/** * @file llinventorymodel.cpp * @brief Implementation of the inventory model used to track agent inventory. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at * http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #include "llviewerprecompiledheaders.h" #include "llinventorymodel.h" #include "llassetstorage.h" #include "llcrc.h" #include "lldir.h" #include "llsys.h" #include "llxfermanager.h" #include "message.h" #include "llagent.h" #include "llfloater.h" #include "llfocusmgr.h" #include "llinventoryview.h" #include "llviewerinventory.h" #include "llviewermessage.h" #include "llviewerwindow.h" #include "llviewerregion.h" #include "llappviewer.h" #include "lldbstrings.h" #include "llviewerstats.h" #include "llmutelist.h" #include "llnotify.h" #include "llcallbacklist.h" #include "llpreview.h" #include "llviewercontrol.h" #include "llvoavatar.h" #include "llsdutil.h" #include // [RLVa:KB] #include "rlvhandler.h" // [/RLVa:KB] //#define DIFF_INVENTORY_FILES #ifdef DIFF_INVENTORY_FILES #include "process.h" #endif BOOL LLInventoryModel::sBackgroundFetchActive = FALSE; BOOL LLInventoryModel::sAllFoldersFetched = FALSE; BOOL LLInventoryModel::sFullFetchStarted = FALSE; S32 LLInventoryModel::sNumFetchRetries = 0; F32 LLInventoryModel::sMinTimeBetweenFetches = 0.3f; F32 LLInventoryModel::sMaxTimeBetweenFetches = 10.f; BOOL LLInventoryModel::sTimelyFetchPending = FALSE; LLFrameTimer LLInventoryModel::sFetchTimer; S16 LLInventoryModel::sBulkFetchCount = 0; // RN: for some reason, using std::queue in the header file confuses the compiler which things it's an xmlrpc_queue static std::deque sFetchQueue; ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- //BOOL decompress_file(const char* src_filename, const char* dst_filename); const F32 MAX_TIME_FOR_SINGLE_FETCH = 10.f; const S32 MAX_FETCH_RETRIES = 10; const char CACHE_FORMAT_STRING[] = "%s.inv"; const char* NEW_CATEGORY_NAME = "New Folder"; const char* NEW_CATEGORY_NAMES[LLAssetType::AT_COUNT] = { "Textures", // AT_TEXTURE "Sounds", // AT_SOUND "Calling Cards", // AT_CALLINGCARD "Landmarks", // AT_LANDMARK "Scripts", // AT_SCRIPT (deprecated?) "Clothing", // AT_CLOTHING "Objects", // AT_OBJECT "Notecards", // AT_NOTECARD "New Folder", // AT_CATEGORY "Inventory", // AT_ROOT_CATEGORY "Scripts", // AT_LSL_TEXT "Scripts", // AT_LSL_BYTECODE "Uncompressed Images", // AT_TEXTURE_TGA "Body Parts", // AT_BODYPART "Trash", // AT_TRASH "Photo Album", // AT_SNAPSHOT_CATEGORY "Lost And Found", // AT_LOST_AND_FOUND "Uncompressed Sounds", // AT_SOUND_WAV "Uncompressed Images", // AT_IMAGE_TGA "Uncompressed Images", // AT_IMAGE_JPEG "Animations", // AT_ANIMATION "Gestures", // AT_GESTURE "New Folder" // AT_SIMSTATE }; struct InventoryIDPtrLess { bool operator()(const LLViewerInventoryCategory* i1, const LLViewerInventoryCategory* i2) const { return (i1->getUUID() < i2->getUUID()); } }; class LLCanCache : public LLInventoryCollectFunctor { public: LLCanCache(LLInventoryModel* model) : mModel(model) {} virtual ~LLCanCache() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item); protected: LLInventoryModel* mModel; std::set mCachedCatIDs; }; bool LLCanCache::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { bool rv = false; if(item) { if(mCachedCatIDs.find(item->getParentUUID()) != mCachedCatIDs.end()) { rv = true; } } else if(cat) { // HACK: downcast LLViewerInventoryCategory* c = (LLViewerInventoryCategory*)cat; if(c->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN) { S32 descendents_server = c->getDescendentCount(); LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; mModel->getDirectDescendentsOf( c->getUUID(), cats, items); S32 descendents_actual = 0; if(cats && items) { descendents_actual = cats->count() + items->count(); } if(descendents_server == descendents_actual) { mCachedCatIDs.insert(c->getUUID()); rv = true; } } } return rv; } ///---------------------------------------------------------------------------- /// Class LLInventoryModel ///---------------------------------------------------------------------------- // global for the agent inventory. LLInventoryModel gInventory; // Default constructor LLInventoryModel::LLInventoryModel() : mModifyMask(LLInventoryObserver::ALL), mChangedItemIDs(), mCategoryMap(), mItemMap(), mCategoryLock(), mItemLock(), mLastItem(NULL), mAnimationsFolderUUID(LLUUID::null), mParentChildCategoryTree(), mParentChildItemTree(), mObservers(), mIsAgentInvUsable(false) { } // Destroys the object LLInventoryModel::~LLInventoryModel() { empty(); for (observer_list_t::iterator iter = mObservers.begin(); iter != mObservers.end(); ++iter) { delete *iter; } } // This is a convenience function to check if one object has a parent // chain up to the category specified by UUID. BOOL LLInventoryModel::isObjectDescendentOf(const LLUUID& obj_id, const LLUUID& cat_id) { LLInventoryObject* obj = getObject(obj_id); while(obj) { const LLUUID& parent_id = obj->getParentUUID(); if( parent_id.isNull() ) { return FALSE; } if(parent_id == cat_id) { return TRUE; } // Since we're scanning up the parents, we only need to check // in the category list. obj = getCategory(parent_id); } return FALSE; } // Get the object by id. Returns NULL if not found. LLInventoryObject* LLInventoryModel::getObject(const LLUUID& id) const { LLViewerInventoryCategory* cat = getCategory(id); if (cat) { return cat; } LLViewerInventoryItem* item = getItem(id); if (item) { return item; } return NULL; } // Get the item by id. Returns NULL if not found. LLViewerInventoryItem* LLInventoryModel::getItem(const LLUUID& id) const { LLViewerInventoryItem* item = NULL; if(mLastItem.notNull() && mLastItem->getUUID() == id) { item = mLastItem; } else { item_map_t::const_iterator iter = mItemMap.find(id); if (iter != mItemMap.end()) { item = iter->second; mLastItem = item; } } return item; } // Get the category by id. Returns NULL if not found LLViewerInventoryCategory* LLInventoryModel::getCategory(const LLUUID& id) const { LLViewerInventoryCategory* category = NULL; cat_map_t::const_iterator iter = mCategoryMap.find(id); if (iter != mCategoryMap.end()) { category = iter->second; } return category; } S32 LLInventoryModel::getItemCount() const { return mItemMap.size(); } S32 LLInventoryModel::getCategoryCount() const { return mCategoryMap.size(); } // Return the direct descendents of the id provided. The array // provided points straight into the guts of this object, and // should only be used for read operations, since modifications // may invalidate the internal state of the inventory. Set passed // in values to NULL if the call fails. void LLInventoryModel::getDirectDescendentsOf(const LLUUID& cat_id, cat_array_t*& categories, item_array_t*& items) const { categories = get_ptr_in_map(mParentChildCategoryTree, cat_id); items = get_ptr_in_map(mParentChildItemTree, cat_id); } // SJB: Added version to lock the arrays to catch potential logic bugs void LLInventoryModel::lockDirectDescendentArrays(const LLUUID& cat_id, cat_array_t*& categories, item_array_t*& items) { getDirectDescendentsOf(cat_id, categories, items); if (categories) { mCategoryLock[cat_id] = true; } if (items) { mItemLock[cat_id] = true; } } void LLInventoryModel::unlockDirectDescendentArrays(const LLUUID& cat_id) { mCategoryLock[cat_id] = false; mItemLock[cat_id] = false; } // findCategoryUUIDForType() returns the uuid of the category that // specifies 'type' as what it defaults to containing. The category is // not necessarily only for that type. *NOTE: This will create a new // inventory category on the fly if one does not exist. LLUUID LLInventoryModel::findCategoryUUIDForType(LLAssetType::EType t, bool create_folder) { LLUUID rv = findCatUUID(t); if(rv.isNull() && isInventoryUsable() && create_folder) { LLUUID root_id = gAgent.getInventoryRootID(); if(root_id.notNull()) { rv = createNewCategory(root_id, t, LLStringUtil::null); } } return rv; } // Internal method which looks for a category with the specified // preferred type. Returns LLUUID::null if not found. LLUUID LLInventoryModel::findCatUUID(LLAssetType::EType preferred_type) { LLUUID root_id = gAgent.getInventoryRootID(); if(LLAssetType::AT_CATEGORY == preferred_type) { return root_id; } if(root_id.notNull()) { cat_array_t* cats = NULL; cats = get_ptr_in_map(mParentChildCategoryTree, root_id); if(cats) { S32 count = cats->count(); for(S32 i = 0; i < count; ++i) { if(cats->get(i)->getPreferredType() == preferred_type) { return cats->get(i)->getUUID(); } } } } return LLUUID::null; } LLUUID LLInventoryModel::findCategoryByName(std::string name) { LLUUID root_id = gAgent.getInventoryRootID(); if(root_id.notNull()) { cat_array_t* cats = NULL; cats = get_ptr_in_map(mParentChildCategoryTree, root_id); if(cats) { S32 count = cats->count(); for(S32 i = 0; i < count; ++i) { if(cats->get(i)->getName() == name) { return cats->get(i)->getUUID(); } } } } return LLUUID::null; } // Convenience function to create a new category. You could call // updateCategory() with a newly generated UUID category, but this // version will take care of details like what the name should be // based on preferred type. Returns the UUID of the new category. LLUUID LLInventoryModel::createNewCategory(const LLUUID& parent_id, LLAssetType::EType preferred_type, const std::string& pname) { LLUUID id; if(!isInventoryUsable()) { llwarns << "Inventory is broken." << llendl; return id; } if(preferred_type == LLAssetType::AT_SIMSTATE) { LL_DEBUGS("Inventory") << "Attempt to create simstate category." << LL_ENDL; return id; } id.generate(); std::string name = pname; if(!pname.empty()) { name.assign(pname); } else if((preferred_type >= LLAssetType::AT_TEXTURE) && (preferred_type < LLAssetType::AT_SIMSTATE)) { name.assign(NEW_CATEGORY_NAMES[preferred_type]); } else { name.assign(NEW_CATEGORY_NAME); } // Add the category to the internal representation LLPointer cat = new LLViewerInventoryCategory(id, parent_id, preferred_type, name, gAgent.getID()); cat->setVersion(LLViewerInventoryCategory::VERSION_INITIAL); cat->setDescendentCount(0); LLCategoryUpdate update(cat->getParentUUID(), 1); accountForUpdate(update); updateCategory(cat); // Create the category on the server. We do this to prevent people // from munging their protected folders. LLMessageSystem* msg = gMessageSystem; msg->newMessage("CreateInventoryFolder"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlock("FolderData"); cat->packMessage(msg); gAgent.sendReliableMessage(); // return the folder id of the newly created folder return id; } // Starting with the object specified, add it's descendents to the // array provided, but do not add the inventory object specified by // id. There is no guaranteed order. Neither array will be erased // before adding objects to it. Do not store a copy of the pointers // collected - use them, and collect them again later if you need to // reference the same objects. class LLAlwaysCollect : public LLInventoryCollectFunctor { public: virtual ~LLAlwaysCollect() {} virtual bool operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return TRUE; } }; void LLInventoryModel::collectDescendents(const LLUUID& id, cat_array_t& cats, item_array_t& items, BOOL include_trash) { LLAlwaysCollect always; collectDescendentsIf(id, cats, items, include_trash, always); } void LLInventoryModel::collectDescendentsIf(const LLUUID& id, cat_array_t& cats, item_array_t& items, BOOL include_trash, LLInventoryCollectFunctor& add) { // Start with categories if(!include_trash) { LLUUID trash_id(findCatUUID(LLAssetType::AT_TRASH)); if(trash_id.notNull() && (trash_id == id)) return; } cat_array_t* cat_array = get_ptr_in_map(mParentChildCategoryTree, id); if(cat_array) { S32 count = cat_array->count(); for(S32 i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = cat_array->get(i); if(add(cat,NULL)) { cats.put(cat); } collectDescendentsIf(cat->getUUID(), cats, items, include_trash, add); } } // Move onto items LLViewerInventoryItem* item = NULL; item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, id); if(item_array) { S32 count = item_array->count(); for(S32 i = 0; i < count; ++i) { item = item_array->get(i); if(add(NULL, item)) { items.put(item); } } } } // Generates a string containing the path to the item specified by // item_id. void LLInventoryModel::appendPath(const LLUUID& id, std::string& path) { std::string temp; LLInventoryObject* obj = getObject(id); LLUUID parent_id; if(obj) parent_id = obj->getParentUUID(); std::string forward_slash("/"); while(obj) { obj = getCategory(parent_id); if(obj) { temp.assign(forward_slash + obj->getName() + temp); parent_id = obj->getParentUUID(); } } path.append(temp); } bool LLInventoryModel::isInventoryUsable() { bool result = false; if(gAgent.getInventoryRootID().notNull() && mIsAgentInvUsable) { result = true; } return result; } // Calling this method with an inventory item will either change an // existing item with a matching item_id, or will add the item to the // current inventory. U32 LLInventoryModel::updateItem(const LLViewerInventoryItem* item) { U32 mask = LLInventoryObserver::NONE; if(item->getUUID().isNull()) { return mask; } if(!isInventoryUsable()) { llwarns << "Inventory is broken." << llendl; return mask; } LLViewerInventoryItem* old_item = getItem(item->getUUID()); if(old_item) { // We already have an old item, modify it's values LLUUID old_parent_id = old_item->getParentUUID(); LLUUID new_parent_id = item->getParentUUID(); if(old_parent_id != new_parent_id) { // need to update the parent-child tree item_array_t* item_array; item_array = get_ptr_in_map(mParentChildItemTree, old_parent_id); if(item_array) { item_array->removeObj(old_item); } item_array = get_ptr_in_map(mParentChildItemTree, new_parent_id); if(item_array) { item_array->put(old_item); } mask |= LLInventoryObserver::STRUCTURE; } if(old_item->getName() != item->getName()) { mask |= LLInventoryObserver::LABEL; } old_item->copyViewerItem(item); mask |= LLInventoryObserver::INTERNAL; } else { // Simply add this item LLPointer new_item = new LLViewerInventoryItem(item); addItem(new_item); if(item->getParentUUID().isNull()) { LLUUID category_id = findCategoryUUIDForType(new_item->getType()); new_item->setParent(category_id); item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, category_id); if( item_array ) { // *FIX: bit of a hack to call update server from here... new_item->updateServer(TRUE); item_array->put(new_item); } else { llwarns << "Couldn't find parent-child item tree for " << new_item->getName() << llendl; } } else { // *NOTE: The general scheme is that if every byte of the // uuid is 0, except for the last one or two,the use the // last two bytes of the parent id, and match that up // against the type. For now, we're only worried about // lost & found. LLUUID parent_id = item->getParentUUID(); if(parent_id == CATEGORIZE_LOST_AND_FOUND_ID) { parent_id = findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND); new_item->setParent(parent_id); } item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, parent_id); if(item_array) { item_array->put(new_item); } else { // Whoops! No such parent, make one. llinfos << "Lost item: " << new_item->getUUID() << " - " << new_item->getName() << llendl; parent_id = findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND); new_item->setParent(parent_id); item_array = get_ptr_in_map(mParentChildItemTree, parent_id); if(item_array) { // *FIX: bit of a hack to call update server from // here... new_item->updateServer(TRUE); item_array->put(new_item); } else { llwarns << "Lost and found Not there!!" << llendl; } } } mask |= LLInventoryObserver::ADD; } if(item->getType() == LLAssetType::AT_CALLINGCARD) { mask |= LLInventoryObserver::CALLING_CARD; } addChangedMask(mask, item->getUUID()); return mask; } LLInventoryModel::cat_array_t* LLInventoryModel::getUnlockedCatArray(const LLUUID& id) { cat_array_t* cat_array = get_ptr_in_map(mParentChildCategoryTree, id); if (cat_array) { llassert_always(mCategoryLock[id] == false); } return cat_array; } LLInventoryModel::item_array_t* LLInventoryModel::getUnlockedItemArray(const LLUUID& id) { item_array_t* item_array = get_ptr_in_map(mParentChildItemTree, id); if (item_array) { llassert_always(mItemLock[id] == false); } return item_array; } // Calling this method with an inventory category will either change // an existing item with the matching id, or it will add the category. void LLInventoryModel::updateCategory(const LLViewerInventoryCategory* cat) { if(cat->getUUID().isNull()) { return; } if(!isInventoryUsable()) { llwarns << "Inventory is broken." << llendl; return; } LLViewerInventoryCategory* old_cat = getCategory(cat->getUUID()); if(old_cat) { // We already have an old category, modify it's values U32 mask = LLInventoryObserver::NONE; LLUUID old_parent_id = old_cat->getParentUUID(); LLUUID new_parent_id = cat->getParentUUID(); if(old_parent_id != new_parent_id) { // need to update the parent-child tree cat_array_t* cat_array; cat_array = getUnlockedCatArray(old_parent_id); if(cat_array) { cat_array->removeObj(old_cat); } cat_array = getUnlockedCatArray(new_parent_id); if(cat_array) { cat_array->put(old_cat); } mask |= LLInventoryObserver::STRUCTURE; } if(old_cat->getName() != cat->getName()) { mask |= LLInventoryObserver::LABEL; } old_cat->copyViewerCategory(cat); addChangedMask(mask, cat->getUUID()); } else { // add this category LLPointer new_cat = new LLViewerInventoryCategory(cat->getParentUUID()); new_cat->copyViewerCategory(cat); addCategory(new_cat); // make sure this category is correctly referenced by it's parent. cat_array_t* cat_array; cat_array = getUnlockedCatArray(cat->getParentUUID()); if(cat_array) { cat_array->put(new_cat); } // make space in the tree for this category's children. llassert_always(mCategoryLock[new_cat->getUUID()] == false); llassert_always(mItemLock[new_cat->getUUID()] == false); cat_array_t* catsp = new cat_array_t; item_array_t* itemsp = new item_array_t; mParentChildCategoryTree[new_cat->getUUID()] = catsp; mParentChildItemTree[new_cat->getUUID()] = itemsp; addChangedMask(LLInventoryObserver::ADD, cat->getUUID()); } } void LLInventoryModel::moveObject(const LLUUID& object_id, const LLUUID& cat_id) { LL_DEBUGS("Inventory") << "LLInventoryModel::moveObject()" << LL_ENDL; if(!isInventoryUsable()) { llwarns << "Inventory is broken." << llendl; return; } if((object_id == cat_id) || !is_in_map(mCategoryMap, cat_id)) { llwarns << "Could not move inventory object " << object_id << " to " << cat_id << llendl; return; } LLViewerInventoryCategory* cat = getCategory(object_id); if(cat && (cat->getParentUUID() != cat_id)) { cat_array_t* cat_array; cat_array = getUnlockedCatArray(cat->getParentUUID()); if(cat_array) cat_array->removeObj(cat); cat_array = getUnlockedCatArray(cat_id); cat->setParent(cat_id); if(cat_array) cat_array->put(cat); addChangedMask(LLInventoryObserver::STRUCTURE, object_id); return; } LLViewerInventoryItem* item = getItem(object_id); if(item && (item->getParentUUID() != cat_id)) { item_array_t* item_array; item_array = getUnlockedItemArray(item->getParentUUID()); if(item_array) item_array->removeObj(item); item_array = getUnlockedItemArray(cat_id); item->setParent(cat_id); if(item_array) item_array->put(item); addChangedMask(LLInventoryObserver::STRUCTURE, object_id); return; } } // Delete a particular inventory object by ID. void LLInventoryModel::deleteObject(const LLUUID& id) { LL_DEBUGS("Inventory") << "LLInventoryModel::deleteObject()" << LL_ENDL; LLPointer obj = getObject(id); if(obj) { LL_DEBUGS("Inventory") << "Deleting inventory object " << id << LL_ENDL; mLastItem = NULL; LLUUID parent_id = obj->getParentUUID(); mCategoryMap.erase(id); mItemMap.erase(id); //mInventory.erase(id); item_array_t* item_list = getUnlockedItemArray(parent_id); if(item_list) { LLViewerInventoryItem* item = (LLViewerInventoryItem*)((LLInventoryObject*)obj); item_list->removeObj(item); } cat_array_t* cat_list = getUnlockedCatArray(parent_id); if(cat_list) { LLViewerInventoryCategory* cat = (LLViewerInventoryCategory*)((LLInventoryObject*)obj); cat_list->removeObj(cat); } item_list = getUnlockedItemArray(id); if(item_list) { delete item_list; mParentChildItemTree.erase(id); } cat_list = getUnlockedCatArray(id); if(cat_list) { delete cat_list; mParentChildCategoryTree.erase(id); } addChangedMask(LLInventoryObserver::REMOVE, id); obj = NULL; // delete obj } } // This is a method which collects the descendents of the id // provided. If the category is not found, no action is // taken. This method goes through the long winded process of // cancelling any calling cards, removing server representation of // folders, items, etc in a fairly efficient manner. void LLInventoryModel::purgeDescendentsOf(const LLUUID& id) { EHasChildren children = categoryHasChildren(id); if(children == CHILDREN_NO) { llinfos << "Not purging descendents of " << id << llendl; return; } LLPointer cat = getCategory(id); if(cat.notNull()) { // do the cache accounting llinfos << "LLInventoryModel::purgeDescendentsOf " << cat->getName() << llendl; S32 descendents = cat->getDescendentCount(); if(descendents > 0) { LLCategoryUpdate up(id, -descendents); accountForUpdate(up); } // we know that descendent count is 0, aide since the // accounting may actually not do an update, we should force // it here. cat->setDescendentCount(0); // send it upstream LLMessageSystem* msg = gMessageSystem; msg->newMessage("PurgeInventoryDescendents"); msg->nextBlock("AgentData"); msg->addUUID("AgentID", gAgent.getID()); msg->addUUID("SessionID", gAgent.getSessionID()); msg->nextBlock("InventoryData"); msg->addUUID("FolderID", id); gAgent.sendReliableMessage(); // unceremoniously remove anything we have locally stored. cat_array_t categories; item_array_t items; collectDescendents(id, categories, items, INCLUDE_TRASH); S32 count = items.count(); S32 i; for(i = 0; i < count; ++i) { deleteObject(items.get(i)->getUUID()); } count = categories.count(); for(i = 0; i < count; ++i) { deleteObject(categories.get(i)->getUUID()); } } } void LLInventoryModel::deleteFromServer(LLDynamicArray& category_ids, LLDynamicArray& item_ids) { // Store off tre UUIDS of parents which are being deleted (thus no // need to increment) and the parents which are being modified. We // have to increment the version of the parent with each message // sent upstream since the dataserver will increment each unique // parent per update message. std::set ignore_parents; update_map_t inc_parents; S32 i; S32 count = category_ids.count(); BOOL start_new_message = TRUE; LLMessageSystem* msg = gMessageSystem; LLPointer cat; for(i = 0; i < count; i++) { if(start_new_message) { start_new_message = FALSE; msg->newMessageFast(_PREHASH_RemoveInventoryObjects); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); } LLUUID cat_id = category_ids.get(i); msg->nextBlockFast(_PREHASH_FolderData); msg->addUUIDFast(_PREHASH_FolderID, cat_id); cat = getCategory(cat_id); ignore_parents.insert(cat_id); addChangedMask(LLInventoryObserver::REMOVE | LLInventoryObserver::STRUCTURE, cat_id); if(cat.notNull() && (ignore_parents.find(cat->getParentUUID())==ignore_parents.end())) { --inc_parents[cat->getParentUUID()]; } if(msg->isSendFullFast(_PREHASH_FolderData)) { start_new_message = TRUE; msg->nextBlockFast(_PREHASH_ItemData); msg->addUUIDFast(_PREHASH_ItemID, LLUUID::null); gAgent.sendReliableMessage(); accountForUpdate(inc_parents); inc_parents.clear(); } } count = item_ids.count(); std::set::iterator not_ignored = ignore_parents.end(); LLPointer item; if((0 == count) && (!start_new_message)) { msg->nextBlockFast(_PREHASH_ItemData); msg->addUUIDFast(_PREHASH_ItemID, LLUUID::null); } for(i = 0; i < count; i++) { if(start_new_message) { start_new_message = FALSE; msg->newMessageFast(_PREHASH_RemoveInventoryObjects); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->nextBlockFast(_PREHASH_FolderData); msg->addUUIDFast(_PREHASH_FolderID, LLUUID::null); } LLUUID item_id = item_ids.get(i); msg->nextBlockFast(_PREHASH_ItemData); msg->addUUIDFast(_PREHASH_ItemID, item_id); item = getItem(item_id); addChangedMask(LLInventoryObserver::REMOVE | LLInventoryObserver::STRUCTURE, item_id); if(item.notNull() && (ignore_parents.find(item->getParentUUID()) == not_ignored)) { --inc_parents[item->getParentUUID()]; } if(msg->isSendFullFast(_PREHASH_ItemData)) { start_new_message = TRUE; gAgent.sendReliableMessage(); accountForUpdate(inc_parents); inc_parents.clear(); } } if(!start_new_message) { gAgent.sendReliableMessage(); accountForUpdate(inc_parents); } } // Add/remove an observer. If the observer is destroyed, be sure to // remove it. void LLInventoryModel::addObserver(LLInventoryObserver* observer) { mObservers.insert(observer); } void LLInventoryModel::removeObserver(LLInventoryObserver* observer) { mObservers.erase(observer); } BOOL LLInventoryModel::containsObserver(LLInventoryObserver* observer) { return mObservers.find(observer) != mObservers.end(); } // Call this method when it's time to update everyone on a new state, // by default, the inventory model will not update observers // automatically. // The optional argument 'service_name' is used by Agent Inventory Service [DEV-20328] void LLInventoryModel::notifyObservers(const std::string service_name) { for (observer_list_t::iterator iter = mObservers.begin(); iter != mObservers.end(); ) { LLInventoryObserver* observer = *iter; if (service_name.empty()) { observer->changed(mModifyMask); } else { observer->mMessageName = service_name; observer->changed(mModifyMask); } // safe way to incrament since changed may delete entries! (@!