/** * @file llpaneldisplay.cpp * @brief Display preferences for the preferences floater * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" // file include #include "llpaneldisplay.h" // linden library includes #include "llerror.h" #include "llfontgl.h" #include "llrect.h" #include "llstring.h" // project includes #include "llagent.h" #include "llbutton.h" #include "llcheckboxctrl.h" #include "llcombobox.h" #include "llflexibleobject.h" #include "lllineeditor.h" #include "llradiogroup.h" #include "llresmgr.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llstartup.h" #include "lltextbox.h" #include "lltexteditor.h" #include "llui.h" #include "llviewercamera.h" #include "llviewerimage.h" #include "llviewerimagelist.h" #include "llviewermessage.h" #include "llviewerobjectlist.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llvovolume.h" #include "llvotree.h" #include "llvosky.h" #include "llwindow.h" #include "llworld.h" #include "pipeline.h" #include "lluictrlfactory.h" #include "llfeaturemanager.h" #include "llviewershadermgr.h" #include "llfloaterhardwaresettings.h" #include "llboost.h" //RN temporary includes for resolution switching #include "llglheaders.h" #include "llviewercontrol.h" #include "llsky.h" // parent #include "llfloaterpreference.h" #include const F32 MAX_USER_FAR_CLIP = 512.f; const F32 MIN_USER_FAR_CLIP = 64.f; const S32 ASPECT_RATIO_STR_LEN = 100; LLPanelDisplay::LLPanelDisplay() { LLUICtrlFactory::getInstance()->buildPanel(this, "panel_preferences_graphics1.xml"); } BOOL LLPanelDisplay::postBuild() { // return to default values childSetAction("Defaults", setHardwareDefaults, NULL); // Help button childSetAction("GraphicsPreferencesHelpButton", onOpenHelp, this); // Hardware settings button childSetAction("GraphicsHardwareButton", onOpenHardwareSettings, NULL); //============================================================================ // Resolution // radio set for fullscreen size mCtrlWindowed = getChild( "windowed mode"); mCtrlWindowed->setCommitCallback(onCommitWindowedMode); mCtrlWindowed->setCallbackUserData(this); mAspectRatioLabel1 = getChild("AspectRatioLabel1"); mFullScreenInfo = getChild("FullScreenInfo"); mDisplayResLabel = getChild("DisplayResLabel"); S32 num_resolutions = 0; LLWindow::LLWindowResolution* supported_resolutions = gViewerWindow->getWindow()->getSupportedResolutions(num_resolutions); S32 fullscreen_mode = num_resolutions - 1; mCtrlFullScreen = getChild( "fullscreen combo"); LLUIString resolution_label = getString("resolution_format"); for (S32 i = 0; i < num_resolutions; i++) { resolution_label.setArg("[RES_X]", llformat("%d", supported_resolutions[i].mWidth)); resolution_label.setArg("[RES_Y]", llformat("%d", supported_resolutions[i].mHeight)); mCtrlFullScreen->add( resolution_label, ADD_BOTTOM ); } { BOOL targetFullscreen; S32 targetWidth; S32 targetHeight; gViewerWindow->getTargetWindow(targetFullscreen, targetWidth, targetHeight); if (targetFullscreen) { fullscreen_mode = 0; // default to 800x600 for (S32 i = 0; i < num_resolutions; i++) { if (targetWidth == supported_resolutions[i].mWidth && targetHeight == supported_resolutions[i].mHeight) { fullscreen_mode = i; } } mCtrlFullScreen->setCurrentByIndex(fullscreen_mode); mCtrlWindowed->set(FALSE); mCtrlFullScreen->setVisible(TRUE); } else { // set to windowed mode //fullscreen_mode = mCtrlFullScreen->getItemCount() - 1; mCtrlWindowed->set(TRUE); mCtrlFullScreen->setCurrentByIndex(0); mCtrlFullScreen->setVisible(FALSE); } } initWindowSizeControls(); if (gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio")) { mAspectRatio = gViewerWindow->getDisplayAspectRatio(); } else { mAspectRatio = gSavedSettings.getF32("FullScreenAspectRatio"); } S32 numerator = 0; S32 denominator = 0; fractionFromDecimal(mAspectRatio, numerator, denominator); LLUIString aspect_ratio_text = getString("aspect_ratio_text"); if (numerator != 0) { aspect_ratio_text.setArg("[NUM]", llformat("%d", numerator)); aspect_ratio_text.setArg("[DEN]", llformat("%d", denominator)); } else { aspect_ratio_text = llformat("%.3f", mAspectRatio); } mCtrlAspectRatio = getChild( "aspect_ratio"); mCtrlAspectRatio->setTextEntryCallback(onKeystrokeAspectRatio); mCtrlAspectRatio->setCommitCallback(onSelectAspectRatio); mCtrlAspectRatio->setCallbackUserData(this); // add default aspect ratios mCtrlAspectRatio->add(aspect_ratio_text, &mAspectRatio, ADD_TOP); mCtrlAspectRatio->setCurrentByIndex(0); mCtrlAutoDetectAspect = getChild( "aspect_auto_detect"); mCtrlAutoDetectAspect->setCommitCallback(onCommitAutoDetectAspect); mCtrlAutoDetectAspect->setCallbackUserData(this); // radio performance box mCtrlSliderQuality = getChild("QualityPerformanceSelection"); mCtrlSliderQuality->setSliderMouseUpCallback(onChangeQuality); mCtrlSliderQuality->setCallbackUserData(this); mCtrlCustomSettings = getChild("CustomSettings"); mCtrlCustomSettings->setCommitCallback(onChangeCustom); mCtrlCustomSettings->setCallbackUserData(this); mGraphicsBorder = getChild("GraphicsBorder"); //---------------------------------------------------------------------------- // Enable Bump/Shiny mCtrlBumpShiny = getChild("BumpShiny"); //---------------------------------------------------------------------------- // Enable Reflections mCtrlReflections = getChild("Reflections"); mCtrlReflections->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); mCtrlReflections->setCallbackUserData(this); mRadioReflectionDetail = getChild("ReflectionDetailRadio"); // WindLight mCtrlWindLight = getChild("WindLightUseAtmosShaders"); mCtrlWindLight->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); mCtrlWindLight->setCallbackUserData(this); //---------------------------------------------------------------------------- // Enable Avatar Shaders mCtrlAvatarVP = getChild("AvatarVertexProgram"); mCtrlAvatarVP->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); mCtrlAvatarVP->setCallbackUserData(this); //---------------------------------------------------------------------------- // Avatar Render Mode mCtrlAvatarCloth = getChild("AvatarCloth"); mCtrlAvatarImpostors = getChild("AvatarImpostors"); //---------------------------------------------------------------------------- // radio set for lighting detail mRadioLightingDetail2 = getChild("LightingDetailRadio"); //---------------------------------------------------------------------------- // radio set for terrain detail mode mRadioTerrainDetail = getChild("TerrainDetailRadio"); //---------------------------------------------------------------------------- // Global Shader Enable mCtrlShaderEnable = getChild("BasicShaders"); mCtrlShaderEnable->setCommitCallback(&LLPanelDisplay::onVertexShaderEnable); mCtrlShaderEnable->setCallbackUserData(this); //============================================================================ // Object detail slider mCtrlDrawDistance = getChild("DrawDistance"); mDrawDistanceMeterText1 = getChild("DrawDistanceMeterText1"); mDrawDistanceMeterText2 = getChild("DrawDistanceMeterText2"); mCtrlDrawDistance->setCommitCallback(&LLPanelDisplay::updateMeterText); mCtrlDrawDistance->setCallbackUserData(this); // Object