/** * @file llhoverview.h * @brief LLHoverView class definition * * $LicenseInfo:firstyear=2001&license=viewergpl$ * * Copyright (c) 2001-2007, Linden Research, Inc. * * Second Life Viewer Source Code * The source code in this file ("Source Code") is provided by Linden Lab * to you under the terms of the GNU General Public License, version 2.0 * ("GPL"), unless you have obtained a separate licensing agreement * ("Other License"), formally executed by you and Linden Lab. Terms of * the GPL can be found in doc/GPL-license.txt in this distribution, or * online at http://secondlife.com/developers/opensource/gplv2 * * There are special exceptions to the terms and conditions of the GPL as * it is applied to this Source Code. View the full text of the exception * in the file doc/FLOSS-exception.txt in this software distribution, or * online at http://secondlife.com/developers/opensource/flossexception * * By copying, modifying or distributing this software, you acknowledge * that you have read and understood your obligations described above, * and agree to abide by those obligations. * * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, * COMPLETENESS OR PERFORMANCE. * $/LicenseInfo$ */ #ifndef LL_LLHOVERVIEW_H #define LL_LLHOVERVIEW_H // Library includes #include "lluuid.h" #include "llview.h" #include "llframetimer.h" #include "llstring.h" #include "linked_lists.h" #include "llcoord.h" #include "v3dmath.h" #include "lldarray.h" #include "llhudconnector.h" class LLTool; // // Classes // class LLHoverView : public LLView { public: LLHoverView(const std::string& name, const LLRect& rect); ~LLHoverView(); virtual EWidgetType getWidgetType() const; virtual LLString getWidgetTag() const; /*virtual*/ void draw(); void updateHover(LLTool* current_tool); void cancelHover(); // The last hovered object is retained even after the hover is // cancelled, so allow it to be specifically reset. JC void resetLastHoverObject(); void setHoverActive(const BOOL active); // We don't do hover picks while the user is typing. In fact, we stop // until the mouse is moved. void setTyping(BOOL b); BOOL isHovering() const { return isHoveringLand() || isHoveringObject(); } BOOL isHoveringObject() const; BOOL isHoveringLand() const; LLViewerObject* getLastHoverObject() const; static void pickCallback(S32 x, S32 y, MASK mask); protected: void updateText(); protected: LLFrameTimer mStartHoverTimer; BOOL mStartHoverPickTimer; BOOL mDoneHoverPick; BOOL mHoverActive; LLCoordGL mHoverPos; // How long has the hover popup been visible? LLFrameTimer mHoverTimer; LLLinkedList mText; BOOL mUseHover; // If not null and not dead, we're over an object. LLPointer mLastHoverObject; // If not LLVector3d::zero, we're over land. LLVector3d mHoverLandGlobal; LLVector3d mHoverOffset; BOOL mTyping; public: // Show in-world hover tips. Allow to turn off for movie making, game playing. // Public so menu can directly toggle. static BOOL sShowHoverTips; }; // // Globals // extern LLHoverView *gHoverView; #endif