##%@!@&*!) iter = mObservers.upper_bound(observer); } mModifyMask = LLInventoryObserver::NONE; mChangedItemIDs.clear(); } // store flag for change // and id of object change applies to void LLInventoryModel::addChangedMask(U32 mask, const LLUUID& referent) { mModifyMask |= mask; if (referent.notNull()) { mChangedItemIDs.insert(referent); } } // This method to prepares a set of mock inventory which provides // minimal functionality before the actual arrival of inventory. /* void LLInventoryModel::mock(const LLUUID& root_id) { llinfos << "LLInventoryModel::mock() " << root_id << llendl; if(root_id.isNull()) { llwarns << "Not a valid root id" << llendl; return; } LLPointer cat = new LLViewerInventoryCategory( root_id, LLUUID::null, LLAssetType::AT_CATEGORY, NEW_CATEGORY_NAMES[LLAssetType::AT_ROOT_CATEGORY], gAgent.getID()); addCategory(cat); gInventory.buildParentChildMap(); } */ //If we get back a normal response, handle it here // Note: this is the responder used in "fetchInventory" cap, // this is not responder for "WebFetchInventoryDescendents" or "agent/inventory" cap void LLInventoryModel::fetchInventoryResponder::result(const LLSD& content) { LL_DEBUGS("Inventory") << " fetch http got " << ll_pretty_print_sd(content) << LL_ENDL; // OGPX start_new_inventory_observer(); /*LLUUID agent_id; agent_id = content["agent_id"].asUUID(); if(agent_id != gAgent.getID()) { llwarns << "Got a inventory update for the wrong agent: " << agent_id << llendl; return; }*/ item_array_t items; update_map_t update; S32 count = content["items"].size(); bool all_one_folder = true; LLUUID folder_id; // Does this loop ever execute more than once? for(S32 i = 0; i < count; ++i) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(content["items"][i]); LL_DEBUGS("Inventory") << "LLInventoryModel::messageUpdateCore() item id:" << titem->getUUID() << LL_ENDL; items.push_back(titem); // examine update for changes. LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID()); if(itemp) { if(titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { ++update[titem->getParentUUID()]; } if (folder_id.isNull()) { folder_id = titem->getParentUUID(); } else { all_one_folder = false; } } U32 changes = 0x0; //as above, this loop never seems to loop more than once per call for (item_array_t::iterator it = items.begin(); it != items.end(); ++it) { changes |= gInventory.updateItem(*it); } gInventory.notifyObservers("fetchinventory"); gViewerWindow->getWindow()->decBusyCount(); } //If we get back an error (not found, etc...), handle it here void LLInventoryModel::fetchInventoryResponder::error(U32 status, const std::string& reason) { LL_INFOS("Inventory") << "fetchInventory::error " << status << ": " << reason << LL_ENDL; gInventory.notifyObservers("fetchinventory"); } void LLInventoryModel::fetchDescendentsOf(const LLUUID& folder_id) { LLViewerInventoryCategory* cat = getCategory(folder_id); if(!cat) { llwarns << "Asked to fetch descendents of non-existent folder: " << folder_id << llendl; return; } //S32 known_descendents = 0; ///cat_array_t* categories = get_ptr_in_map(mParentChildCategoryTree, folder_id); //item_array_t* items = get_ptr_in_map(mParentChildItemTree, folder_id); //if(categories) //{ // known_descendents += categories->count(); //} //if(items) //{ // known_descendents += items->count(); //} if(!cat->fetchDescendents()) { //llinfos << "Not fetching descendents" << llendl; } } //Initialize statics. bool LLInventoryModel::isBulkFetchProcessingComplete() { return ( (sFetchQueue.empty() && sBulkFetchCount<=0) ? TRUE : FALSE ) ; } class fetchDescendentsResponder: public LLHTTPClient::Responder { public: fetchDescendentsResponder(const LLSD& request_sd) : mRequestSD(request_sd) {}; //fetchDescendentsResponder() {}; void result(const LLSD& content); void error(U32 status, const std::string& reason); public: typedef std::vector folder_ref_t; protected: LLSD mRequestSD; }; //If we get back a normal response, handle it here // Note: this is the handler for WebFetchInventoryDescendents and agent/inventory caps void fetchDescendentsResponder::result(const LLSD& content) { LL_DEBUGS("Inventory") << " fetch descendents got " << ll_pretty_print_sd(content) << LL_ENDL; // OGPX if (content.has("folders")) { for(LLSD::array_const_iterator folder_it = content["folders"].beginArray(); folder_it != content["folders"].endArray(); ++folder_it) { LLSD folder_sd = *folder_it; //LLUUID agent_id = folder_sd["agent_id"]; //if(agent_id != gAgent.getID()) //This should never happen. //{ // llwarns << "Got a UpdateInventoryItem for the wrong agent." // << llendl; // break; //} LLUUID parent_id = folder_sd["folder_id"]; LLUUID owner_id = folder_sd["owner_id"]; S32 version = (S32)folder_sd["version"].asInteger(); S32 descendents = (S32)folder_sd["descendents"].asInteger(); LLPointer tcategory = new LLViewerInventoryCategory(owner_id); if (parent_id.isNull()) { LLPointer titem = new LLViewerInventoryItem; for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray(); item_it != folder_sd["items"].endArray(); ++item_it) { LLUUID lost_uuid = gInventory.findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND); if (lost_uuid.notNull()) { LLSD item = *item_it; titem->unpackMessage(item); LLInventoryModel::update_list_t update; LLInventoryModel::LLCategoryUpdate new_folder(lost_uuid, 1); update.push_back(new_folder); gInventory.accountForUpdate(update); titem->setParent(lost_uuid); titem->updateParentOnServer(FALSE); gInventory.updateItem(titem); gInventory.notifyObservers("fetchDescendents"); } } } LLViewerInventoryCategory* pcat = gInventory.getCategory(parent_id); if (!pcat) { continue; } for(LLSD::array_const_iterator category_it = folder_sd["categories"].beginArray(); category_it != folder_sd["categories"].endArray(); ++category_it) { LLSD category = *category_it; tcategory->fromLLSD(category); if (LLInventoryModel::sFullFetchStarted) { sFetchQueue.push_back(tcategory->getUUID()); } else if ( !gInventory.isCategoryComplete(tcategory->getUUID()) ) { gInventory.updateCategory(tcategory); } } LLPointer titem = new LLViewerInventoryItem; for(LLSD::array_const_iterator item_it = folder_sd["items"].beginArray(); item_it != folder_sd["items"].endArray(); ++item_it) { LLSD item = *item_it; titem->unpackMessage(item); gInventory.updateItem(titem); } // set version and descendentcount according to message. LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id); if(cat) { cat->setVersion(version); cat->setDescendentCount(descendents); } } } if (content.has("bad_folders")) { for(LLSD::array_const_iterator folder_it = content["bad_folders"].beginArray(); folder_it != content["bad_folders"].endArray(); ++folder_it) { LLSD folder_sd = *folder_it; //These folders failed on the dataserver. We probably don't want to retry them. LL_INFOS("Inventory") << "Folder " << folder_sd["folder_id"].asString() << "Error: " << folder_sd["error"].asString() << LL_ENDL; } } LLInventoryModel::incrBulkFetch(-1); if (LLInventoryModel::isBulkFetchProcessingComplete()) { LL_INFOS("Inventory") << "Inventory fetch completed" << LL_ENDL; if (LLInventoryModel::sFullFetchStarted) { LLInventoryModel::sAllFoldersFetched = TRUE; } LLInventoryModel::stopBackgroundFetch(); } gInventory.notifyObservers("fetchDescendents"); } //If we get back an error (not found, etc...), handle it here void fetchDescendentsResponder::error(U32 status, const std::string& reason) { LL_INFOS("Inventory") << "fetchDescendentsResponder::error " << status << ": " << reason << LL_ENDL; LLInventoryModel::incrBulkFetch(-1); if (status==499) //timed out. Let's be awesome! { for(LLSD::array_const_iterator folder_it = mRequestSD["folders"].beginArray(); folder_it != mRequestSD["folders"].endArray(); ++folder_it) { LLSD folder_sd = *folder_it; LLUUID folder_id = folder_sd["folder_id"]; sFetchQueue.push_front(folder_id); } } else { if (LLInventoryModel::isBulkFetchProcessingComplete()) { if (LLInventoryModel::sFullFetchStarted) { LLInventoryModel::sAllFoldersFetched = TRUE; } LLInventoryModel::stopBackgroundFetch(); } } gInventory.notifyObservers("fetchDescendents"); } //static Bundle up a bunch of requests to send all at once. void LLInventoryModel::bulkFetch(std::string url) { //Background fetch is called from gIdleCallbacks in a loop until background fetch is stopped. //If there are items in sFetchQueue, we want to check the time since the last bulkFetch was //sent. If it exceeds our retry time, go ahead and fire off another batch. //Stopbackgroundfetch will be run from the Responder instead of here. S16 max_concurrent_fetches=8; F32 new_min_time = 0.5f; //HACK! Clean this up when old code goes away entirely. if (sMinTimeBetweenFetches < new_min_time) sMinTimeBetweenFetches=new_min_time; //HACK! See above. if(gDisconnected || sBulkFetchCount > max_concurrent_fetches || sFetchTimer.getElapsedTimeF32() < sMinTimeBetweenFetches) { return; // just bail if we are disconnected. } U32 folder_count=0; U32 max_batch_size=5; U32 sort_order = gSavedSettings.getU32("InventorySortOrder") & 0x1; LLSD body; LLSD body_lib; while( !(sFetchQueue.empty() ) && (folder_count < max_batch_size) ) { if (sFetchQueue.front().isNull()) //DEV-17797 { LLSD folder_sd; folder_sd["folder_id"] = LLUUID::null.asString(); folder_sd["owner_id"] = gAgent.getID(); folder_sd["sort_order"] = (LLSD::Integer)sort_order; folder_sd["fetch_folders"] = (LLSD::Boolean)FALSE; folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; body["folders"].append(folder_sd); folder_count++; } else { LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front()); if (cat) { if ( LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) { LLSD folder_sd; folder_sd["folder_id"] = cat->getUUID(); folder_sd["owner_id"] = cat->getOwnerID(); folder_sd["sort_order"] = (LLSD::Integer)sort_order; folder_sd["fetch_folders"] = TRUE; //(LLSD::Boolean)sFullFetchStarted; folder_sd["fetch_items"] = (LLSD::Boolean)TRUE; LL_DEBUGS("Inventory") << " fetching "<getUUID()<<" with cat owner "<getOwnerID()<<" and agent" << gAgent.getID() << LL_ENDL; //OGPX if (ALEXANDRIA_LINDEN_ID == cat->getOwnerID()) // for OGP it really doesnt make sense to have the decision about whether to fetch // from the library or user cap be determined by a hard coded UUID. // if it isnt an item that belongs to the agent, then fetch from the library if (gAgent.getID() != cat->getOwnerID()) //if i am not the owner, it must be in the library body_lib["folders"].append(folder_sd); else body["folders"].append(folder_sd); folder_count++; } if (sFullFetchStarted) { //Already have this folder but append child folders to list. // add all children to queue parent_cat_map_t::iterator cat_it = gInventory.mParentChildCategoryTree.find(cat->getUUID()); if (cat_it != gInventory.mParentChildCategoryTree.end()) { cat_array_t* child_categories = cat_it->second; for (S32 child_num = 0; child_num < child_categories->count(); child_num++) { sFetchQueue.push_back(child_categories->get(child_num)->getUUID()); } } } } } sFetchQueue.pop_front(); } if (folder_count > 0) { sBulkFetchCount++; if (body["folders"].size()) { LL_DEBUGS("Inventory") << " fetch descendents post to " << url << ": " << ll_pretty_print_sd(body) << LL_ENDL; // OGPX LLHTTPClient::post(url, body, new fetchDescendentsResponder(body),300.0); } if (body_lib["folders"].size()) { std::string url_lib = gAgent.getRegion()->getCapability("FetchLibDescendents"); LL_DEBUGS("Inventory") << " fetch descendents lib post: " << ll_pretty_print_sd(body_lib) << LL_ENDL; // OGPX LLHTTPClient::post(url_lib, body_lib, new fetchDescendentsResponder(body_lib),300.0); } sFetchTimer.reset(); } else if (isBulkFetchProcessingComplete()) { if (sFullFetchStarted) { sAllFoldersFetched = TRUE; } stopBackgroundFetch(); } } // static bool LLInventoryModel::isEverythingFetched() { return (sAllFoldersFetched ? true : false); } //static BOOL LLInventoryModel::backgroundFetchActive() { return sBackgroundFetchActive; } //static void LLInventoryModel::startBackgroundFetch(const LLUUID& cat_id) { if (!sAllFoldersFetched) { sBackgroundFetchActive = TRUE; if (cat_id.isNull()) { if (!sFullFetchStarted) { sFullFetchStarted = TRUE; sFetchQueue.push_back(gInventoryLibraryRoot); sFetchQueue.push_back(gAgent.getInventoryRootID()); gIdleCallbacks.addFunction(&LLInventoryModel::backgroundFetch, NULL); } } else { // specific folder requests go to front of queue if (sFetchQueue.empty() || sFetchQueue.front() != cat_id) { sFetchQueue.push_front(cat_id); gIdleCallbacks.addFunction(&LLInventoryModel::backgroundFetch, NULL); } } } } //static void LLInventoryModel::findLostItems() { sBackgroundFetchActive = TRUE; sFetchQueue.push_back(LLUUID::null); gIdleCallbacks.addFunction(&LLInventoryModel::backgroundFetch, NULL); } //static void LLInventoryModel::stopBackgroundFetch() { if (sBackgroundFetchActive) { sBackgroundFetchActive = FALSE; gIdleCallbacks.deleteFunction(&LLInventoryModel::backgroundFetch, NULL); sBulkFetchCount=0; sMinTimeBetweenFetches=0.0f; // sFullFetchStarted=FALSE; } } //static void LLInventoryModel::backgroundFetch(void*) { if (gDisconnected) return; if (sBackgroundFetchActive && gAgent.getRegion()) { //If we'll be using the capability, we'll be sending batches and the background thing isn't as important. std::string url = gAgent.getRegion()->getCapability("WebFetchInventoryDescendents"); if (!url.empty()) { bulkFetch(url); return; } //DEPRECATED OLD CODE FOLLOWS. // no more categories to fetch, stop fetch process if (sFetchQueue.empty()) { LL_INFOS("Inventory") << "Inventory fetch completed" << LL_ENDL; if (sFullFetchStarted) { sAllFoldersFetched = TRUE; } stopBackgroundFetch(); return; } F32 fast_fetch_time = lerp(sMinTimeBetweenFetches, sMaxTimeBetweenFetches, 0.1f); F32 slow_fetch_time = lerp(sMinTimeBetweenFetches, sMaxTimeBetweenFetches, 0.5f); if (sTimelyFetchPending && sFetchTimer.getElapsedTimeF32() > slow_fetch_time) { // double timeouts on failure sMinTimeBetweenFetches = llmin(sMinTimeBetweenFetches * 2.f, 10.f); sMaxTimeBetweenFetches = llmin(sMaxTimeBetweenFetches * 2.f, 120.f); LL_INFOS("Inventory") << "Inventory fetch times grown to (" << sMinTimeBetweenFetches << ", " << sMaxTimeBetweenFetches << ")" << LL_ENDL; // fetch is no longer considered "timely" although we will wait for full time-out sTimelyFetchPending = FALSE; } while(1) { if (sFetchQueue.empty()) { break; } if(gDisconnected) { // just bail if we are disconnected. break; } LLViewerInventoryCategory* cat = gInventory.getCategory(sFetchQueue.front()); // category has been deleted, remove from queue. if (!cat) { sFetchQueue.pop_front(); continue; } if (sFetchTimer.getElapsedTimeF32() > sMinTimeBetweenFetches && LLViewerInventoryCategory::VERSION_UNKNOWN == cat->getVersion()) { // category exists but has no children yet, fetch the descendants // for now, just request every time and rely on retry timer to throttle if (cat->fetchDescendents()) { sFetchTimer.reset(); sTimelyFetchPending = TRUE; } else { // The catagory also tracks if it has expired and here it says it hasn't // yet. Get out of here because nothing is going to happen until we // update the timers. break; } } // do I have all my children? else if (gInventory.isCategoryComplete(sFetchQueue.front())) { // finished with this category, remove from queue sFetchQueue.pop_front(); // add all children to queue parent_cat_map_t::iterator cat_it = gInventory.mParentChildCategoryTree.find(cat->getUUID()); if (cat_it != gInventory.mParentChildCategoryTree.end()) { cat_array_t* child_categories = cat_it->second; for (S32 child_num = 0; child_num < child_categories->count(); child_num++) { sFetchQueue.push_back(child_categories->get(child_num)->getUUID()); } } // we received a response in less than the fast time if (sTimelyFetchPending && sFetchTimer.getElapsedTimeF32() < fast_fetch_time) { // shrink timeouts based on success sMinTimeBetweenFetches = llmax(sMinTimeBetweenFetches * 0.8f, 0.3f); sMaxTimeBetweenFetches = llmax(sMaxTimeBetweenFetches * 0.8f, 10.f); //llinfos << "Inventory fetch times shrunk to (" << sMinTimeBetweenFetches << ", " << sMaxTimeBetweenFetches << ")" << llendl; } sTimelyFetchPending = FALSE; continue; } else if (sFetchTimer.getElapsedTimeF32() > sMaxTimeBetweenFetches) { // received first packet, but our num descendants does not match db's num descendants // so try again later LLUUID fetch_id = sFetchQueue.front(); sFetchQueue.pop_front(); if (sNumFetchRetries++ < MAX_FETCH_RETRIES) { // push on back of queue sFetchQueue.push_back(fetch_id); } sTimelyFetchPending = FALSE; sFetchTimer.reset(); break; } // not enough time has elapsed to do a new fetch break; } } } void LLInventoryModel::cache( const LLUUID& parent_folder_id, const LLUUID& agent_id) { LL_DEBUGS("Inventory") << "Caching " << parent_folder_id << " for " << agent_id << LL_ENDL; LLViewerInventoryCategory* root_cat = getCategory(parent_folder_id); if(!root_cat) return; cat_array_t categories; categories.put(root_cat); item_array_t items; LLCanCache can_cache(this); can_cache(root_cat, NULL); collectDescendentsIf( parent_folder_id, categories, items, INCLUDE_TRASH, can_cache); std::string agent_id_str; std::string inventory_filename; agent_id.toString(agent_id_str); std::string path(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, agent_id_str)); inventory_filename = llformat(CACHE_FORMAT_STRING, path.c_str()); saveToFile(inventory_filename, categories, items); std::string gzip_filename(inventory_filename); gzip_filename.append(".gz"); if(gzip_file(inventory_filename, gzip_filename)) { LL_DEBUGS("Inventory") << "Successfully compressed " << inventory_filename << LL_ENDL; LLFile::remove(inventory_filename); } else { llwarns << "Unable to compress " << inventory_filename << llendl; } } void LLInventoryModel::addCategory(LLViewerInventoryCategory* category) { //llinfos << "LLInventoryModel::addCategory()" << llendl; if(category) { // Insert category uniquely into the map mCategoryMap[category->getUUID()] = category; // LLPointer will deref and delete the old one //mInventory[category->getUUID()] = category; } } void LLInventoryModel::addItem(LLViewerInventoryItem* item) { //llinfos << "LLInventoryModel::addItem()" << llendl; if(item) { mItemMap[item->getUUID()] = item; //mInventory[item->getUUID()] = item; } } // Empty the entire contents void LLInventoryModel::empty() { // llinfos << "LLInventoryModel::empty()" << llendl; std::for_each( mParentChildCategoryTree.begin(), mParentChildCategoryTree.end(), DeletePairedPointer()); mParentChildCategoryTree.clear(); std::for_each( mParentChildItemTree.begin(), mParentChildItemTree.end(), DeletePairedPointer()); mParentChildItemTree.clear(); mCategoryMap.clear(); // remove all references (should delete entries) mItemMap.clear(); // remove all references (should delete entries) mLastItem = NULL; //mInventory.clear(); } void LLInventoryModel::accountForUpdate(const LLCategoryUpdate& update) { LLViewerInventoryCategory* cat = getCategory(update.mCategoryID); if(cat) { bool accounted = false; S32 version = cat->getVersion(); if(version != LLViewerInventoryCategory::VERSION_UNKNOWN) { S32 descendents_server = cat->getDescendentCount(); LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; getDirectDescendentsOf(update.mCategoryID, cats, items); S32 descendents_actual = 0; if(cats && items) { descendents_actual = cats->count() + items->count(); } if(descendents_server == descendents_actual) { accounted = true; descendents_actual += update.mDescendentDelta; cat->setDescendentCount(descendents_actual); cat->setVersion(++version); llinfos << "accounted: '" << cat->getName() << "' " << version << " with " << descendents_actual << " descendents." << llendl; } } if(!accounted) { LL_DEBUGS("Inventory") << "No accounting for: '" << cat->getName() << "' " << version << LL_ENDL; } } else { llwarns << "No category found for update " << update.mCategoryID << llendl; } } void LLInventoryModel::accountForUpdate( const LLInventoryModel::update_list_t& update) { update_list_t::const_iterator it = update.begin(); update_list_t::const_iterator end = update.end(); for(; it != end; ++it) { accountForUpdate(*it); } } void LLInventoryModel::accountForUpdate( const LLInventoryModel::update_map_t& update) { LLCategoryUpdate up; update_map_t::const_iterator it = update.begin(); update_map_t::const_iterator end = update.end(); for(; it != end; ++it) { up.mCategoryID = (*it).first; up.mDescendentDelta = (*it).second.mValue; accountForUpdate(up); } } /* void LLInventoryModel::incrementCategoryVersion(const LLUUID& category_id) { LLViewerInventoryCategory* cat = getCategory(category_id); if(cat) { S32 version = cat->getVersion(); if(LLViewerInventoryCategory::VERSION_UNKNOWN != version) { cat->setVersion(version + 1); llinfos << "IncrementVersion: " << cat->getName() << " " << cat->getVersion() << llendl; } else { llinfos << "Attempt to increment version when unknown: " << category_id << llendl; } } else { llinfos << "Attempt to increment category: " << category_id << llendl; } } void LLInventoryModel::incrementCategorySetVersion( const std::set& categories) { if(!categories.empty()) { std::set::const_iterator it = categories.begin(); std::set::const_iterator end = categories.end(); for(; it != end; ++it) { incrementCategoryVersion(*it); } } } */ LLInventoryModel::EHasChildren LLInventoryModel::categoryHasChildren( const LLUUID& cat_id) const { LLViewerInventoryCategory* cat = getCategory(cat_id); if(!cat) return CHILDREN_NO; if(cat->getDescendentCount() > 0) { return CHILDREN_YES; } if(cat->getDescendentCount() == 0) { return CHILDREN_NO; } if((cat->getDescendentCount() == LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN) || (cat->getVersion() == LLViewerInventoryCategory::VERSION_UNKNOWN)) { return CHILDREN_MAYBE; } // Shouldn't have to run this, but who knows. parent_cat_map_t::const_iterator cat_it = mParentChildCategoryTree.find(cat->getUUID()); if (cat_it != mParentChildCategoryTree.end() && cat_it->second->count() > 0) { return CHILDREN_YES; } parent_item_map_t::const_iterator item_it = mParentChildItemTree.find(cat->getUUID()); if (item_it != mParentChildItemTree.end() && item_it->second->count() > 0) { return CHILDREN_YES; } return CHILDREN_NO; } bool LLInventoryModel::isCategoryComplete(const LLUUID& cat_id) const { LLViewerInventoryCategory* cat = getCategory(cat_id); if(cat && (cat->getVersion()!=LLViewerInventoryCategory::VERSION_UNKNOWN)) { S32 descendents_server = cat->getDescendentCount(); LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; getDirectDescendentsOf(cat_id, cats, items); S32 descendents_actual = 0; if(cats && items) { descendents_actual = cats->count() + items->count(); } if(descendents_server == descendents_actual) { return true; } } return false; } bool LLInventoryModel::loadSkeleton(const LLInventoryModel::options_t& options, const LLUUID& owner_id) { LL_DEBUGS("Inventory") << "importing inventory skeleton for " << owner_id << LL_ENDL; typedef std::set, InventoryIDPtrLess> cat_set_t; cat_set_t temp_cats; update_map_t child_counts; LLUUID id; LLAssetType::EType preferred_type; bool rv = true; bool clean_cat = false; for (options_t::const_iterator it = options.begin(); it < options.end(); ++it) { LLPointer cat = new LLViewerInventoryCategory(owner_id); response_t::const_iterator no_response = (*it).end(); response_t::const_iterator skel; clean_cat = false; skel = (*it).find("folder_id"); if (skel == no_response) { clean_cat = true; } else { id.set((*skel).second); } // if an id is null, it locks the viewer. if (id.isNull()) { clean_cat = true; } else { cat->setUUID(id); } skel = (*it).find("parent_id"); if (skel == no_response) { clean_cat = true; } else { id.set((*skel).second); cat->setParent(id); } skel = (*it).find("name"); if (skel == no_response) { clean_cat = true; } else { cat->rename(std::string((*skel).second)); } skel = (*it).find("type_default"); if (skel == no_response) { preferred_type = LLAssetType::AT_NONE; } else { S32 t = atoi((*skel).second.c_str()); preferred_type = (LLAssetType::EType)t; // This UUID is different for each avatar and "Animations" is hardcoded into the skeleton -- MC if (LLAssetType::AT_ANIMATION == preferred_type && cat->getName() == "Animations") { //llinfos << "Animations folder uuid from skeleton: " << cat->getUUID() << llendl; mAnimationsFolderUUID = id; } } cat->setPreferredType(preferred_type); skel = (*it).find("version"); if (skel == no_response) { clean_cat = true; } else { cat->setVersion(atoi((*skel).second.c_str())); } if (clean_cat) { llwarns << "Unable to import near " << cat->getName() << llendl; rv = false; //delete cat; // automatic when cat is reasigned or destroyed temp_cats.clear(); break; } else { temp_cats.insert(cat); } } S32 cached_category_count = 0; S32 cached_item_count = 0; if (temp_cats.empty()) { LL_WARNS("Inventory") << "No categories found! Cannot continue!" << LL_ENDL; } else { cat_array_t categories; item_array_t items; std::string owner_id_str; owner_id.toString(owner_id_str); std::string path(gDirUtilp->getExpandedFilename(LL_PATH_CACHE, owner_id_str)); std::string inventory_filename; inventory_filename = llformat(CACHE_FORMAT_STRING, path.c_str()); const S32 NO_VERSION = LLViewerInventoryCategory::VERSION_UNKNOWN; std::string gzip_filename(inventory_filename); gzip_filename.append(".gz"); LLFILE* fp = LLFile::fopen(gzip_filename, "rb"); bool remove_inventory_file = false; // try to ungzip the inventory -- MC if (fp) { fclose(fp); fp = NULL; if (gunzip_file(gzip_filename, inventory_filename)) { // we only want to remove the inventory file if it was // gzipped before we loaded, and we successfully // gunziped it. remove_inventory_file = true; } else { llinfos << "Unable to gunzip " << gzip_filename << llendl; } } // begin cache loading -- MC if (loadFromFile(inventory_filename, categories, items)) { // We were able to find a cache of files. So, use what we // found to generate a set of categories we should add. We // will go through each category loaded and if the version // does not match, invalidate the version. S32 count = categories.count(); cat_set_t::iterator not_cached = temp_cats.end(); std::set cached_ids; for (S32 i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = categories[i]; cat_set_t::iterator cit = temp_cats.find(cat); if (cit == temp_cats.end()) { continue; // cache corruption?? not sure why this happens -SJB } LLViewerInventoryCategory* tcat = *cit; // we can safely ignore anything loaded from file, but // not sent down in the skeleton. if (cit == not_cached) { continue; } // We insert them anyway to keep the cache from breaking. // If we delete or add a folder (aka "category") then the server // increments the version and we reload the items on next login anyway // this *may* result in duplicates that are cleared on relog-- MC /*if (cat->getVersion() != tcat->getVersion()) { // if the cached version does not match the server version, // throw away the version we have so we can fetch the // correct contents the next time the viewer opens the folder. tcat->setVersion(NO_VERSION); } else*/ { cached_ids.insert(tcat->getUUID()); } } // go ahead and add the cats returned during the download std::set::iterator not_cached_id = cached_ids.end(); cached_category_count = cached_ids.size(); for (cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { if (cached_ids.find((*it)->getUUID()) == not_cached_id) { // this check is performed so that we do not // mark new folders in the skeleton (and not in cache) // as being cached. LLViewerInventoryCategory *llvic = (*it); llvic->setVersion(NO_VERSION); } addCategory(*it); ++child_counts[(*it)->getParentUUID()]; } // Add all the items loaded which are parented to a // category with a correctly cached parent count = items.count(); for (int i = 0; i < count; ++i) { cat_map_t::iterator cit = mCategoryMap.find(items[i]->getParentUUID()); if (cit != mCategoryMap.end()) { LLViewerInventoryCategory* cat = cit->second; if (cat->getVersion() != NO_VERSION) { addItem(items[i]); cached_item_count += 1; ++child_counts[cat->getUUID()]; } } } } else { // go ahead and add everything after stripping the version // information. for (cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { LLViewerInventoryCategory *llvic = (*it); llvic->setVersion(NO_VERSION); addCategory(*it); } } // At this point, we need to set the known descendents for each // category which successfully cached so that we do not // needlessly fetch descendents for categories which we have. update_map_t::iterator no_child_counts = child_counts.end(); update_map_t::iterator the_count; for (cat_set_t::iterator it = temp_cats.begin(); it != temp_cats.end(); ++it) { LLViewerInventoryCategory* cat = (*it); if (cat->getVersion() != NO_VERSION) { the_count = child_counts.find(cat->getUUID()); if (the_count != no_child_counts) { cat->setDescendentCount((*the_count).second.mValue); } else { cat->setDescendentCount(0); } } } if (remove_inventory_file) { // clean up the gunzipped file. LLFile::remove(inventory_filename); } categories.clear(); // will unref and delete entries } LL_DEBUGS("Inventory") << "Successfully loaded " << cached_category_count << " categories and " << cached_item_count << " items from cache skeleton." << LL_ENDL; return rv; } bool LLInventoryModel::loadMeat(const LLInventoryModel::options_t& options, const LLUUID& owner_id) { llinfos << "importing inventory for " << owner_id << llendl; LLPermissions default_perm; default_perm.init(LLUUID::null, owner_id, LLUUID::null, LLUUID::null); LLPointer item; LLUUID id; LLAssetType::EType type = LLAssetType::AT_NONE; LLInventoryType::EType inv_type; bool rv = true; bool clean_item = false; static S32 cached_meat_count = 0; for (options_t::const_iterator it = options.begin(); it < options.end(); ++it) { item = new LLViewerInventoryItem; response_t::const_iterator no_response = (*it).end(); response_t::const_iterator meat; clean_item = false; meat = (*it).find("name"); if (meat == no_response) { clean_item = true; } else { item->rename(std::string((*meat).second)); } meat = (*it).find("item_id"); if (meat == no_response) { clean_item = true; } else { id.set((*meat).second); item->setUUID(id); } meat = (*it).find("parent_id"); if (meat == no_response) { clean_item = true; } else { id.set((*meat).second); item->setParent(id); } meat = (*it).find("type"); if (meat == no_response) { clean_item = true; } else { type = (LLAssetType::EType)atoi((*meat).second.c_str()); item->setType(type); } // Do we want to clean if there's no inv_type too? -- MC meat = (*it).find("inv_type"); if (meat != no_response) { inv_type = (LLInventoryType::EType)atoi((*meat).second.c_str()); item->setInventoryType(inv_type); } meat = (*it).find("data_id"); if (meat == no_response) { clean_item = true; } else { id.set((*meat).second); } if (LLAssetType::AT_CALLINGCARD == type) { LLPermissions perm; perm.init(id, owner_id, LLUUID::null, LLUUID::null); item->setPermissions(perm); } else { meat = (*it).find("perm_mask"); if (meat != no_response) { PermissionMask perm_mask = atoi((*meat).second.c_str()); default_perm.initMasks(perm_mask, perm_mask, perm_mask, perm_mask, perm_mask); } else { default_perm.initMasks(PERM_NONE, PERM_NONE, PERM_NONE, PERM_NONE, PERM_NONE); } item->setPermissions(default_perm); item->setAssetUUID(id); } meat = (*it).find("flags"); if (meat != no_response) { item->setFlags(strtoul((*meat).second.c_str(), NULL, 0)); } meat = (*it).find("time"); if (meat != no_response) { item->setCreationDate(atoi((*meat).second.c_str())); } if (clean_item) { llwarns << "Unable to import near " << item->getName() << llendl; rv = false; //delete item; // automatic when item is reassigned or destroyed break; } else { addItem(item); cached_meat_count++; } } LL_DEBUGS("Inventory") << "Successfully added " << cached_meat_count << " items from cache." << LL_ENDL; return rv; } // This is a brute force method to rebuild the entire parent-child // relations. The overall operation has O(NlogN) performance, which // should be sufficient for our needs. void LLInventoryModel::buildParentChildMap() { llinfos << "LLInventoryModel::buildParentChildMap()" << llendl; // *NOTE: I am skipping the logic around folder version // synchronization here because it seems if a folder is lost, we // might actually want to invalidate it at that point - not // attempt to cache. More time & thought is necessary. // First the categories. We'll copy all of the categories into a // temporary container to iterate over (oh for real iterators.) // While we're at it, we'll allocate the arrays in the trees. cat_array_t cats; cat_array_t* catsp; item_array_t* itemsp; for(cat_map_t::iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit) { LLViewerInventoryCategory* cat = cit->second; cats.put(cat); if (mParentChildCategoryTree.count(cat->getUUID()) == 0) { llassert_always(mCategoryLock[cat->getUUID()] == false); catsp = new cat_array_t; mParentChildCategoryTree[cat->getUUID()] = catsp; } if (mParentChildItemTree.count(cat->getUUID()) == 0) { llassert_always(mItemLock[cat->getUUID()] == false); itemsp = new item_array_t; mParentChildItemTree[cat->getUUID()] = itemsp; } } // Insert a special parent for the root - so that lookups on // LLUUID::null as the parent work correctly. This is kind of a // blatent wastes of space since we allocate a block of memory for // the array, but whatever - it's not that much space. if (mParentChildCategoryTree.count(LLUUID::null) == 0) { catsp = new cat_array_t; mParentChildCategoryTree[LLUUID::null] = catsp; } // Now we have a structure with all of the categories that we can // iterate over and insert into the correct place in the child // category tree. S32 count = cats.count(); S32 i; S32 lost = 0; for(i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = cats.get(i); catsp = getUnlockedCatArray(cat->getParentUUID()); if(catsp) { catsp->put(cat); } else { // *NOTE: This process could be a lot more efficient if we // used the new MoveInventoryFolder message, but we would // have to continue to do the update & build here. So, to // implement it, we would need a set or map of uuid pairs // which would be (folder_id, new_parent_id) to be sent up // to the server. llinfos << "Lost categroy: " << cat->getUUID() << " - " << cat->getName() << " with parent:" << cat->getParentUUID() << llendl; ++lost; // plop it into the lost & found. LLAssetType::EType pref = cat->getPreferredType(); if(LLAssetType::AT_NONE == pref) { cat->setParent(findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND)); } else if(LLAssetType::AT_CATEGORY == pref) { // it's the root cat->setParent(LLUUID::null); } else { // it's a protected folder. cat->setParent(gAgent.getInventoryRootID()); } cat->updateServer(TRUE); catsp = getUnlockedCatArray(cat->getParentUUID()); if(catsp) { catsp->put(cat); } else { llwarns << "Lost and found Not there!!" << llendl; } } } if(lost) { llwarns << "Found " << lost << " lost categories." << llendl; } // Now the items. We allocated in the last step, so now all we // have to do is iterate over the items and put them in the right // place. item_array_t items; if(!mItemMap.empty()) { LLPointer item; for(item_map_t::iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit) { item = (*iit).second; items.put(item); } } count = items.count(); lost = 0; std::vector lost_item_ids; for(i = 0; i < count; ++i) { LLPointer item; item = items.get(i); itemsp = getUnlockedItemArray(item->getParentUUID()); if(itemsp) { itemsp->put(item); } else { llinfos << "Lost item: " << item->getUUID() << " - " << item->getName() << llendl; ++lost; // plop it into the lost & found. // item->setParent(findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND)); // move it later using a special message to move items. If // we update server here, the client might crash. //item->updateServer(); lost_item_ids.push_back(item->getUUID()); itemsp = getUnlockedItemArray(item->getParentUUID()); if(itemsp) { itemsp->put(item); } else { llwarns << "Lost and found Not there!!" << llendl; } } } if(lost) { llwarns << "Found " << lost << " lost items." << llendl; LLMessageSystem* msg = gMessageSystem; BOOL start_new_message = TRUE; LLUUID lnf = findCategoryUUIDForType(LLAssetType::AT_LOST_AND_FOUND); for(std::vector::iterator it = lost_item_ids.begin() ; it < lost_item_ids.end(); ++it) { if(start_new_message) { start_new_message = FALSE; msg->newMessageFast(_PREHASH_MoveInventoryItem); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); msg->addBOOLFast(_PREHASH_Stamp, FALSE); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_ItemID, (*it)); msg->addUUIDFast(_PREHASH_FolderID, lnf); msg->addString("NewName", NULL); if(msg->isSendFull(NULL)) { start_new_message = TRUE; gAgent.sendReliableMessage(); } } if(!start_new_message) { gAgent.sendReliableMessage(); } } const LLUUID& agent_inv_root_id = gAgent.getInventoryRootID(); if (agent_inv_root_id.notNull()) { cat_array_t* catsp = get_ptr_in_map(mParentChildCategoryTree, agent_inv_root_id); if(catsp) { // 'My Inventory', // root of the agent's inv found. // The inv tree is built. mIsAgentInvUsable = true; } } llinfos << " finished buildParentChildMap " << llendl; // dumpInventory(); // enable this if debugging inventory or appearance issues OGPX } struct LLUUIDAndName { LLUUIDAndName() {} LLUUIDAndName(const LLUUID& id, const std::string& name); bool operator==(const LLUUIDAndName& rhs) const; bool operator<(const LLUUIDAndName& rhs) const; bool operator>(const LLUUIDAndName& rhs) const; LLUUID mID; std::string mName; }; LLUUIDAndName::LLUUIDAndName(const LLUUID& id, const std::string& name) : mID(id), mName(name) { } bool LLUUIDAndName::operator==(const LLUUIDAndName& rhs) const { return ((mID == rhs.mID) && (mName == rhs.mName)); } bool LLUUIDAndName::operator<(const LLUUIDAndName& rhs) const { return (mID < rhs.mID); } bool LLUUIDAndName::operator>(const LLUUIDAndName& rhs) const { return (mID > rhs.mID); } // Given the current state of the inventory items, figure out the // clone information. *FIX: This is sub-optimal, since we can insert // this information snurgically, but this makes sure the implementation // works before we worry about optimization. //void LLInventoryModel::recalculateCloneInformation() //{ // //dumpInventory(); // // // This implements a 'multi-map' like structure to keep track of // // how many clones we find. // typedef LLDynamicArray viewer_item_array_t; // typedef std::map clone_map_t; // clone_map_t clone_map; // LLUUIDAndName id_and_name; // viewer_item_array_t* clones = NULL; // LLViewerInventoryItem* item = NULL; // for(item = (LLViewerInventoryItem*)mItemMap.getFirstData(); // item != NULL; // item = (LLViewerInventoryItem*)mItemMap.getNextData()) // { // if(item->getType() == LLAssetType::AT_CALLINGCARD) // { // // if it's a calling card, we key off of the creator id, not // // the asset id. // id_and_name.mID = item->getCreatorUUID(); // } // else // { // // if it's not a calling card, we key clones from the // // asset id. // id_and_name.mID = item->getAssetUUID(); // } // if(id_and_name.mID == LLUUID::null) // { // continue; // } // id_and_name.mName = item->getName(); // if(clone_map.checkData(id_and_name)) // { // clones = clone_map.getData(id_and_name); // } // else // { // clones = new viewer_item_array_t; // clone_map.addData(id_and_name, clones); // } // clones->put(item); // } // // S32 count = 0; // for(clones = clone_map.getFirstData(); // clones != NULL; // clones = clone_map.getNextData()) // { // count = clones->count(); // for(S32 i = 0; i < count; i++) // { // item = clones->get(i); // item->setCloneCount(count - 1); // //clones[i] = NULL; // } // delete clones; // } // clone_map.removeAllData(); // //dumpInventory(); //} // static bool LLInventoryModel::loadFromFile(const std::string& filename, LLInventoryModel::cat_array_t& categories, LLInventoryModel::item_array_t& items) { if(filename.empty()) { llerrs << "Filename is Null!" << llendl; return false; } llinfos << "LLInventoryModel::loadFromFile(" << filename << ")" << llendl; LLFILE* file = LLFile::fopen(filename, "rb"); /*Flawfinder: ignore*/ if(!file) { llinfos << "unable to load inventory from: " << filename << llendl; return false; } // *NOTE: This buffer size is hard coded into scanf() below. char buffer[MAX_STRING]; /*Flawfinder: ignore*/ char keyword[MAX_STRING]; /*Flawfinder: ignore*/ static S32 item_count_total = 0; while(!feof(file) && fgets(buffer, MAX_STRING, file)) { sscanf(buffer, " %254s", keyword); /* Flawfinder: ignore */ if(0 == strcmp("inv_category", keyword)) { LLPointer inv_cat = new LLViewerInventoryCategory(LLUUID::null); if(inv_cat->importFileLocal(file)) { categories.put(inv_cat); } else { llwarns << "loadInventoryFromFile(). Ignoring invalid inventory category: " << inv_cat->getName() << llendl; //delete inv_cat; // automatic when inv_cat is reassigned or destroyed } } else if(0 == strcmp("inv_item", keyword)) { LLPointer inv_item = new LLViewerInventoryItem; if( inv_item->importFileLocal(file) ) { // *FIX: Need a better solution, this prevents the // application from freezing, but breaks inventory // caching. //if(inv_item->getUUID().isNull())MCCABE //{ // //delete inv_item; // automatic when inv_cat is reassigned or destroyed // llwarns << "Ignoring inventory with null item id: " // << inv_item->getName() << llendl; // //} //else { items.put(inv_item); item_count_total++; } } else { llwarns << "loadInventoryFromFile(). Ignoring invalid inventory item: " << inv_item->getName() << llendl; //delete inv_item; // automatic when inv_cat is reassigned or destroyed } } else { llwarns << "Unknown token in inventory file '" << keyword << "'" << llendl; } } LL_DEBUGS("Inventory") << "Inventory items loaded from file: " << item_count_total << LL_ENDL; fclose(file); return true; } // static bool LLInventoryModel::saveToFile(const std::string& filename, const cat_array_t& categories, const item_array_t& items) { if(filename.empty()) { llerrs << "Filename is Null!" << llendl; return false; } llinfos << "LLInventoryModel::saveToFile(" << filename << ")" << llendl; LLFILE* file = LLFile::fopen(filename, "wb"); /*Flawfinder: ignore*/ if(!file) { llwarns << "unable to save inventory to: " << filename << llendl; return false; } static S32 count_total = 0; static S32 category_total = 0; S32 count = categories.count(); S32 i; for(i = 0; i < count; ++i) { LLViewerInventoryCategory* cat = categories[i]; if(cat->getVersion() != LLViewerInventoryCategory::VERSION_UNKNOWN) { cat->exportFileLocal(file); category_total++; } } count = items.count(); for(i = 0; i < count; ++i) { items[i]->exportFile(file); count_total++; } LL_DEBUGS("Inventory") << "Cached " << category_total << " categories and " << count_total << " inventory items" << LL_ENDL; fclose(file); return true; } // message handling functionality // static void LLInventoryModel::registerCallbacks(LLMessageSystem* msg) { //msg->setHandlerFuncFast(_PREHASH_InventoryUpdate, // processInventoryUpdate, // NULL); //msg->setHandlerFuncFast(_PREHASH_UseCachedInventory, // processUseCachedInventory, // NULL); msg->setHandlerFuncFast(_PREHASH_UpdateCreateInventoryItem, processUpdateCreateInventoryItem, NULL); msg->setHandlerFuncFast(_PREHASH_RemoveInventoryItem, processRemoveInventoryItem, NULL); msg->setHandlerFuncFast(_PREHASH_UpdateInventoryFolder, processUpdateInventoryFolder, NULL); msg->setHandlerFuncFast(_PREHASH_RemoveInventoryFolder, processRemoveInventoryFolder, NULL); //msg->setHandlerFuncFast(_PREHASH_ExchangeCallingCard, // processExchangeCallingcard, // NULL); //msg->setHandlerFuncFast(_PREHASH_AddCallingCard, // processAddCallingcard, // NULL); //msg->setHandlerFuncFast(_PREHASH_DeclineCallingCard, // processDeclineCallingcard, // NULL); msg->setHandlerFuncFast(_PREHASH_SaveAssetIntoInventory, processSaveAssetIntoInventory, NULL); msg->setHandlerFuncFast(_PREHASH_BulkUpdateInventory, processBulkUpdateInventory, NULL); msg->setHandlerFunc("InventoryDescendents", processInventoryDescendents); msg->setHandlerFunc("MoveInventoryItem", processMoveInventoryItem); msg->setHandlerFunc("FetchInventoryReply", processFetchInventoryReply); } // static void LLInventoryModel::processUpdateCreateInventoryItem(LLMessageSystem* msg, void**) { // do accounting and highlight new items if they arrive if (gInventory.messageUpdateCore(msg, true)) { U32 callback_id; LLUUID item_id; msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id); msg->getU32Fast(_PREHASH_InventoryData, _PREHASH_CallbackID, callback_id); gInventoryCallbacks.fire(callback_id, item_id); } } // static void LLInventoryModel::processFetchInventoryReply(LLMessageSystem* msg, void**) { // no accounting gInventory.messageUpdateCore(msg, false); } bool LLInventoryModel::messageUpdateCore(LLMessageSystem* msg, bool account) { //make sure our added inventory observer is active start_new_inventory_observer(); LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a inventory update for the wrong agent: " << agent_id << llendl; return false; } item_array_t items; update_map_t update; S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); bool all_one_folder = true; LLUUID folder_id; // Does this loop ever execute more than once? for(S32 i = 0; i < count; ++i) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(msg, _PREHASH_InventoryData, i); LL_DEBUGS("Inventory") << "LLInventoryModel::messageUpdateCore() item id:" << titem->getUUID() << LL_ENDL; items.push_back(titem); // examine update for changes. LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID()); if(itemp) { if(titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { ++update[titem->getParentUUID()]; } if (folder_id.isNull()) { folder_id = titem->getParentUUID(); } else { all_one_folder = false; } } if(account) { gInventory.accountForUpdate(update); } U32 changes = 0x0; //as above, this loop never seems to loop more than once per call for (item_array_t::iterator it = items.begin(); it != items.end(); ++it) { changes |= gInventory.updateItem(*it); } gInventory.notifyObservers(); gViewerWindow->getWindow()->decBusyCount(); return true; } // static void LLInventoryModel::processRemoveInventoryItem(LLMessageSystem* msg, void**) { LL_DEBUGS("Inventory") << "LLInventoryModel::processRemoveInventoryItem()" << LL_ENDL; LLUUID agent_id, item_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a RemoveInventoryItem for the wrong agent." << llendl; return; } S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); std::vector item_ids; update_map_t update; for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id, i); LLViewerInventoryItem* itemp = gInventory.getItem(item_id); if(itemp) { // we only bother with the delete and account if we found // the item - this is usually a back-up for permissions, // so frequently the item will already be gone. --update[itemp->getParentUUID()]; item_ids.push_back(item_id); } } gInventory.accountForUpdate(update); for(std::vector::iterator it = item_ids.begin(); it != item_ids.end(); ++it) { gInventory.deleteObject(*it); } gInventory.notifyObservers(); } // static void LLInventoryModel::processUpdateInventoryFolder(LLMessageSystem* msg, void**) { LL_DEBUGS("Inventory") << "LLInventoryModel::processUpdateInventoryFolder()" << LL_ENDL; LLUUID agent_id, folder_id, parent_id; //char name[DB_INV_ITEM_NAME_BUF_SIZE]; msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got an UpdateInventoryFolder for the wrong agent." << llendl; return; } LLPointer lastfolder; // hack cat_array_t folders; update_map_t update; S32 count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); for(S32 i = 0; i < count; ++i) { LLPointer tfolder = new LLViewerInventoryCategory(gAgent.getID()); lastfolder = tfolder; tfolder->unpackMessage(msg, _PREHASH_FolderData, i); // make sure it's not a protected folder tfolder->setPreferredType(LLAssetType::AT_NONE); folders.push_back(tfolder); // examine update for changes. LLViewerInventoryCategory* folderp = gInventory.getCategory(tfolder->getUUID()); if(folderp) { if(tfolder->getParentUUID() == folderp->getParentUUID()) { update[tfolder->getParentUUID()]; } else { ++update[tfolder->getParentUUID()]; --update[folderp->getParentUUID()]; } } else { ++update[tfolder->getParentUUID()]; } } gInventory.accountForUpdate(update); for (cat_array_t::iterator it = folders.begin(); it != folders.end(); ++it) { gInventory.updateCategory(*it); } gInventory.notifyObservers(); // *HACK: Do the 'show' logic for a new item in the inventory. LLInventoryView* view = LLInventoryView::getActiveInventory(); if(view) { view->getPanel()->setSelection(lastfolder->getUUID(), TAKE_FOCUS_NO); } } // static void LLInventoryModel::processRemoveInventoryFolder(LLMessageSystem* msg, void**) { LL_DEBUGS("Inventory") << "LLInventoryModel::processRemoveInventoryFolder()" << LL_ENDL; LLUUID agent_id, folder_id; msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a RemoveInventoryFolder for the wrong agent." << llendl; return; } std::vector folder_ids; update_map_t update; S32 count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, folder_id, i); LLViewerInventoryCategory* folderp = gInventory.getCategory(folder_id); if(folderp) { --update[folderp->getParentUUID()]; folder_ids.push_back(folder_id); } } gInventory.accountForUpdate(update); for(std::vector::iterator it = folder_ids.begin(); it != folder_ids.end(); ++it) { gInventory.deleteObject(*it); } gInventory.notifyObservers(); } // static void LLInventoryModel::processSaveAssetIntoInventory(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a SaveAssetIntoInventory message for the wrong agent." << llendl; return; } LLUUID