInfo* params = NULL; for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { params = *j; pushVerts(params, mask); } } } void pushVerts(LLFace* face, U32 mask) { LLVertexBuffer* buffer = face->mVertexBuffer; if (buffer) { buffer->setBuffer(mask); U16 start = face->getGeomStart(); U16 end = start + face->getGeomCount()-1; U32 count = face->getIndicesCount(); U16 offset = face->getIndicesStart(); buffer->drawRange(LLRender::TRIANGLES, start, end, count, offset); } } void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) { if (buffer) { buffer->setBuffer(mask); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getRequestedVerts()-1, buffer->getRequestedIndices(), 0); } } void pushBufferVerts(LLSpatialGroup* group, U32 mask) { if (group->mSpatialPartition->mRenderByGroup) { if (!group->mDrawMap.empty()) { LLDrawInfo* params = *(group->mDrawMap.begin()->second.begin()); LLRenderPass::applyModelMatrix(*params); pushBufferVerts(group->mVertexBuffer, mask); for (LLSpatialGroup::buffer_map_t::iterator i = group->mBufferMap.begin(); i != group->mBufferMap.end(); ++i) { for (LLSpatialGroup::buffer_texture_map_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { for (LLSpatialGroup::buffer_list_t::iterator k = j->second.begin(); k != j->second.end(); ++k) { pushBufferVerts(*k, mask); } } } } } else { drawBox(group->mBounds[0], group->mBounds[1]); } } void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) { LLDrawInfo* params = NULL; LLColor4 colors[] = { LLColor4::green, LLColor4::green1, LLColor4::green2, LLColor4::green3, LLColor4::green4, LLColor4::green5, LLColor4::green6 }; static const U32 col_count = LL_ARRAY_SIZE(colors); U32 col = 0; for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { params = *j; LLRenderPass::applyModelMatrix(*params); glColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); params->mVertexBuffer->setBuffer(mask); params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, params->mStart, params->mEnd, params->mCount, params->mOffset); col = (col+1)%col_count; } } } void renderOctree(LLSpatialGroup* group) { //render solid object bounding box, color //coded by buffer usage and activity LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); LLVector4 col; if (group->mBuilt > 0.f) { group->mBuilt -= 2.f * gFrameIntervalSeconds; if (group->mBufferUsage == GL_STATIC_DRAW_ARB) { col.setVec(1.0f, 0, 0, group->mBuilt*0.5f); } else { col.setVec(0.1f,0.1f,1,0.1f); //col.setVec(1.0f, 1.0f, 0, sinf(group->mBuilt*3.14159f)*0.5f); } if (group->mBufferUsage != GL_STATIC_DRAW_ARB) { LLGLDepthTest gl_depth(FALSE, FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); gGL.color4f(1,0,0,group->mBuilt); gGL.flush(); glLineWidth(5.f); drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); gGL.flush(); glLineWidth(1.f); gGL.flush(); for (LLSpatialGroup::element_iter i = group->getData().begin(); i != group->getData().end(); ++i) { LLDrawable* drawable = *i; if (!group->mSpatialPartition->isBridge()) { glPushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); } for (S32 j = 0; j < drawable->getNumFaces(); j++) { LLFace* face = drawable->getFace(j); if (face->mVertexBuffer.notNull()) { if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f) { glColor4f(0, 1, 0, group->mBuilt); } else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f) { glColor4f(1, 0, 0, group->mBuilt); } else { continue; } face->mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX); //drawBox((face->mExtents[0] + face->mExtents[1])*0.5f, // (face->mExtents[1]-face->mExtents[0])*0.5f); face->mVertexBuffer->draw(LLRender::TRIANGLES, face->getIndicesCount(), face->getIndicesStart()); } } if (!group->mSpatialPartition->isBridge()) { glPopMatrix(); } } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); gGL.color4f(1,1,1,1); } } else { if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty() && group->mSpatialPartition->mRenderByGroup) { col.setVec(0.8f, 0.4f, 0.1f, 0.1f); } else { col.setVec(0.1f, 0.1f, 1.f, 0.1f); } } gGL.color4fv(col.mV); drawBox(group->mObjectBounds[0], group->mObjectBounds[1]*1.01f+LLVector3(0.001f, 0.001f, 0.001f)); glDepthMask(GL_TRUE); gGL.setSceneBlendType(LLRender::BT_ALPHA); if (group->mBuilt <= 0.f) { //draw opaque outline gGL.color4f(col.mV[0], col.mV[1], col.mV[2], 1.f); drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); if (group->mOctreeNode->isLeaf()) { gGL.color4f(1,1,1,1); } else { gGL.color4f(0,1,1,1); } drawBoxOutline(group->mBounds[0],group->mBounds[1]); //draw bounding box for draw info if (group->mSpatialPartition->mRenderByGroup) { gGL.color4f(1.0f, 0.75f, 0.25f, 0.6f); for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) { LLDrawInfo* draw_info = *j; LLVector3 center = (draw_info->mExtents[1] + draw_info->mExtents[0])*0.5f; LLVector3 size = (draw_info->mExtents[1] - draw_info->mExtents[0])*0.5f; drawBoxOutline(center, size); } } } } // LLSpatialGroup::OctreeNode* node = group->mOctreeNode; // gGL.color4f(0,1,0,1); // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); } void renderVisibility(LLSpatialGroup* group, LLCamera* camera) { LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); LLGLEnable cull(GL_CULL_FACE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && !group->getData().empty(); if (render_objects) { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); glColor4f(0, 0.5f, 0, 0.5f); gGL.color4f(0, 0.5f, 0, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } { LLGLDepthTest depth_over(GL_TRUE, GL_FALSE, GL_LEQUAL); if (render_objects) { glColor4f(0.f, 0.5f, 0.f,1.f); gGL.color4f(0.f, 0.5f, 0.f, 1.f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); if (render_objects) { glColor4f(0.f, 0.75f, 0.f,0.5f); gGL.color4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } else if (camera && group->mOcclusionVerts) { LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 0, group->mOcclusionVerts); glColor4f(1.0f, 0.f, 0.f, 0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices(camera, group->mBounds[0])); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glColor4f(1.0f, 1.f, 1.f, 1.0f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices(camera, group->mBounds[0])); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } } } void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color) { gGL.color4fv(color.mV); gGL.begin(LLRender::LINES); { gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV); gGL.vertex3fv((position + LLVector3(size, 0.f, 0.f)).mV); gGL.vertex3fv((position - LLVector3(0.f, size, 0.f)).mV); gGL.vertex3fv((position + LLVector3(0.f, size, 0.f)).mV); gGL.vertex3fv((position - LLVector3(0.f, 0.f, size)).mV); gGL.vertex3fv((position + LLVector3(0.f, 0.f, size)).mV); } gGL.end(); } void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { if (set_color) { if (drawable->isSpatialBridge()) { gGL.color4f(1,0.5f,0,1); } else if (drawable->getVOVolume()) { if (drawable->isRoot()) { gGL.color4f(1,1,0,1); } else { gGL.color4f(0,1,0,1); } } else if (drawable->getVObj()) { switch (drawable->getVObj()->getPCode()) { case LLViewerObject::LL_VO_SURFACE_PATCH: gGL.color4f(0,1,1,1); break; case LLViewerObject::LL_VO_CLOUDS: gGL.color4f(0.5f,0.5f,0.5f,1.0f); break; case