/** * @file llhudeffecttrail.h * @brief LLHUDEffectSpiral class definition * * $LicenseInfo:firstyear=2002&license=viewergpl$ * * Copyright (c) 2002-2009, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlifegrid.net/programs/open_source/licensing/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLHUDEFFECTTRAIL_H #define LL_LLHUDEFFECTTRAIL_H #include "llhudeffect.h" #include "llframetimer.h" #include "llinterp.h" #include "llviewerpartsim.h" class LLViewerObject; const U32 NUM_TRAIL_POINTS = 40; class LLHUDEffectSpiral : public LLHUDEffect { public: /*virtual*/ void markDead(); /*virtual*/ void setTargetObject(LLViewerObject* objectp); void setVMag(F32 vmag) { mVMag = vmag; } void setVOffset(F32 offset) { mVOffset = offset; } void setInitialRadius(F32 radius) { mInitialRadius = radius; } void setFinalRadius(F32 radius) { mFinalRadius = radius; } void setScaleBase(F32 scale) { mScaleBase = scale; } void setScaleVar(F32 scale) { mScaleVar = scale; } void setSpinRate(F32 rate) { mSpinRate = rate; } void setFlickerRate(F32 rate) { mFlickerRate = rate; } // Start the effect playing locally. void triggerLocal(); friend class LLHUDObject; protected: LLHUDEffectSpiral(const U8 type); ~LLHUDEffectSpiral(); /*virtual*/ void render(); /*virtual*/ void packData(LLMessageSystem *mesgsys); /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum); private: /* void setupParticle(const S32 i, const F32 start_time); LLInterpExp mRadius[NUM_TRAIL_POINTS]; LLInterpLinear mDistance[NUM_TRAIL_POINTS]; LLInterpLinear mScale[NUM_TRAIL_POINTS]; F32 mOffset[NUM_TRAIL_POINTS]; */ BOOL mbInit; LLPointer mPartSourcep; F32 mKillTime; F32 mVMag; F32 mVOffset; F32 mInitialRadius; F32 mFinalRadius; F32 mSpinRate; F32 mFlickerRate; F32 mScaleBase; F32 mScaleVar; LLFrameTimer mTimer; LLInterpLinear mFadeInterp; }; #endif // LL_LLHUDEFFECTGLOW_H