item_id; msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id); // The viewer ignores the asset id because this message is only // used for attachments/objects, so the asset id is not used in // the viewer anyway. LL_DEBUGS("Inventory") << "LLInventoryModel::processSaveAssetIntoInventory itemID=" << item_id << LL_ENDL; LLViewerInventoryItem* item = gInventory.getItem( item_id ); if( item ) { LLCategoryUpdate up(item->getParentUUID(), 0); gInventory.accountForUpdate(up); gInventory.addChangedMask( LLInventoryObserver::INTERNAL, item_id); gInventory.notifyObservers(); } else { llinfos << "LLInventoryModel::processSaveAssetIntoInventory item" " not found: " << item_id << llendl; } // [RLVa:KB] - Checked: 2009-07-10 (RLVa-1.0.0g) | Added: RLVa-0.2.0e if (rlv_handler_t::isEnabled()) { gRlvHandler.onSavedAssetIntoInventory(item_id); } // [/RLVa:KB] if(gViewerWindow) { gViewerWindow->getWindow()->decBusyCount(); } } struct InventoryCallbackInfo { InventoryCallbackInfo(U32 callback, const LLUUID& inv_id) : mCallback(callback), mInvID(inv_id) {} U32 mCallback; LLUUID mInvID; }; // static void LLInventoryModel::processBulkUpdateInventory(LLMessageSystem* msg, void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a BulkUpdateInventory for the wrong agent." << llendl; return; } LLUUID tid; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, tid); llinfos << "Bulk inventory: " << tid << llendl; update_map_t update; cat_array_t folders; S32 count; S32 i; count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); for(i = 0; i < count; ++i) { LLPointer tfolder = new LLViewerInventoryCategory(gAgent.getID()); tfolder->unpackMessage(msg, _PREHASH_FolderData, i); //llinfos << "unpaked folder '" << tfolder->getName() << "' (" // << tfolder->getUUID() << ") in " << tfolder->getParentUUID() // << llendl; if(tfolder->getUUID().notNull()) { // [RLVa:KB] - Checked: 2009-08-07 (RLVa-1.0.1f) | Added: RLVa-1.0.0f // TODO-RLVa: this really shouldn't go here, but if the inventory offer spans multiple BulkUpdateInventory messages // then the second message will cause the viewer to show the folder under its original name even though // it is renamed properly on the inventory server if ( (rlv_handler_t::isEnabled()) && (!RlvSettings::getForbidGiveToRLV()) ) { LLViewerInventoryCategory* pRlvRoot = gRlvHandler.getSharedRoot(); std::string strName = tfolder->getName(); if ((pRlvRoot) && (pRlvRoot->getUUID() == tfolder->getParentUUID() ) && (strName.find(RLV_PUTINV_PREFIX) == 0)) { strName.erase(0, strName.find(RLV_FOLDER_PREFIX_PUTINV)); // Strips the prefix while retaining while the '~' tfolder->rename(strName); tfolder->updateServer(FALSE); } } // [/RLVa:KB] folders.push_back(tfolder); LLViewerInventoryCategory* folderp = gInventory.getCategory(tfolder->getUUID()); if(folderp) { if(tfolder->getParentUUID() == folderp->getParentUUID()) { update[tfolder->getParentUUID()]; } else { ++update[tfolder->getParentUUID()]; --update[folderp->getParentUUID()]; } } else { // we could not find the folder, so it is probably // new. However, we only want to attempt accounting // for the parent if we can find the parent. folderp = gInventory.getCategory(tfolder->getParentUUID()); if(folderp) { ++update[tfolder->getParentUUID()]; } } } } count = msg->getNumberOfBlocksFast(_PREHASH_ItemData); std::vector wearable_ids; item_array_t items; std::list cblist; for(i = 0; i < count; ++i) { LLPointer titem = new LLViewerInventoryItem; titem->unpackMessage(msg, _PREHASH_ItemData, i); //llinfos << "unpaked item '" << titem->getName() << "' in " // << titem->getParentUUID() << llendl; U32 callback_id; msg->getU32Fast(_PREHASH_ItemData, _PREHASH_CallbackID, callback_id); if(titem->getUUID().notNull()) { items.push_back(titem); cblist.push_back(InventoryCallbackInfo(callback_id, titem->getUUID())); if (titem->getInventoryType() == LLInventoryType::IT_WEARABLE) { wearable_ids.push_back(titem->getUUID()); } // examine update for changes. LLViewerInventoryItem* itemp = gInventory.getItem(titem->getUUID()); if(itemp) { if(titem->getParentUUID() == itemp->getParentUUID()) { update[titem->getParentUUID()]; } else { ++update[titem->getParentUUID()]; --update[itemp->getParentUUID()]; } } else { LLViewerInventoryCategory* folderp = gInventory.getCategory(titem->getParentUUID()); if(folderp) { ++update[titem->getParentUUID()]; } } } else { cblist.push_back(InventoryCallbackInfo(callback_id, LLUUID::null)); } } gInventory.accountForUpdate(update); for (cat_array_t::iterator cit = folders.begin(); cit != folders.end(); ++cit) { gInventory.updateCategory(*cit); } for (item_array_t::iterator iit = items.begin(); iit != items.end(); ++iit) { gInventory.updateItem(*iit); } gInventory.notifyObservers(); // The incoming inventory could span more than one BulkInventoryUpdate packet, // so record the transaction ID for this purchase, then wear all clothing // that comes in as part of that transaction ID. JC if (LLInventoryView::sWearNewClothing) { LLInventoryView::sWearNewClothingTransactionID = tid; LLInventoryView::sWearNewClothing = FALSE; } if (tid == LLInventoryView::sWearNewClothingTransactionID) { count = wearable_ids.size(); for (i = 0; i < count; ++i) { LLViewerInventoryItem* wearable_item; wearable_item = gInventory.getItem(wearable_ids[i]); wear_inventory_item_on_avatar(wearable_item); } } std::list::iterator inv_it; for (inv_it = cblist.begin(); inv_it != cblist.end(); ++inv_it) { InventoryCallbackInfo cbinfo = (*inv_it); gInventoryCallbacks.fire(cbinfo.mCallback, cbinfo.mInvID); } // Don't show the inventory. We used to call showAgentInventory here. //LLInventoryView* view = LLInventoryView::getActiveInventory(); //if(view) //{ // const BOOL take_keyboard_focus = FALSE; // view->setSelection(category.getUUID(), take_keyboard_focus ); // LLView* focus_view = gFocusMgr.getKeyboardFocus(); // LLFocusMgr::FocusLostCallback callback = gFocusMgr.getFocusCallback(); // // HACK to open inventory offers that are accepted. This information // // really needs to flow through the instant messages and inventory // // transfer/update messages. // if (LLInventoryView::sOpenNextNewItem) // { // view->openSelected(); // LLInventoryView::sOpenNextNewItem = FALSE; // } // // // restore keyboard focus // gFocusMgr.setKeyboardFocus(focus_view); //} } // static void LLInventoryModel::processInventoryDescendents(LLMessageSystem* msg,void**) { LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a UpdateInventoryItem for the wrong agent." << llendl; return; } LLUUID parent_id; msg->getUUID("AgentData", "FolderID", parent_id); LLUUID owner_id; msg->getUUID("AgentData", "OwnerID", owner_id); S32 version; msg->getS32("AgentData", "Version", version); S32 descendents; msg->getS32("AgentData", "Descendents", descendents); S32 i; S32 count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); LLPointer tcategory = new LLViewerInventoryCategory(owner_id); for(i = 0; i < count; ++i) { tcategory->unpackMessage(msg, _PREHASH_FolderData, i); gInventory.updateCategory(tcategory); } count = msg->getNumberOfBlocksFast(_PREHASH_ItemData); LLPointer titem = new LLViewerInventoryItem; for(i = 0; i < count; ++i) { titem->unpackMessage(msg, _PREHASH_ItemData, i); gInventory.updateItem(titem); } // set version and descendentcount according to message. LLViewerInventoryCategory* cat = gInventory.getCategory(parent_id); if(cat) { cat->setVersion(version); cat->setDescendentCount(descendents); } gInventory.notifyObservers(); } // static void LLInventoryModel::processMoveInventoryItem(LLMessageSystem* msg, void**) { LL_DEBUGS("Inventory") << "LLInventoryModel::processMoveInventoryItem()" << LL_ENDL; LLUUID agent_id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_AgentID, agent_id); if(agent_id != gAgent.getID()) { llwarns << "Got a MoveInventoryItem message for the wrong agent." << llendl; return; } LLUUID item_id; LLUUID folder_id; std::string new_name; bool anything_changed = false; S32 count = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); for(S32 i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_ItemID, item_id, i); LLViewerInventoryItem* item = gInventory.getItem(item_id); if(item) { LLPointer new_item = new LLViewerInventoryItem(item); msg->getUUIDFast(_PREHASH_InventoryData, _PREHASH_FolderID, folder_id, i); msg->getString("InventoryData", "NewName", new_name, i); LL_DEBUGS("Inventory") << "moving item " << item_id << " to folder " << folder_id << LL_ENDL; update_list_t update; LLCategoryUpdate old_folder(item->getParentUUID(), -1); update.push_back(old_folder); LLCategoryUpdate new_folder(folder_id, 1); update.push_back(new_folder); gInventory.accountForUpdate(update); new_item->setParent(folder_id); if (new_name.length() > 0) { new_item->rename(new_name); } gInventory.updateItem(new_item); anything_changed = true; } else { llinfos << "LLInventoryModel::processMoveInventoryItem item not found: " << item_id << llendl; } } if(anything_changed) { gInventory.notifyObservers(); } } // *NOTE: DEBUG functionality void LLInventoryModel::dumpInventory() { LL_DEBUGS("Inventory") << "\nBegin Inventory Dump\n**********************:" << LL_ENDL; LL_DEBUGS("Inventory") << "mCategroy[] contains " << mCategoryMap.size() << " items." << LL_ENDL; for(cat_map_t::iterator cit = mCategoryMap.begin(); cit != mCategoryMap.end(); ++cit) { LLViewerInventoryCategory* cat = cit->second; if(cat) { LL_DEBUGS("Inventory") << " " << cat->getUUID() << " '" << cat->getName() << "' " << cat->getVersion() << " " << cat->getDescendentCount() << " parent: " << cat->getParentUUID() << LL_ENDL; } else { LL_DEBUGS("Inventory") << " NULL!" << LL_ENDL; } } LL_DEBUGS("Inventory") << "mItemMap[] contains " << mItemMap.size() << " items." << LL_ENDL; for(item_map_t::iterator iit = mItemMap.begin(); iit != mItemMap.end(); ++iit) { LLViewerInventoryItem* item = iit->second; if(item) { LL_DEBUGS("Inventory") << " " << item->getUUID() << " " << item->getName() << LL_ENDL; } else { LL_DEBUGS("Inventory") << " NULL!" << LL_ENDL; } } LL_DEBUGS("Inventory") << "\n**********************\nEnd Inventory Dump" << LL_ENDL; } ///---------------------------------------------------------------------------- /// LLInventoryCollectFunctor implementations ///---------------------------------------------------------------------------- // static bool LLInventoryCollectFunctor::itemTransferCommonlyAllowed(LLInventoryItem* item) { if (!item) return false; bool allowed = false; LLVOAvatar* my_avatar = NULL; switch(item->getType()) { case LLAssetType::AT_CALLINGCARD: // not allowed break; case LLAssetType::AT_OBJECT: my_avatar = gAgent.getAvatarObject(); if(my_avatar && !my_avatar->isWearingAttachment(item->getUUID())) { allowed = true; } break; case LLAssetType::AT_BODYPART: case LLAssetType::AT_CLOTHING: if(!gAgent.isWearingItem(item->getUUID())) { allowed = true; } break; default: allowed = true; break; } return allowed; } bool LLIsType::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(mType == LLAssetType::AT_CATEGORY) { if(cat) return TRUE; } if(item) { if(item->getType() == mType) return TRUE; } return FALSE; } bool LLIsNotType::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(mType == LLAssetType::AT_CATEGORY) { if(cat) return FALSE; } if(item) { if(item->getType() == mType) return FALSE; else return TRUE; } return TRUE; } bool LLIsTypeWithPermissions::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(mType == LLAssetType::AT_CATEGORY) { if(cat) { return TRUE; } } if(item) { if(item->getType() == mType) { LLPermissions perm = item->getPermissions(); if ((perm.getMaskBase() & mPerm) == mPerm) { return TRUE; } } } return FALSE; } //bool LLIsClone::operator()(LLInventoryCategory* cat, LLInventoryItem* item) //{ // if(cat) return FALSE; // if(item) // { // if(mItemMap->getType() == LLAssetType::AT_CALLINGCARD) // { // if((item->getType() == LLAssetType::AT_CALLINGCARD) // && !(item->getCreatorUUID().isNull()) // && (item->getCreatorUUID() == mItemMap->getCreatorUUID())) // { // return TRUE; // } // } // else // { // if((item->getType() == mItemMap->getType()) // && !