LLViewerObject::LL_VO_PART_GROUP: case LLViewerObject::LL_VO_HUD_PART_GROUP: gGL.color4f(0,0,1,1); break; case LLViewerObject::LL_VO_VOID_WATER: case LLViewerObject::LL_VO_WATER: gGL.color4f(0,0.5f,1,1); break; case LL_PCODE_LEGACY_TREE: gGL.color4f(0,0.5f,0,1); default: gGL.color4f(1,0,1,1); break; } } else { gGL.color4f(1,0,0,1); } } const LLVector3* ext; LLVector3 pos, size; //render face bounding boxes for (S32 i = 0; i < drawable->getNumFaces(); i++) { LLFace* facep = drawable->getFace(i); ext = facep->mExtents; if (ext[0].isExactlyZero() && ext[1].isExactlyZero()) { continue; } pos = (ext[0] + ext[1]) * 0.5f; size = (ext[1] - ext[0]) * 0.5f; drawBoxOutline(pos,size); } //render drawable bounding box ext = drawable->getSpatialExtents(); pos = (ext[0] + ext[1]) * 0.5f; size = (ext[1] - ext[0]) * 0.5f; LLViewerObject* vobj = drawable->getVObj(); if (vobj && vobj->onActiveList()) { gGL.flush(); glLineWidth(llmax(4.f*sinf(gFrameTimeSeconds*2.f)+1.f, 1.f)); //glLineWidth(4.f*(sinf(gFrameTimeSeconds*2.f)*0.25f+0.75f)); stop_glerror(); drawBoxOutline(pos,size); gGL.flush(); glLineWidth(1.f); } else { drawBoxOutline(pos,size); } } void renderTexturePriority(LLDrawable* drawable) { for (int face=0; facegetNumFaces(); ++face) { LLFace *facep = drawable->getFace(face); LLVector4 cold(0,0,0.25f); LLVector4 hot(1,0.25f,0.25f); LLVector4 boost_cold(0,0,0,0); LLVector4 boost_hot(0,1,0,1); LLGLDisable blend(GL_BLEND); //LLViewerImage* imagep = facep->getTexture(); //if (imagep) { //F32 vsize = LLVOVolume::getTextureVirtualSize(facep); //F32 vsize = imagep->mMaxVirtualSize; F32 vsize = facep->getPixelArea(); if (vsize > sCurMaxTexPriority) { sCurMaxTexPriority = vsize; } F32 t = vsize/sLastMaxTexPriority; LLVector4 col = lerp(cold, hot, t); gGL.color4fv(col.mV); } //else //{ // gGL.color4f(1,0,1,1); //} LLVector3 center = (facep->mExtents[1]+facep->mExtents[0])*0.5f; LLVector3 size = (facep->mExtents[1]-facep->mExtents[0])*0.5f + LLVector3(0.01f, 0.01f, 0.01f); drawBox(center, size); /*S32 boost = imagep->getBoostLevel(); if (boost) { F32 t = (F32) boost / (F32) (LLViewerImage::BOOST_MAX_LEVEL-1); LLVector4 col = lerp(boost_cold, boost_hot, t); LLGLEnable blend_on(GL_BLEND); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE); gGL.color4fv(col.mV); drawBox(center, size); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); }*/ } } void renderPoints(LLDrawable* drawablep) { LLGLDepthTest depth(GL_FALSE, GL_FALSE); if (drawablep->getNumFaces()) { gGL.begin(LLRender::POINTS); gGL.color3f(1,1,1); LLVector3 center(drawablep->getPositionGroup()); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV); } gGL.end(); } } void renderTextureAnim(LLDrawInfo* params) { if (!params->mTextureMatrix) { return; } LLGLEnable blend(GL_BLEND); glColor4f(1,1,0,0.5f); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } void renderBatchSize(LLDrawInfo* params) { glColor3ubv((GLubyte*) &(params->mDebugColor)); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } void renderLights(LLDrawable* drawablep) { if (!drawablep->isLight()) { return; } if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); glColor4f(0,1,1,0.5f); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { pushVerts(drawablep->getFace(i), LLVertexBuffer::MAP_VERTEX); } const LLVector3* ext = drawablep->getSpatialExtents(); LLVector3 pos = (ext[0] + ext[1]) * 0.5f; LLVector3 size = (ext[1] - ext[0]) * 0.5f; { LLGLDepthTest depth(GL_FALSE, GL_TRUE); gGL.color4f(1,1,1,1); drawBoxOutline(pos, size); } gGL.color4f(1,1,0,1); F32 rad = drawablep->getVOVolume()->getLightRadius(); drawBoxOutline(pos, LLVector3(rad,rad,rad)); } } void