/** * @file llpreview.h * @brief LLPreview class definition * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLPREVIEW_H #define LL_LLPREVIEW_H #include "llfloater.h" #include "llresizehandle.h" #include "llmap.h" #include "lluuid.h" #include "llviewerinventory.h" #include "lltabcontainer.h" #include class LLLineEditor; class LLRadioGroup; class LLPreview; class LLMultiPreview : public LLMultiFloater { public: LLMultiPreview(const LLRect& rect); /*virtual*/void open(); /*Flawfinder: ignore*/ /*virtual*/void tabOpen(LLFloater* opened_floater, bool from_click); static LLMultiPreview* getAutoOpenInstance(const LLUUID& id); static void setAutoOpenInstance(LLMultiPreview* previewp, const LLUUID& id); protected: typedef std::map handle_map_t; static std::map sAutoOpenPreviewHandles; }; class LLPreview : public LLFloater { public: typedef enum e_asset_status { PREVIEW_ASSET_ERROR, PREVIEW_ASSET_UNLOADED, PREVIEW_ASSET_LOADING, PREVIEW_ASSET_LOADED } EAssetStatus; public: // Used for XML-based construction. LLPreview(const std::string& name); LLPreview(const std::string& name, const LLRect& rect, const std::string& title, const LLUUID& item_uuid, const LLUUID& object_uuid, BOOL allow_resize = FALSE, S32 min_width = 0, S32 min_height = 0 ); virtual ~LLPreview(); void setItemID(const LLUUID& item_id); void setObjectID(const LLUUID& object_id); void setSourceID(const LLUUID& source_id); LLViewerInventoryItem* getItem() const; static LLPreview* find(const LLUUID& item_uuid); static LLPreview* show(const LLUUID& item_uuid, BOOL take_focus = TRUE ); static void hide(const LLUUID& item_uuid); static void rename(const LLUUID& item_uuid, const std::string& new_name); static bool save(const LLUUID& item_uuid, LLPointer* itemptr); virtual BOOL handleMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask); virtual BOOL handleHover(S32 x, S32 y, MASK mask); virtual void open(); /*Flawfinder: ignore*/ virtual bool saveItem(LLPointer* itemptr); void setAuxItem( const LLInventoryItem* item ) { if ( mAuxItem ) mAuxItem->copy(item); } static void onBtnCopyToInv(void* userdata); void addKeepDiscardButtons(); static void onKeepBtn(void* data); static void onDiscardBtn(void* data); virtual void loadAsset() { mAssetStatus = PREVIEW_ASSET_LOADED; } virtual EAssetStatus getAssetStatus() { return mAssetStatus;} static LLPreview* getFirstPreviewForSource(const LLUUID& source_id); void setNotecardInfo(const LLUUID& notecard_inv_id, const LLUUID& object_id) { mNotecardInventoryID = notecard_inv_id; mObjectID = object_id; } protected: virtual void onCommit(); void addDescriptionUI(); static void onText(LLUICtrl*, void* userdata); static void onRadio(LLUICtrl*, void* userdata); protected: LLUUID mItemUUID; LLUUID mSourceID; // mObjectID will have a value if it is associated with a task in // the world, and will be == LLUUID::null if it's in the agent // inventory. LLUUID mObjectUUID; LLRect mClientRect; LLPointer mAuxItem; // HACK! LLButton* mCopyToInvBtn; // Close without saving changes BOOL mForceClose; // When closing springs a "Want to save?" dialog, we want // to keep the preview open until the save completes. BOOL mCloseAfterSave; EAssetStatus mAssetStatus; typedef std::map preview_map_t; typedef std::multimap preview_multimap_t; static preview_multimap_t sPreviewsBySource; static preview_map_t sInstances; LLUUID mNotecardInventoryID; LLUUID mObjectID; }; const S32 PREVIEW_BORDER = 4; const S32 PREVIEW_PAD = 5; const S32 PREVIEW_BUTTON_WIDTH = 100; const S32 PREVIEW_LINE_HEIGHT = 19; const S32 PREVIEW_CLOSE_BOX_SIZE = 16; const S32 PREVIEW_BORDER_WIDTH = 2; const S32 PREVIEW_RESIZE_HANDLE_SIZE = S32(RESIZE_HANDLE_WIDTH * OO_SQRT2) + PREVIEW_BORDER_WIDTH; const S32 PREVIEW_VPAD = 2; const S32 PREVIEW_HPAD = PREVIEW_RESIZE_HANDLE_SIZE; const S32 PREVIEW_HEADER_SIZE = 2*PREVIEW_LINE_HEIGHT + 2 * PREVIEW_VPAD; #endif // LL_LLPREVIEW_H