/** * @file llhudconnector.h * @brief LLHUDConnector class definition * * Copyright (c) 2002-2007, Linden Research, Inc. * * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. */ #ifndef LL_LLHUDCONNECTOR_H #define LL_LLHUDCONNECTOR_H #include "llmemory.h" #include "lldarrayptr.h" #include "llhudobject.h" #include "v4color.h" #include "v3math.h" #include "v3dmath.h" #include "llstring.h" class LLViewerObject; class LLHUDConnector : public LLHUDObject { public: void setColors(const LLColor4 &color, const LLColor4 &first_color, const LLColor4 &second_color); void setZCompare(const BOOL zcompare); void setDoFade(const BOOL do_fade); void setLabel(const LLString &label); void setTargets(LLViewerObject *first_object, LLViewerObject *second_object); void setEndpoints(const BOOL &first, const BOOL &second); friend class LLHUDObject; protected: LLHUDConnector(const U8 type); /*virtual*/ void render(); private: ~LLHUDConnector(); LLString mLabel; BOOL mDoFade; F32 mFadeRange; F32 mFadeDistance; BOOL mZCompare; LLColor4 mColor; LLColor4 mFirstColor; LLColor4 mSecondColor; BOOL mDrawFirst; BOOL mDrawSecond; }; #endif // LL_LLHUDCONNECTOR_H