/** * @file llmaniptranslate.cpp * @brief LLManipTranslate class implementation * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ /** * Positioning tool */ #include "llviewerprecompiledheaders.h" #include "llmaniptranslate.h" #include "llgl.h" #include "llagent.h" #include "llbbox.h" #include "llbox.h" #include "llviewercontrol.h" #include "llcriticaldamp.h" #include "llcylinder.h" #include "lldrawable.h" #include "llfloatertools.h" #include "llfontgl.h" #include "llglheaders.h" #include "llhudrender.h" #include "llresmgr.h" #include "llselectmgr.h" #include "llsphere.h" #include "llstatusbar.h" #include "lltoolmgr.h" #include "llviewercamera.h" #include "llviewerjoint.h" #include "llviewerobject.h" #include "llviewerwindow.h" #include "llvoavatar.h" #include "llworld.h" #include "viewer.h" #include "llui.h" #include "pipeline.h" const S32 NUM_AXES = 3; const S32 MOUSE_DRAG_SLOP = 2; // pixels const F32 HANDLE_HIDE_ANGLE = 0.15f; // radians const F32 SELECTED_ARROW_SCALE = 1.3f; const F32 MANIPULATOR_HOTSPOT_START = 0.2f; const F32 MANIPULATOR_HOTSPOT_END = 1.2f; const F32 SNAP_GUIDE_SCREEN_SIZE = 0.7f; const F32 MIN_PLANE_MANIP_DOT_PRODUCT = 0.25f; const F32 PLANE_TICK_SIZE = 0.4f; const F32 MANIPULATOR_SCALE_HALF_LIFE = 0.07f; const F32 SNAP_ARROW_SCALE = 0.7f; static GLuint sGridTex = 0; const LLManip::EManipPart MANIPULATOR_IDS[9] = { LLManip::LL_X_ARROW, LLManip::LL_Y_ARROW, LLManip::LL_Z_ARROW, LLManip::LL_X_ARROW, LLManip::LL_Y_ARROW, LLManip::LL_Z_ARROW, LLManip::LL_YZ_PLANE, LLManip::LL_XZ_PLANE, LLManip::LL_XY_PLANE }; const U32 ARROW_TO_AXIS[4] = { VX, VX, VY, VZ }; BOOL sort_manip_by_end_z(LLManipTranslate::ManipulatorHandle *new_manip, LLManipTranslate::ManipulatorHandle *test_manip) { return (new_manip->mEndPosition.mV[VZ] < test_manip->mEndPosition.mV[VZ]); } LLManipTranslate::LLManipTranslate( LLToolComposite* composite ) : LLManip( "Move", composite ), mLastHoverMouseX(-1), mLastHoverMouseY(-1), mSendUpdateOnMouseUp(FALSE), mMouseOutsideSlop(FALSE), mCopyMadeThisDrag(FALSE), mMouseDownX(-1), mMouseDownY(-1), mAxisArrowLength(50), mConeSize(0), mArrowLengthMeters(0.f), mPlaneManipOffsetMeters(0.f), mManipPart(LL_NO_PART), mUpdateTimer(), mSnapOffsetMeters(0.f), mArrowScales(1.f, 1.f, 1.f), mPlaneScales(1.f, 1.f, 1.f), mPlaneManipPositions(1.f, 1.f, 1.f, 1.f) { mProjectedManipulators.setInsertBefore(sort_manip_by_end_z); if (sGridTex == 0) { restoreGL(); } } //static void LLManipTranslate::restoreGL() { //generate grid texture U32 rez = 512; U32 mip = 0; GLuint* d = new GLuint[rez*rez]; LLGLEnable tex2d(GL_TEXTURE_2D); glGenTextures(1, &sGridTex); glBindTexture(GL_TEXTURE_2D, sGridTex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); while (rez >= 1) { for (U32 i = 0; i < rez*rez; i++) { d[i] = 0x00FFFFFF; } U32 subcol = 0xFFFFFFFF; if (rez >= 4) { //large grain grid for (U32 i = 0; i < rez; i++) { if (rez <= 16) { if (rez == 16) { subcol = 0xA0FFFFFF; } else if (rez == 8) { subcol = 0x80FFFFFF; } else { subcol = 0x40FFFFFF; } } else { subcol = 0xFFFFFFFF; } d[i *rez+ 0 ] = subcol; d[0 *rez+ i ] = subcol; if (rez >= 32) { d[i *rez+ (rez-1)] = subcol; d[(rez-1) *rez+ i ] = subcol; } if (rez >= 64) { subcol = 0xFFFFFFFF; if (i > 0 && i < (rez-1)) { d[i *rez+ 1 ] = subcol; d[i *rez+ (rez-2)] = subcol; d[1 *rez+ i ] = subcol; d[(rez-2) *rez+ i ] = subcol; } } } } subcol = 0x50A0A0A0; if (rez >= 128) { //small grain grid for (U32 i = 8; i < rez; i+=8) { for (U32 j = 2; j < rez-2; j++) { d[i *rez+ j] = subcol; d[j *rez+ i] = subcol; } } } if (rez >= 64) { //medium grain grid if (rez == 64) { subcol = 0x50A0A0A0; } else { subcol = 0xA0D0D0D0; } for (U32 i = 32; i < rez; i+=32) { U32 pi = i-1; for (U32 j = 2; j < rez-2; j++) { d[i *rez+ j] = subcol; d[j *rez+ i] = subcol; if (rez > 128) { d[pi *rez+ j] = subcol; d[j *rez+ pi] = subcol; } } } } #ifdef LL_WINDOWS glTexImage2D(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, 0, GL_RGBA, GL_UNSIGNED_BYTE, d); #else glTexImage2D(GL_TEXTURE_2D, mip, GL_RGBA, rez, rez, 0, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, d); #endif rez = rez >> 1; mip++; } delete [] d; } LLManipTranslate::~LLManipTranslate() { mProjectedManipulators.deleteAllData(); } void LLManipTranslate::handleSelect() { gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); gFloaterTools->setStatusText("Drag to move, shift-drag to copy"); LLManip::handleSelect(); } void LLManipTranslate::handleDeselect() { mHighlightedPart = LL_NO_PART; mManipPart = LL_NO_PART; gFloaterTools->setStatusText(""); LLManip::handleDeselect(); } BOOL LLManipTranslate::handleMouseDown(S32 x, S32 y, MASK mask) { BOOL handled = FALSE; // didn't click in any UI object, so must have clicked in the world LLViewerObject* hit_obj = gViewerWindow->lastObjectHit(); if( hit_obj && (mHighlightedPart == LL_X_ARROW || mHighlightedPart == LL_Y_ARROW || mHighlightedPart == LL_Z_ARROW || mHighlightedPart == LL_YZ_PLANE || mHighlightedPart == LL_XZ_PLANE || mHighlightedPart == LL_XY_PLANE ) ) { handled = handleMouseDownOnPart( x, y, mask ); } return handled; } // Assumes that one of the arrows on an object was hit. BOOL LLManipTranslate::handleMouseDownOnPart( S32 x, S32 y, MASK mask ) { BOOL can_move = mObjectSelection->getObjectCount() != 0; for (LLViewerObject* objectp = mObjectSelection->getFirstObject(); objectp; objectp = mObjectSelection->getNextObject()) { can_move = can_move && objectp->permMove() && (objectp->permModify() || gSavedSettings.getBOOL("SelectLinkedSet")); } if (!can_move) { return FALSE; } highlightManipulators(x, y); S32 hit_part = mHighlightedPart; if( (hit_part != LL_X_ARROW) && (hit_part != LL_Y_ARROW) && (hit_part != LL_Z_ARROW) && (hit_part != LL_YZ_PLANE) && (hit_part != LL_XZ_PLANE) && (hit_part != LL_XY_PLANE) ) { return TRUE; } mHelpTextTimer.reset(); sNumTimesHelpTextShown++; gSelectMgr->getGrid(mGridOrigin, mGridRotation, mGridScale); gSelectMgr->enableSilhouette(FALSE); // we just started a drag, so save initial object positions gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_MOVE); mManipPart = (EManipPart)hit_part; mMouseDownX = x; mMouseDownY = y; mMouseOutsideSlop = FALSE; LLVector3 axis; LLSelectNode *selectNode = mObjectSelection->getFirstMoveableNode(TRUE); if (!selectNode) { // didn't find the object in our selection...oh well llwarns << "Trying to translate an unselected object" << llendl; return TRUE; } LLViewerObject *selected_object = selectNode->getObject(); if (!selected_object) { // somehow we lost the object! llwarns << "Translate manip lost the object" << llendl; gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); return TRUE; } // Compute unit vectors for arrow hit and a plane through that vector BOOL axis_exists = getManipAxis(selected_object, mManipPart, axis); getManipNormal(selected_object, mManipPart, mManipNormal); //LLVector3 select_center_agent = gAgent.getPosAgentFromGlobal(gSelectMgr->getSelectionCenterGlobal()); // TomY: The above should (?) be identical to the below LLVector3 select_center_agent = getPivotPoint(); mSubdivisions = llclamp(getSubdivisionLevel(select_center_agent, axis_exists ? axis : LLVector3::z_axis, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); // if we clicked on a planar manipulator, recenter mouse cursor if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE) { LLCoordGL mouse_pos; gCamera->projectPosAgentToScreen(select_center_agent, mouse_pos); if (gSavedSettings.getBOOL("SnapToMouseCursor")) { LLUI::setCursorPositionScreen(mouse_pos.mX, mouse_pos.mY); x = mouse_pos.mX; y = mouse_pos.mY; } } gSelectMgr->updateSelectionCenter(); LLVector3d object_start_global = gAgent.getPosGlobalFromAgent(getPivotPoint()); getMousePointOnPlaneGlobal(mDragCursorStartGlobal, x, y, object_start_global, mManipNormal); mDragSelectionStartGlobal = object_start_global; mCopyMadeThisDrag = FALSE; // Route future Mouse messages here preemptively. (Release on mouse up.) setMouseCapture( TRUE ); return TRUE; } BOOL LLManipTranslate::handleHover(S32 x, S32 y, MASK mask) { // Translation tool only works if mouse button is down. // Bail out if mouse not down. if( !hasMouseCapture() ) { lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (inactive)" << llendl; // Always show cursor // gViewerWindow->setCursor(UI_CURSOR_ARROW); gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); highlightManipulators(x, y); return TRUE; } // Handle auto-rotation if necessary. const F32 ROTATE_ANGLE_PER_SECOND = 30.f * DEG_TO_RAD; const S32 ROTATE_H_MARGIN = gViewerWindow->getWindowWidth() / 20; const F32 rotate_angle = ROTATE_ANGLE_PER_SECOND / gFPSClamped; BOOL rotated = FALSE; // ...build mode moves camera about focus point if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD) { if (x < ROTATE_H_MARGIN) { gAgent.cameraOrbitAround(rotate_angle); rotated = TRUE; } else if (x > gViewerWindow->getWindowWidth() - ROTATE_H_MARGIN) { gAgent.cameraOrbitAround(-rotate_angle); rotated = TRUE; } } LLViewerObject *object; // Suppress processing if mouse hasn't actually moved. // This may cause problems if the camera moves outside of the // rotation above. if( x == mLastHoverMouseX && y == mLastHoverMouseY && !rotated) { lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (mouse unmoved)" << llendl; gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); return TRUE; } mLastHoverMouseX = x; mLastHoverMouseY = y; // Suppress if mouse hasn't moved past the initial slop region // Reset once we start moving if( !mMouseOutsideSlop ) { if (abs(mMouseDownX - x) < MOUSE_DRAG_SLOP && abs(mMouseDownY - y) < MOUSE_DRAG_SLOP ) { lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (mouse inside slop)" << llendl; gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); return TRUE; } else { // ...just went outside the slop region mMouseOutsideSlop = TRUE; // If holding down shift, leave behind a copy. if (mask == MASK_COPY) { // ...we're trying to make a copy gSelectMgr->selectDuplicate(LLVector3::zero, FALSE); mCopyMadeThisDrag = TRUE; // When we make the copy, we don't want to do any other processing. // If so, the object will also be moved, and the copy will be offset. lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (made copy)" << llendl; gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); } } } // Throttle updates to 10 per second. BOOL send_update = FALSE; LLVector3 axis_f; LLVector3d axis_d; // pick the first object to constrain to grid w/ common origin // this is so we don't screw up groups LLSelectNode* selectNode = mObjectSelection->getFirstMoveableNode(TRUE); if (!selectNode) { // somehow we lost the object! llwarns << "Translate manip lost the object" << llendl; gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); return TRUE; } object = selectNode->getObject(); if (!object) { // somehow we lost the object! llwarns << "Translate manip lost the object" << llendl; gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); return TRUE; } // Compute unit vectors for arrow hit and a plane through that vector BOOL axis_exists = getManipAxis(object, mManipPart, axis_f); // TODO: move this axis_d.setVec(axis_f); gSelectMgr->updateSelectionCenter(); LLVector3d current_pos_global = gAgent.getPosGlobalFromAgent(getPivotPoint()); mSubdivisions = llclamp(getSubdivisionLevel(getPivotPoint(), axis_f, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); // Project the cursor onto that plane LLVector3d relative_move; getMousePointOnPlaneGlobal(relative_move, x, y, current_pos_global, mManipNormal);\ relative_move -= mDragCursorStartGlobal; // You can't move more than some distance from your original mousedown point. if (gSavedSettings.getBOOL("LimitDragDistance")) { F32 max_drag_distance = gSavedSettings.getF32("MaxDragDistance"); if (relative_move.magVecSquared() > max_drag_distance * max_drag_distance) { lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (too far)" << llendl; gViewerWindow->setCursor(UI_CURSOR_NOLOCKED); return TRUE; } } F64 axis_magnitude = relative_move * axis_d; // dot product LLVector3d cursor_point_snap_line; F64 off_axis_magnitude; getMousePointOnPlaneGlobal(cursor_point_snap_line, x, y, current_pos_global, mSnapOffsetAxis % axis_f); off_axis_magnitude = axis_exists ? llabs((cursor_point_snap_line - current_pos_global) * LLVector3d(mSnapOffsetAxis)) : 0.f; if (gSavedSettings.getBOOL("SnapEnabled")) { if (off_axis_magnitude > mSnapOffsetMeters) { mInSnapRegime = TRUE; LLVector3 mouse_down_offset(mDragCursorStartGlobal - mDragSelectionStartGlobal); LLVector3 cursor_snap_agent = gAgent.getPosAgentFromGlobal(cursor_point_snap_line); if (!gSavedSettings.getBOOL("SnapToMouseCursor")) { cursor_snap_agent -= mouse_down_offset; } F32 cursor_grid_dist = (cursor_snap_agent - mGridOrigin) * axis_f; F32 snap_dist = getMinGridScale() / (2.f * mSubdivisions); F32 relative_snap_dist = fmodf(llabs(cursor_grid_dist) + snap_dist, getMinGridScale() / mSubdivisions); if (relative_snap_dist < snap_dist * 2.f) { if (cursor_grid_dist > 0.f) { cursor_grid_dist -= relative_snap_dist - snap_dist; } else { cursor_grid_dist += relative_snap_dist - snap_dist; } } F32 object_start_on_axis = (gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal) - mGridOrigin) * axis_f; axis_magnitude = cursor_grid_dist - object_start_on_axis; } else if (mManipPart >= LL_YZ_PLANE && mManipPart <= LL_XY_PLANE) { // subtract offset from object center LLVector3d cursor_point_global; getMousePointOnPlaneGlobal( cursor_point_global, x, y, current_pos_global, mManipNormal ); cursor_point_global -= (mDragCursorStartGlobal - mDragSelectionStartGlobal); // snap to planar grid LLVector3 cursor_point_agent = gAgent.getPosAgentFromGlobal(cursor_point_global); LLVector3 camera_plane_projection = gCamera->getAtAxis(); camera_plane_projection -= projected_vec(camera_plane_projection, mManipNormal); camera_plane_projection.normVec(); LLVector3 camera_projected_dir = camera_plane_projection; camera_plane_projection.rotVec(~mGridRotation); camera_plane_projection.scaleVec(mGridScale); camera_plane_projection.abs(); F32 max_grid_scale; if (camera_plane_projection.mV[VX] > camera_plane_projection.mV[VY] && camera_plane_projection.mV[VX] > camera_plane_projection.mV[VZ]) { max_grid_scale = mGridScale.mV[VX]; } else if (camera_plane_projection.mV[VY] > camera_plane_projection.mV[VZ]) { max_grid_scale = mGridScale.mV[VY]; } else { max_grid_scale = mGridScale.mV[VZ]; } F32 num_subdivisions = llclamp(getSubdivisionLevel(getPivotPoint(), camera_projected_dir, max_grid_scale), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); F32 grid_scale_a; F32 grid_scale_b; LLVector3 cursor_point_grid = (cursor_point_agent - mGridOrigin) * ~mGridRotation; switch (mManipPart) { case LL_YZ_PLANE: grid_scale_a = mGridScale.mV[VY] / num_subdivisions; grid_scale_b = mGridScale.mV[VZ] / num_subdivisions; cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; break; case LL_XZ_PLANE: grid_scale_a = mGridScale.mV[VX] / num_subdivisions; grid_scale_b = mGridScale.mV[VZ] / num_subdivisions; cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; cursor_point_grid.mV[VZ] -= fmod(cursor_point_grid.mV[VZ] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; break; case LL_XY_PLANE: grid_scale_a = mGridScale.mV[VX] / num_subdivisions; grid_scale_b = mGridScale.mV[VY] / num_subdivisions; cursor_point_grid.mV[VX] -= fmod(cursor_point_grid.mV[VX] + grid_scale_a * 0.5f, grid_scale_a) - grid_scale_a * 0.5f; cursor_point_grid.mV[VY] -= fmod(cursor_point_grid.mV[VY] + grid_scale_b * 0.5f, grid_scale_b) - grid_scale_b * 0.5f; break; default: break; } cursor_point_agent = (cursor_point_grid * mGridRotation) + mGridOrigin; relative_move.setVec(cursor_point_agent - gAgent.getPosAgentFromGlobal(mDragSelectionStartGlobal)); mInSnapRegime = TRUE; } else { mInSnapRegime = FALSE; } } else { mInSnapRegime = FALSE; } // Clamp to arrow direction // *FIX: does this apply anymore? if (!axis_exists) { axis_magnitude = relative_move.normVec(); axis_d.setVec(relative_move); axis_d.normVec(); axis_f.setVec(axis_d); } LLVector3d clamped_relative_move = axis_magnitude * axis_d; // scalar multiply LLVector3 clamped_relative_move_f = (F32)axis_magnitude * axis_f; // scalar multiply for(selectNode = mObjectSelection->getFirstNode(); selectNode; selectNode = mObjectSelection->getNextNode() ) { object = selectNode->getObject(); // Only apply motion to root objects and objects selected // as "individual". if (!object->isRootEdit() && !selectNode->mIndividualSelection) { continue; } if (!object->isRootEdit()) { // child objects should not update if parent is selected LLViewerObject* editable_root = (LLViewerObject*)object->getParent(); if (editable_root->isSelected()) { // we will be moved properly by our parent, so skip continue; } } if (object->permMove()) { // handle attachments in local space if (object->isAttachment() && object->mDrawable.notNull()) { // calculate local version of relative move LLQuaternion objWorldRotation = object->mDrawable->mXform.getParent()->getWorldRotation(); objWorldRotation.transQuat(); LLVector3 old_position_local = object->getPosition(); LLVector3 new_position_local = selectNode->mSavedPositionLocal + (clamped_relative_move_f * objWorldRotation); // move and clamp root object first, before adjusting children if (new_position_local != old_position_local) { send_update = TRUE; } //RN: I forget, but we need to do this because of snapping which doesn't often result // in position changes even when the mouse moves object->setPosition(new_position_local); rebuild(object); gAgent.getAvatarObject()->clampAttachmentPositions(); new_position_local = object->getPosition(); if (selectNode->mIndividualSelection) { send_update = FALSE; LLVector3 child_offset = (old_position_local - new_position_local) * ~object->getRotation(); // counter-translate child objects if we are moving the root as an individual for (U32 child_num = 0; child_num < object->mChildList.size(); child_num++) { LLViewerObject* childp = object->mChildList[child_num]; if (!childp->isSelected()) { childp->setPosition(childp->getPosition() + child_offset); rebuild(childp); } } } } else { // compute new position to send to simulators, but don't set it yet. // We need the old position to know which simulator to send the move message to. LLVector3d new_position_global = selectNode->mSavedPositionGlobal + clamped_relative_move; // Don't let object centers go too far underground F64 min_height = gWorldp->getMinAllowedZ(object); if (new_position_global.mdV[VZ] < min_height) { new_position_global.mdV[VZ] = min_height; } // For safety, cap heights where objects can be dragged if (new_position_global.mdV[VZ] > MAX_OBJECT_Z) { new_position_global.mdV[VZ] = MAX_OBJECT_Z; } // Grass is always drawn on the ground, so clamp its position to the ground if (object->getPCode() == LL_PCODE_LEGACY_GRASS) { new_position_global.mdV[VZ] = gWorldp->resolveLandHeightGlobal(new_position_global) + 1.f; } if (object->isRootEdit()) { new_position_global = gWorldp->clipToVisibleRegions(object->getPositionGlobal(), new_position_global); } // PR: Only update if changed LLVector3d old_position_global = object->getPositionGlobal(); LLVector3 old_position_agent = object->getPositionAgent(); LLVector3 new_position_agent = gAgent.getPosAgentFromGlobal(new_position_global); if (object->isRootEdit()) { // finally, move parent object after children have calculated new offsets object->setPositionAgent(new_position_agent); rebuild(object); } else { LLViewerObject* root_object = object->getRootEdit(); new_position_agent -= root_object->getPositionAgent(); new_position_agent = new_position_agent * ~root_object->getRotation(); object->setPositionParent(new_position_agent, FALSE); rebuild(object); } if (selectNode->mIndividualSelection) { LLVector3 parent_offset = (new_position_agent - old_position_agent) * ~object->getRotation(); // counter-translate child objects if we are moving the root as an individual for (U32 child_num = 0; child_num < object->mChildList.size(); child_num++) { LLViewerObject* childp = object->mChildList[child_num]; if (!childp->isSelected()) { childp->setPosition(childp->getPosition() - parent_offset); rebuild(childp); } } send_update = FALSE; } else if (old_position_global != new_position_global) { send_update = TRUE; } } selectNode->mLastPositionLocal = object->getPosition(); } } gSelectMgr->updateSelectionCenter(); gAgent.clearFocusObject(); dialog_refresh_all(); // ??? is this necessary? lldebugst(LLERR_USER_INPUT) << "hover handled by LLManipTranslate (active)" << llendl; gViewerWindow->setCursor(UI_CURSOR_TOOLTRANSLATE); return TRUE; } void LLManipTranslate::highlightManipulators(S32 x, S32 y) { mHighlightedPart = LL_NO_PART; if (!mObjectSelection->getObjectCount()) { return; } //LLBBox bbox = gSelectMgr->getBBoxOfSelection(); LLMatrix4 projMatrix = gCamera->getProjection(); LLMatrix4 modelView = gCamera->getModelview(); LLVector3 object_position = getPivotPoint(); LLVector3 grid_origin; LLVector3 grid_scale; LLQuaternion grid_rotation; gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale); LLVector3 relative_camera_dir; LLMatrix4 transform; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { relative_camera_dir = LLVector3(1.f, 0.f, 0.f) * ~grid_rotation; LLVector4 translation(object_position); transform.initRotTrans(grid_rotation, translation); LLMatrix4 cfr(OGL_TO_CFR_ROTATION); transform *= cfr; LLMatrix4 window_scale; F32 zoom_level = 2.f * gAgent.getAvatarObject()->mHUDCurZoom; window_scale.initAll(LLVector3(zoom_level / gCamera->getAspect(), zoom_level, 0.f), LLQuaternion::DEFAULT, LLVector3::zero); transform *= window_scale; } else { relative_camera_dir = (object_position - gCamera->getOrigin()) * ~grid_rotation; relative_camera_dir.normVec(); transform.initRotTrans(grid_rotation, LLVector4(object_position)); transform *= modelView; transform *= projMatrix; } mProjectedManipulators.deleteAllData(); S32 numManips = 0; // edges mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f); mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f); mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 0.f, 1.f); mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 0.f, 