/** * @file llhudobject.h * @brief LLHUDObject class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLHUDOBJECT_H #define LL_LLHUDOBJECT_H /** * Base class and manager for in-world 2.5D non-interactive objects */ #include "llmemory.h" #include "v4color.h" #include "v3math.h" #include "v3dmath.h" #include "lldrawpool.h" #include class LLViewerCamera; class LLFontGL; class LLFace; class LLViewerObject; class LLHUDEffect; class LLHUDObject : public LLRefCount { public: virtual void markDead(); virtual F32 getDistance() const; virtual void setSourceObject(LLViewerObject* objectp); virtual void setTargetObject(LLViewerObject* objectp); virtual LLViewerObject* getSourceObject() { return mSourceObject; } virtual LLViewerObject* getTargetObject() { return mTargetObject; } void setPositionGlobal(const LLVector3d &position_global); void setPositionAgent(const LLVector3 &position_agent); BOOL isVisible() const { return mVisible; } U8 getType() const { return mType; } LLVector3d getPositionGlobal() const { return mPositionGlobal; } static LLHUDObject *addHUDObject(const U8 type); static LLHUDEffect *addHUDEffect(const U8 type); static void updateAll(); static void renderAll(); static void renderAllForSelect(); static void cleanupHUDObjects(); enum { LL_HUD_TEXT, LL_HUD_ICON, LL_HUD_CONNECTOR, LL_HUD_FLEXIBLE_OBJECT, // Ventrella LL_HUD_ANIMAL_CONTROLS, // Ventrella LL_HUD_LOCAL_ANIMATION_OBJECT, // Ventrella LL_HUD_CLOTH, // Ventrella LL_HUD_EFFECT_BEAM, LL_HUD_EFFECT_GLOW, LL_HUD_EFFECT_POINT, LL_HUD_EFFECT_TRAIL, LL_HUD_EFFECT_SPHERE, LL_HUD_EFFECT_SPIRAL, LL_HUD_EFFECT_EDIT, LL_HUD_EFFECT_LOOKAT, LL_HUD_EFFECT_POINTAT, LL_HUD_EFFECT_VOICE_VISUALIZER // Ventrella }; protected: static void sortObjects(); LLHUDObject(const U8 type); ~LLHUDObject(); virtual void render() = 0; virtual void renderForSelect() {}; protected: U8 mType; BOOL mDead; BOOL mVisible; LLVector3d mPositionGlobal; BOOL mOnHUDAttachment; LLPointer mSourceObject; LLPointer mTargetObject; private: typedef std::list > hud_object_list_t; static hud_object_list_t sHUDObjects; }; #endif // LL_LLHUDOBJECT_H