/** * @file llregionposition.h * @brief Region position storing class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLREGIONPOSITION_H #define LL_LLREGIONPOSITION_H /** * This class maintains a region, offset pair to store position, so when our "global" * coordinate frame shifts, all calculations are still correct. */ #include "v3math.h" #include "v3dmath.h" class LLViewerRegion; class LLRegionPosition { private: LLViewerRegion *mRegionp; public: LLVector3 mPositionRegion; LLRegionPosition(); LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local); LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY! LLViewerRegion* getRegion() const; void setPositionGlobal(const LLVector3d& global_pos); LLVector3d getPositionGlobal() const; const LLVector3& getPositionRegion() const; const LLVector3 getPositionAgent() const; void clear() { mRegionp = NULL; mPositionRegion.clearVec(); } // LLRegionPosition operator+(const LLRegionPosition &pos) const; }; #endif // LL_REGION_POSITION_H