/** * @file llnotify.h * @brief Non-blocking notification that doesn't take keyboard focus. * * $LicenseInfo:firstyear=2003&license=viewergpl$ * * Copyright (c) 2003-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLNOTIFY_H #define LL_LLNOTIFY_H #include "llfontgl.h" #include "llpanel.h" #include "lltimer.h" #include "llnotifications.h" #include class LLButton; class LLNotifyBoxTemplate; // NotifyBox - for notifications that require a response from the user. class LLNotifyBox : public LLPanel, public LLEventTimer, public LLInitClass, public LLInstanceTracker { public: typedef void (*notify_callback_t)(S32 option, void* data); typedef std::vector option_list_t; static void initClass(); static void destroyClass(); BOOL isTip() const { return mIsTip; } BOOL isCaution() const { return mIsCaution; } /*virtual*/ void setVisible(BOOL visible); void stopAnimation() { mAnimating = FALSE; } void close(); LLNotificationPtr getNotification() const { return mNotification; } static void format(std::string& msg, const LLStringUtil::format_map_t& args); protected: LLNotifyBox(LLNotificationPtr notification, BOOL layout_script_dialog); /*virtual*/ ~LLNotifyBox(); LLButton* addButton(std::string const &name, const std::string& label, BOOL is_option, BOOL is_default); /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask); /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); // Animate as sliding onto the screen. /*virtual*/ void draw(); /*virtual*/ BOOL tick(); void moveToBack(bool getfocus = false); // Returns the rect, relative to gNotifyView, where this // notify box should be placed. static LLRect getNotifyRect(S32 num_options, BOOL layout_script_dialog, BOOL is_caution); static LLRect getNotifyTipRect(const std::string &message); // internal handler for button being clicked static void onClickButton(void* data); // for "next" button static void onClickNext(void* data); //static LLNotifyBox* findExistingNotify(LLPointer notify_template, const LLString::format_map_t& args); private: static bool onNotification(const LLSD& notify); void drawBackground() const; protected: std::string mMessage; LLNotificationPtr mNotification; BOOL mIsTip; BOOL mIsCaution; // is this a caution notification? BOOL mAnimating; // Are we sliding onscreen? // Time since this notification was displayed. // This is an LLTimer not a frame timer because I am concerned // that I could be out-of-sync by one frame in the animation. LLTimer mAnimateTimer; LLButton* mNextBtn; S32 mNumOptions; S32 mNumButtons; BOOL mAddedDefaultBtn; BOOL mLayoutScriptDialog; // Used for callbacks struct InstanceAndS32 { LLNotifyBox* mSelf; std::string mButtonName; }; std::vector mBtnCallbackData; static S32 sNotifyBoxCount; static const LLFontGL* sFont; static const LLFontGL* sFontSmall; typedef std::map unique_map_t; static unique_map_t sOpenUniqueNotifyBoxes; }; class LLNotifyBoxView : public LLUICtrl { public: LLNotifyBoxView(const std::string& name, const LLRect& rect, BOOL mouse_opaque, U32 follows=FOLLOWS_NONE); void showOnly(LLView * ctrl); LLNotifyBox * getFirstNontipBox() const; class Matcher { public: Matcher(){} virtual ~Matcher() {} virtual BOOL matches(const LLNotificationPtr) const = 0; }; // Walks the list and removes any stacked messages for which the given matcher returns TRUE. // Useful when muting people and things in order to clear out any similar previously queued messages. void purgeMessagesMatching(const Matcher& matcher); private: bool isGroupNotifyBox(const LLView* view) const ; }; // This view contains the stack of notification windows. extern LLNotifyBoxView* gNotifyBoxView; #endif