/** * @file llpanelinventory.h * @brief LLPanelInventory class definition * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ //***************************************************************************** // // This class represents the panel used to view and control a // particular task's inventory. // //***************************************************************************** #ifndef LL_LLPANELINVENTORY_H #define LL_LLPANELINVENTORY_H #include "llinventory.h" #include "lluuid.h" #include "llmap.h" #include "llviewerobject.h" #include "llvoinventorylistener.h" #include "llpanel.h" //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Class LLPanelInventory //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLScrollableContainerView; class LLFolderView; class LLFolderViewFolder; class LLViewerObject; class LLFolderViewEventListener; //class LLVOInventoryListener; // Utility function to hide all entries except those in the list class LLMenuGL; void hideContextEntries(LLMenuGL& menu, const std::vector &entries_to_show, const std::vector &disabled_entries); class LLPanelInventory : public LLPanel, public LLVOInventoryListener { protected: LLScrollableContainerView* mScroller; LLFolderView* mFolders; LLLinkedList mBridge; LLUUID mTaskUUID; BOOL mHaveInventory; BOOL mIsInventoryEmpty; BOOL mInventoryNeedsUpdate; protected: void reset(); /*virtual*/ void inventoryChanged(LLViewerObject* object, InventoryObjectList* inventory, S32 serial_num, void* user_data); void updateInventory(); void createFolderViews(LLInventoryObject* inventory_root, InventoryObjectList& contents); void createViewsForCategory(InventoryObjectList* inventory, LLInventoryObject* parent, LLFolderViewFolder* folder); void clearContents(); public: LLPanelInventory(const LLString& name, const LLRect& rect); virtual ~LLPanelInventory(); void refresh(); const LLUUID& getTaskUUID() { return mTaskUUID;} void removeSelectedItem(); void startRenamingSelectedItem(); LLFolderView* getRootFolder() const { return mFolders; } virtual void draw(); virtual void deleteAllChildren(); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, void *cargo_data, EAcceptance *accept, LLString& tooltip_msg); static void idle(void* user_data); }; void init_object_inventory_panel_actions(LLPanelInventory *panel); #endif // LL_LLPANELINVENTORY_H