/** * @file llhudeffectpointat.h * @brief LLHUDEffectPointAt class definition * * Copyright (c) 2002-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLHUDEFFECTPOINTAT_H #define LL_LLHUDEFFECTPOINTAT_H #include "llhudeffect.h" class LLViewerObject; class LLVOAvatar; typedef enum e_pointat_type { POINTAT_TARGET_NONE, POINTAT_TARGET_SELECT, POINTAT_TARGET_GRAB, POINTAT_TARGET_CLEAR, POINTAT_NUM_TARGETS } EPointAtType; class LLHUDEffectPointAt : public LLHUDEffect { public: friend class LLHUDObject; /*virtual*/ void markDead(); /*virtual*/ void setSourceObject(LLViewerObject* objectp); BOOL setPointAt(EPointAtType target_type, LLViewerObject *object, LLVector3 position); void clearPointAtTarget(); EPointAtType getPointAtType() { return mTargetType; } const LLVector3& getPointAtPosAgent() { return mTargetPos; } const LLVector3d getPointAtPosGlobal(); protected: LLHUDEffectPointAt(const U8 type); ~LLHUDEffectPointAt(); /*virtual*/ void render(); /*virtual*/ void packData(LLMessageSystem *mesgsys); /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum); // lookat behavior has either target position or target object with offset void setTargetObjectAndOffset(LLViewerObject *objp, LLVector3d offset); void setTargetPosGlobal(const LLVector3d &target_pos_global); void calcTargetPosition(); void update(); public: static BOOL sDebugPointAt; private: EPointAtType mTargetType; LLVector3d mTargetOffsetGlobal; LLVector3 mLastSentOffsetGlobal; F32 mKillTime; LLFrameTimer mTimer; LLVector3 mTargetPos; F32 mLastSendTime; }; #endif // LL_LLHUDEFFECTPOINTAT_H