/** * @file llmanipscale.h * @brief LLManipScale class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_MANIPSCALE_H #define LL_MANIPSCALE_H // llmanipscale.h // // copyright 2001-2002, linden research inc #include "lltool.h" #include "v3math.h" #include "v4math.h" #include "llmanip.h" #include "llviewerobject.h" #include "llbbox.h" class LLToolComposite; class LLColor4; typedef enum e_scale_manipulator_type { SCALE_MANIP_CORNER, SCALE_MANIP_FACE } EScaleManipulatorType; class LLManipScale : public LLManip { public: class ManipulatorHandle { public: LLVector3 mPosition; EManipPart mManipID; EScaleManipulatorType mType; ManipulatorHandle(LLVector3 pos, EManipPart id, EScaleManipulatorType type):mPosition(pos), mManipID(id), mType(type){} }; LLManipScale( LLToolComposite* composite ); ~LLManipScale(); virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask ); virtual BOOL handleHover( S32 x, S32 y, MASK mask ); virtual void render(); virtual void handleSelect(); virtual BOOL handleMouseDownOnPart(S32 x, S32 y, MASK mask); virtual void highlightManipulators(S32 x, S32 y); // decided which manipulator, if any, should be highlighted by mouse hover virtual BOOL canAffectSelection(); static void setUniform( BOOL b ); static BOOL getUniform(); static void setStretchTextures( BOOL b ); static BOOL getStretchTextures(); static void setShowAxes( BOOL b ); static BOOL getShowAxes(); private: void renderCorners( const LLBBox& local_bbox ); void renderFaces( const LLBBox& local_bbox ); void renderEdges( const LLBBox& local_bbox ); void renderBoxHandle( F32 x, F32 y, F32 z ); void renderAxisHandle( const LLVector3& start, const LLVector3& end ); void renderGuidelinesPart( const LLBBox& local_bbox ); void renderSnapGuides( const LLBBox& local_bbox ); void revert(); inline void conditionalHighlight( U32 part, const LLColor4* highlight = NULL, const LLColor4* normal = NULL ); void drag( S32 x, S32 y ); void dragFace( S32 x, S32 y ); void dragCorner( S32 x, S32 y ); void sendUpdates( BOOL send_position_update, BOOL send_scale_update, BOOL corner = FALSE); LLVector3 faceToUnitVector( S32 part ) const; LLVector3 cornerToUnitVector( S32 part ) const; LLVector3 edgeToUnitVector( S32 part ) const; LLVector3 partToUnitVector( S32 part ) const; LLVector3 unitVectorToLocalBBoxExtent( const LLVector3& v, const LLBBox& bbox ) const; F32 partToMaxScale( S32 part, const LLBBox& bbox ) const; F32 partToMinScale( S32 part, const LLBBox& bbox ) const; LLVector3 nearestAxis( const LLVector3& v ) const; void stretchFace( const LLVector3& drag_start_agent, const LLVector3& drag_delta_agent); void adjustTextureRepeats(); // Adjusts texture coords based on mSavedScale and current scale, only works for boxes void updateSnapGuides(const LLBBox& bbox); private: struct compare_manipulators { bool operator() (const ManipulatorHandle* const a, const ManipulatorHandle* const b) const { if (a->mType != b->mType) return a->mType < b->mType; else if (a->mPosition.mV[VZ] != b->mPosition.mV[VZ]) return a->mPosition.mV[VZ] < b->mPosition.mV[VZ]; else return a->mManipID < b->mManipID; } }; F32 mBoxHandleSize; // The size of the handles at the corners of the bounding box F32 mScaledBoxHandleSize; // handle size after scaling for selection feedback LLVector3d mDragStartPointGlobal; LLVector3d mDragStartCenterGlobal; // The center of the bounding box of all selected objects at time of drag start LLVector3d mDragPointGlobal; LLVector3d mDragFarHitGlobal; S32 mLastMouseX; S32 mLastMouseY; BOOL mSendUpdateOnMouseUp; U32 mLastUpdateFlags; typedef std::set minpulator_list_t; minpulator_list_t mProjectedManipulators; LLVector4 mManipulatorVertices[14]; F32 mScaleSnapUnit1; // size of snap multiples for axis 1 F32 mScaleSnapUnit2; // size of snap multiples for axis 2 LLVector3 mScalePlaneNormal1; // normal of plane in which scale occurs that most faces camera LLVector3 mScalePlaneNormal2; // normal of plane in which scale occurs that most faces camera LLVector3 mSnapGuideDir1; LLVector3 mSnapGuideDir2; LLVector3 mSnapDir1; LLVector3 mSnapDir2; F32 mSnapRegimeOffset; F32 mSnapGuideLength; LLVector3 mScaleCenter; LLVector3 mScaleDir; F32 mScaleSnapValue; BOOL mInSnapRegime; F32* mManipulatorScales; }; #endif // LL_MANIPSCALE_H