renderRaycast(LLDrawable* drawablep) { if (drawablep->getVObj() != gDebugRaycastObject) { return; } if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); gGL.color4f(0,1,1,0.5f); if (drawablep->getVOVolume() && gDebugRaycastFaceHit != -1) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); pushVerts(drawablep->getFace(gDebugRaycastFaceHit), LLVertexBuffer::MAP_VERTEX); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } else if (drawablep->isAvatar()) { LLGLDepthTest depth(GL_FALSE); LLVOAvatar* av = (LLVOAvatar*) drawablep->getVObj().get(); av->renderCollisionVolumes(); } // draw intersection point glPushMatrix(); glLoadMatrixd(gGLModelView); LLVector3 translate = gDebugRaycastIntersection; glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]); LLCoordFrame orient; orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); LLMatrix4 rotation; orient.getRotMatrixToParent(rotation); glMultMatrixf((float*)rotation.mMatrix); gGL.color4f(1,0,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); gGL.color4f(0,1,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); gGL.color4f(0,0,1,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); glPopMatrix(); // draw bounding box of prim const LLVector3* ext = drawablep->getSpatialExtents(); LLVector3 pos = (ext[0] + ext[1]) * 0.5f; LLVector3 size = (ext[1] - ext[0]) * 0.5f; LLGLDepthTest depth(GL_FALSE, GL_TRUE); gGL.color4f(0,0.5f,0.5f,1); drawBoxOutline(pos, size); } } void renderAvatarCollisionVolumes(LLVOAvatar* avatar) { avatar->renderCollisionVolumes(); } void renderAgentTarget(LLVOAvatar* avatar) { // render these for self only (why, i don't know) if (avatar->isSelf()) { renderCrossHairs(avatar->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f)); renderCrossHairs(avatar->mDrawable->getPositionAgent(), 0.2f, LLColor4(1, 0, 0, 0.8f)); renderCrossHairs(avatar->mRoot.getWorldPosition(), 0.2f, LLColor4(1, 1, 1, 0.8f)); renderCrossHairs(avatar->mPelvisp->getWorldPosition(), 0.2f, LLColor4(0, 0, 1, 0.8f)); } } class LLOctreeRenderNonOccluded : public LLOctreeTraveler { public: LLCamera* mCamera; LLOctreeRenderNonOccluded(LLCamera* camera): mCamera(camera) {} virtual void traverse(const LLSpatialGroup::OctreeNode* node) { LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); if (!mCamera || mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1])) { node->accept(this); stop_glerror(); for (U32 i = 0; i < node->getChildCount(); i++) { traverse(node->getChild(i)); stop_glerror(); } //draw tight fit bounding boxes for spatial group if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) { renderOctree(group); stop_glerror(); } //render visibility wireframe if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCCLUSION)) { gGL.flush(); glPushMatrix(); gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); renderVisibility(group, mCamera); stop_glerror(); gGLLastMatrix = NULL; glPopMatrix(); gGL.color4f(1,1,1,1); } } } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0); if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))) { return; } for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) { LLDrawable* drawable = *i; if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES)) { renderBoundingBox(drawable); } if (drawable->getVOVolume() && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { renderTexturePriority(drawable); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_POINTS)) { renderPoints(drawable); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_LIGHTS)) { renderLights(drawable); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_RAYCAST)) { renderRaycast(drawable); } LLVOAvatar* avatar = dynamic_cast(drawable->getVObj().get()); if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AVATAR_VOLUME)) { renderAvatarCollisionVolumes(avatar); } if (avatar && gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_AGENT_TARGET)) { renderAgentTarget(avatar); } } for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { LLSpatialGroup::drawmap_elem_t& draw_vec = i->second; for (LLSpatialGroup::drawmap_elem_t::iterator j = draw_vec.begin(); j != draw_vec.end(); ++j) { LLDrawInfo* draw_info = *j; if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_ANIM)) { renderTextureAnim(draw_info); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BATCH_SIZE)) { renderBatchSize(draw_info); } } } } }; class LLOctreePushBBoxVerts : public LLOctreeTraveler { public: LLCamera* mCamera; LLOctreePushBBoxVerts(LLCamera* camera): mCamera(camera) {} virtual void traverse(const LLSpatialGroup::OctreeNode* node) { LLSpatialGroup* group = (LLSpatialGroup*) node->getListener(0); if (!mCamera || mCamera->AABBInFrustum(group->mBounds[0], group->mBounds[1])) { node->accept(this); for (U32 i = 0; i < node->getChildCount(); i++) { traverse(node->getChild(i)); } } } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { LLSpatialGroup* group = (LLSpatialGroup*) branch->getListener(0); if (group->isState(LLSpatialGroup::GEOM_DIRTY) || (mCamera && !mCamera->AABBInFrustumNoFarClip(group->mBounds[0], group->mBounds[1]))) { return; } for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) { LLDrawable* drawable = *i; renderBoundingBox(drawable, FALSE); } } }; void LLSpatialPartition::renderIntersectingBBoxes(LLCamera* camera) { LLOctreePushBBoxVerts pusher(camera); pusher.traverse(mOctree); } void LLSpatialPartition::renderDebug() { if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE | LLPipeline::RENDER_DEBUG_OCCLUSION | LLPipeline::RENDER_DEBUG_LIGHTS | LLPipeline::RENDER_DEBUG_BATCH_SIZE | LLPipeline::RENDER_DEBUG_BBOXES | LLPipeline::RENDER_DEBUG_POINTS | LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY | LLPipeline::RENDER_DEBUG_TEXTURE_ANIM | LLPipeline::RENDER_DEBUG_RAYCAST | LLPipeline::RENDER_DEBUG_AVATAR_VOLUME | LLPipeline::RENDER_DEBUG_AGENT_TARGET)) { return; } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds); sLastMaxTexPriority = (F32) LLViewerCamera::getInstance()->getScreenPixelArea(); sCurMaxTexPriority = 0.f; } LLMemType mt(LLMemType::MTYPE_SPACE_PARTITION); LLGLDisable cullface(GL_CULL_FACE); LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gPipeline.disableLights(); LLSpatialBridge* bridge = asBridge(); LLCamera* camera = LLViewerCamera::getInstance(); if (bridge) { camera = NULL; } LLOctreeStateCheck checker; checker.traverse(mOctree); LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); } BOOL LLSpatialPartition::isVisible(const LLVector3& v) { if (!LLViewerCamera::getInstance()->sphereInFrustum(v, 4.0f)) { return FALSE; } return TRUE; } class LLOctreeIntersect : public LLSpatialGroup::OctreeTraveler { public: LLVector3 mStart; LLVector3 mEnd; S32 *mFaceHit; LLVector3 *mIntersection; LLVector2 *mTexCoord; LLVector3 *mNormal; LLVector3 *mBinormal; LLDrawable* mHit; BOOL mPickTransparent; LLOctreeIntersect(LLVector3 start, LLVector3 end, BOOL pick_transparent, S32* face_hit, LLVector3* intersection, LLVector2* tex_coord, LLVector3* normal, LLVector3* binormal) : mStart(start), mEnd(end), mFaceHit(face_hit), mIntersection(intersection), mTexCoord(tex_coord), mNormal(normal), mBinormal(binormal), mHit(NULL), mPickTransparent(pick_transparent) { } virtual