/** * @file llhudview.h * @brief 2D HUD overlay * * Copyright (c) 2003-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLHUDVIEW_H #define LL_LLHUDVIEW_H #include "llview.h" #include "v4color.h" class LLVector3d; class LLHUDView : public LLView { public: LLHUDView(const std::string& name, const LLRect& rect); virtual ~LLHUDView(); virtual EWidgetType getWidgetType() const; virtual LLString getWidgetTag() const; virtual void draw(); const LLColor4& colorFromType(S32 type); protected: /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask); }; extern LLHUDView *gHUDView; #endif