/** * @file llpreviewlandmark.cpp * @brief LLPreviewLandmark class implementation * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2008, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llpreviewlandmark.h" #include "llassetstorage.h" #include "llfocusmgr.h" #include "llfontgl.h" #include "llgl.h" #include "llinventory.h" #include "message.h" #include "llagent.h" #include "llbutton.h" #include "lleconomy.h" #include "llfloaterworldmap.h" #include "llinventoryview.h" #include "lliconctrl.h" #include "lllandmarklist.h" #include "lllineeditor.h" #include "llpanelplace.h" #include "llresmgr.h" #include "llstatusbar.h" #include "lltextbox.h" #include "llui.h" #include "llviewercontrol.h" #include "llviewerregion.h" #include "llviewerstats.h" #include "lluictrlfactory.h" #include "lltexturectrl.h" //////////////////////////////////////////////////////////////////////////// // LLPreviewLandmark // static LLPreviewLandmarkList LLPreviewLandmark::sOrderedInstances; LLPreviewLandmark::LLPreviewLandmark(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, BOOL show_keep_discard, LLViewerInventoryItem* inv_item) : LLPreview(name, LLRect(rect.mLeft, rect.mTop, (show_keep_discard ? rect.mRight+70 : rect.mRight), rect.mBottom), title, item_uuid, LLUUID::null, // object id FALSE, // allow resize 0, 0, // min dimensions inv_item), mLandmark( NULL ) { mFactoryMap["place_details_panel"] = LLCallbackMap(LLPreviewLandmark::createPlaceDetail, this); LLUICtrlFactory::getInstance()->buildFloater(this, "floater_preview_existing_landmark.xml", &getFactoryMap()); /* childSetCommitCallback("desc_editor", LLPreview::onText, this); childSetText("desc_editor", item->getDescription()); childSetText("name_editor", item->getName()); childSetPrevalidate("desc_editor", &LLLineEditor::prevalidatePrintableNotPipe); setTitle(title); if (!getHost()) { LLRect curRect = getRect(); translate(rect.mLeft - curRect.mLeft, rect.mTop - curRect.mTop); } */ LLPreviewLandmark::sOrderedInstances.push_back( this ); } LLPreviewLandmark::~LLPreviewLandmark() { LLPreviewLandmarkList::iterator this_itr; this_itr = std::find(LLPreviewLandmark::sOrderedInstances.begin(), LLPreviewLandmark::sOrderedInstances.end(), this); if (this_itr != LLPreviewLandmark::sOrderedInstances.end()) { LLPreviewLandmark::sOrderedInstances.erase(this_itr); } } // Distance and direction from avatar to landmark. // Distance is in meters; degrees is angle from east (north = 90) void LLPreviewLandmark::getDegreesAndDist( F32* degrees, F64* horiz_dist, F64* vert_dist) const { if( mLandmark ) { LLVector3d pos; if(mLandmark->getGlobalPos(pos)) { LLVector3d to_vec = pos - gAgent.getPositionGlobal(); *horiz_dist = sqrt(to_vec.mdV[VX] * to_vec.mdV[VX] + to_vec.mdV[VY] * to_vec.mdV[VY]); *vert_dist = to_vec.mdV[VZ]; *degrees = F32( RAD_TO_DEG * atan2( to_vec.mdV[VY], to_vec.mdV[VX] ) ); } } } const std::string& LLPreviewLandmark::getName() const { const LLInventoryItem *item = getItem(); if (item) { return item->getName(); } return LLStringUtil::null; } LLVector3d LLPreviewLandmark::getPositionGlobal() const { LLVector3d pos; if( mLandmark ) { // we can safely ignore the return value here. (void)mLandmark->getGlobalPos(pos); } return pos; } const LLColor4& LLPreviewLandmark::getMarkerColor() const { return mMarkerColor; } void LLPreviewLandmark::draw() { const LLInventoryItem *item = getItem(); if( item && !mLandmark ) { mLandmark = gLandmarkList.getAsset( item->getAssetUUID() ); if(mLandmark && mPlacePanel) { LLVector3 pos_region = mLandmark->getRegionPos(); // always have this LLUUID landmark_asset_id = item->getAssetUUID(); // always have this LLUUID region_id; mLandmark->getRegionID(region_id); // might find null? LLVector3d pos_global = getPositionGlobal(); // might be 0 mPlacePanel->displayParcelInfo(pos_region, landmark_asset_id, region_id, pos_global); } } LLPreview::draw(); } void LLPreviewLandmark::loadAsset() { const LLInventoryItem *item = getItem(); if( item && !mLandmark ) { mLandmark = gLandmarkList.getAsset( item->getAssetUUID() ); } mAssetStatus = PREVIEW_ASSET_LOADING; } LLPreview::EAssetStatus LLPreviewLandmark::getAssetStatus() { const LLInventoryItem *item = getItem(); if (item && gLandmarkList.assetExists(item->getAssetUUID())) { mAssetStatus = PREVIEW_ASSET_LOADED; } return mAssetStatus; } // static void* LLPreviewLandmark::createPlaceDetail(void* userdata) { LLPreviewLandmark *self = (LLPreviewLandmark*)userdata; self->mPlacePanel = new LLPanelPlace(); LLUICtrlFactory::getInstance()->buildPanel(self->mPlacePanel, "panel_place.xml"); const LLInventoryItem* item = self->getItem(); self->mPlacePanel->displayItemInfo(item); return self->mPlacePanel; }