void visit(const LLSpatialGroup::OctreeNode* branch) { for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) { check(*i); } } virtual LLDrawable* check(const LLSpatialGroup::OctreeNode* node) { node->accept(this); for (U32 i = 0; i < node->getChildCount(); i++) { const LLSpatialGroup::OctreeNode* child = node->getChild(i); LLVector3 res; LLSpatialGroup* group = (LLSpatialGroup*) child->getListener(0); LLVector3 size; LLVector3 center; size = group->mBounds[1]; center = group->mBounds[0]; LLVector3 local_start = mStart; LLVector3 local_end = mEnd; if (group->mSpatialPartition->isBridge()) { LLMatrix4 local_matrix = group->mSpatialPartition->asBridge()->mDrawable->getRenderMatrix(); local_matrix.invert(); local_start = mStart * local_matrix; local_end = mEnd * local_matrix; } if (LLLineSegmentBoxIntersect(local_start, local_end, center, size)) { check(child); } } return mHit; } virtual bool check(LLDrawable* drawable) { if (!gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) { return false; } if (drawable->isSpatialBridge()) { LLSpatialPartition *part = drawable->asPartition(); LLSpatialBridge* bridge = part->asBridge(); if (bridge && gPipeline.hasRenderType(bridge->mDrawableType)) { check(part->mOctree); } } else { LLViewerObject* vobj = drawable->getVObj(); if (vobj) { LLVector3 intersection; if (vobj->lineSegmentIntersect(mStart, mEnd, -1, mPickTransparent, mFaceHit, &intersection, mTexCoord, mNormal, mBinormal)) { mEnd = intersection; // shorten ray so we only find CLOSER hits if (mIntersection) { *mIntersection = intersection; } mHit = vobj->mDrawable; } } } return false; } }; LLDrawable* LLSpatialPartition::lineSegmentIntersect(const LLVector3& start, const LLVector3& end, BOOL pick_transparent, S32* face_hit, // return the face hit LLVector3* intersection, // return the intersection point LLVector2* tex_coord, // return the texture coordinates of the intersection point LLVector3* normal, // return the surface normal at the intersection point LLVector3* bi_normal // return the surface bi-normal at the intersection point ) { LLOctreeIntersect intersect(start, end, pick_transparent, face_hit, intersection, tex_coord, normal, bi_normal); LLDrawable* drawable = intersect.check(mOctree); return drawable; } LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset, LLViewerImage* texture, LLVertexBuffer* buffer, BOOL fullbright, U8 bump, BOOL particle, F32 part_size) : mVertexBuffer(buffer), mTexture(texture), mTextureMatrix(NULL), mModelMatrix(NULL), mStart(start), mEnd(end), mCount(count), mOffset(offset), mFullbright(fullbright), mBump(bump), mParticle(particle), mPartSize(part_size), mVSize(0.f), mGroup(NULL), mFace(NULL), mDistance(0.f) { mDebugColor = (rand() << 16) + rand(); if (mStart >= mVertexBuffer->getRequestedVerts() || mEnd >= mVertexBuffer->getRequestedVerts()) { llerrs << "Invalid draw info vertex range." << llendl; } if (mOffset >= (U32) mVertexBuffer->getRequestedIndices() || mOffset + mCount > (U32) mVertexBuffer->getRequestedIndices()) { llerrs << "Invalid draw info index range." << llendl; } } LLDrawInfo::~LLDrawInfo() { if (LLSpatialGroup::sNoDelete) { llerrs << "LLDrawInfo deleted illegally!" << llendl; } if (mFace) { mFace->setDrawInfo(NULL); } } LLVertexBuffer* LLGeometryManager::createVertexBuffer(U32 type_mask, U32 usage) { return new LLVertexBuffer(type_mask, usage); } LLCullResult::LLCullResult() { clear(); } void LLCullResult::clear() { mVisibleGroupsSize = 0; mAlphaGroupsSize = 0; mOcclusionGroupsSize = 0; mDrawableGroupsSize = 0; mVisibleListSize = 