/** * @file llprefsadvanced.cpp * @brief Advanced preferences options for Imprudence * * $LicenseInfo:firstyear=2009&license=viewergpl$ * * Copyright (c) 2010, McCabe Maxsted * * Imprudence Viewer Source Code * The source code in this file ("Source Code") is provided to you * under the terms of the GNU General Public License, version 2.0 * ("GPL"). Terms of the GPL can be found in doc/GPL-license.txt in * this distribution, or online at * http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL SOURCE CODE IS PROVIDED "AS IS." THE AUTHOR MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llprefsadvanced.h" #include "llviewercontrol.h" #include "lluictrlfactory.h" LLPrefsAdvanced::LLPrefsAdvanced() { LLUICtrlFactory::getInstance()->buildPanel(this, "panel_preferences_advanced.xml"); } LLPrefsAdvanced::~LLPrefsAdvanced() { // Children all cleaned up by default view destructor. } BOOL LLPrefsAdvanced::postBuild() { childSetValue("disable_log_screen_check", gSavedSettings.getBOOL("DisableLoginLogoutScreens")); childSetValue("disable_tp_screen_check", gSavedSettings.getBOOL("DisableTeleportScreens")); childSetValue("client_name_tag_check", gSavedSettings.getBOOL("ClothingLayerProtection")); return TRUE; } void LLPrefsAdvanced::apply() { gSavedSettings.setBOOL("DisableLoginLogoutScreens", childGetValue("disable_log_screen_check")); gSavedSettings.setBOOL("DisableTeleportScreens", childGetValue("disable_tp_screen_check")); gSavedSettings.setBOOL("ClothingLayerProtection", childGetValue("client_name_tag_check")); // This is bad bad BAD UI from Emerald, I know. // If anyone wants to do this better, please do -- MC if ( childGetValue("shadows_check").asBoolean() ) { if ( (gSavedSettings.getU32("RenderQualityPerformance") < 3) // Make sure we have everything enabled || !gSavedSettings.getBOOL("WindLightUseAtmosShaders") || !gSavedSettings.getBOOL("VertexShaderEnable") ) { childSetValue("shadows_check", FALSE); LLNotifications::instance().add("NoShadows"); llwarns << "Attempting to enable shadow rendering while graphics settings less than Ultra or shaders are missing!" << llendl; } else if ( (gSavedSettings.getBOOL("WindLightUseAtmosShaders") // If we do, toggle shadows in the correct order && gSavedSettings.getBOOL("VertexShaderEnable")) ) { gSavedSettings.setBOOL("RenderUseFBO", childGetValue("shadows_check").asBoolean()); gSavedSettings.setBOOL("RenderDeferred", childGetValue("shadows_check").asBoolean()); llinfos << "Shadow rendering enabled" << llendl; } } else if (!childGetValue("shadows_check").asBoolean()) { if (gSavedSettings.getBOOL("RenderDeferred")) { gSavedSettings.setBOOL("RenderDeferred", childGetValue("shadows_check").asBoolean()); gSavedSettings.setBOOL("RenderUseFBO", childGetValue("shadows_check").asBoolean()); llinfos << "Shadow rendering disabled" << llendl; } } gSavedSettings.setBOOL("ShadowsEnabled", childGetValue("shadows_check").asBoolean()); } void LLPrefsAdvanced::cancel() { }