detail slider mCtrlLODFactor = getChild("ObjectMeshDetail"); mLODFactorText = getChild("ObjectMeshDetailText"); mCtrlLODFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); mCtrlLODFactor->setCallbackUserData(mLODFactorText); // Flex object detail slider mCtrlFlexFactor = getChild("FlexibleMeshDetail"); mFlexFactorText = getChild("FlexibleMeshDetailText"); mCtrlFlexFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); mCtrlFlexFactor->setCallbackUserData(mFlexFactorText); // Tree detail slider mCtrlTreeFactor = getChild("TreeMeshDetail"); mTreeFactorText = getChild("TreeMeshDetailText"); mCtrlTreeFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); mCtrlTreeFactor->setCallbackUserData(mTreeFactorText); // Avatar detail slider mCtrlAvatarFactor = getChild("AvatarMeshDetail"); mAvatarFactorText = getChild("AvatarMeshDetailText"); mCtrlAvatarFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); mCtrlAvatarFactor->setCallbackUserData(mAvatarFactorText); // Terrain detail slider mCtrlTerrainFactor = getChild("TerrainMeshDetail"); mTerrainFactorText = getChild("TerrainMeshDetailText"); mCtrlTerrainFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); mCtrlTerrainFactor->setCallbackUserData(mTerrainFactorText); // Terrain detail slider mCtrlSkyFactor = getChild("SkyMeshDetail"); mSkyFactorText = getChild("SkyMeshDetailText"); mCtrlSkyFactor->setCommitCallback(&LLPanelDisplay::updateSliderText); mCtrlSkyFactor->setCallbackUserData(mSkyFactorText); // Particle detail slider mCtrlMaxParticle = getChild("MaxParticleCount"); // Glow detail slider mCtrlPostProcess = getChild("RenderPostProcess"); mPostProcessText = getChild("PostProcessText"); mCtrlPostProcess->setCommitCallback(&LLPanelDisplay::updateSliderText); mCtrlPostProcess->setCallbackUserData(mPostProcessText); // Text boxes (for enabling/disabling) mShaderText = getChild("ShadersText"); mReflectionText = getChild("ReflectionDetailText"); mAvatarText = getChild("AvatarRenderingText"); mTerrainText = getChild("TerrainDetailText"); mLightingText = getChild("LightingDetailText"); mMeshDetailText = getChild("MeshDetailText"); refresh(); return TRUE; } void LLPanelDisplay::initWindowSizeControls() { // Window size mWindowSizeLabel = getChild("WindowSizeLabel"); mCtrlWindowSize = getChild("windowsize combo"); // Look to see if current window size matches existing window sizes, if so then // just set the selection value... const U32 height = gViewerWindow->getWindowDisplayHeight(); const U32 width = gViewerWindow->getWindowDisplayWidth(); for (S32 i=0; i < mCtrlWindowSize->getItemCount(); i++) { U32 height_test = 0; U32 width_test = 0; mCtrlWindowSize->setCurrentByIndex(i); if (extractWindowSizeFromString(mCtrlWindowSize->getValue().asString(), width_test, height_test)) { if ((height_test == height) && (width_test == width)) { return; } } } // ...otherwise, add a new entry with the current window height/width. LLUIString resolution_label = getString("resolution_format"); resolution_label.setArg("[RES_X]", llformat("%d", width)); resolution_label.setArg("[RES_Y]", llformat("%d", height)); mCtrlWindowSize->add(resolution_label, ADD_TOP); mCtrlWindowSize->setCurrentByIndex(0); } LLPanelDisplay::~LLPanelDisplay() { // clean up user data for (S32 i = 0; i < mCtrlAspectRatio->getItemCount(); i++) { mCtrlAspectRatio->setCurrentByIndex(i); } for (S32 i = 0; i < mCtrlWindowSize->getItemCount(); i++) { mCtrlWindowSize->setCurrentByIndex(i); } } void LLPanelDisplay::refresh() { LLPanel::refresh(); mFSAutoDetectAspect = gSavedSettings.getBOOL("FullScreenAutoDetectAspectRatio"); mQualityPerformance = gSavedSettings.getU32("RenderQualityPerformance"); mCustomSettings = gSavedSettings.getBOOL("RenderCustomSettings"); // shader settings mBumpShiny = gSavedSettings.getBOOL("RenderObjectBump"); mShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); mWindLight = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); mReflections = gSavedSettings.getBOOL("RenderWaterReflections"); mAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); // reflection radio mReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); // avatar settings mAvatarImpostors = gSavedSettings.getBOOL("RenderUseImpostors"); mAvatarCloth = gSavedSettings.getBOOL("RenderAvatarCloth"); // Draw distance mRenderFarClip = gSavedSettings.getF32("RenderFarClip"); // sliders and their text boxes mPrimLOD = gSavedSettings.getF32("RenderVolumeLODFactor"); mFlexLOD = gSavedSettings.getF32("RenderFlexTimeFactor"); mTreeLOD = gSavedSettings.getF32("RenderTreeLODFactor"); mAvatarLOD = gSavedSettings.getF32("RenderAvatarLODFactor"); mTerrainLOD = gSavedSettings.getF32("RenderTerrainLODFactor"); mSkyLOD = gSavedSettings.getU32("WLSkyDetail"); mParticleCount = gSavedSettings.getS32("RenderMaxPartCount"); mPostProcess = gSavedSettings.getS32("RenderGlowResolutionPow"); // lighting and terrain radios mLightingDetail = gSavedSettings.getS32("RenderLightingDetail"); mTerrainDetail = gSavedSettings.getS32("RenderTerrainDetail"); // slider text boxes updateSliderText(mCtrlLODFactor, mLODFactorText); updateSliderText(mCtrlFlexFactor, mFlexFactorText); updateSliderText(mCtrlTreeFactor, mTreeFactorText); updateSliderText(mCtrlAvatarFactor, mAvatarFactorText); updateSliderText(mCtrlTerrainFactor, mTerrainFactorText); updateSliderText(mCtrlPostProcess, mPostProcessText); updateSliderText(mCtrlSkyFactor, mSkyFactorText); refreshEnabledState(); } void LLPanelDisplay::refreshEnabledState() { // if in windowed mode, disable full screen options bool isFullScreen = !mCtrlWindowed->get(); mDisplayResLabel->setVisible(isFullScreen); mCtrlFullScreen->setVisible(isFullScreen); mCtrlAspectRatio->setVisible(isFullScreen); mAspectRatioLabel1->setVisible(isFullScreen); mCtrlAutoDetectAspect->setVisible(isFullScreen); mFullScreenInfo->setVisible(!isFullScreen); mWindowSizeLabel->setVisible(!isFullScreen); // disable graphics settings and exit if it's not set to custom if(!gSavedSettings.getBOOL("RenderCustomSettings")) { setHiddenGraphicsState(true); return; } // otherwise turn them all on and selectively turn off others else { setHiddenGraphicsState(false); } // Reflections BOOL reflections = gSavedSettings.getBOOL("VertexShaderEnable") && gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps; mCtrlReflections->setEnabled(reflections); // Bump & Shiny bool bumpshiny = gGLManager.mHasCubeMap && LLCubeMap::sUseCubeMaps && LLFeatureManager::getInstance()->isFeatureAvailable("RenderObjectBump"); mCtrlBumpShiny->setEnabled(bumpshiny ? TRUE : FALSE); for (S32 i = 0; i < mRadioReflectionDetail->getItemCount(); ++i) { mRadioReflectionDetail->setIndexEnabled(i, mCtrlReflections->get() && reflections); } // Avatar Mode S32 max_avatar_shader = LLViewerShaderMgr::instance()->mMaxAvatarShaderLevel; mCtrlAvatarVP->setEnabled((max_avatar_shader > 0) ? TRUE : FALSE); if (gSavedSettings.getBOOL("VertexShaderEnable") == FALSE || gSavedSettings.getBOOL("RenderAvatarVP") == FALSE) { mCtrlAvatarCloth->setEnabled(false); } else { mCtrlAvatarCloth->setEnabled(true); } // Vertex Shaders // mCtrlShaderEnable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")); // [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) | Modified: RLVa-0.2.0a // "Basic Shaders" can't be disabled - but can be enabled - under @setenv=n bool fCtrlShaderEnable = LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable"); mCtrlShaderEnable->setEnabled(fCtrlShaderEnable && (!gRlvHandler.hasBehaviour(RLV_BHVR_SETENV) || !mShaderEnable)); // [/RLVa:KB] BOOL shaders = mCtrlShaderEnable->get(); if (shaders) { mRadioTerrainDetail->setValue(1); mRadioTerrainDetail->setEnabled(FALSE); } else { mRadioTerrainDetail->setEnabled(TRUE); } // *HACK just checks to see if we can use shaders... // maybe some cards that use shaders, but don't support windlight // mCtrlWindLight->setEnabled(mCtrlShaderEnable->getEnabled() && shaders); // [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) | Modified: RLVa-0.2.0a // "Atmospheric Shaders" can't be disabled - but can be enabled - under @setenv=n bool fCtrlWindLightEnable = fCtrlShaderEnable && shaders; mCtrlWindLight->setEnabled(fCtrlWindLightEnable && (!gRlvHandler.hasBehaviour(RLV_BHVR_SETENV) || !mWindLight)); // [/RLVa:KB] // turn off sky detail if atmostpherics isn't on mCtrlSkyFactor->setEnabled(gSavedSettings.getBOOL("WindLightUseAtmosShaders")); mSkyFactorText->setEnabled(gSavedSettings.getBOOL("WindLightUseAtmosShaders")); // now turn off any features that are unavailable disableUnavailableSettings(); } void LLPanelDisplay::disableUnavailableSettings() { // if vertex shaders off, disable all shader related products if(!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")) { mCtrlShaderEnable->setEnabled(FALSE); mCtrlShaderEnable->setValue(FALSE); mCtrlWindLight->setEnabled(FALSE); mCtrlWindLight->setValue(FALSE); mCtrlReflections->setEnabled(FALSE); mCtrlReflections->setValue(FALSE); mCtrlAvatarVP->setEnabled(FALSE); mCtrlAvatarVP->setValue(FALSE); mCtrlAvatarCloth->setEnabled(FALSE); mCtrlAvatarCloth->setValue(FALSE); } // disabled windlight if(!LLFeatureManager::getInstance()->isFeatureAvailable("WindLightUseAtmosShaders")) { mCtrlWindLight->setEnabled(FALSE); mCtrlWindLight->setValue(FALSE); } // disabled reflections if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderWaterReflections")) { mCtrlReflections->setEnabled(FALSE); mCtrlReflections->setValue(FALSE); } // disabled av if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarVP")) { mCtrlAvatarVP->setEnabled(FALSE); mCtrlAvatarVP->setValue(FALSE); mCtrlAvatarCloth->setEnabled(FALSE); mCtrlAvatarCloth->setValue(FALSE); } // disabled cloth if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderAvatarCloth")) { mCtrlAvatarCloth->setEnabled(FALSE); mCtrlAvatarCloth->setValue(FALSE); } // disabled impostors if(!LLFeatureManager::getInstance()->isFeatureAvailable("RenderUseImpostors")) { mCtrlAvatarImpostors->setEnabled(FALSE); mCtrlAvatarImpostors->setValue(FALSE); } } void LLPanelDisplay::setHiddenGraphicsState(bool isHidden) { // quick check llassert(mGraphicsBorder != NULL); llassert(mCtrlDrawDistance != NULL); llassert(mCtrlLODFactor != NULL); llassert(mCtrlFlexFactor != NULL); llassert(mCtrlTreeFactor != NULL); llassert(mCtrlAvatarFactor != NULL); llassert(mCtrlTerrainFactor != NULL); llassert(mCtrlSkyFactor != NULL); llassert(mCtrlMaxParticle != NULL); llassert(mCtrlPostProcess != NULL); llassert(mLODFactorText != NULL); llassert(mFlexFactorText != NULL); llassert(mTreeFactorText != NULL); llassert(mAvatarFactorText != NULL); llassert(mTerrainFactorText != NULL); llassert(mSkyFactorText != NULL); llassert(mPostProcessText != NULL); llassert(mCtrlBumpShiny != NULL); llassert(mCtrlReflections != NULL); llassert(mCtrlWindLight != NULL); llassert(mCtrlAvatarVP != NULL); llassert(mCtrlShaderEnable != NULL); llassert(mCtrlAvatarImpostors != NULL); llassert(mCtrlAvatarCloth != NULL); llassert(mRadioLightingDetail2 != NULL); llassert(mRadioTerrainDetail != NULL); llassert(mRadioReflectionDetail != NULL); llassert(mMeshDetailText != NULL); llassert(mShaderText != NULL); llassert(mReflectionText != NULL); llassert(mAvatarText != NULL); llassert(mLightingText != NULL); llassert(mTerrainText != NULL); llassert(mDrawDistanceMeterText1 != NULL); llassert(mDrawDistanceMeterText2 != NULL); // enable/disable the states mGraphicsBorder->setVisible(!isHidden); /* LLColor4 light(.45098f, .51765f, .6078f, 1.0f); LLColor4 dark(.10196f, .10196f, .10196f, 1.0f); b ? mGraphicsBorder->setColors(dark, light) : mGraphicsBorder->setColors(dark, dark); */ mCtrlDrawDistance->setVisible(!isHidden); mCtrlLODFactor->setVisible(!isHidden); mCtrlFlexFactor->setVisible(!isHidden); mCtrlTreeFactor->setVisible(!isHidden); mCtrlAvatarFactor->setVisible(!isHidden); mCtrlTerrainFactor->setVisible(!isHidden); mCtrlSkyFactor->setVisible(!isHidden); mCtrlMaxParticle->setVisible(!isHidden); mCtrlPostProcess->setVisible(!isHidden); mLODFactorText->setVisible(!isHidden); mFlexFactorText->setVisible(!isHidden); mTreeFactorText->setVisible(!isHidden); mAvatarFactorText->setVisible(!isHidden); mTerrainFactorText->setVisible(!isHidden); mSkyFactorText->setVisible(!isHidden); mPostProcessText->setVisible(!isHidden); mCtrlBumpShiny->setVisible(!isHidden); mCtrlReflections->setVisible(!isHidden); mCtrlWindLight->setVisible(!isHidden); mCtrlAvatarVP->setVisible(!isHidden); mCtrlShaderEnable->setVisible(!isHidden); mCtrlAvatarImpostors->setVisible(!isHidden); mCtrlAvatarCloth->setVisible(!isHidden); mRadioLightingDetail2->setVisible(!isHidden); mRadioTerrainDetail->setVisible(!isHidden); mRadioReflectionDetail->setVisible(!isHidden); // text boxes mShaderText->setVisible(!isHidden); mReflectionText->setVisible(!isHidden); mAvatarText->setVisible(!isHidden); mLightingText->setVisible(!isHidden); mTerrainText->setVisible(!isHidden); mDrawDistanceMeterText1->setVisible(!isHidden); mDrawDistanceMeterText2->setVisible(!isHidden); // hide one meter text if we're making things visible if(!isHidden) { updateMeterText(mCtrlDrawDistance, this); } mMeshDetailText->setVisible(!isHidden); } void LLPanelDisplay::cancel() { gSavedSettings.setBOOL("FullScreenAutoDetectAspectRatio", mFSAutoDetectAspect); gSavedSettings.setF32("FullScreenAspectRatio", mAspectRatio); gSavedSettings.setU32("RenderQualityPerformance", mQualityPerformance); gSavedSettings.setBOOL("RenderCustomSettings", mCustomSettings); gSavedSettings.setBOOL("RenderObjectBump", mBumpShiny); gSavedSettings.setBOOL("VertexShaderEnable", mShaderEnable); gSavedSettings.setBOOL("WindLightUseAtmosShaders", mWindLight); gSavedSettings.setBOOL("RenderWaterReflections", mReflections); gSavedSettings.setBOOL("RenderAvatarVP", mAvatarVP); gSavedSettings.setS32("RenderReflectionDetail", mReflectionDetail); gSavedSettings.setBOOL("RenderUseImpostors", mAvatarImpostors); gSavedSettings.setBOOL("RenderAvatarCloth", mAvatarCloth); gSavedSettings.setS32("RenderLightingDetail", mLightingDetail); gSavedSettings.setS32("RenderTerrainDetail", mTerrainDetail); gSavedSettings.setF32("RenderFarClip", mRenderFarClip); gSavedSettings.setF32("RenderVolumeLODFactor", mPrimLOD); gSavedSettings.setF32("RenderFlexTimeFactor", mFlexLOD); gSavedSettings.setF32("RenderTreeLODFactor", mTreeLOD); gSavedSettings.setF32("RenderAvatarLODFactor", mAvatarLOD); gSavedSettings.setF32("RenderTerrainLODFactor", mTerrainLOD); gSavedSettings.setU32("WLSkyDetail", mSkyLOD); gSavedSettings.setS32("RenderMaxPartCount", mParticleCount); gSavedSettings.setS32("RenderGlowResolutionPow", mPostProcess); } void