0; mVisibleBridgeSize = 0; for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) { for (U32 j = 0; j < mRenderMapSize[i]; j++) { mRenderMap[i][j] = 0; } mRenderMapSize[i] = 0; } } LLCullResult::sg_list_t::iterator LLCullResult::beginVisibleGroups() { return mVisibleGroups.begin(); } LLCullResult::sg_list_t::iterator LLCullResult::endVisibleGroups() { return mVisibleGroups.begin() + mVisibleGroupsSize; } LLCullResult::sg_list_t::iterator LLCullResult::beginAlphaGroups() { return mAlphaGroups.begin(); } LLCullResult::sg_list_t::iterator LLCullResult::endAlphaGroups() { return mAlphaGroups.begin() + mAlphaGroupsSize; } LLCullResult::sg_list_t::iterator LLCullResult::beginOcclusionGroups() { return mOcclusionGroups.begin(); } LLCullResult::sg_list_t::iterator LLCullResult::endOcclusionGroups() { return mOcclusionGroups.begin() + mOcclusionGroupsSize; } LLCullResult::sg_list_t::iterator LLCullResult::beginDrawableGroups() { return mDrawableGroups.begin(); } LLCullResult::sg_list_t::iterator LLCullResult::endDrawableGroups() { return mDrawableGroups.begin() + mDrawableGroupsSize; } LLCullResult::drawable_list_t::iterator LLCullResult::beginVisibleList() { return mVisibleList.begin(); } LLCullResult::drawable_list_t::iterator LLCullResult::endVisibleList() { return mVisibleList.begin() + mVisibleListSize; } LLCullResult::bridge_list_t::iterator LLCullResult::beginVisibleBridge() { return mVisibleBridge.begin(); } LLCullResult::bridge_list_t::iterator LLCullResult::endVisibleBridge() { return mVisibleBridge.begin() + mVisibleBridgeSize; } LLCullResult::drawinfo_list_t::iterator LLCullResult::beginRenderMap(U32 type) { return mRenderMap[type].begin(); } LLCullResult::drawinfo_list_t::iterator LLCullResult::endRenderMap(U32 type) { return mRenderMap[type].begin() + mRenderMapSize[type]; } void LLCullResult::pushVisibleGroup(LLSpatialGroup* group) { if (mVisibleGroupsSize < mVisibleGroups.size()) { mVisibleGroups[mVisibleGroupsSize] = group; } else { mVisibleGroups.push_back(group); } ++mVisibleGroupsSize; } void LLCullResult::pushAlphaGroup(LLSpatialGroup* group) { if (mAlphaGroupsSize < mAlphaGroups.size()) { mAlphaGroups[mAlphaGroupsSize] = group; } else { mAlphaGroups.push_back(group); } ++mAlphaGroupsSize; } void LLCullResult::pushOcclusionGroup(LLSpatialGroup* group) { if (mOcclusionGroupsSize < mOcclusionGroups.size()) { mOcclusionGroups[mOcclusionGroupsSize] = group; } else { mOcclusionGroups.push_back(group); } ++mOcclusionGroupsSize; } void LLCullResult::pushDrawableGroup(LLSpatialGroup* group) { if (mDrawableGroupsSize < mDrawableGroups.size()) { mDrawableGroups[mDrawableGroupsSize] = group; } else { mDrawableGroups.push_back(group); } ++mDrawableGroupsSize; } void LLCullResult::pushDrawable(LLDrawable* drawable) { if (mVisibleListSize < mVisibleList.size()) { mVisibleList[mVisibleListSize] = drawable; } else { mVisibleList.push_back(drawable); } ++mVisibleListSize; } void LLCullResult::pushBridge(LLSpatialBridge* bridge) { if (mVisibleBridgeSize < mVisibleBridge.size()) { mVisibleBridge[mVisibleBridgeSize] = bridge; } else { mVisibleBridge.push_back(bridge); } ++mVisibleBridgeSize; } void LLCullResult::pushDrawInfo(U32 type, LLDrawInfo* draw_info) { if (mRenderMapSize[type] < mRenderMap[type].size()) { mRenderMap[type][mRenderMapSize[type]] = draw_info; } else { mRenderMap[type].push_back(draw_info); } ++mRenderMapSize[type]; } void LLCullResult::assertDrawMapsEmpty() { for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; i++) { if (mRenderMapSize[i] != 0) { llerrs << "Stale LLDrawInfo's in LLCullResult!" << llendl; } } }