/** * @file lllandmarklist.h * @brief Landmark asset list class * * Copyright (c) 2002-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLLANDMARKLIST_H #define LL_LLLANDMARKLIST_H #include #include "lllandmark.h" #include "lluuid.h" #include "llassetstorage.h" class LLMessageSystem; class LLLineEditor; class LLInventoryItem; class LLLandmarkList { public: LLLandmarkList() {} ~LLLandmarkList(); //S32 getLength() { return mList.getLength(); } //const LLLandmark* getFirst() { return mList.getFirstData(); } //const LLLandmark* getNext() { return mList.getNextData(); } BOOL assetExists(const LLUUID& asset_uuid); LLLandmark* getAsset(const LLUUID& asset_uuid); static void processGetAssetReply( LLVFS *vfs, const LLUUID& uuid, LLAssetType::EType type, void* user_data, S32 status); protected: typedef std::map landmark_list_t; landmark_list_t mList; typedef std::set landmark_bad_list_t; landmark_bad_list_t mBadList; }; extern LLLandmarkList gLandmarkList; #endif // LL_LLLANDMARKLIST_H