/** * @file lllocalanimationobject.cpp * @brief LLHUDLocalAnimationObject class implementation * * $LicenseInfo:firstyear=2006&license=viewergpl$ * * Copyright (c) 2006-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "lllocalanimationobject.h" #include "llglheaders.h" #include "llsphere.h" #include "llrand.h" #include "llviewerobject.h" const F32 OPACITY = 1.0f; const int _X_ = 0; const int _Y_ = 1; const int _Z_ = 2; const F32 BODY_RADIUS = 0.2f; const F32 HEAD_RADIUS = 0.1f; const F32 ONE_HALF = 0.5f; /* //----------------------------------------------- // constructor //----------------------------------------------- LLHUDLocalAnimationObject::LLHUDLocalAnimationObject() : LLHUDObject( LL_HUD_LOCAL_ANIMATION_OBJECT )// cal the base class and pass this in, K? { mParentObject = NULL; F32 windSensitivity = 0.04f; //---------------------------------------------- // trunk //---------------------------------------------- LLFlexibleObjectAttributes trunkAttributes; trunkAttributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, -0.2f ); trunkAttributes.mAnchorDirection.setVec( 0.0f, 0.0f, 1.0f ); trunkAttributes.mColor = LLColor4( 0.4f, 0.3f, 0.2f, 1.0f ); trunkAttributes.mAnchorDirection.normVec(); trunkAttributes.mAnchorRadius = 0.3f; trunkAttributes.mNumSections = 3; trunkAttributes.mGravity = 1.2f; trunkAttributes.mLength = 9.0f; trunkAttributes.mTension = 10.0f; trunkAttributes.mEndRadius = 0.2f; trunkAttributes.mTextureFileName = "JVTestTreeTrunk.tga"; trunkAttributes.mRenderStyle = "tube"; mTrunk.setAttributes( trunkAttributes ); //--------------------------------------------- // frond 1 //--------------------------------------------- LLFlexibleObjectAttributes frond1Attributes; frond1Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f ); frond1Attributes.mAnchorDirection.setVec( 1.0f, 0.0f, 1.0f ); frond1Attributes.mAnchorDirection.normVec(); frond1Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f ); frond1Attributes.mAnchorRadius = 0.5f; frond1Attributes.mTension = 2.0f; frond1Attributes.mNumSections = 2; frond1Attributes.mGravity = 2.0f; frond1Attributes.mLength = 5.0f; frond1Attributes.mEndRadius = 0.0f; frond1Attributes.mTextureFileName = "JVTestPalmFrond.tga"; frond1Attributes.mRenderStyle = "billboard_tube"; frond1Attributes.mWindSensitivity = windSensitivity; mFrond1.setAttributes( frond1Attributes ); //--------------------------------------------- // frond 2 //--------------------------------------------- LLFlexibleObjectAttributes frond2Attributes; frond2Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f ); frond2Attributes.mAnchorDirection.setVec( 1.0f, 0.7f, 0.7f ); frond2Attributes.mAnchorDirection.normVec(); frond2Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f ); frond2Attributes.mAnchorRadius = 0.5f; frond2Attributes.mTension = 2.0f; frond2Attributes.mNumSections = 2; frond2Attributes.mGravity = 2.0f; frond2Attributes.mLength = 6.0f; frond2Attributes.mEndRadius = 0.0f; frond2Attributes.mTextureFileName = "JVTestPalmFrond.tga"; frond2Attributes.mRenderStyle = "billboard_tube"; frond2Attributes.mWindSensitivity = windSensitivity; mFrond2.setAttributes( frond2Attributes ); //--------------------------------------------- // frond 3 //--------------------------------------------- LLFlexibleObjectAttributes frond3Attributes; frond3Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f ); frond3Attributes.mAnchorDirection.setVec( 1.0f, 0.7f, -0.7f ); frond3Attributes.mAnchorDirection.normVec(); frond3Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f ); frond3Attributes.mAnchorRadius = 0.3f; frond3Attributes.mTension = 2.0f; frond3Attributes.mNumSections = 2; frond3Attributes.mGravity = 2.0f; frond3Attributes.mLength = 6.0f; frond3Attributes.mEndRadius = 0.0f; frond3Attributes.mTextureFileName = "JVTestPalmFrond.tga"; frond3Attributes.mRenderStyle = "billboard_tube"; frond3Attributes.mWindSensitivity = windSensitivity; mFrond3.setAttributes( frond3Attributes ); //--------------------------------------------- // frond 4 //--------------------------------------------- LLFlexibleObjectAttributes frond4Attributes; frond4Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f ); frond4Attributes.mAnchorDirection.setVec( 1.0f, -0.8f, 0.3f ); frond4Attributes.mAnchorDirection.normVec(); frond4Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f ); frond4Attributes.mAnchorRadius = 0.5f; frond4Attributes.mTension = 2.0f; frond4Attributes.mNumSections = 2; frond4Attributes.mGravity = 2.0f; frond4Attributes.mLength = 6.0f; frond4Attributes.mEndRadius = 0.0f; frond4Attributes.mTextureFileName = "JVTestPalmFrond.tga"; frond4Attributes.mRenderStyle = "billboard_tube"; frond4Attributes.mWindSensitivity = windSensitivity; mFrond4.setAttributes( frond4Attributes ); //--------------------------------------------- // frond 5 //--------------------------------------------- LLFlexibleObjectAttributes frond5Attributes; frond5Attributes.mAnchorPositionOffset.setVec( 0.0f, 0.0f, 0.0f ); frond5Attributes.mAnchorDirection.setVec( 1.0f, -0.8f, -0.3f ); frond5Attributes.mAnchorDirection.normVec(); frond5Attributes.mColor = LLColor4( 0.15f, 0.25f, 0.0f, 1.0f ); frond5Attributes.mAnchorRadius = 0.5f; frond5Attributes.mTension = 2.0f; frond5Attributes.mNumSections = 2; frond5Attributes.mGravity = 2.0f; frond5Attributes.mLength = 5.0f; frond5Attributes.mEndRadius = 0.0f; frond5Attributes.mTextureFileName = "JVTestPalmFrond.tga"; frond5Attributes.mRenderStyle = "billboard_tube"; frond5Attributes.mWindSensitivity = windSensitivity; mFrond5.setAttributes( frond5Attributes ); }//------------------------------------------------------------------------------ //--------------------------------------------------------------------------------- void LLHUDLocalAnimationObject::update() { if ( ! mParentObject ) { return; } //-------------------------------------------------------------------------------------------------- // now, setting the trunk position and orientation, and updating it... //-------------------------------------------------------------------------------------------------- mTrunk.setParentPositionAndRotationDirectly( mParentObject->getRenderPosition(), mParentObject->getRenderRotation() ); mTrunk.update(); //-------------------------------------------------------------------------------------------------- // now, setting the frond positions and orientations, and updating them... //-------------------------------------------------------------------------------------------------- mFrond1.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() ); mFrond2.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() ); mFrond3.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() ); mFrond4.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() ); mFrond5.setParentPositionAndRotationDirectly( mTrunk.getEndPosition(), mTrunk.getEndRotation() ); mFrond1.update(); mFrond2.update(); mFrond3.update(); mFrond4.update(); mFrond5.update(); }//------------------------------------------------------------------ //------------------------------------------------------------------ void LLHUDLocalAnimationObject::render() { mTrunk.render(); mFrond1.render(); mFrond2.render(); mFrond3.render(); mFrond4.render(); mFrond5.render(); }//------------------------------------------------------------------ //------------------------------------------------------------------ void LLHUDLocalAnimationObject::setAttributes( LLLocalAnimationObjectAttributes a ) { //mAttributes = a; // ???? // how do I do this? //mAttributes.mAnchorPositionOffset = a.mAnchorPositionOffset; //mAttributes.mAnchorDirection = a.mAnchorDirection; //mAttributes.mAnchorRadius = a.mAnchorRadius; //mAttributes.mNumSections = a.mNumSections; //mAttributes.mLength = a.mLength; //mAttributes.mGravity = a.mGravity; //mAttributes.mAirFriction = a.mAirFriction; //mAttributes.mTension = a.mTension; //mAttributes.mRadiusChange = a.mRadiusChange; }//------------------------------------------------------------------ //------------------------------------------------------------------ void LLHUDLocalAnimationObject::setParentObject( LLViewerObject * p ) { printf( "Setting parent of localAnimationObject controls %x to object %x \n", this, p ); mParentObject = p; }//------------------------------------------------------------------ //------------------------------------------------------------------ LLViewerObject * LLHUDLocalAnimationObject::getParentObject() { return mParentObject; }//------------------------------------------------------------------ //------------------------------------------------------------------ void LLHUDLocalAnimationObject::markAsDead() { mDead = TRUE; mParentObject = NULL; }//------------------------------------------------------------------ */