1.f); mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_START, 1.f); mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * MANIPULATOR_HOTSPOT_END, 1.f); mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 0.f, 1.f); mManipulatorVertices[numManips++] = LLVector4(mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 0.f, 1.f); mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 0.f, 1.f); mManipulatorVertices[numManips++] = LLVector4(0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 0.f, 1.f); mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_START, 1.f); mManipulatorVertices[numManips++] = LLVector4(0.f, 0.f, mArrowLengthMeters * -MANIPULATOR_HOTSPOT_END, 1.f); S32 num_arrow_manips = numManips; // planar manipulators BOOL planar_manip_yz_visible = FALSE; BOOL planar_manip_xz_visible = FALSE; BOOL planar_manip_xy_visible = FALSE; mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f); mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); mManipulatorVertices[numManips] = LLVector4(0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f); mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); if (llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT) { planar_manip_yz_visible = TRUE; } mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 1.f); mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 1.f); mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); if (llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT) { planar_manip_xz_visible = TRUE; } mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f - PLANE_TICK_SIZE * 0.5f), 0.f, 1.f); mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); mManipulatorVertices[numManips] = LLVector4(mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), mPlaneManipOffsetMeters * (1.f + PLANE_TICK_SIZE * 0.5f), 0.f, 1.f); mManipulatorVertices[numManips++].scaleVec(mPlaneManipPositions); if (llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT) { planar_manip_xy_visible = TRUE; } for (S32 i = 0; i < num_arrow_manips; i+= 2) { LLVector4 projected_start = mManipulatorVertices[i] * transform; projected_start = projected_start * (1.f / projected_start.mV[VW]); LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; projected_end = projected_end * (1.f / projected_end.mV[VW]); ManipulatorHandle* projManipulator = new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), MANIPULATOR_IDS[i / 2], 10.f); // 10 pixel hotspot for arrows mProjectedManipulators.addDataSorted(projManipulator); } if (planar_manip_yz_visible) { S32 i = num_arrow_manips; LLVector4 projected_start = mManipulatorVertices[i] * transform; projected_start = projected_start * (1.f / projected_start.mV[VW]); LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; projected_end = projected_end * (1.f / projected_end.mV[VW]); ManipulatorHandle* projManipulator = new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), MANIPULATOR_IDS[i / 2], 20.f); // 20 pixels for planar manipulators mProjectedManipulators.addDataSorted(projManipulator); } if (planar_manip_xz_visible) { S32 i = num_arrow_manips + 2; LLVector4 projected_start = mManipulatorVertices[i] * transform; projected_start = projected_start * (1.f / projected_start.mV[VW]); LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; projected_end = projected_end * (1.f / projected_end.mV[VW]); ManipulatorHandle* projManipulator = new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), MANIPULATOR_IDS[i / 2], 20.f); // 20 pixels for planar manipulators mProjectedManipulators.addDataSorted(projManipulator); } if (planar_manip_xy_visible) { S32 i = num_arrow_manips + 4; LLVector4 projected_start = mManipulatorVertices[i] * transform; projected_start = projected_start * (1.f / projected_start.mV[VW]); LLVector4 projected_end = mManipulatorVertices[i + 1] * transform; projected_end = projected_end * (1.f / projected_end.mV[VW]); ManipulatorHandle* projManipulator = new ManipulatorHandle(LLVector3(projected_start.mV[VX], projected_start.mV[VY], projected_start.mV[VZ]), LLVector3(projected_end.mV[VX], projected_end.mV[VY], projected_end.mV[VZ]), MANIPULATOR_IDS[i / 2], 20.f); // 20 pixels for planar manipulators mProjectedManipulators.addDataSorted(projManipulator); } LLVector2 manip_start_2d; LLVector2 manip_end_2d; LLVector2 manip_dir; F32 half_width = gViewerWindow->getWindowWidth() / 2.f; F32 half_height = gViewerWindow->getWindowHeight() / 2.f; LLVector2 mousePos((F32)x - half_width, (F32)y - half_height); LLVector2 mouse_delta; for (ManipulatorHandle* manipulator = mProjectedManipulators.getFirstData(); manipulator; manipulator = mProjectedManipulators.getNextData()) { manip_start_2d.setVec(manipulator->mStartPosition.mV[VX] * half_width, manipulator->mStartPosition.mV[VY] * half_height); manip_end_2d.setVec(manipulator->mEndPosition.mV[VX] * half_width, manipulator->mEndPosition.mV[VY] * half_height); manip_dir = manip_end_2d - manip_start_2d; mouse_delta = mousePos - manip_start_2d; F32 manip_length = manip_dir.normVec(); F32 mouse_pos_manip = mouse_delta * manip_dir; F32 mouse_dist_manip_squared = mouse_delta.magVecSquared() - (mouse_pos_manip * mouse_pos_manip); if (mouse_pos_manip > 0.f && mouse_pos_manip < manip_length && mouse_dist_manip_squared < manipulator->mHotSpotRadius * manipulator->mHotSpotRadius) { mHighlightedPart = manipulator->mManipID; break; } } } F32 LLManipTranslate::getMinGridScale() { F32 scale; switch (mManipPart) { case LL_NO_PART: default: scale = 1.f; break; case LL_X_ARROW: scale = mGridScale.mV[VX]; break; case LL_Y_ARROW: scale = mGridScale.mV[VY]; break; case LL_Z_ARROW: scale = mGridScale.mV[VZ]; break; case LL_YZ_PLANE: scale = llmin(mGridScale.mV[VY], mGridScale.mV[VZ]); break; case LL_XZ_PLANE: scale = llmin(mGridScale.mV[VX], mGridScale.mV[VZ]); break; case LL_XY_PLANE: scale = llmin(mGridScale.mV[VX], mGridScale.mV[VY]); break; } return scale; } BOOL LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask) { // first, perform normal processing in case this was a quick-click handleHover(x, y, mask); // make sure arrow colors go back to normal mManipPart = LL_NO_PART; gSelectMgr->enableSilhouette(TRUE); // Might have missed last update due to UPDATE_DELAY timing. gSelectMgr->sendMultipleUpdate( UPD_POSITION ); mInSnapRegime = FALSE; gSelectMgr->saveSelectedObjectTransform(SELECT_ACTION_TYPE_PICK); //gAgent.setObjectTracking(gSavedSettings.getBOOL("TrackFocusObject")); return LLManip::handleMouseUp(x, y, mask); } void LLManipTranslate::render() { glMatrixMode(GL_MODELVIEW); glPushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgent.getAvatarObject()->mHUDCurZoom; glScalef(zoom, zoom, zoom); } { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); renderGuidelines(); } { renderTranslationHandles(); renderSnapGuides(); } glPopMatrix(); renderText(); } void LLManipTranslate::renderSnapGuides() { if (!gSavedSettings.getBOOL("SnapEnabled")) { return; } F32 max_subdivisions = sGridMaxSubdivisionLevel;//(F32)gSavedSettings.getS32("GridSubdivision"); F32 line_alpha = gSavedSettings.getF32("GridOpacity"); LLGLSNoTexture gls_no_texture; LLGLDepthTest gls_depth(GL_TRUE); LLGLDisable gls_cull(GL_CULL_FACE); LLVector3 translate_axis; if (mManipPart == LL_NO_PART) { return; } LLSelectNode *first_node = mObjectSelection->getFirstMoveableNode(TRUE); if (!first_node) { return; } updateGridSettings(); F32 smallest_grid_unit_scale = getMinGridScale() / max_subdivisions; LLVector3 grid_origin; LLVector3 grid_scale; LLQuaternion grid_rotation; gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale); LLVector3 saved_selection_center = getSavedPivotPoint(); //gSelectMgr->getSavedBBoxOfSelection().getCenterAgent(); LLVector3 selection_center = getPivotPoint(); LLViewerObject *first_object = first_node->getObject(); //pick appropriate projection plane for snap rulers according to relative camera position if (mManipPart >= LL_X_ARROW && mManipPart <= LL_Z_ARROW) { LLVector3 normal; LLColor4 inner_color; LLManip::EManipPart temp_manip = mManipPart; switch (mManipPart) { case LL_X_ARROW: normal.setVec(1,0,0); inner_color.setVec(0,1,1,line_alpha); mManipPart = LL_YZ_PLANE; break; case LL_Y_ARROW: normal.setVec(0,1,0); inner_color.setVec(1,0,1,line_alpha); mManipPart = LL_XZ_PLANE; break; case LL_Z_ARROW: normal.setVec(0,0,1); inner_color.setVec(1,1,0,line_alpha); mManipPart = LL_XY_PLANE; break; default: break; } highlightIntersection(normal, selection_center, grid_rotation, inner_color); mManipPart = temp_manip; getManipAxis(first_object, mManipPart, translate_axis); LLVector3 at_axis_abs; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { at_axis_abs = LLVector3::x_axis * ~grid_rotation; } else { at_axis_abs = saved_selection_center - gCamera->getOrigin(); at_axis_abs.normVec(); at_axis_abs = at_axis_abs * ~grid_rotation; } at_axis_abs.abs(); if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY] && at_axis_abs.mV[VX] > at_axis_abs.mV[VZ]) { if (mManipPart == LL_Y_ARROW) { mSnapOffsetAxis = LLVector3::z_axis; } else if (mManipPart == LL_Z_ARROW) { mSnapOffsetAxis = LLVector3::y_axis; } else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ]) { mSnapOffsetAxis = LLVector3::z_axis; } else { mSnapOffsetAxis = LLVector3::y_axis; } } else if (at_axis_abs.mV[VY] > at_axis_abs.mV[VZ]) { if (mManipPart == LL_X_ARROW) { mSnapOffsetAxis = LLVector3::z_axis; } else if (mManipPart == LL_Z_ARROW) { mSnapOffsetAxis = LLVector3::x_axis; } else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VZ]) { mSnapOffsetAxis = LLVector3::z_axis; } else { mSnapOffsetAxis = LLVector3::x_axis; } } else { if (mManipPart == LL_X_ARROW) { mSnapOffsetAxis = LLVector3::y_axis; } else if (mManipPart == LL_Y_ARROW) { mSnapOffsetAxis = LLVector3::x_axis; } else if (at_axis_abs.mV[VX] > at_axis_abs.mV[VY]) { mSnapOffsetAxis = LLVector3::y_axis; } else { mSnapOffsetAxis = LLVector3::x_axis; } } mSnapOffsetAxis = mSnapOffsetAxis * grid_rotation; F32 guide_size_meters; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { guide_size_meters = 1.f / gAgent.getAvatarObject()->mHUDCurZoom; mSnapOffsetMeters = mArrowLengthMeters * 1.5f; } else { LLVector3 cam_to_selection = getPivotPoint() - gCamera->getOrigin(); F32 current_range = cam_to_selection.normVec(); guide_size_meters = SNAP_GUIDE_SCREEN_SIZE * gViewerWindow->getWindowHeight() * current_range / gCamera->getPixelMeterRatio(); F32 fraction_of_fov = mAxisArrowLength / (F32) gCamera->getViewHeightInPixels(); F32 apparent_angle = fraction_of_fov * gCamera->getView(); // radians F32 offset_at_camera = tan(apparent_angle) * 1.5f; F32 range = dist_vec(gAgent.getPosAgentFromGlobal(first_node->mSavedPositionGlobal), gCamera->getOrigin()); mSnapOffsetMeters = range * offset_at_camera; } LLVector3 tick_start; LLVector3 tick_end; // how far away from grid origin is the selection along the axis of translation? F32 dist_grid_axis = (selection_center - mGridOrigin) * translate_axis; // find distance to nearest smallest grid unit F32 offset_nearest_grid_unit = fmodf(dist_grid_axis, smallest_grid_unit_scale); // how many smallest grid units are we away from largest grid scale? S32 sub_div_offset = llround(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() / sGridMinSubdivisionLevel) / smallest_grid_unit_scale); S32 num_ticks_per_side = llmax(1, llfloor(0.5f * guide_size_meters / smallest_grid_unit_scale)); LLGLDepthTest gls_depth(GL_FALSE); for (S32 pass = 0; pass < 3; pass++) { LLColor4 line_color = setupSnapGuideRenderPass(pass); glBegin(GL_LINES); { LLVector3 line_start = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) + (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); LLVector3 line_end = selection_center + (mSnapOffsetMeters * mSnapOffsetAxis) - (translate_axis * (guide_size_meters * 0.5f + offset_nearest_grid_unit)); LLVector3 line_mid = (line_start + line_end) * 0.5f; glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); glVertex3fv(line_start.mV); glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); glVertex3fv(line_mid.mV); glVertex3fv(line_mid.mV); glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); glVertex3fv(line_end.mV); line_start.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * guide_size_meters * 0.5f)); line_end.setVec(selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) - (translate_axis * guide_size_meters * 0.5f)); line_mid = (line_start + line_end) * 0.5f; glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); glVertex3fv(line_start.mV); glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); glVertex3fv(line_mid.mV); glVertex3fv(line_mid.mV); glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW] * 0.2f); glVertex3fv(line_end.mV); for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) { tick_start = selection_center + (translate_axis * (smallest_grid_unit_scale * (F32)i - offset_nearest_grid_unit)); F32 cur_subdivisions = llclamp(getSubdivisionLevel(tick_start, translate_axis, getMinGridScale()), sGridMinSubdivisionLevel, sGridMaxSubdivisionLevel); if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / cur_subdivisions)) != 0.f) { continue; } // add in off-axis offset tick_start += (mSnapOffsetAxis * mSnapOffsetMeters); BOOL is_sub_tick = FALSE; F32 tick_scale = 1.f; for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f) { if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f) { break; } tick_scale *= 0.7f; is_sub_tick = TRUE; } // S32 num_ticks_to_fade = is_sub_tick ? num_ticks_per_side / 2 : num_ticks_per_side; // F32 alpha = line_alpha * (1.f - (0.8f * ((F32)llabs(i) / (F32)num_ticks_to_fade))); tick_end = tick_start + (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); glVertex3fv(tick_start.mV); glVertex3fv(tick_end.mV); tick_start = selection_center + (mSnapOffsetAxis * -mSnapOffsetMeters) + (translate_axis * (getMinGridScale() / (F32)(max_subdivisions) * (F32)i - offset_nearest_grid_unit)); tick_end = tick_start - (mSnapOffsetAxis * mSnapOffsetMeters * tick_scale); glVertex3fv(tick_start.mV); glVertex3fv(tick_end.mV); } } glEnd(); if (mInSnapRegime) { LLVector3 line_start = selection_center - mSnapOffsetAxis * mSnapOffsetMeters; LLVector3 line_end = selection_center + mSnapOffsetAxis * mSnapOffsetMeters; glBegin(GL_LINES); { glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); glVertex3fv(line_start.mV); glVertex3fv(line_end.mV); } glEnd(); // draw snap guide arrow glBegin(GL_TRIANGLES); { glColor4f(line_color.mV[VX], line_color.mV[VY], line_color.mV[VZ], line_color.mV[VW]); LLVector3 arrow_dir; LLVector3 arrow_span = translate_axis; arrow_dir = -mSnapOffsetAxis; glVertex3fv((line_start + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV); glVertex3fv((line_start + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); glVertex3fv((line_start - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); arrow_dir = mSnapOffsetAxis; glVertex3fv((line_end + arrow_dir * mConeSize * SNAP_ARROW_SCALE).mV); glVertex3fv((line_end + arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); glVertex3fv((line_end - arrow_span * mConeSize * SNAP_ARROW_SCALE).mV); } glEnd(); } } sub_div_offset = llround(fmod(dist_grid_axis - offset_nearest_grid_unit, getMinGridScale() * 32.f) / smallest_grid_unit_scale); LLVector2 screen_translate_axis(llabs(translate_axis * gCamera->getLeftAxis()), llabs(translate_axis * gCamera->getUpAxis())); screen_translate_axis.normVec(); S32 tick_label_spacing = llround(screen_translate_axis * sTickLabelSpacing); // render tickmark values for (S32 i = -num_ticks_per_side; i <= num_ticks_per_side; i++) { LLVector3 tick_pos = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)); F32 alpha = line_alpha * (1.f - (0.5f * ((F32)llabs(i) / (F32)num_ticks_per_side))); F32 tick_scale = 1.f; for (F32 division_level = max_subdivisions; division_level >= sGridMinSubdivisionLevel; division_level /= 2.f) { if (fmodf((F32)(i + sub_div_offset), division_level) == 0.f) { break; } tick_scale *= 0.7f; } if (fmodf((F32)(i + sub_div_offset), (max_subdivisions / llmin(sGridMaxSubdivisionLevel, getSubdivisionLevel(tick_pos, translate_axis, getMinGridScale(), tick_label_spacing)))) == 0.f) { F32 snap_offset_meters; if (mSnapOffsetAxis * gCamera->getUpAxis() > 0.f) { snap_offset_meters = mSnapOffsetMeters; } else { snap_offset_meters = -mSnapOffsetMeters; } LLVector3 text_origin = selection_center + (translate_axis * ((smallest_grid_unit_scale * (F32)i) - offset_nearest_grid_unit)) + (mSnapOffsetAxis * snap_offset_meters * (1.f + tick_scale)); LLVector3 tick_offset = (tick_pos - mGridOrigin) * ~mGridRotation; F32 offset_val = 0.5f * tick_offset.mV[ARROW_TO_AXIS[mManipPart]] / getMinGridScale(); EGridMode grid_mode = gSelectMgr->getGridMode(); F32 text_highlight = 0.8f; if(i - llround(offset_nearest_grid_unit / smallest_grid_unit_scale) == 0 && mInSnapRegime) { text_highlight = 1.f; } if (grid_mode == GRID_MODE_WORLD) { // rescale units to meters from multiple of grid scale offset_val *= 2.f * grid_scale[ARROW_TO_AXIS[mManipPart]]; renderTickValue(text_origin, offset_val, "m", LLColor4(text_highlight, text_highlight, text_highlight, alpha)); } else { renderTickValue(text_origin, offset_val, "x", LLColor4(text_highlight, text_highlight, text_highlight, alpha)); } } } if (mObjectSelection->getSelectType() != SELECT_TYPE_HUD) { // render helpful text if (mHelpTextTimer.getElapsedTimeF32() < sHelpTextVisibleTime + sHelpTextFadeTime && sNumTimesHelpTextShown < sMaxTimesShowHelpText) { F32 snap_offset_meters_up; if (mSnapOffsetAxis * gCamera->getUpAxis() > 0.f) { snap_offset_meters_up = mSnapOffsetMeters; } else { snap_offset_meters_up = -mSnapOffsetMeters; } LLVector3 selection_center_start = getSavedPivotPoint();//gSelectMgr->getSavedBBoxOfSelection().getCenterAgent(); LLVector3 help_text_pos = selection_center_start + (snap_offset_meters_up * 3.f * mSnapOffsetAxis); const LLFontGL* big_fontp = LLFontGL::sSansSerif; LLGLSTexture gls_texture; std::string help_text = "Move mouse cursor over ruler to snap"; LLColor4 help_text_color = LLColor4::white; help_text_color.mV[VALPHA] = clamp_rescale(mHelpTextTimer.getElapsedTimeF32(), sHelpTextVisibleTime, sHelpTextVisibleTime + sHelpTextFadeTime, line_alpha, 0.f); hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); help_text = "to snap to grid"; help_text_pos -= gCamera->getUpAxis() * mSnapOffsetMeters * 0.2f; hud_render_utf8text(help_text, help_text_pos, *big_fontp, LLFontGL::NORMAL, -0.5f * big_fontp->getWidthF32(help_text), 3.f, help_text_color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); } } } else { // render gridlines for planar snapping F32 u = 0, v = 0; LLColor4 inner_color; LLVector3 normal; LLVector3 grid_center = selection_center - grid_origin; F32 usc = 1; F32 vsc = 1; grid_center *= ~grid_rotation; switch (mManipPart) { case LL_YZ_PLANE: u = grid_center.mV[VY]; v = grid_center.mV[VZ]; usc = grid_scale.mV[VY]; vsc = grid_scale.mV[VZ]; inner_color.setVec(0,1,1,line_alpha); normal.setVec(1,0,0); break; case LL_XZ_PLANE: u = grid_center.mV[VX]; v = grid_center.mV[VZ]; usc = grid_scale.mV[VX]; vsc = grid_scale.mV[VZ]; inner_color.setVec(1,0,1,line_alpha); normal.setVec(0,1,0); break; case LL_XY_PLANE: u = grid_center.mV[VX]; v = grid_center.mV[VY]; usc = grid_scale.mV[VX]; vsc = grid_scale.mV[VY]; inner_color.setVec(1,1,0,line_alpha); normal.setVec(0,0,1); break; default: break; } highlightIntersection(normal, selection_center, grid_rotation, inner_color); glPushMatrix(); F32 x,y,z,angle_radians; grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); glTranslatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); glRotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 sz = mGridSizeMeters; F32 tiles = sz; glMatrixMode(GL_TEXTURE); glPushMatrix(); usc = 1.0f/usc; vsc = 1.0f/vsc; while (usc > vsc*4.0f) { usc *= 0.5f; } while (vsc > usc * 4.0f) { vsc *= 0.5f; } glScalef(usc, vsc, 1.0f); glTranslatef(u, v, 0); float a = line_alpha; LLColor4 col = gColors.getColor("SilhouetteChildColor"); { //draw grid behind objects LLGLSTexture tex2d; LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); glBindTexture(GL_TEXTURE_2D, sGridTex); glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA); renderGrid(u,v,tiles,0.9f, 0.9f, 0.9f,a*0.15f); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); } { LLGLDisable alpha_test(GL_ALPHA_TEST); //draw black overlay glBindTexture(GL_TEXTURE_2D, 0); renderGrid(u,v,tiles,0.0f, 0.0f, 0.0f,a*0.16f); //draw grid top glBindTexture(GL_TEXTURE_2D, sGridTex); renderGrid(u,v,tiles,1,1,1,a); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); renderGuidelines(); } { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GREATER); LLGLEnable stipple(GL_LINE_STIPPLE); glLineStipple(1, 0x3333); switch (mManipPart) { case LL_YZ_PLANE: renderGuidelines(FALSE, TRUE, TRUE); break; case LL_XZ_PLANE: renderGuidelines(TRUE, FALSE, TRUE); break; case LL_XY_PLANE: renderGuidelines(TRUE, TRUE, FALSE); break; default: break; } } } } } } void LLManipTranslate::renderGrid(F32 x, F32 y, F32 size, F32 r, F32 g, F32 b, F32 a) { F32 d = size*0.5f; for (F32 xx = -size-d; xx < size+d; xx += d) { glBegin(GL_TRIANGLE_STRIP); for (F32 yy = -size-d; yy < size+d; yy += d) { float dx, dy, da; dx = xx; dy = yy; da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; glTexCoord2f(dx, dy); renderGridVert(dx,dy,r,g,b,da); dx = xx+d; dy = yy; da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; glTexCoord2f(dx, dy); renderGridVert(dx,dy,r,g,b,da); dx = xx; dy = yy+d; da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; glTexCoord2f(dx, dy); renderGridVert(dx,dy,r,g,b,da); dx = xx+d; dy = yy+d; da = sqrtf(llmax(0.0f, 1.0f-sqrtf(dx*dx+dy*dy)/size))*a; glTexCoord2f(dx, dy); renderGridVert(dx,dy,r,g,b,da); } glEnd(); } } void LLManipTranslate::highlightIntersection(LLVector3 normal, LLVector3 selection_center, LLQuaternion grid_rotation, LLColor4 inner_color) { if (!gSavedSettings.getBOOL("GridCrossSections")) { return; } U32 types[] = { LLRenderPass::PASS_SIMPLE, LLRenderPass::PASS_ALPHA, LLRenderPass::PASS_FULLBRIGHT }; GLuint stencil_mask = 0xFFFFFFFF; //stencil in volumes { glStencilMask(stencil_mask); glClearStencil(1); glClear(GL_STENCIL_BUFFER_BIT); LLGLEnable