/** * @file llpanelaudiovolume.cpp * @brief A remote control for media (video and music) * * Copyright (c) 2005-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #include "llviewerprecompiledheaders.h" #include "llpanelaudiovolume.h" #include "lloverlaybar.h" #include "llviewercontrol.h" #include "llvieweruictrlfactory.h" //////////////////////////////////////////////////////////////////////////////// // Floater version of audio panel // //static void* LLFloaterAudioVolume::createVolumePanel(void* data) { LLPanelAudioVolume* panel = new LLPanelAudioVolume(); return panel; } LLFloaterAudioVolume::LLFloaterAudioVolume(const LLSD& seed) { mFactoryMap["Volume Panel"] = LLCallbackMap(createVolumePanel, NULL); gUICtrlFactory->buildFloater(this, "floater_audio_volume.xml", &getFactoryMap()); S32 pos_x = mRect.mLeft; S32 pos_y = mRect.mBottom; LLView* volume_panel_view = gOverlayBar->getChildByName("master_volume"); if (volume_panel_view) { pos_x = volume_panel_view->getRect().mLeft; pos_y = volume_panel_view->getRect().mTop; } setOrigin(pos_x, pos_y); gFloaterView->adjustToFitScreen(this, FALSE); } //////////////////////////////////////////////////////////////////////////////// // // LLPanelAudioVolume::LLPanelAudioVolume() { } BOOL LLPanelAudioVolume::postBuild() { childSetAction("media_play",LLOverlayBar::mediaPlay,this); childSetAction("media_stop",LLOverlayBar::mediaStop,this); childSetAction("media_pause",LLOverlayBar::mediaPause,this); childSetAction("music_play",LLOverlayBar::musicPlay,this); childSetAction("music_stop",LLOverlayBar::musicStop,this); childSetAction("music_pause",LLOverlayBar::musicPause,this); return TRUE; } LLPanelAudioVolume::~LLPanelAudioVolume () { } //////////////////////////////////////////////////////////////////////////////// // // void LLPanelAudioVolume::draw() { LLOverlayBar::enableMusicButtons(this); LLOverlayBar::enableMediaButtons(this); BOOL mute = gSavedSettings.getBOOL("MuteAudio"); bool enable = mute ? false : true; childSetEnabled("System Volume", enable); childSetEnabled("Music Volume", enable); childSetEnabled("Media Volume", enable); childSetEnabled("Voice Volume", enable); childSetEnabled("SFX Volume", enable); childSetEnabled("UI Volume", enable); childSetEnabled("Wind Volume", enable); childSetEnabled("Footsteps Volume", enable); LLPanel::draw(); }