(item->getAssetUUID().isNull()) // && (item->getAssetUUID() == mItemMap->getAssetUUID()) // && (item->getName() == mItemMap->getName())) // { // return TRUE; // } // } // } // return FALSE; //} bool LLBuddyCollector::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item) { if((LLAssetType::AT_CALLINGCARD == item->getType()) && (!item->getCreatorUUID().isNull()) && (item->getCreatorUUID() != gAgent.getID())) { return true; } } return false; } bool LLUniqueBuddyCollector::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item) { if((LLAssetType::AT_CALLINGCARD == item->getType()) && (item->getCreatorUUID().notNull()) && (item->getCreatorUUID() != gAgent.getID())) { mSeen.insert(item->getCreatorUUID()); return true; } } return false; } bool LLParticularBuddyCollector::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { if(item) { if((LLAssetType::AT_CALLINGCARD == item->getType()) && (item->getCreatorUUID() == mBuddyID)) { return TRUE; } } return FALSE; } bool LLNameCategoryCollector::operator()( LLInventoryCategory* cat, LLInventoryItem* item) { if(cat) { if (!LLStringUtil::compareInsensitive(mName, cat->getName())) { return true; } } return false; } ///---------------------------------------------------------------------------- /// Observers ///---------------------------------------------------------------------------- void LLInventoryCompletionObserver::changed(U32 mask) { // scan through the incomplete items and move or erase them as // appropriate. if(!mIncomplete.empty()) { for(item_ref_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); ) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(!item) { it = mIncomplete.erase(it); continue; } if(item->isComplete()) { mComplete.push_back(*it); it = mIncomplete.erase(it); continue; } ++it; } if(mIncomplete.empty()) { done(); } } } void LLInventoryCompletionObserver::watchItem(const LLUUID& id) { if(id.notNull()) { mIncomplete.push_back(id); } } void LLInventoryFetchObserver::changed(U32 mask) { // scan through the incomplete items and move or erase them as // appropriate. if(!mIncomplete.empty()) { for(item_ref_t::iterator it = mIncomplete.begin(); it < mIncomplete.end(); ) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(!item) { // BUG: This can cause done() to get called prematurely below. // This happens with the LLGestureInventoryFetchObserver that // loads gestures at startup. JC it = mIncomplete.erase(it); continue; } if(item->isComplete()) { mComplete.push_back(*it); it = mIncomplete.erase(it); continue; } ++it; } if(mIncomplete.empty()) { done(); } } //llinfos << "LLInventoryFetchObserver::changed() mComplete size " << mComplete.size() << llendl; //llinfos << "LLInventoryFetchObserver::changed() mIncomplete size " << mIncomplete.size() << llendl; } bool LLInventoryFetchObserver::isEverythingComplete() const { return mIncomplete.empty(); } void fetch_items_from_llsd(const LLSD& items_llsd) { if (!items_llsd.size()) return; LLSD body; body[0]["cap_name"] = "FetchInventory"; body[1]["cap_name"] = "FetchLib"; for (S32 i=0; i= body[i].size()) continue; std::string url = gAgent.getRegion()->getCapability(body[i]["cap_name"].asString()); if (!url.empty()) { body[i]["agent_id"] = gAgent.getID(); LLHTTPClient::post(url, body[i], new LLInventoryModel::fetchInventoryResponder(body[i])); break; } LLMessageSystem* msg = gMessageSystem; BOOL start_new_message = TRUE; for (S32 j=0; jnewMessageFast(_PREHASH_FetchInventory); msg->nextBlockFast(_PREHASH_AgentData); msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID()); msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); } msg->nextBlockFast(_PREHASH_InventoryData); msg->addUUIDFast(_PREHASH_OwnerID, item_entry["owner_id"].asUUID()); msg->addUUIDFast(_PREHASH_ItemID, item_entry["item_id"].asUUID()); if(msg->isSendFull(NULL)) { start_new_message = TRUE; gAgent.sendReliableMessage(); } } if(!start_new_message) { gAgent.sendReliableMessage(); } } } void LLInventoryFetchObserver::fetchItems( const LLInventoryFetchObserver::item_ref_t& ids) { LLUUID owner_id; LLSD items_llsd; for(item_ref_t::const_iterator it = ids.begin(); it < ids.end(); ++it) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(item) { if(item->isComplete()) { // It's complete, so put it on the complete container. mComplete.push_back(*it); continue; } else { owner_id = item->getPermissions().getOwner(); } } else { // assume it's agent inventory. owner_id = gAgent.getID(); } // It's incomplete, so put it on the incomplete container, and // pack this on the message. mIncomplete.push_back(*it); // Prepare the data to fetch LLSD item_entry; item_entry["owner_id"] = owner_id; item_entry["item_id"] = (*it); items_llsd.append(item_entry); } fetch_items_from_llsd(items_llsd); } // virtual void LLInventoryFetchDescendentsObserver::changed(U32 mask) { for(folder_ref_t::iterator it = mIncompleteFolders.begin(); it < mIncompleteFolders.end();) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if(!cat) { it = mIncompleteFolders.erase(it); continue; } if(isComplete(cat)) { mCompleteFolders.push_back(*it); it = mIncompleteFolders.erase(it); continue; } ++it; } if(mIncompleteFolders.empty()) { done(); } } void LLInventoryFetchDescendentsObserver::fetchDescendents( const folder_ref_t& ids) { for(folder_ref_t::const_iterator it = ids.begin(); it != ids.end(); ++it) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if(!cat) continue; if(!isComplete(cat)) { cat->fetchDescendents(); //blindly fetch it without seeing if anything else is fetching it. mIncompleteFolders.push_back(*it); //Add to list of things being downloaded for this observer. } else { mCompleteFolders.push_back(*it); } } } bool LLInventoryFetchDescendentsObserver::isEverythingComplete() const { return mIncompleteFolders.empty(); } bool LLInventoryFetchDescendentsObserver::isComplete(LLViewerInventoryCategory* cat) { S32 version = cat->getVersion(); S32 descendents = cat->getDescendentCount(); if((LLViewerInventoryCategory::VERSION_UNKNOWN == version) || (LLViewerInventoryCategory::DESCENDENT_COUNT_UNKNOWN == descendents)) { return false; } // it might be complete - check known descendents against // currently available. LLInventoryModel::cat_array_t* cats; LLInventoryModel::item_array_t* items; gInventory.getDirectDescendentsOf(cat->getUUID(), cats, items); if(!cats || !items) { // bit of a hack - pretend we're done if they are gone or // incomplete. should never know, but it would suck if this // kept tight looping because of a corrupt memory state. return true; } S32 known = cats->count() + items->count(); if(descendents == known) { // hey - we're done. return true; } return false; } void LLInventoryFetchComboObserver::changed(U32 mask) { if(!mIncompleteItems.empty()) { for(item_ref_t::iterator it = mIncompleteItems.begin(); it < mIncompleteItems.end(); ) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(!item) { it = mIncompleteItems.erase(it); continue; } if(item->isComplete()) { mCompleteItems.push_back(*it); it = mIncompleteItems.erase(it); continue; } ++it; } } if(!mIncompleteFolders.empty()) { for(folder_ref_t::iterator it = mIncompleteFolders.begin(); it < mIncompleteFolders.end();) { LLViewerInventoryCategory* cat = gInventory.getCategory(*it); if(!cat) { it = mIncompleteFolders.erase(it); continue; } if(gInventory.isCategoryComplete(*it)) { mCompleteFolders.push_back(*it); it = mIncompleteFolders.erase(it); continue; } ++it; } } if(!mDone && mIncompleteItems.empty() && mIncompleteFolders.empty()) { mDone = true; done(); } } void LLInventoryFetchComboObserver::fetch( const folder_ref_t& folder_ids, const item_ref_t& item_ids) { LL_DEBUGS("Inventory") << "LLInventoryFetchComboObserver::fetch()" << LL_ENDL; for(folder_ref_t::const_iterator fit = folder_ids.begin(); fit != folder_ids.end(); ++fit) { LLViewerInventoryCategory* cat = gInventory.getCategory(*fit); if(!cat) continue; if(!gInventory.isCategoryComplete(*fit)) { cat->fetchDescendents(); LL_DEBUGS("Inventory") << "fetching folder " << *fit << LL_ENDL; mIncompleteFolders.push_back(*fit); } else { mCompleteFolders.push_back(*fit); LL_DEBUGS("Inventory") << "completing folder " << *fit << LL_ENDL; } } // Now for the items - we fetch everything which is not a direct // descendent of an incomplete folder because the item will show // up in an inventory descendents message soon enough so we do not // have to fetch it individually. LLSD items_llsd; LLUUID owner_id; for(item_ref_t::const_iterator iit = item_ids.begin(); iit != item_ids.end(); ++iit) { LLViewerInventoryItem* item = gInventory.getItem(*iit); if(!item) { LL_DEBUGS("Inventory") << "uanble to find item " << *iit << LL_ENDL; continue; } if(item->isComplete()) { // It's complete, so put it on the complete container. mCompleteItems.push_back(*iit); LL_DEBUGS("Inventory") << "completing item " << *iit << LL_ENDL; continue; } else { mIncompleteItems.push_back(*iit); owner_id = item->getPermissions().getOwner(); } if(std::find(mIncompleteFolders.begin(), mIncompleteFolders.end(), item->getParentUUID()) == mIncompleteFolders.end()) { LLSD item_entry; item_entry["owner_id"] = owner_id; item_entry["item_id"] = (*iit); items_llsd.append(item_entry); } else { LL_DEBUGS("Inventory") << "not worrying about " << *iit << LL_ENDL; } } fetch_items_from_llsd(items_llsd); } void LLInventoryExistenceObserver::watchItem(const LLUUID& id) { if(id.notNull()) { mMIA.push_back(id); } } void LLInventoryExistenceObserver::changed(U32 mask) { // scan through the incomplete items and move or erase them as // appropriate. if(!mMIA.empty()) { for(item_ref_t::iterator it = mMIA.begin(); it < mMIA.end(); ) { LLViewerInventoryItem* item = gInventory.getItem(*it); if(!item) { ++it; continue; } mExist.push_back(*it); it = mMIA.erase(it); } if(mMIA.empty()) { done(); } } } void LLInventoryAddedObserver::changed(U32 mask) { if(!(mask & LLInventoryObserver::ADD)) { return; } // *HACK: If this was in response to a packet off // the network, figure out which item was updated. LLMessageSystem* msg = gMessageSystem; std::string msg_name; if (mMessageName.empty()) { msg_name = msg->getMessageName(); } else { msg_name = mMessageName; } if (msg_name.empty()) { return; } // We only want newly created inventory items. JC if ( msg_name != "UpdateCreateInventoryItem") { return; } LLPointer titem = new LLViewerInventoryItem; S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_InventoryData); for(S32 i = 0; i < num_blocks; ++i) { titem->unpackMessage(msg, _PREHASH_InventoryData, i); if (!(titem->getUUID().isNull())) { //we don't do anything with null keys mAdded.push_back(titem->getUUID()); } } if (!mAdded.empty()) { done(); } } LLInventoryTransactionObserver::LLInventoryTransactionObserver( const LLTransactionID& transaction_id) : mTransactionID(transaction_id) { } void LLInventoryTransactionObserver::changed(U32 mask) { if(mask & LLInventoryObserver::ADD) { // This could be it - see if we are processing a bulk update LLMessageSystem* msg = gMessageSystem; if(msg->getMessageName() && (0 == strcmp(msg->getMessageName(), "BulkUpdateInventory"))) { // we have a match for the message - now check the // transaction id. LLUUID id; msg->getUUIDFast(_PREHASH_AgentData, _PREHASH_TransactionID, id); if(id == mTransactionID) { // woo hoo, we found it folder_ref_t folders; item_ref_t items; S32 count; count = msg->getNumberOfBlocksFast(_PREHASH_FolderData); S32 i; for(i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_FolderData, _PREHASH_FolderID, id, i); if(id.notNull()) { folders.push_back(id); } } count = msg->getNumberOfBlocksFast(_PREHASH_ItemData); for(i = 0; i < count; ++i) { msg->getUUIDFast(_PREHASH_ItemData, _PREHASH_ItemID, id, i); if(id.notNull()) { items.push_back(id); } } // call the derived class the implements this method. done(folders, items); } } } } ///---------------------------------------------------------------------------- /// LLAssetIDMatches ///---------------------------------------------------------------------------- bool LLAssetIDMatches ::operator()(LLInventoryCategory* cat, LLInventoryItem* item) { return (item && item->getAssetUUID() == mAssetID); } ///---------------------------------------------------------------------------- /// Local function definitions ///---------------------------------------------------------------------------- /* BOOL decompress_file(const char* src_filename, const char* dst_filename) { BOOL rv = FALSE; gzFile src = NULL; U8* buffer = NULL; LLFILE* dst = NULL; S32 bytes = 0; const S32 DECOMPRESS_BUFFER_SIZE = 32000; // open the files src = gzopen(src_filename, "rb"); if(!src) goto err_decompress; dst = LLFile::fopen(dst_filename, "wb"); if(!dst) goto err_decompress; // decompress. buffer = new U8[DECOMPRESS_BUFFER_SIZE + 1]; do { bytes = gzread(src, buffer, DECOMPRESS_BUFFER_SIZE); if (bytes < 0) { goto err_decompress; } fwrite(buffer, bytes, 1, dst); } while(gzeof(src) == 0); // success rv = TRUE; err_decompress: if(src != NULL) gzclose(src); if(buffer != NULL) delete[] buffer; if(dst != NULL) fclose(dst); return rv; } */