cull_face(GL_CULL_FACE); LLGLEnable stencil(GL_STENCIL_TEST); LLGLDepthTest depth (GL_TRUE, GL_FALSE, GL_ALWAYS); glStencilFunc(GL_ALWAYS, 0, stencil_mask); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); LLGLDisable tex(GL_TEXTURE_2D); glColor4f(1,1,1,1); //setup clip plane normal = normal * grid_rotation; if (normal * (gCamera->getOrigin()-selection_center) < 0) { normal = -normal; } F32 d = -(selection_center * normal); F64 plane[] = { normal.mV[0], normal.mV[1], normal.mV[2], d }; LLGLEnable clip(GL_CLIP_PLANE0); glClipPlane(GL_CLIP_PLANE0, plane); BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES); BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS); if (particles) { LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES); } if (clouds) { LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS); } //stencil in volumes glStencilOp(GL_INCR, GL_INCR, GL_INCR); glCullFace(GL_FRONT); for (U32 i = 0; i < 3; i++) { gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); } glStencilOp(GL_DECR, GL_DECR, GL_DECR); glCullFace(GL_BACK); for (U32 i = 0; i < 3; i++) { gPipeline.renderObjects(types[i], LLVertexBuffer::MAP_VERTEX, FALSE); } if (particles) { LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_PARTICLES); } if (clouds) { LLPipeline::toggleRenderType(LLPipeline::RENDER_TYPE_CLOUDS); } glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_FALSE); } glPushMatrix(); F32 x,y,z,angle_radians; grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); glTranslatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); glRotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 sz = mGridSizeMeters; F32 tiles = sz; //draw volume/plane intersections { LLGLDisable tex(GL_TEXTURE_2D); LLGLDepthTest depth(GL_FALSE); LLGLEnable stencil(GL_STENCIL_TEST); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glStencilFunc(GL_EQUAL, 0, stencil_mask); renderGrid(0,0,tiles,inner_color.mV[0], inner_color.mV[1], inner_color.mV[2], 0.25f); } glPopMatrix(); } void LLManipTranslate::renderText() { if (mObjectSelection->getRootObjectCount() && !mObjectSelection->isAttachment()) { LLVector3 pos = getPivotPoint(); renderXYZ(pos); } else { LLViewerObject* objectp = mObjectSelection->getFirstRootObject(); if(!objectp) { objectp = mObjectSelection->getFirstObject(); } if (objectp) { renderXYZ(objectp->getPositionEdit()); } } } void LLManipTranslate::renderTranslationHandles() { LLVector3 grid_origin; LLVector3 grid_scale; LLQuaternion grid_rotation; LLGLDepthTest gls_depth(GL_FALSE); gSelectMgr->getGrid(grid_origin, grid_rotation, grid_scale); LLVector3 at_axis; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { at_axis = LLVector3::x_axis * ~grid_rotation; } else { at_axis = gCamera->getAtAxis() * ~grid_rotation; } if (at_axis.mV[VX] > 0.f) { mPlaneManipPositions.mV[VX] = 1.f; } else { mPlaneManipPositions.mV[VX] = -1.f; } if (at_axis.mV[VY] > 0.f) { mPlaneManipPositions.mV[VY] = 1.f; } else { mPlaneManipPositions.mV[VY] = -1.f; } if (at_axis.mV[VZ] > 0.f) { mPlaneManipPositions.mV[VZ] = 1.f; } else { mPlaneManipPositions.mV[VZ] = -1.f; } LLViewerObject *first_object = mObjectSelection->getFirstMoveableObject(TRUE); if (!first_object) return; LLVector3 selection_center = getPivotPoint(); // Drag handles if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { mArrowLengthMeters = mAxisArrowLength / gViewerWindow->getWindowHeight(); mArrowLengthMeters /= gAgent.getAvatarObject()->mHUDCurZoom; } else { LLVector3 camera_pos_agent = gAgent.getCameraPositionAgent(); F32 range = dist_vec(camera_pos_agent, selection_center); F32 range_from_agent = dist_vec(gAgent.getPositionAgent(), selection_center); // Don't draw handles if you're too far away if (gSavedSettings.getBOOL("LimitSelectDistance")) { if (range_from_agent > gSavedSettings.getF32("MaxSelectDistance")) { return; } } if (range > 0.001f) { // range != zero F32 fraction_of_fov = mAxisArrowLength / (F32) gCamera->getViewHeightInPixels(); F32 apparent_angle = fraction_of_fov * gCamera->getView(); // radians mArrowLengthMeters = range * tan(apparent_angle); } else { // range == zero mArrowLengthMeters = 1.0f; } } mPlaneManipOffsetMeters = mArrowLengthMeters * 1.8f; mGridSizeMeters = gSavedSettings.getF32("GridDrawSize"); mConeSize = mArrowLengthMeters / 4.f; glMatrixMode(GL_MODELVIEW); glPushMatrix(); { glTranslatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); F32 angle_radians, x, y, z; grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); glRotatef(angle_radians * RAD_TO_DEG, x, y, z); LLQuaternion invRotation = grid_rotation; invRotation.conjQuat(); LLVector3 relative_camera_dir; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { relative_camera_dir = LLVector3::x_axis * invRotation; } else { relative_camera_dir = (selection_center - gCamera->getOrigin()) * invRotation; } relative_camera_dir.normVec(); { LLGLSNoTexture gls_ui_no_texture; LLGLDisable cull_face(GL_CULL_FACE); LLColor4 color1; LLColor4 color2; // update manipulator sizes for (S32 index = 0; index < 3; index++) { if (index == mManipPart - LL_X_ARROW || index == mHighlightedPart - LL_X_ARROW) { mArrowScales.mV[index] = lerp(mArrowScales.mV[index], SELECTED_ARROW_SCALE, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); } else if (index == mManipPart - LL_YZ_PLANE || index == mHighlightedPart - LL_YZ_PLANE) { mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], SELECTED_ARROW_SCALE, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); } else { mArrowScales.mV[index] = lerp(mArrowScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); mPlaneScales.mV[index] = lerp(mPlaneScales.mV[index], 1.f, LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE )); } } if ((mManipPart == LL_NO_PART || mManipPart == LL_YZ_PLANE) && llabs(relative_camera_dir.mV[VX]) > MIN_PLANE_MANIP_DOT_PRODUCT) { // render YZ plane manipulator glPushMatrix(); glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); glTranslatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters); glScalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]); if (mHighlightedPart == LL_YZ_PLANE) { color1.setVec(0.f, 1.f, 0.f, 1.f); color2.setVec(0.f, 0.f, 1.f, 1.f); } else { color1.setVec(0.f, 1.f, 0.f, 0.6f); color2.setVec(0.f, 0.f, 1.f, 0.6f); } glBegin(GL_TRIANGLES); { glColor4fv(color1.mV); glVertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); glVertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f)); glVertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); glColor4fv(color2.mV); glVertex3f(0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); glVertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); glVertex3f(0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); } glEnd(); LLUI::setLineWidth(3.0f); glBegin(GL_LINES); { glColor4f(0.f, 0.f, 0.f, 0.3f); glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f); glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f); glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); glVertex3f(0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); } glEnd(); LLUI::setLineWidth(1.0f); glPopMatrix(); } if ((mManipPart == LL_NO_PART || mManipPart == LL_XZ_PLANE) && llabs(relative_camera_dir.mV[VY]) > MIN_PLANE_MANIP_DOT_PRODUCT) { // render XZ plane manipulator