LLPanelDisplay::apply() { applyResolution(); // Only set window size if we're not in fullscreen mode if (mCtrlWindowed->get()) { applyWindowSize(); } } void LLPanelDisplay::onChangeQuality(LLUICtrl *ctrl, void *data) { LLSliderCtrl* sldr = static_cast(ctrl); LLPanelDisplay* cur_panel = static_cast(data); if(sldr == NULL || cur_panel == NULL) { return; } U32 set = (U32)sldr->getValueF32(); LLFeatureManager::getInstance()->setGraphicsLevel(set, true); LLFloaterPreference::refreshEnabledGraphics(); cur_panel->refresh(); } void LLPanelDisplay::onChangeCustom(LLUICtrl *ctrl, void *data) { LLFloaterPreference::refreshEnabledGraphics(); } void LLPanelDisplay::onOpenHelp(void* user_data) { LLPanelDisplay* self = static_cast(user_data); const char* xml_alert = "GraphicsPreferencesHelp"; LLAlertDialog* dialogp = gViewerWindow->alertXml(xml_alert); if (dialogp) { LLFloater* root_floater = gFloaterView->getParentFloater(self); if (root_floater) { root_floater->addDependentFloater(dialogp); } } } void LLPanelDisplay::onOpenHardwareSettings(void* user_data) { LLFloaterHardwareSettings::show(); } void LLPanelDisplay::onApplyResolution(LLUICtrl* src, void* user_data) { ((LLPanelDisplay*) src)->applyResolution(); } void LLPanelDisplay::applyResolution() { gGL.flush(); char aspect_ratio_text[ASPECT_RATIO_STR_LEN]; /*Flawfinder: ignore*/ if (mCtrlAspectRatio->getCurrentIndex() == -1) { // *Can't pass const char* from c_str() into strtok strncpy(aspect_ratio_text, mCtrlAspectRatio->getSimple().c_str(), sizeof(aspect_ratio_text) -1); /*Flawfinder: ignore*/ aspect_ratio_text[sizeof(aspect_ratio_text) -1] = '\0'; char *element = strtok(aspect_ratio_text, ":/\\"); if (!element) { mAspectRatio = 0.f; // will be clamped later } else { LLLocale locale(LLLocale::USER_LOCALE); mAspectRatio = (F32)atof(element); } // look for denominator element = strtok(NULL, ":/\\"); if (element) { LLLocale locale(LLLocale::USER_LOCALE); F32 denominator = (F32)atof(element); if (denominator != 0.f) { mAspectRatio /= denominator; } } } else { mAspectRatio = (F32)mCtrlAspectRatio->getValue().asReal(); } // presumably, user entered a non-numeric value if aspect_ratio == 0.f if (mAspectRatio != 0.f) { mAspectRatio = llclamp(mAspectRatio, 0.2f, 5.f); gSavedSettings.setF32("FullScreenAspectRatio", mAspectRatio); } // Screen resolution S32 num_resolutions; LLWindow::LLWindowResolution* supported_resolutions = gViewerWindow->getWindow()->getSupportedResolutions(num_resolutions); U32 resIndex = mCtrlFullScreen->getCurrentIndex(); gSavedSettings.setS32("FullScreenWidth", supported_resolutions[resIndex].mWidth); gSavedSettings.setS32("FullScreenHeight", supported_resolutions[resIndex].mHeight); gViewerWindow->requestResolutionUpdate(!mCtrlWindowed->get()); send_agent_update(TRUE); // Update enable/disable refresh(); } // Extract from strings of the form " x ", e.g. "640 x 480". bool LLPanelDisplay::extractWindowSizeFromString(const std::string& instr, U32 &width, U32 &height) { using namespace boost; cmatch what; const regex expression("([0-9]+) x ([0-9]+)"); if (regex_match(instr.c_str(), what, expression)) { width = atoi(what[1].first); height = atoi(what[2].first); return true; } width = height = 0; return false; } void LLPanelDisplay::applyWindowSize() { if (mCtrlWindowSize->getVisible() && (mCtrlWindowSize->getCurrentIndex() != -1)) { U32 width = 0; U32 height = 0; if (extractWindowSizeFromString(mCtrlWindowSize->getValue().asString().c_str(), width,height)) { LLViewerWindow::movieSize(width, height); } } } //static void LLPanelDisplay::onCommitWindowedMode(LLUICtrl* ctrl, void *data) { LLPanelDisplay *panel = (LLPanelDisplay*)data; panel->refresh(); } //static void LLPanelDisplay::onCommitAutoDetectAspect(LLUICtrl *ctrl, void *data) { LLPanelDisplay *panel = (LLPanelDisplay*)data; BOOL auto_detect = ((LLCheckBoxCtrl*)ctrl)->get(); F32 ratio; if (auto_detect) { S32 numerator = 0; S32 denominator = 0; // clear any aspect ratio override gViewerWindow->mWindow->setNativeAspectRatio(0.f); fractionFromDecimal(gViewerWindow->mWindow->getNativeAspectRatio(), numerator, denominator); std::string aspect; if (numerator != 0) { aspect = llformat("%d:%d", numerator, denominator); } else { aspect = llformat("%.3f", gViewerWindow->mWindow->getNativeAspectRatio()); } panel->mCtrlAspectRatio->setLabel(aspect); ratio = gViewerWindow->mWindow->getNativeAspectRatio(); gSavedSettings.setF32("FullScreenAspectRatio", ratio); } } //static void LLPanelDisplay::onKeystrokeAspectRatio(LLLineEditor* caller, void* user_data) { LLPanelDisplay* panel = (LLPanelDisplay*)user_data; panel->mCtrlAutoDetectAspect->set(FALSE); } //static void LLPanelDisplay::onSelectAspectRatio(LLUICtrl*, void* user_data) { LLPanelDisplay* panel = (LLPanelDisplay*)user_data; panel->mCtrlAutoDetectAspect->set(FALSE); } //static void LLPanelDisplay::fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator) { numerator = 0; denominator = 0; for (F32 test_denominator = 1.f; test_denominator < 30.f; test_denominator += 1.f) { if (fmodf((decimal_val * test_denominator) + 0.01f, 1.f) < 0.02f) { numerator = llround(decimal_val * test_denominator); denominator = llround(test_denominator); break; } } } //static void LLPanelDisplay::onVertexShaderEnable(LLUICtrl* self, void* data) { LLFloaterPreference::refreshEnabledGraphics(); } void LLPanelDisplay::setHardwareDefaults(void* user_data) { LLFeatureManager::getInstance()->applyRecommendedSettings(); LLFloaterPreference::refreshEnabledGraphics(); } void LLPanelDisplay::updateSliderText(LLUICtrl* ctrl, void* user_data) { // get our UI widgets LLTextBox* text_box = (LLTextBox*)user_data; LLSliderCtrl* slider = (LLSliderCtrl*) ctrl; if(text_box == NULL || slider == NULL) { return; } // get range and points when text should change F32 range = slider->getMaxValue() - slider->getMinValue(); llassert(range > 0); F32 midPoint = slider->getMinValue() + range / 3.0f; F32 highPoint = slider->getMinValue() + (2.0f * range / 3.0f); // choose the right text if(slider->getValueF32() < midPoint) { text_box->setText(std::string("Low")); } else if (slider->getValueF32() < highPoint) { text_box->setText(std::string("Mid")); } else { text_box->setText(std::string("High")); } } void LLPanelDisplay::updateMeterText(LLUICtrl* ctrl, void* user_data) { // get our UI widgets LLPanelDisplay* panel = (LLPanelDisplay*)user_data; LLSliderCtrl* slider = (LLSliderCtrl*) ctrl; LLTextBox* m1 = panel->getChild("DrawDistanceMeterText1"); LLTextBox* m2 = panel->getChild("DrawDistanceMeterText2"); // toggle the two text boxes based on whether we have 1 or two digits F32 val = slider->getValueF32(); bool two_digits = val < 100; m1->setVisible(two_digits); m2->setVisible(!two_digits); }