glPushMatrix(); glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); glTranslatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters); glScalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]); if (mHighlightedPart == LL_XZ_PLANE) { color1.setVec(0.f, 0.f, 1.f, 1.f); color2.setVec(1.f, 0.f, 0.f, 1.f); } else { color1.setVec(0.f, 0.f, 1.f, 0.6f); color2.setVec(1.f, 0.f, 0.f, 0.6f); } glBegin(GL_TRIANGLES); { glColor4fv(color1.mV); glVertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); glVertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); glVertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); glColor4fv(color2.mV); glVertex3f(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f)); glVertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f)); glVertex3f(mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f), 0.f, mPlaneManipOffsetMeters * (PLANE_TICK_SIZE * 0.25f)); } glEnd(); LLUI::setLineWidth(3.0f); glBegin(GL_LINES); { glColor4f(0.f, 0.f, 0.f, 0.3f); glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f); glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f); glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f); glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.1f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.25f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.25f); glVertex3f(mPlaneManipOffsetMeters * -PLANE_TICK_SIZE * 0.4f, 0.f, mPlaneManipOffsetMeters * PLANE_TICK_SIZE * 0.1f); } glEnd(); LLUI::setLineWidth(1.0f); glPopMatrix(); } if ((mManipPart == LL_NO_PART || mManipPart == LL_XY_PLANE) && llabs(relative_camera_dir.mV[VZ]) > MIN_PLANE_MANIP_DOT_PRODUCT) { // render XY plane manipulator glPushMatrix(); glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); /* Y ^ v1 | \ |<- v0 | /| \ v2__v__v3 > X */ LLVector3 v0,v1,v2,v3; #if 0 // This should theoretically work but looks off; could be tuned later -SJB glTranslatef(-mPlaneManipOffsetMeters, -mPlaneManipOffsetMeters, 0.f); v0 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); v1 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), 0.f); v2 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); v3 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); #else glTranslatef(mPlaneManipOffsetMeters, mPlaneManipOffsetMeters, 0.f); v0 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.25f), 0.f); v1 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), 0.f); v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); #endif glScalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]); if (mHighlightedPart == LL_XY_PLANE) { color1.setVec(1.f, 0.f, 0.f, 1.f); color2.setVec(0.f, 1.f, 0.f, 1.f); } else { color1.setVec(0.8f, 0.f, 0.f, 0.6f); color2.setVec(0.f, 0.8f, 0.f, 0.6f); } glBegin(GL_TRIANGLES); { glColor4fv(color1.mV); glVertex3fv(v0.mV); glVertex3fv(v1.mV); glVertex3fv(v2.mV); glColor4fv(color2.mV); glVertex3fv(v2.mV); glVertex3fv(v3.mV); glVertex3fv(v0.mV); } glEnd(); LLUI::setLineWidth(3.0f); glBegin(GL_LINES); { glColor4f(0.f, 0.f, 0.f, 0.3f); LLVector3 v12 = (v1 + v2) * .5f; glVertex3fv(v0.mV); glVertex3fv(v12.mV); glVertex3fv(v12.mV); glVertex3fv((v12 + (v0-v12)*.3f + (v2-v12)*.3f).mV); glVertex3fv(v12.mV); glVertex3fv((v12 + (v0-v12)*.3f + (v1-v12)*.3f).mV); LLVector3 v23 = (v2 + v3) * .5f; glVertex3fv(v0.mV); glVertex3fv(v23.mV); glVertex3fv(v23.mV); glVertex3fv((v23 + (v0-v23)*.3f + (v3-v23)*.3f).mV); glVertex3fv(v23.mV); glVertex3fv((v23 + (v0-v23)*.3f + (v2-v23)*.3f).mV); } glEnd(); LLUI::setLineWidth(1.0f); glPopMatrix(); } } { LLGLSNoTexture gls_ui_no_texture; // Since we draw handles with depth testing off, we need to draw them in the // proper depth order. // Copied from LLDrawable::updateGeometry LLVector3 pos_agent = first_object->getPositionAgent(); LLVector3 camera_agent = gAgent.getCameraPositionAgent(); LLVector3 headPos = pos_agent - camera_agent; LLVector3 orientWRTHead = headPos * invRotation; // Find nearest vertex U32 nearest = (orientWRTHead.mV[0] < 0.0f ? 1 : 0) + (orientWRTHead.mV[1] < 0.0f ? 2 : 0) + (orientWRTHead.mV[2] < 0.0f ? 4 : 0); // opposite faces on Linden cubes: // 0 & 5 // 1 & 3 // 2 & 4 // Table of order to draw faces, based on nearest vertex static U32 face_list[8][NUM_AXES*2] = { { 2,0,1, 4,5,3 }, // v6 F201 F453 { 2,0,3, 4,5,1 }, // v7 F203 F451 { 4,0,1, 2,5,3 }, // v5 F401 F253 { 4,0,3, 2,5,1 }, // v4 F403 F251 { 2,5,1, 4,0,3 }, // v2 F251 F403 { 2,5,3, 4,0,1 }, // v3 F253 F401 { 4,5,1, 2,0,3 }, // v1 F451 F203 { 4,5,3, 2,0,1 }, // v0 F453 F201 }; static const EManipPart which_arrow[6] = { LL_Z_ARROW, LL_X_ARROW, LL_Y_ARROW, LL_X_ARROW, LL_Y_ARROW, LL_Z_ARROW}; // draw arrows for deeper faces first, closer faces last LLVector3 camera_axis; if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { camera_axis = LLVector3::x_axis; } else { camera_axis.setVec(gAgent.getCameraPositionAgent() - first_object->getPositionAgent()); } for (U32 i = 0; i < NUM_AXES*2; i++) { U32 face = face_list[nearest][i]; LLVector3 arrow_axis; getManipAxis(first_object, which_arrow[face], arrow_axis); if (fabs(angle_between(camera_axis, arrow_axis) - F_PI_BY_TWO) < F_PI_BY_TWO - HANDLE_HIDE_ANGLE) { renderArrow(which_arrow[face], mManipPart, (face >= 3) ? -mConeSize : mConeSize, (face >= 3) ? -mArrowLengthMeters : mArrowLengthMeters, mConeSize, FALSE); } } } } glPopMatrix(); } void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_size, F32 arrow_size, F32 handle_size, BOOL reverse_direction) { LLGLSNoTexture gls_ui_no_texture; LLGLEnable gls_blend(GL_BLEND); LLGLEnable gls_color_material(GL_COLOR_MATERIAL); for (S32 pass = 1; pass <= 2; pass++) { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, pass == 1 ? GL_LEQUAL : GL_GREATER); glPushMatrix(); S32 index = 0; index = ARROW_TO_AXIS[which_arrow]; // assign a color for this arrow LLColor4 color; // black if (which_arrow == selected_arrow || which_arrow == mHighlightedPart) { color.mV[index] = (pass == 1) ? 1.f : 0.5f; } else if (selected_arrow != LL_NO_PART) { color.mV[VALPHA] = 0.f; } else { color.mV[index] = pass == 1 ? .8f : .35f ; // red, green, or blue color.mV[VALPHA] = 0.6f; } glColor4fv( color.mV ); LLVector3 vec; { // Stipple looks OK, but not great - SJB // LLGLEnable stipple(GL_LINE_STIPPLE); // glLineStipple(1, 0x3333); LLUI::setLineWidth(2.0f); glBegin(GL_LINES); vec.mV[index] = box_size; glVertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); vec.mV[index] = arrow_size; glVertex3f(vec.mV[0], vec.mV[1], vec.mV[2]); glEnd(); LLUI::setLineWidth(1.0f); } glTranslatef(vec.mV[0], vec.mV[1], vec.mV[2]); glScalef(handle_size, handle_size, handle_size); F32 rot = 0.0f; LLVector3 axis; switch(which_arrow) { case LL_X_ARROW: rot = reverse_direction ? -90.0f : 90.0f; axis.mV[1] = 1.0f; break; case LL_Y_ARROW: rot = reverse_direction ? 90.0f : -90.0f; axis.mV[0] = 1.0f; break; case LL_Z_ARROW: rot = reverse_direction ? 180.0f : 0.0f; axis.mV[0] = 1.0f; break; default: llerrs << "renderArrow called with bad arrow " << which_arrow << llendl; break; } glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); gCone.render(CONE_LOD_HIGHEST); glPopMatrix(); } } void LLManipTranslate::renderGridVert(F32 x_trans, F32 y_trans, F32 r, F32 g, F32 b, F32 alpha) { glColor4f(r, g, b, alpha); switch (mManipPart) { case LL_YZ_PLANE: glVertex3f(0, x_trans, y_trans); break; case LL_XZ_PLANE: glVertex3f(x_trans, 0, y_trans); break; case LL_XY_PLANE: glVertex3f(x_trans, y_trans, 0); break; default: glVertex3f(0,0,0); break; } }